> For the complete documentation index, see [llms.txt](https://captivatehelp.newbluelive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captivatehelp.newbluelive.com/set-up-your-production/chapter-index-5/the-audio-mixer.md).

# Audio Mixer panel

> *Availability — included in Broadcast and Enterprise.*

The **Audio Mixer** panel controls the audio sources that contribute to Program. Use it to set source levels, mute sources, monitor audio locally, and control the master Program mix.

Shot Layouts can also automate the mix as you move from shot to shot — a separate workflow from this panel; see [Automate audio with Shot Layouts](/set-up-your-production/chapter-index-5/automate-audio-with-shot-layouts.md). On this panel, each source’s **Override** button decides whether a shot’s stored audio drives that source.

## Program audio, monitor audio, and shot automation

* **Program audio** is the audio Captivate sends with its output. The Audio Mixer controls the Program audio mix.
* **Monitor audio** is what you hear locally through speakers or headphones. Changing the monitor device or muting a source in the monitor does not change Program audio.
* **Shot Layouts** can automate the Program mix. When you take a Shot Layout, Captivate can apply the audio levels, mute states, or pan settings stored with that shot.

## Add audio sources

Captivate can use audio devices that are connected to your computer and available to the system. Add the sources you want to use to the Project List; audio-bearing sources then appear in the Audio Mixer.

1. Right-click in the **Project List** and choose **New** > **Live Audio/Video** > **Audio Device**, then choose your source.
2. Repeat for each audio source you want to include in Program.

## Per-source controls

Each source strip in the Audio Mixer carries a meter and gain fader, a **Mute | Solo** switch (**M** | **S**), and — when a Shot Layout drives the source — an **Override** button.

* **Gain fader** — drag to set how much of this source is sent to the Program mix. The fader runs from -72 dB up to +12 dB, with 0 dB near the top of its travel. Scroll the mouse wheel over the fader for fine moves; right-click it and choose **Reset to 0 dB** to return to unity.
* **Mute (M)** — the left half of the switch mutes the source in the Program mix. It lights red while the source is muted.
* **Solo (S)** — the right half solos the source in your local monitor: you hear that source alone, and the other strips dim. Solo changes only what you hear — the Program mix that goes to air is untouched.
* **Override** — controls whether Shot Layout audio automation drives this source. See [Automate audio with Shot Layouts](/set-up-your-production/chapter-index-5/automate-audio-with-shot-layouts.md).

{% hint style="info" %}
The meter scale runs from -64 dB to +7 dB. The scale extends above 0 dB because Captivate processes audio in floating point; treat 0 dB as the practical ceiling.
{% endhint %}

Source meters read each source’s own level and don’t move with the Master fader; the **Master** strip meters the final Program mix.

{% hint style="info" %}
Every audio-bearing source on the active channel gets its own fader — there is no limit on the number of faders. The Audio Mixer is scoped to the active channel, so each channel shows only the sources that are live on it; a source that goes offline is hidden until it reconnects.
{% endhint %}

A small arrow toggle at the top of the panel collapses the per-source faders so only the Master fader is visible. Click it again to restore the source row.

## Master fader

The fader strip on the right of the panel labeled **Master** controls the overall Program audio mix — the audio that travels with Program output to destinations that carry audio. The Master strip has its own mute switch: it silences the entire Program mix, and the mixer dims while it’s engaged. Monitor audio is controlled separately; see [Choose the monitor audio device](#choose-the-monitor-audio-device).

## Choose the monitor audio device

The monitor device is where local monitoring plays — what you hear at your station. It does not change the Program audio mix.

1. In the Audio Mixer, right-click the headphones or click the arrow next to it, and choose the monitoring device.

   **📌 NOTE**\
   On macOS, a multichannel audio interface appears as one device per stereo pair — pick the pair you monitor through. Your selection persists across sessions.

   <div align="left"><figure><img src="https://352477438-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFCWMxradHcVjURnrXSYX%2Fuploads%2Fgit-blob-273a16ab6e9076f6e6931e3fb5ccb7979b2387ce%2Fimage_7275.jpg?alt=media" alt="Choose audio device for monitoring"><figcaption></figcaption></figure></div>
2. Or go to **Settings** > **Audio Monitor** and select from the available devices.

   <div align="left"><figure><img src="https://352477438-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFCWMxradHcVjURnrXSYX%2Fuploads%2Fgit-blob-909c06d8c2f9188d46546e9565b0df053f243a16%2Fimage_8286.png?alt=media" alt="Setting audio device from settings menu"><figcaption></figcaption></figure></div>

## Mute a source in local monitoring only

Use **Mute audio in monitor** when a source should still contribute to Program but should not be heard through local monitoring.

Select the source and, in its **Live Audio/Video** properties, check **Mute audio in monitor**. The source stays adjustable in the Audio Mixer and keeps feeding Program; it just isn’t heard at your station.

## Audio Follows Video

Use **Audio Follows** to make an audio source active only when a selected video source is live. This is useful when cameras or live video sources each have their own audio feed and you want the audio mixed in only while the matching video is on.

The **Audio Follows** option is on the source’s **Live Audio/Video** tab, alongside the **Mute audio in monitor** checkbox:

<div align="left"><figure><img src="https://352477438-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFCWMxradHcVjURnrXSYX%2Fuploads%2Fgit-blob-5cd49df16b31765b2d21a825ab3ce39ca756cbf2%2Flive-audio-properties.jpg?alt=media" alt="Live Audio properties — Input Source, Mute audio in monitor, and the Audio Follows dropdown"><figcaption></figcaption></figure></div>

Click **Audio Follows** to see your options:

<div align="left"><figure><img src="https://352477438-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFCWMxradHcVjURnrXSYX%2Fuploads%2Fgit-blob-1dab71addb63ea51fe1470b86b6514eab514c9de%2Fimage_2331.png?alt=media" alt="Audio follows video"><figcaption></figcaption></figure></div>

The list shows all available live video sources along with **Always On**. Choose **Always On** to keep the audio available and mix it manually, or choose a video source to have the audio turn on only when that video source is live.

{% hint style="info" %}
Shot Layout audio automation takes priority over Audio Follows. If a Shot Layout controls the source’s audio, the shot’s stored audio settings override the Audio Follows behavior.
{% endhint %}

## Display output audio

The Audio Mixer controls the Program audio mix. To choose which audio device the Display output uses, go to **Program Out** > **Display Setup** > **Audio**, or use the Display window’s settings. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

## Diagnosing audio issues

When audio doesn’t behave the way you expect — no audio on air, echo, glitches, or one source sitting at the wrong level — open the **Audio Visualizer**. It draws every audio source, mixer bus, and output in one picture with the live signal flowing through each connection, so you can see where audio is being muted, mis-routed, or clipping. Open it from the **View** menu.

<div align="left"><figure><img src="https://352477438-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFCWMxradHcVjURnrXSYX%2Fuploads%2Fgit-blob-5b68696d7dfb88eae2b74b74caec77340d5c9431%2Faudio-visualizer-panel.jpg?alt=media" alt="The Audio Visualizer — sources"><figcaption></figcaption></figure></div>

See [Use the Audio Visualizer](/troubleshooting/use-the-audio-visualizer.md) for how to read it.

## Related

* [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md)
* [Program Monitor audio controls](/reference/program-monitor-audio-controls.md)
* [Shot Layouts & Shot Launcher](/control-your-show/chapter-index-1.md)
* [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md)


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