> For the complete documentation index, see [llms.txt](https://captivatehelp.newbluelive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captivatehelp.newbluelive.com/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

# Instant Replay during the show

Once Instant Replay is configured and recording, this article covers the moves an operator makes on air: scrubbing the buffer to find the moment, trimming with in and out points, picking a playback speed, using Freeze Frame to hold a moment, dropping markers, and adjusting transitions and mute behaviour mid-show from the Quick Settings menu.

For initial configuration — buffer length, source arming, entry and exit transitions — see [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md).

## Before you start

* Instant Replay must be enabled and the buffer must be in **Replay ready** (green dot). **Replay recording** (red dot) means the buffer is still filling.
* At least one source must be armed. Only armed sources can be played back.
* The Switcher panel must be visible.

## The Instant Replay bar

The bar runs along the bottom of the Switcher panel. From left to right: the settings cog (tooltip **Edit instant-replay settings**), cut buttons, the buffer timeline with playhead and in/out drag-handles, the playback speed dropdown, and the Play / Pause / Live button.

At the bottom right of the Switcher panel, a status indicator shows the buffer state: red dot with **Replay recording** during recording, green dot with **Replay ready** when the buffer is full enough to play back.

## Find the moment: scrub the timeline

1. Wait for the **Replay ready** indicator.
2. Drag the playhead along the timeline to scrub through the buffer. The Preview shows the frame under the playhead.
3. Release the mouse to set the playback start to that frame.

The smaller window in each source tile shows the live feed; the larger window shows the buffer at the current playhead position.

## Trim with in and out points

The in-point and out-point handles on the buffer timeline trim the replay clip to just the moments that matter.

1. Drag the in-point handle to where the clip should begin. The handle snaps to the playhead when you release.
2. Drag the out-point handle to where the clip should end.
3. Drag either handle again to adjust.

In and out points persist until you move the handles or clear the buffer — useful when you want to replay the same trimmed moment more than once.

## Choose a playback speed

The speed dropdown offers four discrete options: **0.25x**, **0.5x**, **1.0x**, and **2.0x**. There are no intermediate values.

The default speed at the start of a session is 0.5x. Change it from the dropdown at any time — the change applies to the next playback start.

## Play, pause, resume

Click the play button to start playback from the in point (or from the playhead if no in point is set). Click again to pause. Click again to resume.

When playback reaches the out point, the clip auto-exits with the configured **On Replay Stop** transition and the channel returns to live.

## Hold a frame across multiple angles

To hold one frame on air while you cut between camera angles of the same moment:

1. Pause playback at the frame you want to hold.
2. Click each armed source tile in the Switcher to show that source’s buffer at the same paused frame — multi-angle stills.
3. Click play to resume normal playback.

## Markers

Up to 8 marker slots are available for jumping to specific moments in the buffer. The markers are designed for control-surface and shortcut access; check your Stream Deck / Companion mapping or the Settings cog for the binding details.

## Quick Settings (cog)

The cog at the bottom left of the bar opens an in-place menu so you can change replay options without leaving the panel:

* **Transition: on replay start** — pick a different entry transition from the project’s transitions.
* **Transition: on replay stop** — pick a different exit transition.
* **Mute graphics during replay** — toggle whether the channel’s running graphics are taken down during replay.
* **Don’t use Captivate for switching** — toggle for setups where an external switcher handles the cut and Captivate only plays back the clip.

{% hint style="info" %}
**Mute graphics during replay is on by default.** If you want graphics to remain visible through the replay, open Quick Settings and turn this off. Operators who expect graphics to persist are sometimes surprised the first time.
{% endhint %}

## Multi-angle: switching sources during playback

While playback is running, clicking a different armed source tile swaps the displayed source to that source’s buffer at the same playback position — same moment, different camera. Speed and trim points carry across the switch. Clicking a non-armed source exits replay and returns to live.

## Recording pauses during playback

A warning icon on the bar marks an important detail: **the buffer is not updated while a replay is playing**. Recording resumes when the channel returns to **Replay ready**.

This matters for long clips. A 20-second playback is a 20-second gap in what is recorded for the next replay. Plan around back-to-back plays.

To resume recording immediately, exit replay mode (click the Live button or click a live source tile).

## Exiting replay

* Click a live (non-buffered) source tile to switch to live and play the **On Replay Stop** transition.
* Let playback reach the out point — auto-exit fires the same transition.
* Click the Instant Replay button or the Live button to exit immediately.

## Related

* [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md) — initial setup, buffer length, source arming.
* [The Switcher panel](/set-up-your-production/chapter-index-4/the-switcher-panel.md) — the panel the Instant Replay bar lives in.
* [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md) — picking the entry and exit transitions used by replay.


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