> For the complete documentation index, see [llms.txt](https://captivatehelp.newbluelive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captivatehelp.newbluelive.com/reference-knowledge/vocabulary-zh.md).

# Chinese vocabulary bridge

This page maps Chinese wording for broadcast and Captivate concepts to the English terms used throughout this documentation.

When a question is asked in Chinese, match the asker’s wording against the **Says** list to identify the concept, then use the English term and definition to find the article that explains it — and answer in Chinese. Where an entry gives **On screen**, that is the wording Captivate’s own interface uses in Chinese, so use it when telling someone what to click.

## Broadcast and production terms

**Alpha** — The transparency information that says which pixels of a graphic are see-through. In Captivate, **Alpha Key** in Project Settings controls whether output carries transparency. *Says:* Alpha, Alpha 通道, 透明通道, 透明度信息, 键信号. *On screen:* Alpha. *Also in English:* alpha channel, transparency, cut signal. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**animate** — To make a graphic element change over time, such as moving, scaling or fading on and off screen. *Says:* 动画, 制作动画, 添加动画, 动画化, 动效. *On screen:* 动画. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**animation** — Time-based movement or change applied to graphic elements as they enter, hold and leave the screen. *Says:* 动画, 动画效果, 动效, 动态图形, 动画演示. *On screen:* 动画.

**arm** — To prepare a graphic or action so that it is ready to be triggered on cue. *Says:* 预备, 待播, 准备就绪, 激活, 上载待播.

**aspect** — The proportional relationship between the width and height of an image or frame. *Says:* 宽高比, 画面比例, 长宽比, 纵横比, 画幅比例, 16:9. *On screen:* 宽高比.

**audio** — Sound content or signal associated with media, inputs and outputs in the production chain. *Says:* 音频, 声音, 音轨, 伴音, 音频信号. *On screen:* 音频. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Audio follows video** — A source’s audio turns on only while its video is live. In Captivate, set **Audio Follows** on the source. *Says:* 音频跟随视频, 音频跟随, AFV, 音随画, 声音跟随画面. *Also in English:* AFV, audio-follows-video. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**audio video** — The combined audio and video signal path handled by a production device or connection. *Says:* 音视频, 音频/视频, 音频视频, AV, 影音. *On screen:* 音视频.

**auto** — An automatic mode or command that performs a timed transition or setting without manual intervention. *Says:* 自动, AUTO, 自动切换, 自动转场, 自动模式. *On screen:* 自动.

**background** — The imagery or video layer positioned behind foreground graphic elements. *Says:* 背景, 背景图, 背景层, BG, BKGD. *On screen:* 背景.

**Bitrate** — How much data per second a stream uses. Higher looks better but needs more bandwidth. *Says:* 码率, 比特率, 数据率, kbps, Mbps. *Also in English:* data rate, kbps/Mbps. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**black** — (1) The colour black used in graphics (2) a full-black video signal used as a switcher source or fade target. *Says:* 黑色, 黑场, 黑场信号, 黑, BLK. *On screen:* 黑色.

**blur** — A softening effect applied to a graphic or video element to reduce sharpness. *Says:* 模糊, 模糊效果, 虚化, 高斯模糊, blur. *On screen:* 模糊. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**board** — An on-screen graphic panel presenting grouped information such as scores, standings or statistics. *Says:* 信息板, 面板, 图文板, 记分板, 数据板.

**broadcast** — The transmission of live program video, audio and graphics to an audience, and by extension the professional live-production workflow that produces it. *Says:* 播出, 广播, 广播级, 直播, 电视播出, broadcast.

**Bug** — A small persistent graphic, usually a logo in a corner. In Captivate, play it as a graphic and leave it on air. *Says:* 台标, 角标, 常驻标识, 水印, logo. *Also in English:* snipe, logo bug, DOG (digital on-screen graphic), watermark.

**caller** — A remote participant joining a live production by phone or video call, whose name and details can drive on-screen graphics. *Says:* 远程参与者, 连线嘉宾, 来电者, 远程嘉宾, 呼叫者.

**camera** — A live picture source feeding the production, such as a studio or field camera arriving over SDI, HDMI or NDI. *Says:* 摄像机, 摄影机, 机位, 摄像机信号, 信号源. *On screen:* 摄像机. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**capture** — The recording of an incoming video or audio signal to storage for later playback. *Says:* 采集, 视频采集, 捕获, 录制, 抓取. *On screen:* 采集.

**card** — A video interface board installed in the host computer that provides SDI or HDMI capture and playout. *Says:* 视频采集卡, 采集卡, 板卡, SDI 卡, 输入输出卡, 视频卡. *On screen:* 视频采集卡. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md), [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**channel** — An independent output path through which graphics or video are played out, allowing multiple simultaneous streams from one system; also a single component of a colour or audio signal. *Says:* 通道, 输出通道, 频道, 颜色通道, 声道. *On screen:* 通道. See [Channels](/get-started/chapter-index-2/channels.md).

**channels** — Discrete signal paths carrying video, audio or colour component data, such as individual audio channels or the alpha channel of an image. *Says:* 通道, 声道, 音频通道, Alpha 通道, 通路. *On screen:* 通道. See [Channels](/get-started/chapter-index-2/channels.md).

**Character generator** — The system that creates and plays on-screen text and graphics. Captivate is a character generator. *Says:* 字幕机, 字符发生器, CG, 标题机, 图文包装系统. *Also in English:* CG, titler, title generator, graphics engine. See [Design & customize graphics](/design-and-customize-graphics/branch-index.md).

**chroma** — The colour information of a video signal, used for chroma keying and colour adjustment. *Says:* 色度, 色度信号, 色差信号, 色键, chroma. *On screen:* 色度. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Chroma key** — Making a chosen color transparent so a background shows through. When Captivate feeds a compact HDMI switcher, it draws graphics over a solid color key and the switcher chroma-keys them. *Says:* 色键, 色度键, 抠像, 绿幕抠像, 绿幕, 蓝幕. *Also in English:* green screen, blue screen, color key. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**Clean feed** — A Program feed without the keyed graphics and logos. Productions often take a clean feed for archive or re-broadcast and a "dirty" feed with graphics for air. *Says:* 净信号, 干净信号, 无字幕信号, 纯净信号, clean feed. *Also in English:* clean program, program clean, dirty/clean.

**clip** — A discrete segment of video or audio media used as a source in a production; also the clip level control that sets the threshold of a keyer. *Says:* 片段, 剪辑, 素材, 视频片段, 素材片段, 剪切电平.

**clips** — Short self-contained video or audio segments used as media within a production. *Says:* 片段, 视频片段, 剪辑, 素材, 短片.

**clock** — An on-screen time display, such as a time-of-day readout or game timer, that updates continuously. *Says:* 时钟, 时间显示, 计时器, 比赛计时, 走时时钟. *On screen:* 时钟. See [Connect a custom clock to a graphic](/play-and-update-graphics/chapter-index-3/connect-a-custom-clock.md).

**Codec** — The compression format for video. H.264 is the safe default for playback and streaming; H.265 is smaller but needs newer hardware. *Says:* 编解码器, 编码格式, codec, H.264, H.265 / HEVC, 压缩格式. *Also in English:* H.264, AVC, H.265, HEVC. See [Tune a graphic for performance](/design-and-customize-graphics/chapter-index-3/tune-a-graphic-for-performance.md).

**Crawl** — Text that scrolls horizontally across the screen. In Captivate, build it with the Crawl Conductor and feed it from data. *Says:* 滚动字幕, 横滚字幕, 跑马灯, 字幕条, crawl. *On screen:* 滚动字幕. *Also in English:* ticker, news ticker, scroll, tickertape, bottom line. See [Crawl Conductor](/design-and-customize-graphics/chapter-index-5/crawl-conductor.md), [Crawls Controller](/play-and-update-graphics/chapter-index-1/crawls-controller.md).

**cut** — (1) An instantaneous transition between two video sources (2) the switcher command or button that performs that instantaneous change (3) the editing operation of removing a selected item to the clipboard. *Says:* 硬切, 直切, 切换, CUT, 剪切.

**Cut / Take** — An instant switch from one source to another with no transition. *Says:* 硬切, 直切, 切换, Take, 无过渡切换. *Also in English:* hard cut, take to air.

**dbtp** — Decibels relative to true peak, a loudness measurement unit used to express the maximum instantaneous level of an audio signal in broadcast delivery. *Says:* dBTP, dB TP, 真峰值, 真实峰值, true peak. *On screen:* dBTP. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**delay** — A deliberate offset in time applied before a graphic, action or signal is presented. *Says:* 延迟, 延时, 延迟时间, 等待时间, delay. *On screen:* 延迟.

**depth** — The extent of a graphic element along the Z axis in 3D space, or the number of bits used per colour sample. *Says:* 深度, Z 深度, 景深方向, 颜色深度, 色深, 位深度. *On screen:* 深度.

**destinations** — The outputs a production is sent to, such as a switcher input, streaming platform or recording target. *Says:* 输出目标, 目标, 推流目标, 输出位置, 输出通道. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**direction** — The orientation in which an animation or scrolling graphic travels, such as left, right, up or down. *Says:* 方向, 运动方向, 滚动方向, 移动方向, 动画方向. *On screen:* 方向.

**downstream** — The position in a video signal chain after the main switcher mix, where graphics are keyed over the finished program output. *Says:* 下游, DSK, 下游键控, 下游键控器, 后级.

**Downstream keyer** — A keyer applied last, on top of everything else on Program — the classic place for a logo bug or a lower third. In Captivate, your graphics can ride the switcher’s DSK via key + fill, or Captivate can **be** the downstream keyer itself — bringing the switcher’s program in as a live source, compositing your graphics on top, and sending the finished picture back out (if your license includes it). *Says:* 下游键控器, DSK, 下游键, 下游键控, 下游抠像器. *Also in English:* DSK, downstream key. See [Connecting Captivate to video switchers](/reference-knowledge/connect-to-video-switchers.md).

**downstream keying** — Compositing graphics over the final programme picture at the last stage of the signal chain, after all other mixing. *Says:* 下游键控, DSK, 下游键, 末级键控, 下游叠加.

**duration** — The length of time a graphic, animation or clip remains on air or takes to play. *Says:* 持续时间, 时长, 长度, 显示时间, 停留时间. *On screen:* 持续时间.

**DVE** — The engine that resizes, crops, repositions, rotates, and borders a live video source. Every "shrink the video and put something beside it" look is a DVE layout. Captivate does DVE two ways: as a **squeeze** using zone layouts (the video shrinks into a zone), or by mapping live video onto a **Live Video Variable** inside a graphic design — the video then follows the design’s animation, scaling, repositioning, and even moving in 3D, so a video box can fly in and out. The DVE is built into the graphic; no external DVE device is needed. *Says:* DVE, 数字视频特效, 数字特技, 特技, 画面缩放. *Also in English:* digital video effect, digital effect, effects engine. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**effect** — A visual or animation treatment applied to a layer or graphic, such as a glow, blur, motion or reveal. *Says:* 效果, 特效, 视觉效果, 滤镜, 动画效果. *On screen:* 效果. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**effects** — Visual and animation treatments applied to graphics and video, such as glows, blurs, distortions and motion. *Says:* 效果, 特效, 视觉特效, 滤镜, FX. *On screen:* 效果. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Embedded audio** — audio carried inside the video signal; see **Signal, transport, and sync** above. Captivate embeds the Program mix in its SDI and NDI outputs. *Says:* 嵌入式音频, 内嵌音频, 嵌入音频, SDI 嵌入音频, embedded audio. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**encoder** — A component or device that compresses video and audio into a stream or file format for delivery. *Says:* 编码器, 编码, encoder, 视频编码器, 推流编码器. *On screen:* 编码器.

**face** — The front surface of a text or graphic element, distinct from its outline, edge or shadow treatments. *Says:* 填充面, 字面, 填充, 正面, face.

**fade** — A gradual transition in which an image or audio level rises from or falls to nothing. *Says:* 淡入淡出, 淡入, 淡出, 渐显, 渐隐, 淡黑. *On screen:* 淡入淡出.

**feed** — A continuous stream of incoming video, audio or data supplied to the production, such as a camera feed or a live data feed bound to graphics. *Says:* 信号源, 输入信号, 馈送, 输入源, 数据源, feed.

**field** — (1) One of the two interlaced halves of a video frame (2) a named slot in a data record or form that holds a single value. *Says:* 字段, 数据字段, 场, 场序, 输入框. *On screen:* 字段.

**fill** — The visible colour and image portion of a keyed graphic signal, paired with a key or alpha signal that defines its transparency. *Says:* 填充, 填充信号, Fill, 填充与键, 键填充. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**final output** — The completed composited signal sent from the system to air, recording or downstream devices. *Says:* 最终输出, 输出, 节目输出, PGM输出, 总输出. *On screen:* 最终输出.

**Fly-in / fly-out** — A graphic animating onto and off screen rather than cutting. In Captivate, in and out animations and transitions on the design control this. *Says:* 飞入 / 飞出, 入场动画 / 出场动画, 进出动画, 划入 / 划出, fly-in / fly-out. *Also in English:* animate in, animate out, build on/off, reveal, exit. See [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**fps** — The number of video frames displayed each second, expressing the rate of a video signal or render. *Says:* fps, 帧率, 帧速率, 每秒帧数, 帧/秒. *On screen:* fps. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frame** — A single still picture in a video sequence, the basic unit of video timing and rate. *Says:* 帧, 一帧, 画面, frame, 帧率. *On screen:* 帧.

**frame rate** — The number of frames per second at which video is captured, rendered or played out, which must match across the production chain. *Says:* 帧率, 帧速率, fps, 每秒帧数, 帧频. *On screen:* 帧率. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frames** — The individual still images that make up a video sequence, used as the basic unit of video timing and duration. *Says:* 帧, 帧数, 画面, frames. *On screen:* 帧.

**freeze** — Holding a video or animation on a single frame so the image remains static on screen. *Says:* 冻结, 定格, 冻结画面, 静帧, freeze. *On screen:* 冻结.

**Full-frame** — A graphic that fills the whole screen, such as a stats page or sponsor slate. *Says:* 全屏图文, 全屏图形, 全屏字幕, 满屏图文, 全画面包装. *Also in English:* full-screen graphic, FS, full page.

**gain** — An adjustable amplification factor applied to an audio or video signal to raise or lower its level. *Says:* 增益, Gain, 增益值, 放大量, 增益调节. *On screen:* 增益. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Game clock / play clock / shot clock** — The running clocks a scoreboard reports. In Captivate, bind them to a clock graphic through a scoreboard Data Controller. *Says:* 比赛计时, 比赛时钟, 计时器, 进攻计时, 24秒计时, 倒计时. *Also in English:* period clock, timer.

**Genlock** — A shared timing reference that keeps sources frame-aligned. A facility-level concept; SDI hardware handles it. *Says:* 同步锁相, Genlock, 外同步, 参考信号, 黑场信号, 锁相同步. *Also in English:* reference, black burst, sync, house sync.

**graphic** — A visual element overlaid on the program picture, such as a title, bug, scoreboard or lower third. *Says:* 图文, 图形, 图形元素, 包装, 字幕板.

**graphics** — The visual overlays used in a production, including titles, lower thirds, crawls, scoreboards and leaderboards. *Says:* 图文, 图形, 字幕, 包装, 图文包装, CG.

**HDMI** — Consumer/prosumer digital video, good for short runs to displays and compact switchers. In Captivate, the Display output feeds an HDMI or DisplayPort screen. *Says:* HDMI, HDMI 输出, HDMI 接口, 高清接口, 显示输出, 监视器输出. *On screen:* HDMI. *Also in English:* display output, monitor out. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**hold** — Keeping a graphic on screen, or pausing animation at its current state, until released. *Says:* 保持, 保持显示, 驻留, 暂停, hold.

**image sequence** — An ordered series of still image files played back in succession to form an animation. *Says:* 图像序列, 图片序列, 序列图片, 序列帧, PNG序列. *On screen:* 图像序列. See [Output graphics as an image sequence](/set-up-your-production/chapter-index-6/output-graphics-as-an-image-sequence.md).

**input** — An incoming signal or feed — such as video over SDI, HDMI, NDI or OMT — that the system receives for compositing or monitoring. *Says:* 输入, 输入信号, 视频输入, 信号源, 输入源. *On screen:* 输入. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**input source** — The signal feed or device from which video, audio or data is brought into the system. *Says:* 输入源, 输入信号源, 输入, 信号源, 源. *On screen:* 输入源. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**inputs** — The video, audio or data sources fed into the system for use in or behind graphics. *Says:* 输入, 输入源, 输入信号, 信号源, input. *On screen:* 输入. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**instant replay** — The immediate playback of recorded live action, often slowed, to review a moment just as it happened. *Says:* 即时回放, 即时重播, 回放, 慢动作回放, 慢镜头. *On screen:* 即时回放. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**integrated loudness** — The average perceived loudness of an entire audio programme, measured in LUFS to meet broadcast delivery standards. *Says:* 整体响度, 积分响度, 综合响度, 节目响度, LUFS.

**integrated loudness lufs** — The average perceived loudness of an entire audio program measured in LUFS, used to meet broadcast loudness compliance targets. *Says:* 综合响度, 积分响度, 整体响度, 响度, LUFS, LKFS.

**interlaced** — A video format in which each frame is transmitted as two alternating fields of odd and even lines. *Says:* 隔行扫描, 隔行, 交错扫描, interlaced, i (如1080i). *On screen:* 隔行扫描. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**key** — (1) A keying signal that combines a graphic with underlying video using fill and alpha, as on a switcher keyer (2) a licence or activation code, or a keyboard key used for shortcuts and triggering. *Says:* 键控, 键控信号, 抠像, 密钥, 激活码, 按键. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**Key and fill** — A graphic delivered as two signals: the **fill** (the picture) and the **key** (also called the **alpha** or **cut** — the shape that cuts the hole the fill drops into). This is the highest-quality way to hand graphics to a hardware switcher. In Captivate, turn it on with SDI key + fill output (if your license includes it). *Says:* 键信号与填充信号, 键与填充, Key/Fill, 填充+键, 外键, Alpha 通道. *Also in English:* fill + key, fill and cut, external key, key/fill over SDI. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**key fill** — The paired signals used in keying, where the fill carries the visible graphic image and the key carries the transparency information that tells the switcher which parts to overlay. *Says:* 键控与填充, Key/Fill, 键信号与填充信号, 填充与键, 抠像键与填充.

**keyer** — A processing stage that combines a graphic or foreground image over background video using a key signal to control transparency. *Says:* 键控器, 键控, 抠像器, 抠像, DSK, 下游键控. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**keyframe animation** — Motion created by defining property values at specific points in time and interpolating between them. *Says:* 关键帧动画, 关键帧, 打关键帧, keyframe 动画, 关键帧插值. *On screen:* 关键帧动画.

**Keyframe interval** — How often a stream sends a full frame; streaming services usually want about 2 seconds. *Says:* 关键帧间隔, 关键帧间距, GOP 长度, GOP, I帧间隔. *Also in English:* GOP, keyframe, I-frame spacing.

**keyframing** — The technique of animating a property by setting its values at specific points in time and interpolating between them. *Says:* 关键帧, 关键帧动画, 打关键帧, K帧, 关键帧插值. *On screen:* 关键帧动画. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**keying** — The process of combining a graphic or foreground image over background video by making part of it transparent. *Says:* 键控, 抠像, 色键, 键, chroma key. *On screen:* 键控. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**L-bar** — A squeeze where the video shrinks into a corner and graphics fill an L-shaped or side region around it — common for scores and stats. A **J-bar** is the right-hand-side version. Built the same way as a squeeze in Captivate. *Says:* L形边栏, L型边框, L-bar, 侧边栏, 缩画面加边栏, J形边栏. *Also in English:* sidebar, side bar, J-bar, L-bar squeeze, sports wrap. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**Leaderboard** — A self-sorting ranked list of names and numbers. In Captivate, use the Leaderboard Conductor (if your license includes it), driven by data. *Says:* 排行榜, 排名表, 成绩榜, 名次表, leaderboard. *On screen:* 排行榜. *Also in English:* standings, results board, scoreboard list, ranked list. See [Leaderboard Conductor](/design-and-customize-graphics/chapter-index-5/leaderboard-conductor.md), [Leaderboard Controller](/play-and-update-graphics/chapter-index-1/leaderboard-controller.md).

**lighting** — The simulated illumination applied to 3D graphic elements to shape their shading and highlights. *Says:* 灯光, 光照, 照明, 打光. *On screen:* 灯光. See [Customize lighting and camera settings](/design-and-customize-graphics/chapter-index-2/customize-lighting-and-camera-settings.md).

**live** — Content or operation happening in real time on air, as opposed to prepared or offline material. *Says:* 直播, 实时, 现场, 播出中, Live. *On screen:* 直播.

**live audio** — An incoming real-time audio signal available to the production for monitoring, mixing or output. *Says:* 实时音频, 直播音频, 现场音频, 实时声音, live 音频. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**live audio video** — A real-time incoming signal carrying both audio and video for use as a production source. *Says:* 实时音视频, 直播音视频, 实时音频视频信号, 现场音视频, live 音视频, 音视频输入.

**live video** — An incoming real-time video signal from a camera, switcher or network source that can be shown behind or within graphics. *Says:* 实时视频, 直播视频, 现场视频, 实时信号, live 视频. *On screen:* 实时视频. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md), [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**live video source** — A real-time incoming video feed, such as a camera, SDI/HDMI input or NDI stream, used within a graphic or production. *Says:* 实时视频源, 视频源, 直播视频源, 现场视频源, 输入源, 信号源. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**loop** — Continuous repetition of an animation, clip or crawl so it plays without end until stopped. *Says:* 循环, 循环播放, 无限循环, 重复播放, loop. *On screen:* 循环. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**loop end** — The point in an animation or clip at which playback returns to the loop start to repeat. *Says:* 循环结束点, 循环结束, 循环终点, 循环出点, loop end. *On screen:* 循环结束点. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**looping** — Continuous repetition of an animation or clip segment until it is stopped or advanced. *Says:* 循环播放, 循环, 循环模式, 反复播放, looping. *On screen:* 循环播放.

**Loudness** — A perceptual measure of audio level that broadcasters normalize to. Captivate meters the Program mix in the Audio Mixer. *Says:* 响度, LUFS, LKFS, 响度归一化, 响度标准化, GY/T 282. *On screen:* 响度. *Also in English:* LUFS, LKFS, loudness normalization. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**loudness lufs** — Perceived audio loudness expressed in Loudness Units relative to Full Scale, the standard scale for broadcast audio levels. *Says:* 响度（LUFS）, LUFS, 响度, 节目响度, LKFS, 响度标准. *On screen:* 响度（LUFS）.

**Lower third** — A graphic in the lower area of the screen that identifies a speaker, place, or topic. ("Chyron" comes from the Chyron Corporation; "aston" from Aston in the UK — both used generically.) In Captivate, a lower third is a title design you play from the Library. *Says:* 下三分之一字幕条, 字幕条, 下三分之一, 人名条, 姓名条, lower third. *Also in English:* chyron, aston, name strap, name super, super, caption, banner, nameplate. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md).

**lufs** — A standardized unit for measuring perceived audio loudness relative to digital full scale, used to keep programme audio within broadcast delivery limits. *Says:* LUFS, LKFS, dB LUFS, 响度, 响度值. *On screen:* LUFS. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**luma** — The brightness component of a video signal, commonly used as the basis for luma keying and level measurement. *Says:* 亮度, 亮度信号, luma, Y 信号, 明度. *On screen:* 亮度. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Luma key** — Keying based on brightness rather than color — typically white text on black cut over a background. *Says:* 亮度键控, 亮度键, luma key, 辉度键, 亮度抠像. *Also in English:* luminance key. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**M/E** — A layer inside a switcher where sources are combined and keyed before reaching Program. *Says:* M/E, ME, M/E 总线, 混合/特效, 混合特效母线. *Also in English:* mix/effects bus, ME bank.

**margins** — The inset boundaries that keep text and graphics inside a safe viewable area of the frame. *Says:* 边距, 安全边距, 页边距, 留白, 内边距. *On screen:* 边距. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**mask** — A shape or greyscale image that limits which parts of a graphic or video layer are visible. *Says:* 遮罩, 蒙版, mask, 遮片, 蒙罩. *On screen:* 遮罩. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Matte** — A shape that limits where a key appears. A concept from switcher and compositing workflows. *Says:* 遮罩, 蒙版, 垃圾遮罩, matte, 键控遮罩. *Also in English:* mask, garbage matte. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**mix** — A transition that gradually blends one video source into another, and by extension the combining of audio or video signals into a single output. *Says:* 混合, 叠化, 混切, 混合过渡, 溶解.

**Mix-minus** — An audio feed to a remote guest that contains everything except their own voice, to avoid echo. A routing concept; set levels in the Audio Mixer. *Says:* Mix-minus, 混音减自身, N-1, 净音馈送, 去自身返送. *Also in English:* clean feed audio, N-1.

**momentary** — A control or trigger behaviour in which the action stays active only while the button is held, reverting as soon as it is released. *Says:* 点动, 瞬时, 瞬时触发, 非锁定, 按住生效, momentary. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**monitor** — A display used to view a video or graphics feed for checking and confirmation before or during air. *Says:* 监视器, 监看器, 预览监视器, 显示器, 监看画面. *On screen:* 监视器. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md).

**motion** — The movement applied to a graphic element over time as part of its animation. *Says:* 运动, 动画, 动效, 位移, motion.

**motion blur** — A rendered smearing of moving objects that mimics camera exposure and makes animation appear smoother. *Says:* 运动模糊, motion blur, 动态模糊, 移动模糊. *On screen:* 运动模糊.

**mute** — Silencing an audio source or output without stopping it. *Says:* 静音, 静音开关, 关闭声音, 哑音, mute. *On screen:* 静音. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**mute audio** — Silencing an audio signal or track without stopping playback. *Says:* 静音, 音频静音, 设为静音, 关闭声音, 消音. *On screen:* 静音. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**NDI** — Video, audio, and optional alpha over a standard network, widely supported by software switchers. In Captivate, use NDI output or bring an NDI camera in as a source. *Says:* NDI, 网络设备接口, 网络视频, IP 视频, NDI 输出. *On screen:* NDI. *Also in English:* Network Device Interface, IP video, video over network. See [Output graphics with NDI](/set-up-your-production/chapter-index/output-graphics-with-ndi.md), [NDI as a live source](/set-up-your-production/chapter-index-2/ndi-input.md).

**nle** — A non-linear editing application in which video is assembled and edited without regard to sequential order. *Says:* 非线性编辑软件, 非编, 非线性编辑系统, NLE, 剪辑软件. *On screen:* 非线性编辑软件.

**off-air** — The state of a graphic or source that is not currently being shown on the program output. *Says:* 未播出, 下播, 非播出状态, off air, 未上屏.

**OMT** — A low-latency, NDI-class network video transport. In Captivate, use OMT output. *Says:* OMT, Open Media Transport, OMT 输出, 开放媒体传输. *Also in English:* Open Media Transport. See [Output graphics with OMT](/set-up-your-production/chapter-index/output-graphics-with-omt.md).

**on-air** — The state of a graphic or source being live in the program output and visible to the audience. *Says:* 播出中, 播出, 在播, 上屏, ON AIR.

**outline** — A stroke drawn around the edge of text or a shape to increase legibility over video. *Says:* 描边, 轮廓, 勾边, 外框, 边框. *On screen:* 描边. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**output** — A rendered signal or stream sent from the system to a switcher, encoder, display or recorder, typically with fill and alpha. *Says:* 输出, 输出信号, 节目输出, 视频输出, output. *On screen:* 输出.

**Over-the-shoulder** — A graphic box beside the presenter, as in a news set. Build it as a design placed to one side, or as a zone in a layout. *Says:* 过肩图文, 过肩图, OTS, 肩窗, 主播肩上画面. *Also in English:* OTS, box over shoulder.

**overlay** — A graphic composited on top of the live video picture rather than replacing it. *Says:* 叠加, 叠加层, 覆盖层, 图文叠加, overlay. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**overlays** — Graphics composited on top of a live video picture, such as titles, bugs or scoreboards. *Says:* 叠加图形, 叠加, overlay, 叠加层, 字幕叠加.

**pattern** — A repeating shape or texture used as a fill, wipe shape or matching rule. *Says:* 图案, 图样, 底纹, 纹理, 填充图案, 划像图案. *On screen:* 图案.

**peak** — The highest instantaneous audio level reached in a signal, monitored to avoid distortion. *Says:* 峰值, 峰值电平, 电平峰值, 最大电平, peak. *On screen:* 峰值. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**period** — A segment of play in a sporting contest, tracked and displayed by scoreboard graphics. *Says:* 节, 比赛节次, 第一节, 局, 半场.

**Picture-in-picture** — A smaller video window placed over a background — one box for a single inset, dual-box for two side-by-side sources. In Captivate, the most flexible way to build a PIP is a **Live Video Variable**: a live source maps onto a design object, so the video inherits that design’s position, scale, and animation — including 3D moves. Because the DVE is integrated right into the graphic, a PIP that would normally need a switcher’s DVE plus careful graphics timing becomes a single animated design. A zone layout is a simpler alternative for fixed side-by-side boxes. *Says:* 画中画, PIP, 子画面, 小窗, 双画面. *Also in English:* PIP, PiP, box, dual-box, double-box, inset. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md), [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**play** — To start playout of a graphic, animation, clip or sequence so it runs to air. *Says:* 播放, 开始播放, 播出, Play, 上屏. *On screen:* 播放. See [1. Play a graphic](/play-and-update-graphics/chapter-index/1-play-a-graphic.md).

**playback** — The running of recorded or prepared media and animation to air. *Says:* 播放, 播放输出, 播出, 素材播放, 播控. *On screen:* 播放.

**playback duration** — The length of time a clip or graphic plays from start to finish. *Says:* 播放时长, 时长, 播出时长, 持续时间, 显示时长. *On screen:* 播放时长. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**playhead** — The marker indicating the current point in time within a timeline or clip during playback or editing. *Says:* 播放头, 时间指示器, 当前时间指示器, 播放指针, 播放光标. *On screen:* 播放头.

**playhead position** — The current time location of the playhead within a timeline or clip. *Says:* 播放头位置, 播放头, 时间指示器, 当前时间指示器, 播放指针. *On screen:* 播放头位置.

**playout** — The act of playing graphics or media to air, including their timing, transitions and on-air state. *Says:* 播出, 播控, 播出控制, 上屏播出, playout. *On screen:* 播出.

**playout sequence** — An ordered series of graphics playback steps that are executed in turn when going to air. *Says:* 播出序列, 播出顺序, playout, 播控序列, 播放序列.

**plays** — Recorded segments of live action, or the act of running a graphic or clip to air. *Says:* 比赛片段, 片段, 精彩片段, 回放, plays.

**premultiplied** — An alpha convention in which colour values are already multiplied by their transparency, affecting how graphics composite over video. *Says:* 预乘 Alpha, 预乘, 预乘透明通道, 已预乘的 Alpha, premultiplied. *On screen:* 预乘 Alpha. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**Preview** — What Program will become when the operator takes the next action. A staging area before air. *Says:* 预览, 预监, PVW, PST, 预备. *On screen:* 预览. *Also in English:* PVW, PST, preset, next. See [Preview panel](/get-started/chapter-index-2/preview-panel.md).

**preview area** — The display region showing graphics or video as they will appear before they are taken to air. *Says:* 预览区域, 预览区, 预览窗口, 预览画面, 预监区, preview. *On screen:* 预览区域.

**previews** — Rendered representations of graphics or video sources shown for checking before they are sent to air. *Says:* 预览, 预览画面, 预览图, 预监, PVW. *On screen:* 预览.

**production** — The overall live show being created, including its video sources, graphics and equipment. *Says:* 制作, 节目, 制作项目, 节目制作, 直播制作.

**Program** — The final composited picture exactly as the audience sees it, with every graphic and effect. In Captivate, this is the **Program** output you send to a display, SDI, NDI, or a stream. *Says:* 节目, PGM, 节目输出, 主输出, 播出画面. *On screen:* 节目. *Also in English:* PGM, on-air, line, take output. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**program monitor** — The display showing the composited output that is currently going to air. *Says:* 节目监视器, PGM, PGM监视器, 播出监视器, 主输出监视器. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**program output** — The final on-air signal leaving the production system, containing the composited video and graphics seen by the audience. *Says:* 节目输出, PGM, PGM输出, 主输出, 播出输出, 节目信号. *On screen:* 节目输出.

**queue** — An ordered list of titles or graphics waiting to be played to air in sequence. *Says:* 队列, 播放队列, 播出队列, 待播列表, 播放列表. *On screen:* 队列.

**queued** — Describing a title or graphic that has been placed in the play list awaiting playout. *Says:* 已加入队列, 已排队, 队列中, 待播, 已入队.

**Real-time data** — Live score, clock, and period information pushed from a scoreboard controller. In Captivate, a Data Controller reads it and binds it to your graphics. *Says:* 实时数据, RTD, 比分数据, 记分牌数据, 赛事数据, 比赛数据. *Also in English:* RTD, live scoring feed, scoreboard feed, game data. See [Data Controller catalog](/play-and-update-graphics/chapter-index-3.md).

**record** — (1) To capture live video, audio or graphics output to storage for later use (2) a single row of data in a data source. *Says:* 录制, 录像, 录音, REC, 记录, 数据行. *On screen:* 录制.

**recording** — Capture of program video and audio to a file for later playback or archive. *Says:* 录制, 录像, 录制文件, REC, 节目录制. *On screen:* 录制.

**rendering** — The process of generating final video frames of a graphic from its design, layers and effects. *Says:* 渲染, 渲染输出, 渲染生成, rendering, 合成输出. *On screen:* 渲染.

**replay** — Playing back recorded action, typically for sports review, often accompanied by graphics. *Says:* 回放, 即时回放, 慢动作回放, 精彩回放, 集锦回放. *On screen:* 回放. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**replay playback** — Playback of previously recorded video or graphics segments for review or on-air replay. *Says:* 回放播出, 回放, 视频回放, 慢动作回放, 重播.

**replay recording** — A captured segment of program video that can be played back during production, typically for instant replay or review. *Says:* 回放录制, 回放, 即时回放, 回放片段, 慢动作回放. See [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**Roll** — Text that scrolls vertically, as in end credits. In Captivate, use the Roll Conductor. *Says:* 竖滚字幕, 滚动字幕, 上滚字幕, 片尾字幕, Roll. *Also in English:* credit roll, rolling credits, scroll up. See [Roll Conductor](/design-and-customize-graphics/chapter-index-5/roll-conductor.md).

**Roster** — The list of players for a team, often supplied as a spreadsheet. In Captivate, load a roster into Tables and drive player graphics from it. *Says:* 球员名单, 名单, 阵容, 球员列表, 大名单, roster. *Also in English:* lineup, team sheet, player list. See [Drive a graphic with Tables: Row](/play-and-update-graphics/chapter-index-1/drive-a-graphic-with-tables-row.md).

**RTMP** — The common protocol for sending a finished stream to YouTube, Facebook, Twitch, and similar. In Captivate, set up streaming with your service’s URL and stream key. *Says:* RTMP, RTMPS, 推流密钥, 串流密钥, 推流地址, RTMP 服务器地址. *Also in English:* RTMPS, stream key, ingest URL. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**safe** — Short for the title-safe or action-safe region of the frame that is guaranteed to remain visible on viewers' displays. *Says:* 安全区域, 安全框, 安全区, 字幕安全区, 安全边距, safe area. *On screen:* 安全区域. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**safe margins** — Guide boundaries marking the title-safe and action-safe areas of the video frame so graphics are not cropped on air. *Says:* 安全框, 安全区域, 字幕安全区, 标题安全区, 动作安全区, safe area. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**scale** — The proportional resizing of a graphic element relative to its original dimensions. *Says:* 缩放, 缩放比例, 比例, 大小, 尺寸. *On screen:* 缩放.

**scoreboard** — An on-screen graphic that presents live game information such as scores, period and clock. *Says:* 比分板, 记分牌, 计分板, 比分条, 赛况图形, 比分字幕. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**Scoreboard controller** — The device courtside that operators use to run the venue scoreboard. Its live output is what a graphics tool reads to show the score. *Says:* 记分牌控制器, 计时记分控制台, 记分控制台, 记分器, 场地计时台, All Sport. *Also in English:* scoreboard console, All Sport, game console, timing console. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**SDI** — Professional video over coax with locking BNC connectors, standard in broadcast. Carries embedded audio; two SDI feeds carry key + fill. In Captivate, SDI is both an output (with a DeckLink or AJA card) and an input — capture a live SDI source with the same card. *Says:* SDI, HD-SDI, 3G-SDI, 12G-SDI, 串行数字接口. *On screen:* SDI. *Also in English:* HD-SDI, 3G-SDI, 12G-SDI, serial digital, BNC. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md), [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**send live** — The action of pushing a prepared graphic to the live output so it appears on air. *Says:* 送播, 上屏, 推送到播出, 播出, 直播输出, 上字.

**shadow** — A darkened offset copy of a graphic or text element used to lift it visually from the background. *Says:* 阴影, 投影, 阴影效果, drop shadow, 文字阴影. *On screen:* 阴影. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**short-term** — A loudness measurement taken over a short sliding window of audio, used alongside integrated loudness to monitor programme levels. *Says:* 短期, 短期响度, 短时响度, short-term, S(短期).

**Simulcast** — Sending one production to several streaming destinations at once. *Says:* 多平台同步直播, 同步直播, 多路推流, 多平台推流, 转推. *Also in English:* multistream, restream, multi-destination. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**solo** — A state that plays or shows only the selected layer or track while temporarily silencing or hiding the others. *Says:* 独奏, Solo, 单独播放, 单独显示, 独显, 独奏轨道. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**source** — An origin of content for the production, whether a video feed, camera, media file or data provider. *Says:* 信号源, 源, 视频源, 输入源, 输入信号. *On screen:* 信号源.

**sources** — (1) Video or audio feeds supplied to the system for display or compositing (2) data providers, such as feeds or files, that supply live values to on-screen graphics. *Says:* 信号源, 源, 输入源, 视频源, 数据源, sources. *On screen:* 信号源.

**Squeeze** — The on-air effect where the live video shrinks to part of the screen so graphics slide into the freed space, then expands back. This is the same DVE effect family as PIP and L-bar. In Captivate it is the squeeze, built from a zone layout. *Says:* 画面缩小效果, 缩屏, squeeze, DVE 特效, 画面缩放推移. *Also in English:* squeezeback, squeeze-back, squeeze and tease, DVE move, the Peruvian move. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**SRT** — A protocol for reliable low-latency streaming over unpredictable networks, including the public internet. In Captivate, SRT works as both an output and a live input, in either **Caller** mode (connect out to a remote device) or **Listener** mode (wait for a device to connect). *Says:* SRT, SRT 协议, Secure Reliable Transport, 安全可靠传输, SRT 推流. *On screen:* SRT. *Also in English:* Secure Reliable Transport. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**srt server** — An endpoint that sends or receives video using Secure Reliable Transport, a low-latency protocol for contributing streams over the public internet. *Says:* SRT 服务器, SRT服务器, SRT 服务端, SRT 监听端, SRT 推流地址. *On screen:* SRT 服务器.

**Stat feed** — A running feed of game statistics (often from stat software such as StatCrew). *Says:* 比赛统计数据源, 技术统计数据, 实时数据流, 统计数据源, stat feed. *Also in English:* statistics feed, box score, live stats. See [Connect Stat Crew statistical data to a graphic](/play-and-update-graphics/chapter-index-3/connect-statcrew.md).

**still** — A single non-moving image used as a graphic or video source. *Says:* 静态图像, 静帧, 静止图像, 静态图片, 图片.

**Stinger** — A short full-frame animation (often with a logo) that covers the moment of a switch. *Says:* 动画转场, 转场动画, Stinger 转场, 全屏动画转场, stinger. *Also in English:* sting, animated transition, DVE transition. See [Set up a stinger](/set-up-your-production/chapter-index-3/stinger-setup.md).

**stream** — A continuous flow of encoded video and audio sent to or received from a network destination. *Says:* 视频流, 流, 推流, 直播流, 串流. *On screen:* 视频流.

**stream key** — The secret credential issued by a streaming platform that authorises an encoder to publish a live stream to a specific channel. *Says:* 推流密钥, 串流密钥, stream key, 推流码, 直播密钥. *On screen:* 推流密钥. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming** — Delivery of live video and audio over a network using protocols such as SRT or RTMP. *Says:* 推流, 流媒体, 直播推流, 流式传输, 网络直播. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming destinations** — The services or endpoints to which a live program is delivered for online distribution. *Says:* 推流目标, 推流地址, 直播平台, 流媒体目标, 推流服务器. *On screen:* 推流目标. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md), [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**switch** — (1) To change which video source or graphic is shown on the program output, as a production switcher does (2) in general software use, a toggle that turns an option on or off. *Says:* 切换, 切换信号源, 切像, 开关, 视频切换台, switch. *On screen:* 切换.

**switcher** — The production device or software that selects and mixes video sources and applies keys for the program output. *Says:* 切换台, 视频切换台, 导播台, 切换器, switcher. *On screen:* 切换台. See [Use the Switcher panel](/set-up-your-production/chapter-index-4/the-switcher-panel.md).

**switching** — The act of changing which video source or graphic is sent to program output during a live production. *Says:* 切换, 信号切换, 视频切换, 导切, 切换操作.

**take** — The command that puts a prepared graphic or source on air, replacing what is currently showing. *Says:* TAKE, 切换, 上屏, 切换播出, 打上屏.

**Tally** — The signal that marks a source live. In Captivate, the Live Monitor shows **NDI tally**: the NDI output lights up on-program (red) or on-preview (green) as the downstream NDI switcher reports it, and Captivate marks its own NDI input sources as on-program. Some switcher integrations, such as ATEM, also exchange tally. *Says:* Tally 信号, tally 灯, 红灯提示, 播出指示灯, 状态指示灯. *Also in English:* tally light, on-air light, red light. See [Preparing your Blackmagic ATEM switcher](/solution-recipes/chapter-index/atem-integration.md).

**teams** — The competing sides in a sports event whose names, colours and scores drive scoreboard and leaderboard graphics. *Says:* 球队, 队伍, 参赛队, 主队 / 客队, 队. *On screen:* 球队.

**Template** — A reusable graphic you customize with your own values. In Captivate, those values can be text and images, and also dynamic media clips, live video, and data graphs — and templates live in the Library. *Says:* 模板, 模版, 图文模板, 预设, 模板文件. *On screen:* 模板. *Also in English:* title design, preset graphic, design. See [Modify a template](/design-and-customize-graphics/chapter-index/modify-a-template.md).

**Timecode** — A running clock stamped on video for synchronization and logging. *Says:* 时间码, timecode, TC, SMPTE 时间码, 时码. *Also in English:* TC, SMPTE timecode.

**timeline** — The time-based track along which animation and playback of graphic elements is arranged and sequenced. *Says:* 时间线, 时间轴, timeline, 轨道区, 序列. *On screen:* 时间线. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**timing** — The durations, delays and hold points that govern when a graphic animates on, stays up and animates off air. *Says:* 时间控制, 定时, 时间设置, 时长设置, 时序, 停留时间. See [Optimize the timing of a graphic](/design-and-customize-graphics/chapter-index-3/optimize-timing.md).

**title** — An on-screen text graphic such as a name identification, headline or lower third overlaid on the video picture. *Says:* 字幕条, 标题, 字幕, 下三分之一, 角标, 字幕包装.

**title clip** — An individual title graphic instance with its own content and timing that can be played to air. *Says:* 标题剪辑, 标题片段, 字幕片段, 标题素材, title clip.

**titles** — On-screen text graphics such as name keys, lower thirds and headlines used to identify and inform. *Says:* 字幕, 标题, 字幕条, CG, 文字图文.

**transition** — The animated change used to bring a graphic or video source on and off screen, such as a cut, dissolve, wipe or fly-in. *Says:* 转场, 转场效果, 过渡, 叠化, 划像, 切换. *On screen:* 转场. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

**transition effect** — An animated change such as a dissolve, wipe or fly-on used to bring a graphic or source on and off screen. *Says:* 转场效果, 转场, 过渡效果, 特技, 叠化, 划像. *On screen:* 转场效果.

**transitions** — Animated or instantaneous effects used to bring graphics or video sources on and off screen. *Says:* 转场, 转场效果, 切换效果, 过渡, 过渡效果. *On screen:* 转场. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md), [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**trim** — Adjustment of the in and out points of a clip or animation so only the wanted portion plays. *Says:* 修剪, 修剪入出点, 调整入出点, trim, 剪掉多余部分. *On screen:* 修剪.

**true peak** — The maximum instantaneous level of an audio signal measured after reconstruction, used to ensure loudness compliance and avoid clipping. *Says:* 真峰值, 真实峰值, True Peak, TP, dBTP. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**update while live** — The ability to change graphic content or data while it is currently on air, without taking it down. *Says:* 直播中更新, 播出中更新, 在播出时更新, 实时更新, 不下屏更新.

**upstream** — The point in a switcher’s signal chain before the downstream keyers, where keys are composited into the program mix. *Says:* 上游, 上游键, 上游键控, USK, upstream.

**Upstream keyer** — A keyer inside the M/E, upstream of the DSK, supporting more key types (chroma, DVE, pattern). Used for elements that read as part of the shot. *Says:* 上游键控器, 上游键控, USK, 上游抠像器, 特效键控器. *Also in English:* USK, effects keyer.

**video** — Moving picture content or signal carried into, through and out of the production system. *Says:* 视频, 视频信号, 画面, 影像. *On screen:* 视频.

**video format** — The combination of frame size, frame rate and scanning method that defines a video signal standard, such as 1080i59.94. *Says:* 视频格式, 信号格式, 视频制式, 分辨率与帧率, 视频标准. *On screen:* 视频格式. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**video inputs** — The incoming video sources available to the system, such as SDI, HDMI, NDI or OMT signals from cameras and other devices. *Says:* 视频输入, 输入源, 输入信号, 视频源, 输入通道. *On screen:* 视频输入. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**video source** — An incoming video signal or feed, such as a camera, capture device or network stream, that can be used inside a graphic or production. *Says:* 视频源, 信号源, 视频输入, 输入源. *On screen:* 视频源. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**Virtual camera** — Making Captivate’s output appear as a webcam that Zoom, Teams, Meet, or a browser can select. *Says:* 虚拟摄像头, 虚拟摄像机, 虚拟相机, 虚拟网络摄像头, 虚拟摄像头输出. *Also in English:* virtual webcam, NDI/virtual cam, software camera. See [Output graphics as a Virtual Webcam](/set-up-your-production/chapter-index-6/output-graphics-as-a-virtual-webcam.md).

**visibility** — Whether a layer or graphic element is shown or hidden in the rendered output. *Says:* 可见性, 显示/隐藏, 显示, 眼睛图标, 可见. *On screen:* 可见性. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**while live** — A condition describing actions taken while a graphic or production is on air, so changes take effect during the live show rather than in preparation for it. *Says:* 直播中, 播出中, 上线播出时, 正在直播, on air.

**Wipe** — A shaped transition that pushes one source off while revealing another. In Captivate, set transitions per graphic or per shot; for a retro play-in / play-out or update animation — familiar to operators coming from older character generators — use **FX Transitions** (a Properties tab). *Says:* 划像, 划像转场, 擦除, 划变, wipe, 转场. *Also in English:* transition, pattern wipe. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

## Captivate product terms

**about newblue** — Information identifying NewBlue, the vendor of the software, and the installed version. *Says:* 关于 NewBlue, 关于NewBlue, 版本信息, 软件信息. *On screen:* 关于 NewBlue.

**action** — An operation bound to a control, trigger or automation step that causes the graphics system to do something, such as play or update a graphic. *Says:* 动作, 操作, 命令, action, 触发动作.

**actions** — Configurable operations that run automatically in response to a trigger, such as taking a graphic to air or advancing data. *Says:* 动作, 操作, 指令, 事件动作, 自动化动作. *On screen:* 动作.

**animations** — Motion behaviours applied to title elements that control how graphics move on, hold and move off screen. *Says:* 动画, 动画效果, 入场/出场动画, animation. *On screen:* 动画.

**application manager** — The NewBlue utility that installs, updates, licenses and launches the company’s applications and content. *Says:* Application Manager, NewBlue Application Manager, 应用程序管理器, 应用管理器, 程序管理器. *On screen:* Application Manager. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**assets** — The reusable media and design resources, such as images, fonts, videos and templates, that a production draws on. *Says:* 素材, 资源, 媒体素材, 资产, 素材库. *On screen:* 素材.

**atem** — Blackmagic Design’s family of production switchers that Captivate can drive and exchange keying and tally information with. *Says:* ATEM, ATEM切换台, ATEM Mini, 黑魔法ATEM, Blackmagic ATEM. *On screen:* ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md), [Use Captivate with ATEM](/set-up-your-production/chapter-index-7/use-with-atem.md).

**atem still** — A still image stored in the media pool of a Blackmagic ATEM switcher, which can be loaded or updated from the software. *Says:* ATEM 静帧, 静帧, 静态图像, ATEM Still, 媒体池图片. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition** — A transition performed by a Blackmagic ATEM switcher that Captivate can trigger as part of a graphics playout. *Says:* ATEM 转场, ATEM 切换, ATEM 过渡, ATEM 切换台转场, ATEM transition. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition effect** — The specific effect style, such as mix, dip or wipe, applied to a transition on a Blackmagic ATEM switcher. *Says:* ATEM 转场效果, ATEM 转场, 转场效果, 过渡效果, 切换效果. *On screen:* ATEM 转场效果. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transitions** — Transitions performed by a connected Blackmagic ATEM switcher that the graphics system can trigger or synchronise with. *Says:* ATEM 转场, ATEM切换, ATEM转场效果, ATEM切换效果, ATEM切换台转场. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**attributes** — The set of adjustable characteristics belonging to a graphic element or layer, such as position, colour or text content. *Says:* 属性, 特性, 参数, 设置. *On screen:* 属性.

**beam** — A directional light source used to illuminate 3D graphics and text within a design. *Says:* 光束, 射灯, 聚光灯, 定向光, 光柱. *On screen:* 光束.

**bevel** — A shaped edge applied to text or graphic objects to give them a three-dimensional profile. *Says:* 斜角, 斜面, 倒角, 倒棱, 斜角边. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**blackmagic** — Blackmagic Design, the manufacturer of production switchers and capture hardware such as ATEM and DeckLink that the software integrates with. *Says:* Blackmagic Design, Blackmagic, BMD, 黑魔术, ATEM, DeckLink. *On screen:* Blackmagic Design. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**blueprint** — A reusable structural template that defines how a graphic or layout is constructed so it can be reproduced with different content. *Says:* 蓝图, Blueprint, 结构模板, 框架模板, 设计图.

**bundle** — A packaged collection of graphics, media and settings distributed and installed as a single unit. *Says:* 套件, 包, 资源包, 图形包, 捆绑包.

**caching step** — An individual stage in the process of pre-rendering graphics into memory so they can play back smoothly on air. *Says:* 缓存步骤, 缓存阶段, 缓存环节, 预渲染步骤, 缓存处理.

**caller mode** — An operating mode for a network stream in which this system initiates the connection to a remote listener, as used with SRT transport. *Says:* Caller 模式, 呼叫方模式, 主叫模式, Caller, SRT 呼叫模式. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**camera keyframe** — A recorded camera position and orientation at a point in time, used to animate the virtual viewpoint of a 3D scene. *Says:* 摄像机关键帧, 相机关键帧, 关键帧, 摄影机关键帧, 镜头关键帧. *On screen:* 摄像机关键帧.

**camera keyframing** — Animating the virtual camera view of a graphic scene by setting keyframes for its position and orientation over time. *Says:* 摄像机关键帧动画, 相机关键帧动画, 摄像机动画, 打关键帧, 关键帧动画.

**captivate** — NewBlue Captivate, the professional live broadcast graphics application used to create and play out real-time, data-driven titles and scoreboards. *Says:* NewBlue Captivate, Captivate, NewBlue. *On screen:* NewBlue Captivate. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**cloud recording** — A recording of a conference session stored on the provider’s servers rather than locally, which can be retrieved for use in production. *Says:* 云录制, 云端录制, 云录像, cloud recording. *On screen:* 云录制.

**color label** — A colour tag applied to an item to help operators visually group and identify it during a show. *Says:* 颜色标签, 色彩标签, 标签颜色, 彩色标记, color label. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**composition** — The assembled arrangement of layers, animation and timing that makes up a graphic. *Says:* 合成, 合成项目, comp, 项目, 场景. *On screen:* 合成.

**conductor** — The live control surface in Captivate that operators use to cue, trigger and sequence shots on air. *Says:* Conductor, Conductor 面板, Conductor 视图, 控制台, 导播控制面板.

**connected titles** — Title graphics linked to a shared data source or to each other so that changes propagate automatically between them. *Says:* 关联标题, 关联字幕, 联动标题, 链接标题, 关联图文.

**connection mode** — The method chosen for linking to an external device or data service, such as network, serial or direct connection. *Says:* 连接模式, 连接方式, 接入方式, 联机模式. *On screen:* 连接模式.

**content package** — A distributable set of graphic templates and assets that can be imported into a project as a unit. *Says:* 内容包, 内容套件, 素材包, 模板包, content package.

**controller** — An operator-facing control surface or panel definition used to trigger graphics, enter data and drive playout during a live show. *Says:* 控制器, 控制面板, 操作面板, 控台, controller.

**controllers** — The operator-facing control panels used to trigger graphics, enter data and manage playout during a live show. *Says:* 控制器, 控制面板, 操作面板, 控台, controller. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**create production** — The action of starting a new production, the container that holds the graphics, data and playout configuration for a show. *Says:* 创建制作, 新建制作, 新建节目, 创建节目, 创建制作项目.

**create production kit** — The action of building a production kit, a packaged bundle of graphics, styles and data settings reusable across shows. *Says:* 创建制作套件, 新建制作套件, 制作套件, 制作工具包, production kit.

**data** — Live values drawn from feeds, files, spreadsheets or services that are bound to graphics so on-air text and imagery update automatically. *Says:* 数据, 数据源, 实时数据, 动态数据, 数据绑定. *On screen:* 数据.

**data controller** — A component that connects to an external data source and delivers its values into graphics for live updating. *Says:* 数据控制器, data controller, 数据源, 数据连接器, 数据驱动. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data controllers** — The components that connect to external data sources and deliver their values into graphics for live updating. *Says:* 数据控制器, 数据控制组件, 数据连接器, data controller, 数据驱动模块. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data graph** — A visual network of connected nodes that routes and transforms incoming live data before it reaches on-screen graphics. *Says:* 数据节点图, 数据图, 节点图, Data Graph, 数据流图. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data graph variable** — A variable in the data flow graph whose value is computed or passed between nodes and can be bound to on-screen graphics. *Says:* 数据图变量, 数据流图变量, 节点图变量, 图变量, data graph variable. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data source** — A live or external supply of information, such as a scoring system, spreadsheet or web feed, whose values are bound to on-screen graphics. *Says:* 数据源, 数据来源, 数据输入源, data source. *On screen:* 数据源.

**design** — A graphic composition of layers, text, media and animation that defines how a title or overlay looks and behaves. *Says:* 设计, 模板, 图形模板, 版式, 包装.

**design intents** — Declarations stored with a design that describe how it is meant to be used, so the right data and controls are offered when it is loaded. *Says:* 设计意图, 设计用途, 设计目的, design intents. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**design variables** — Named placeholders defined within a graphic design whose values are supplied at playout from operator input or live data. *Says:* 设计变量, 变量, 字段, 占位符, 可编辑字段.

**designer** — The authoring environment where designs are built from layers, text, media, animation and data bindings. *Says:* 设计器, 设计视图, 设计界面, 编辑器, 设计工具. *On screen:* 设计器. See [Designer overview & Workspace](/design-and-customize-graphics/chapter-index-1.md).

**designs** — The graphic templates authored in the product, containing layers, text, animation and data bindings that are played to air. *Says:* 设计, 设计模板, 模板, 图文模板, 图形模板.

**destination** — An output target to which rendered graphics or video are sent, such as a video device, network stream or file. *Says:* 输出目标, 目标, 目的地, 输出位置, 输出. *On screen:* 输出目标. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**device** — A hardware or software video interface, such as a capture card, switcher or network source, that the software sends to or receives from. *Says:* 设备, 装置, 硬件, 采集卡, 接口. *On screen:* 设备.

**display preset** — A saved set of output and display settings that can be recalled for a given production setup. *Says:* 显示预设, 输出预设, 显示配置, 预设, 显示设置预设. *On screen:* 显示预设.

**display regions** — Defined areas of the output canvas to which graphics can be assigned so they appear in a specific part of the screen or on a specific display. *Says:* 显示区域, 显示区, 输出区域, 画面区域. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**duplicate effect** — The action of copying an effect, a processing or animation treatment applied to a graphic element. *Says:* 复制效果, 效果副本, 创建效果副本, 复制特效, 再制效果.

**editor** — A workspace for building and modifying an object such as a design, playout list or data set. *Says:* 编辑器, 编辑窗口, 编辑界面, 编辑区, 设计编辑器. *On screen:* 编辑器.

**editor timeline** — The time-based workspace in which graphics, media and animation are arranged and edited across tracks. *Says:* 时间线, 编辑器时间线, 时间轴, 编辑时间轴, 轨道时间线. *On screen:* 编辑器时间线.

**element** — An individual object such as text, shape, image or video placed within a design. *Says:* 元素, 对象, 图形元素, 图层. *On screen:* 元素.

**event** — A scheduled or triggered occurrence, such as a game or show instance, that drives graphics and data in a production. *Says:* 事件, 赛事, 活动, 节目, 播出事件.

**export project** — The action of writing a project, the saved collection of designs and settings for a show, out to a transferable file. *Says:* 导出项目, 项目导出, 导出工程, 输出项目, 导出项目文件. *On screen:* 导出项目. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**external data** — Information supplied to graphics from a source outside the project, such as a spreadsheet, feed, scoring system or web service, so on-air text and images update automatically. *Says:* 外部数据, 外部数据源, 数据源, 数据接入, 数据对接. *On screen:* 外部数据.

**filter** — (1) A video or graphics effect applied to a layer to alter its appearance (2) a rule that limits which data records or items are shown. *Says:* 滤镜, 特效, 效果, 筛选器, 过滤器, 筛选. *On screen:* 滤镜.

**final render** — The full-quality rendering pass used for output or export, as opposed to a faster preview render. *Says:* 最终渲染, 正式渲染, 成品渲染, 最终输出渲染, 终渲. *On screen:* 最终渲染.

**final render quality** — The quality setting used when producing the finished output, as distinct from lower-quality preview rendering. *Says:* 最终渲染质量, 最终渲染品质, 成品渲染质量, 输出质量, 导出质量. *On screen:* 最终渲染质量.

**finder** — The macOS file browser used to locate project and media files. *Says:* 访达, Finder, macOS 访达, 文件管理器.

**fit mode** — The setting that determines how media or text is scaled and cropped to fill the area allotted to it. *Says:* 适配模式, 适应模式, 缩放模式, 填充模式, 裁切方式. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**flow** — A connected arrangement of data and logic steps that moves live information through to the graphics that display it. *Says:* 流程, 数据流, 流程图, Flow, 节点图.

**global** — A setting or variable whose value applies across an entire project rather than to a single graphic. *Says:* 全局, 全局设置, 通用, 整个项目, 项目级. *On screen:* 全局.

**gloss** — A shine or highlight styling layer applied to text or graphic surfaces to suggest reflected light. *Says:* 光泽, 高光, 光泽效果, Gloss, 光泽层. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**gloss face** — The gloss highlight applied specifically to the front surface of a text or graphic object. *Says:* 正面光泽, 字面光泽, 前表面光泽, 正面高光, gloss face. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**graph** — A connected arrangement of nodes describing how data flows through a project. *Says:* 节点图, 图, 数据流图, 节点树, graph.

**graph variable** — A named value defined within a data graph that can be shared between nodes and bound to graphic properties. *Says:* 图变量, 节点图变量, 数据图变量, 变量（图）, graph variable.

**grid** — A tabular arrangement of data rows and fields that supplies text and values to on-screen graphics. *Says:* 数据表格, 数据网格, 表格, 网格, 数据表. See [Values Grid](/control-your-show/chapter-index/values-grid.md), [Values Grid tab](/get-started/chapter-index-2/values-grid-tab-reference.md).

**group** — A collection of layers or items treated as one so they can be moved, animated or controlled together. *Says:* 组, 分组, 群组, 图层组, 编组. *On screen:* 组. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**groups** — Collections of related items, such as layers, variables or data records, that can be organised and acted on together. *Says:* 组, 分组, 群组, 编组, 图层组. *On screen:* 组. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**guidelines** — On-canvas reference lines used to align and position graphic elements consistently. *Says:* 参考线, 辅助线, 对齐参考线, 标尺参考线, guides. *On screen:* 参考线. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**import content** — The action of bringing external graphics templates, media or packages into the application’s content library. *Says:* 导入内容, 导入素材, 导入模板, 导入, 内容导入. *On screen:* 导入内容.

**input definition** — A named specification of a data or video source, describing its fields and how they map into graphics. *Says:* 输入定义, 输入源定义, 数据源定义, 输入配置, 源定义.

**install content** — The action of adding downloadable graphics packages or templates to the local content library so they are available for use. *Says:* 安装内容, 安装素材包, 安装模板, 安装, 内容安装. *On screen:* 安装内容.

**intents** — Declarations describing how a design is intended to be driven, guiding which data fields and controls are exposed. *Says:* Intents, 意图, 设计意图, 用途, 意图设置. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**internet accounts** — Stored credentials and connections to online services that supply data or media to graphics. *Says:* 互联网账户, 网络账户, 在线账户, 账号, 帐户, 已连接的服务. *On screen:* 互联网账户. See [Authenticate your Internet Accounts](/play-and-update-graphics/chapter-index-3/authenticate-your-internet-accounts.md).

**join meeting** — The action of connecting the software to an online meeting platform so participant names and video can feed live graphics. *Says:* 加入会议, 参加会议, 进入会议, 加入线上会议, 入会. *On screen:* 加入会议.

**kit** — A packaged collection of ready-made title designs, graphics and assets supplied for a production style or sport. *Says:* 套件, 素材包, 模板包, 图形包, 套装.

**launcher** — A control surface of buttons used to trigger graphics to air during a live show. *Says:* 启动器, launcher, 启动面板, 按钮面板, 播出触发面板. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md).

**layer** — An individual element within a design — text, shape, image, video or group — stacked in compositing order. *Says:* 图层, 层, 图层顺序, 层级. *On screen:* 图层.

**layers** — The stacked elements that make up a design, ordered front to back for compositing. *Says:* 图层, 层, layer, 图层顺序. *On screen:* 图层.

**layout** — An arrangement that positions and sizes multiple graphics or video sources together on screen. *Says:* 布局, 画面布局, 版面, 布局方案, 多画面布局. *On screen:* 布局.

**layout blueprint** — A template describing the arrangement and structure of elements in a layout so it can be applied to new content. *Says:* 版式模板, 布局模板, 蓝图, 模板, 排版模板.

**layout preset** — A saved arrangement of layout settings that can be reapplied to graphics or the workspace. *Says:* 布局预设, 版面预设, 布局模板, 预设布局, 预设. *On screen:* 布局预设.

**layouts** — Saved arrangements of graphic elements or workspace panels that can be recalled to change how content or the workspace is presented. *Says:* 布局, 版面, 排版, 布局方案, layout. *On screen:* 布局.

**leave meeting** — The action of disconnecting from a video conferencing session, such as Zoom, that is being used as a production source. *Says:* 离开会议, 退出会议, 退出 Zoom 会议, 断开会议连接, 离开. *On screen:* 离开会议. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).

**library** — An organised collection of reusable designs, media and presets available to projects. *Says:* 素材库, 库, 资源库, 模板库, library. *On screen:* 素材库. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Library panel](/get-started/chapter-index-2/library-panel.md).

**light** — A virtual light source in a design that shades and highlights three-dimensional text and objects. *Says:* 灯光, 光源, 光照, light. *On screen:* 灯光.

**light angle** — The direction from which a virtual light strikes a graphic, controlling highlight and shadow placement. *Says:* 灯光角度, 光照角度, 光源角度, 光线角度, 照明角度. *On screen:* 灯光角度.

**light keyframe** — A recorded lighting state at a point in time, used to animate illumination of a scene. *Says:* 灯光关键帧, 光照关键帧, 光源关键帧, 照明关键帧, 灯光关键帧动画. *On screen:* 灯光关键帧.

**lighting preset** — A saved combination of virtual light settings that can be applied to graphics for a consistent look. *Says:* 灯光预设, 照明预设, 光照预设, 预设灯光, 灯光预设方案. *On screen:* 灯光预设.

**listener** — A component that waits for incoming data or control messages from an external source and passes them to the graphics system. *Says:* 监听器, 侦听器, listener, 监听程序, 监听服务. *On screen:* 监听器.

**manage activation** — The process of applying, transferring or releasing the software licence that authorises use of the product. *Says:* 管理激活, 激活管理, 管理许可证, 许可证管理, 转移激活, 取消激活. *On screen:* 管理激活. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**marking** — The act of tagging positions or regions in content, such as loop points or grid cells, for later reference. *Says:* 标记, 做标记, 标记点, 标记器, 打标记, 标注. *On screen:* 标记.

**marking grid** — An alignment grid used to position and register graphic elements consistently within the frame. *Says:* 网格, 对齐网格, 参考网格, 栅格, grid. *On screen:* 网格. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**media** — Reusable asset content — images, video clips, audio and fonts — available to designs and shots. *Says:* 媒体, 素材, 媒体文件, 素材库, 媒资. *On screen:* 媒体.

**media sequence** — An ordered set of images or video clips played in turn within a graphic. *Says:* 媒体序列, 素材序列, 图像序列, 片段序列, 播放列表. See [Create a media sequence](/design-and-customize-graphics/chapter-index-7/create-a-media-sequence.md), [Operate a media sequence](/control-your-show/chapter-index/operate-a-media-sequence.md).

**meeting** — A video conference session, such as a Zoom or Teams call, used as a participant source for on-air graphics and layouts. *Says:* 会议, 视频会议, 线上会议, 远程会议, 通话, 腾讯会议. *On screen:* 会议.

**message log** — A running record of system notifications, warnings and errors generated by the application. *Says:* 消息日志, 日志, 信息日志, 事件日志, 系统日志, log. *On screen:* 消息日志. See [Read the Message Log](/troubleshooting/read-the-message-log.md).

**missing textures** — A condition where image or material files referenced by a graphic cannot be located and therefore cannot be rendered. *Says:* 纹理缺失, 缺失的纹理, 贴图丢失, 缺失贴图, 找不到纹理文件.

**moment** — A saved point of interest in a production that can be recalled to trigger a graphic or state. *Says:* 时刻, 瞬间, Moment, 提示点, cue 点, 标记.

**moments** — Saved points of interest in a production that can be recalled to trigger graphics or states. *Says:* 时刻, Moments, 标记点, 精彩时刻, 书签.

**move layers** — The operation of changing the position or stacking order of layers within a design. *Says:* 移动图层, 图层移动, 调整图层顺序, 更改图层堆叠顺序, 移动层. *On screen:* 移动图层.

**nbtitle** — The NewBlue file format used to store a title design. *Says:* .nbtitle, nbtitle, .nbtitle 文件, nbtitle 格式, NewBlue 字幕文件. *On screen:* .nbtitle. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**newblue** — NewBlue, the vendor that develops Captivate and the Titler Live family of live graphics products. *Says:* NewBlue, NewBlueFX, 纽蓝, 新蓝.

**newblue designer** — The NewBlue authoring environment used to build and animate graphic designs for live playout. *Says:* NewBlue Designer, Designer, 设计器, NewBlue 设计器. *On screen:* NewBlue Designer.

**newblue titler** — NewBlue Titler Live, the vendor’s live titling product that creates and plays data-driven broadcast graphics. *Says:* NewBlue Titler Live, Titler Live, Titler, NewBlue 字幕软件, 纽蓝 Titler Live. *On screen:* NewBlue Titler Live.

**newblue titler design** — A NewBlue design document containing the artwork, layers, animation and data bindings that make up a single graphic. *Says:* NewBlue Titler 设计, Titler 设计, 设计, 设计文件, 图文设计.

**newblue titler pro** — NewBlue’s professional titling application for building animated titles and graphics for editing and production workflows. *Says:* NewBlue Titler Pro, Titler Pro, NewBlue 字幕软件 Titler Pro, NB Titler Pro. *On screen:* NewBlue Titler Pro.

**newblue titler project** — A NewBlue project file that gathers the shots, designs, data connections and output settings for a production. *Says:* NewBlue Titler 项目, Titler 项目, 项目, 工程, 项目文件, 工程文件.

**ntx** — A NewBlue file format used to package and exchange title projects and graphic content between NewBlue applications. *Says:* NTX 文件, NTX, .ntx, NTX 格式, NTX 项目文件. *On screen:* NTX 文件.

**object** — An individual manipulable element in a design, such as a text block, shape, image or light. *Says:* 对象, 元素, 物件, 图形对象. *On screen:* 对象.

**object following** — A behavior in which one graphic element automatically tracks the position of another object as it moves or resizes. *Says:* 对象跟随, 跟随对象, 对象跟踪, 元素跟随, 跟随.

**objects** — The individual elements such as text, shapes, images and video that make up a title design. *Says:* 对象, 元素, 物件, 图形对象. *On screen:* 对象.

**page** — A discrete screenful of graphic content, such as one entry in a roll or a single displayed set of data values. *Says:* 页面, 页, 单页, 一屏, 条目. *On screen:* 页面.

**panelist** — A named participant whose identity and details populate on-screen graphics such as name plates in a discussion or panel show. *Says:* 嘉宾, 讨论嘉宾, 参与者, 与谈人, 出席嘉宾.

**paragraph box** — A text container element that flows and wraps multiple lines of copy within a defined area of a graphic. *Says:* 段落文本框, 段落框, 文本框, 文字框, 文本框架. See [Customize a design layer’s transform and additional properties](/design-and-customize-graphics/chapter-index-2/customize-motion-and-additional-properties.md).

**pause point** — A defined stop in a graphic’s animation where playback holds until it is told to continue, allowing a title to stay on air indefinitely. *Says:* 暂停点, 停顿点, 暂停位置, 暂停标记. See [Create custom designs with flexible durations](/design-and-customize-graphics/chapter-index-3/create-custom-designs-with-flexible-durations.md).

**pop** — An animation behaviour that makes an element appear or scale abruptly onto the screen. *Says:* 弹出, 弹出动画, 弹跳, 突现, 缩放弹出.

**preset** — A saved set of parameter values that can be reapplied to a design, effect or device configuration. *Says:* 预设, 预设值, 预置, 预设方案, 预设参数. *On screen:* 预设.

**presets** — Saved configurations of settings, looks or animations that can be reapplied to graphics. *Says:* 预设, 预设置, 预设方案, 预置, 已保存的设置. *On screen:* 预设. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Save graphics and presets to the library](/design-and-customize-graphics/chapter-index-8/save-graphics-and-presets-to-the-library.md).

**pro** — A designation used in NewBlue product names and product tiers to indicate the professional-level version. *Says:* Pro, Pro 版, 专业版, 专业, Professional. *On screen:* Pro.

**pro projects** — Project files created in NewBlue Titler Pro that can be brought into this product. *Says:* Pro 项目, Titler Pro 项目, Titler Pro 工程文件, Pro 工程, Titler Pro 项目文件.

**production kit** — A bundled collection of ready-made graphics designs, controllers and settings supplied for a particular style of production. *Says:* 制作套件, 制作包, 包装套件, 节目包装包, Production Kit.

**project** — The top-level Captivate document that holds the designs, shots, data sources and output settings for a production. *Says:* 项目, 工程, 项目文件, 工程文件. *On screen:* 项目.

**project panel** — The workspace area that organizes and lists the contents of the current project, such as its graphics, media and data sources. *Says:* 项目面板, 工程面板, 项目窗口, 项目浏览器. *On screen:* 项目面板.

**projects** — The top-level containers that hold all the designs, media, data links and playout settings for a production. *Says:* 项目, 工程, 项目文件, 工程文件. *On screen:* 项目.

**projects nbtitle** — The NewBlue project file format that stores a titling project, including its designs, data bindings and playout settings. *Says:* .nbtitle 项目文件, .nbtitle 文件, nbtitle 工程文件, NewBlue 字幕项目文件. *On screen:* .nbtitle 项目文件.

**properties** — The adjustable attributes of a selected object, layer or effect that control its appearance and behaviour. *Says:* 属性, 特性, 参数, 设置, 属性面板. *On screen:* 属性. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md), [Properties panel](/get-started/chapter-index-2/properties-panel.md).

**property** — A named, adjustable attribute of a graphic element, layer or effect that can be set manually or driven by live data. *Says:* 属性, 参数, 特性, 属性设置, property. *On screen:* 属性.

**publishers** — Components that send graphics, video or data output to configured destinations such as switchers, streaming services or network video feeds. *Says:* 发布器, 发布模块, publisher, 输出模块, 推流模块.

**re-cache** — To rebuild the pre-rendered version of a graphic after it has been altered, so playback stays smooth. *Says:* 重建缓存, 重新缓存, 缓存重建, 重新生成缓存, re-cache.

**reader** — A component that ingests data from an external source, such as a file or feed, so it can drive on-screen graphics. *Says:* 数据读取器, 读取器, 读取模块, reader, 数据源读取.

**receiver** — An endpoint that accepts an incoming video, audio or data stream from the network for use in production. *Says:* 接收器, 接收端, 接收机, receiver, NDI 接收器. *On screen:* 接收器.

**recent projects** — The list of recently opened project files for quick reopening. *Says:* 最近的项目, 最近使用的项目, 最近打开的项目, 最近打开的工程, 历史记录. *On screen:* 最近的项目.

**regions** — Bounded areas of the graphics canvas or output used to position and constrain what is displayed. *Says:* 区域, 范围, 区块, 分区. *On screen:* 区域.

**remote srt** — A connection to a distant SRT endpoint used to send or receive low-latency video over an unmanaged network. *Says:* 远程 SRT, 远程 SRT 连接, SRT 端点, 远端 SRT, SRT. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**render quality** — The setting that trades image fidelity against processing load when generating graphics output. *Says:* 渲染质量, 渲染品质, 输出质量, render quality, 渲染精度. *On screen:* 渲染质量.

**reserved system** — Pertaining to names or values set aside for the product’s built-in use and unavailable for user definition. *Says:* 系统保留, 系统预留, 保留的, 系统专用, 保留. *On screen:* 系统保留.

**reserved system variable** — A built-in variable whose name is set aside by the application and cannot be redefined by the user. *Says:* 系统保留变量, 保留的系统变量, 系统预留变量, 系统变量, 内置变量. *On screen:* 系统保留变量.

**scene** — A composed arrangement of graphic objects and layers that can be shown as a unit. *Says:* 场景, Scene, 布景, 版面. *On screen:* 场景.

**sequence** — An ordered series of shots or animation steps that plays through in turn. *Says:* 序列, 播放序列, 动画序列, 播放列表, 队列. *On screen:* 序列.

**sequences** — Ordered series of graphic or animation steps that play out in a defined progression. *Says:* 序列, 序列列表, 动画序列, 播放序列, sequence. *On screen:* 序列.

**shape** — A vector graphic element, such as a rectangle, ellipse or custom path, used as a design layer. *Says:* 形状, 图形, 矢量形状, 形状图层, 矢量图形. *On screen:* 形状. See [Add and modify shape layers](/design-and-customize-graphics/chapter-index-2/add-and-modify-shape-layers.md).

**shape preset** — A saved geometric form that can be applied to create or restyle a graphic object. *Says:* 形状预设, 图形预设, 形状预置, 形状模板, shape preset. *On screen:* 形状预设.

**shared attributes** — Properties that are common to multiple selected elements and can be edited together in a single operation. *Says:* 共享属性, 公共属性, 共有属性, 共同属性.

**shared data** — A pool of data values available to all designs and shots in a project so several graphics can read from the same source. *Says:* 共享数据, 共享数据池, 公共数据, 公用数据, shared data. *On screen:* 共享数据.

**shot** — A ready-to-air instance of a design together with its data and timing, triggered as a single unit during a live show. *Says:* Shot, 播出项, 条目, 页, 上屏项. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shot launcher** — A grid of trigger buttons that puts prepared shots on and off air during a live production. *Says:* 镜头启动器, Shot Launcher, 场景触发面板, 触发按钮面板, 快切面板. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md), [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**shot layout** — A layout that determines how the graphics and video sources of a shot are positioned and sized on screen. *Says:* 镜头布局, 画面布局, 布局, 版式, 画面排布. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shots** — Individual graphic states within a title design that are triggered in sequence to drive a live playout. *Says:* Shots, shot, 画面状态, 状态页, 页面. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**snapshot** — A saved capture of the current state of settings or data values that can be recalled later. *Says:* 快照, snapshot, 状态快照, 设置快照. *On screen:* 快照.

**spreadsheet** — A tabular data source, such as an Excel or Google Sheets file, whose cells can drive text and images in live graphics. *Says:* 电子表格, 表格, Excel 表格, Excel, 谷歌表格, Google Sheets. *On screen:* 电子表格. See [4. Drive a graphic from a spreadsheet or file](/play-and-update-graphics/chapter-index/4-drive-from-spreadsheet.md).

**starter** — An entry-level product tier or a ready-made starting template supplied with the software. *Says:* Starter 版, 入门版, Starter, 基础版, 起始模板, 入门模板.

**store** — The online marketplace where additional graphics packages, templates and product licences are obtained. *Says:* 商店, 商城, 在线商店, 模板商城, Store. *On screen:* 商店.

**stream labels** — Text files or data outputs containing live values, such as follower or donation counts, that streaming graphics can read and display. *Says:* 直播标签, Stream Labels, 流标签, 直播数据标签, Streamlabs 标签.

**style** — A saved collection of appearance attributes, such as font, fill and outline, that can be applied consistently to text and graphics. *Says:* 样式, 文字样式, 风格, 预设样式, style. *On screen:* 样式. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style element** — An individual styling component, such as a face, edge, shadow or gloss, that contributes to the overall look of a graphic or text object. *Says:* 样式元素, 样式组件, 风格元素, 样式属性. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style layer** — A layer within a graphic that carries appearance attributes such as fill, edge or shadow rather than its own content. *Says:* 样式图层, 样式层, 外观图层, Style layer. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**styles** — Reusable sets of formatting attributes, such as font, colour and outline, that can be applied to text and graphic elements. *Says:* 样式, 文字样式, 文本样式, 字符样式, styles. *On screen:* 样式. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**support package** — A collected bundle of logs and system details generated to help technical support diagnose a problem. *Says:* 支持包, 技术支持包, 诊断包, 诊断信息包, 日志文件, 日志包. See [Create a Support Package](/troubleshooting/report-a-problem-with-a-support-package.md).

**system variable** — A predefined variable supplied by the application, such as a clock or system value, that can be bound to graphics. *Says:* 系统变量, 内置变量, 系统预设变量, 预定义变量. *On screen:* 系统变量.

**tags** — Labels attached to designs, media or data records to organise and locate them. *Says:* 标签, 标记, tag, 关键词, 分类. *On screen:* 标签.

**template design** — A reusable graphic design containing editable placeholders so operators can populate it with new content for each on-air use. *Says:* 模板设计, 模板, 图文模板, 图形模板, 设计模板.

**template design variables** — The named editable fields within a template design that receive text, images or data at play time. *Says:* 模板设计变量, 模板变量, 设计变量, 模板字段, 可编辑字段.

**templates** — Pre-built graphic designs with editable text, media and data fields that can be reused across productions. *Says:* 模板, 模版, 图文模板, 模板文件. *On screen:* 模板. See [Library panel](/get-started/chapter-index-2/library-panel.md).

**timeline marker** — A labelled point placed on an animation timeline to identify a cue or hold position. *Says:* 时间轴标记, 标记, 标记点, 时间线标记, 入点标记. *On screen:* 时间轴标记. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**title designer** — The authoring environment in which broadcast titles, lower thirds and other graphics are created and animated. *Says:* 字幕设计器, 标题设计器, 字幕编辑器, 字幕机, Title Designer.

**titler** — NewBlue’s live titling application line, including Titler Live, from which Captivate designs and workflows derive. *Says:* Titler Live, Titler, 字幕机, 字幕软件, 标题制作软件. See [Import Captivate and legacy Titler Live graphics](/design-and-customize-graphics/chapter-index-2/import-legacy-graphics.md).

**titler design** — A design document holding the artwork, layers, animation and data bindings for one graphic. *Says:* 字幕设计, 设计, 字幕机设计, 图文设计, 字幕模板.

**titler pro** — NewBlue’s titling application for creating animated titles and graphics within editing workflows. *Says:* Titler Pro, NewBlue Titler Pro, TitlerPro, 泰特勒 Pro. *On screen:* Titler Pro.

**titler pro projects** — Project files authored in NewBlue Titler Pro that can be imported for use in this application. *Says:* Titler Pro 项目, Titler Pro 工程, Titler Pro 项目文件, NewBlue Titler Pro 项目. *On screen:* Titler Pro 项目.

**titler project** — A project file that gathers the shots, designs, data connections and output settings used in a production. *Says:* 字幕项目, 项目, 工程, 项目文件, 工程文件.

**titlerlive** — NewBlue’s live titling application for creating and playing out real-time, data-driven broadcast graphics. *Says:* TitlerLive, Titler Live, NewBlue TitlerLive. *On screen:* TitlerLive.

**track** — A horizontal lane on a timeline that holds media, graphics or animation for a single element over time. *Says:* 轨道, 轨, 视频轨道, 时间线轨道, 图层. *On screen:* 轨道.

**translation** — A mapping that converts incoming data values into the text or values displayed on air, and in a spatial sense the positional offset of an object. *Says:* 转换, 映射, 值转换, 对应关系, 平移, 位移. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**trial mode** — An evaluation state of the software in which functionality is time-limited or watermarked until a licence is activated. *Says:* 试用模式, 试用版, 体验版, 演示模式, demo 模式. *On screen:* 试用模式. See [Trial mode](/reference/trial-mode.md).

**update live** — A mode in which changes to graphic content or data are pushed to the on-air output immediately as they are made. *Says:* 实时更新, 直播实时更新, 即时更新, 播出实时更新, live 更新.

**user tags** — User-defined labels applied to assets or items so they can be grouped, searched and filtered. *Says:* 用户标签, 标签, 自定义标签, tag, 关键词. *On screen:* 用户标签.

**variable** — A named placeholder in a design whose value comes from data, operator entry or automation, letting one graphic serve many purposes. *Says:* 变量, 占位符, 字段, 数据字段, 参数. *On screen:* 变量. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variable translation** — A rule that converts the raw value of a data variable into a different display value, such as substituting text or formatting for incoming feed data. *Says:* 变量转换, 变量映射, 转换规则, 变量替换, 变量翻译. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variables** — The named data placeholders in a design or project whose values drive on-air text, images and behaviour. *Says:* 变量, 数据字段, 字段, 占位符, 变量字段. *On screen:* 变量. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**video editor** — The editing environment used to assemble and refine video, graphics and animation before playout. *Says:* 视频编辑器, 视频编辑, 剪辑器, 剪辑软件, 非线性编辑, 非编. *On screen:* 视频编辑器.

**video editor timeline** — The time-based track area of the video editor where clips, graphics and animation are arranged in sequence. *Says:* 时间线, 时间轴, 轨道区, 剪辑时间线. *On screen:* 时间线.

**video preset** — A saved combination of video format and output settings that can be applied to a project or output in one step. *Says:* 视频预设, 视频预置, 预设, 输出预设, 视频配置文件. *On screen:* 视频预设. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**visibility variable** — A variable whose value determines whether a graphic element is shown or hidden on air. *Says:* 可见性变量, 显示变量, 显隐变量, 显示/隐藏变量. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**webinar** — A hosted online presentation session, such as a Zoom webinar, that can supply video and participant data to live graphics. *Says:* 网络研讨会, 线上研讨会, 网络讲座, Webinar, Zoom 网络研讨会. *On screen:* 网络研讨会.

**workbook** — A spreadsheet file, such as an Excel or Google Sheets document, used as a live data source for populating graphics. *Says:* 工作簿, Excel 工作簿, 电子表格, 表格, Excel 文件, Google 表格. *On screen:* 工作簿.

**workbook component** — An individual element of a spreadsheet data source, such as a sheet, range or column, that is mapped to a graphic. *Says:* 工作簿组件, 工作簿元素, 表格数据组件, 工作表, 单元格区域, 电子表格组件.

**workspace** — A saved arrangement of panels and views tailored to a particular stage of production work. *Says:* 工作区, 工作空间, 工作区域, 面板布局, 布局. *On screen:* 工作区. See [Tour the Captivate interface](/get-started/chapter-index-2/the-playout-interface.md).

**workspace layout** — A saved arrangement of the application’s panels and windows that an operator can recall to suit a particular production task. *Says:* 工作区布局, 工作区, 布局, 面板布局, 工作空间布局. *On screen:* 工作区布局. See [Customize Captivate’s layout](/get-started/chapter-index-2/customize-your-layout.md).

**zone** — A defined region of the output frame reserved for a particular graphic or video source within a layout. *Says:* 区域, 分区, 区块, 版面区域. *On screen:* 区域. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone assignment** — The mapping that determines which output zone or region a graphic or shot is sent to. *Says:* 区域分配, 分区分配, 区域指派, 输出区域, 区域. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone layout** — A defined arrangement of screen regions that determines where individual graphics are positioned within the output frame. *Says:* 区域布局, 分区布局, 区块布局, 版面布局, 布局. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**zones** — Defined regions of a design or output into which graphics are placed and managed independently. *Says:* 区域, 分区, 区块, 版位, 输出区域. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zoom** — (1) Magnification of the view or of a graphic element, changing displayed scale (2) Zoom, the video conferencing platform whose meetings and participants can feed graphics and layouts. *Says:* 缩放, 变焦, 放大, 缩放比例, 放大倍率. *On screen:* 缩放.

**zoom account** — The Zoom meeting-platform account credentials used to bring Zoom participants and information into the production. *Says:* Zoom 账号, Zoom 帐户, Zoom 账户, Zoom 登录信息. *On screen:* Zoom 账号. See [Authenticate your Zoom account](/play-and-update-graphics/chapter-index-3/authenticate-zoom.md).

**zoom meeting** — A video conference session on the Zoom platform that can be used as a source of participant video and data for on-air graphics. *Says:* Zoom 会议, Zoom会议, Zoom 视频会议, Zoom 通话, Zoom meeting. *On screen:* Zoom 会议. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).


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