> For the complete documentation index, see [llms.txt](https://captivatehelp.newbluelive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captivatehelp.newbluelive.com/reference-knowledge/vocabulary-ru.md).

# Russian vocabulary bridge

This page maps Russian wording for broadcast and Captivate concepts to the English terms used throughout this documentation.

When a question is asked in Russian, match the asker’s wording against the **Says** list to identify the concept, then use the English term and definition to find the article that explains it — and answer in Russian. Where an entry gives **On screen**, that is the wording Captivate’s own interface uses in Russian, so use it when telling someone what to click.

## Broadcast and production terms

**Alpha** — The transparency information that says which pixels of a graphic are see-through. In Captivate, **Alpha Key** in Project Settings controls whether output carries transparency. *Says:* альфа, альфа-канал, alpha, прозрачность, сигнал прозрачности. *On screen:* альфа. *Also in English:* alpha channel, transparency, cut signal. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**animate** — To make a graphic element change over time, such as moving, scaling or fading on and off screen. *Says:* анимировать, анимация, добавить анимацию, создать анимацию, анимированный. *On screen:* анимировать. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**animation** — Time-based movement or change applied to graphic elements as they enter, hold and leave the screen. *Says:* анимация, анимации, анимационный эффект, моушн-графика, движение. *On screen:* анимация.

**arm** — To prepare a graphic or action so that it is ready to be triggered on cue. *Says:* подготовить к запуску, активировать, взвести, поставить в готовность, армировать.

**aspect** — The proportional relationship between the width and height of an image or frame. *Says:* соотношение сторон, формат кадра, пропорции, аспект, 16:9. *On screen:* соотношение сторон.

**audio** — Sound content or signal associated with media, inputs and outputs in the production chain. *Says:* аудио, звук, аудиосигнал, звуковая дорожка, звуковой сигнал. *On screen:* Аудио. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Audio follows video** — A source’s audio turns on only while its video is live. In Captivate, set **Audio Follows** on the source. *Says:* звук следует за видео, аудио следует за видео, AFV, audio follows video, привязка звука к видео. *Also in English:* AFV, audio-follows-video. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**audio video** — The combined audio and video signal path handled by a production device or connection. *Says:* Аудио и видео, аудио/видео, AV, A/V, звук и изображение. *On screen:* Аудио и видео.

**auto** — An automatic mode or command that performs a timed transition or setting without manual intervention. *Says:* Авто, AUTO, Автоматически, автоматический переход, автоматический режим. *On screen:* Авто.

**background** — The imagery or video layer positioned behind foreground graphic elements. *Says:* Фон, фоновое изображение, задний план, бэкграунд, BG. *On screen:* Фон.

**Bitrate** — How much data per second a stream uses. Higher looks better but needs more bandwidth. *Says:* битрейт, скорость передачи данных, битовая скорость, кбит/с, Мбит/с. *Also in English:* data rate, kbps/Mbps. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**black** — (1) The colour black used in graphics (2) a full-black video signal used as a switcher source or fade target. *Says:* Чёрный, чёрное поле, чёрный сигнал, black, BLK.

**blur** — A softening effect applied to a graphic or video element to reduce sharpness. *Says:* Размытие, Размыть, Размытие по Гауссу, Блюр, Blur. *On screen:* Размытие. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**board** — An on-screen graphic panel presenting grouped information such as scores, standings or statistics. *Says:* панель, информационная панель, табло, борд, плашка.

**broadcast** — The transmission of live program video, audio and graphics to an audience, and by extension the professional live-production workflow that produces it. *Says:* трансляция, эфир, вещание, телевещание, broadcast, прямой эфир. *On screen:* Трансляция.

**Bug** — A small persistent graphic, usually a logo in a corner. In Captivate, play it as a graphic and leave it on air. *Says:* логотип канала, лого, постоянный логотип, логотип в углу экрана, водяной знак. *Also in English:* snipe, logo bug, DOG (digital on-screen graphic), watermark.

**caller** — A remote participant joining a live production by phone or video call, whose name and details can drive on-screen graphics. *Says:* звонящий, участник звонка, удалённый участник, гость по видеосвязи, абонент, колл.

**camera** — A live picture source feeding the production, such as a studio or field camera arriving over SDI, HDMI or NDI. *Says:* камера, видеокамера, источник камеры, вход камеры, кам. *On screen:* Камера. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**capture** — The recording of an incoming video or audio signal to storage for later playback. *Says:* Захват, Захват видео, Запись, Оцифровка, Кэпчур. *On screen:* Захват.

**card** — A video interface board installed in the host computer that provides SDI or HDMI capture and playout. *Says:* плата видеозахвата, карта захвата, плата захвата, SDI-плата, плата ввода-вывода, карта видеозахвата. *On screen:* плата видеозахвата. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md), [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**channel** — An independent output path through which graphics or video are played out, allowing multiple simultaneous streams from one system; also a single component of a colour or audio signal. *Says:* канал, канал вывода, выходной канал, цветовой канал, аудиоканал. *On screen:* канал. See [Channels](/get-started/chapter-index-2/channels.md).

**channels** — Discrete signal paths carrying video, audio or colour component data, such as individual audio channels or the alpha channel of an image. *Says:* каналы, аудиоканалы, альфа-канал, цветовые каналы, звуковые каналы. *On screen:* Каналы. See [Channels](/get-started/chapter-index-2/channels.md).

**Character generator** — The system that creates and plays on-screen text and graphics. Captivate is a character generator. *Says:* генератор титров, титровальная машина, титровалка, CG, система титрования, титры. *Also in English:* CG, titler, title generator, graphics engine. See [Design & customize graphics](/design-and-customize-graphics/branch-index.md).

**chroma** — The colour information of a video signal, used for chroma keying and colour adjustment. *Says:* Цветность, хрома, хроминанс, цветовая составляющая, chroma. *On screen:* Цветность. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Chroma key** — Making a chosen color transparent so a background shows through. When Captivate feeds a compact HDMI switcher, it draws graphics over a solid color key and the switcher chroma-keys them. *Says:* хромакей, хрома-кей, зелёный фон, зелёнка, цветовой кеинг, блюбокс. *Also in English:* green screen, blue screen, color key. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**Clean feed** — A Program feed without the keyed graphics and logos. Productions often take a clean feed for archive or re-broadcast and a "dirty" feed with graphics for air. *Says:* чистый сигнал, clean feed, чистая программа, PGM без графики, сигнал без титров. *Also in English:* clean program, program clean, dirty/clean.

**clip** — A discrete segment of video or audio media used as a source in a production; also the clip level control that sets the threshold of a keyer. *Says:* клип, видеоклип, фрагмент, уровень клипа, порог клипа.

**clips** — Short self-contained video or audio segments used as media within a production. *Says:* клипы, клип, фрагменты, ролики, видеофрагменты.

**clock** — An on-screen time display, such as a time-of-day readout or game timer, that updates continuously. *Says:* часы, время, таймер, игровые часы, хронометр. *On screen:* часы. See [Connect a custom clock to a graphic](/play-and-update-graphics/chapter-index-3/connect-a-custom-clock.md).

**Codec** — The compression format for video. H.264 is the safe default for playback and streaming; H.265 is smaller but needs newer hardware. *Says:* кодек, codec, H.264, AVC, H.265 / HEVC, формат сжатия. *Also in English:* H.264, AVC, H.265, HEVC. See [Tune a graphic for performance](/design-and-customize-graphics/chapter-index-3/tune-a-graphic-for-performance.md).

**Crawl** — Text that scrolls horizontally across the screen. In Captivate, build it with the Crawl Conductor and feed it from data. *Says:* бегущая строка, тикер, crawl, новостная строка, строка новостей. *On screen:* бегущая строка. *Also in English:* ticker, news ticker, scroll, tickertape, bottom line. See [Crawl Conductor](/design-and-customize-graphics/chapter-index-5/crawl-conductor.md), [Crawls Controller](/play-and-update-graphics/chapter-index-1/crawls-controller.md).

**cut** — (1) An instantaneous transition between two video sources (2) the switcher command or button that performs that instantaneous change (3) the editing operation of removing a selected item to the clipboard. *Says:* Cut, кат, склейка, мгновенный переход, вырезать.

**Cut / Take** — An instant switch from one source to another with no transition. *Says:* Cut, кат, тейк, резкий переход, мгновенное переключение, прямая склейка. *Also in English:* hard cut, take to air.

**dbtp** — Decibels relative to true peak, a loudness measurement unit used to express the maximum instantaneous level of an audio signal in broadcast delivery. *Says:* dBTP, дБTP, дБ TP, true peak, истинный пик. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**delay** — A deliberate offset in time applied before a graphic, action or signal is presented. *Says:* Задержка, Время задержки, Delay, Дилей, Задержка перед показом. *On screen:* Задержка.

**depth** — The extent of a graphic element along the Z axis in 3D space, or the number of bits used per colour sample. *Says:* глубина, глубина по Z, ось Z, глубина цвета, битовая глубина, разрядность. *On screen:* Глубина.

**destinations** — The outputs a production is sent to, such as a switcher input, streaming platform or recording target. *Says:* назначения, точки назначения, выходы, направления вывода, цели вывода. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**direction** — The orientation in which an animation or scrolling graphic travels, such as left, right, up or down. *Says:* Направление, направление движения, направление прокрутки, направление анимации, direction. *On screen:* Направление.

**downstream** — The position in a video signal chain after the main switcher mix, where graphics are keyed over the finished program output. *Says:* даунстрим, downstream, DSK, после микшера, на выходе программы.

**Downstream keyer** — A keyer applied last, on top of everything else on Program — the classic place for a logo bug or a lower third. In Captivate, your graphics can ride the switcher’s DSK via key + fill, or Captivate can **be** the downstream keyer itself — bringing the switcher’s program in as a live source, compositing your graphics on top, and sending the finished picture back out (if your license includes it). *Says:* DSK, downstream keyer, даунстрим-кейер, даунстрим-ключ, финальный кеер. *Also in English:* DSK, downstream key. See [Connecting Captivate to video switchers](/reference-knowledge/connect-to-video-switchers.md).

**downstream keying** — Compositing graphics over the final programme picture at the last stage of the signal chain, after all other mixing. *Says:* DSK, даунстрим-кеинг, финальное наложение графики, наложение на выходе, микшер DSK.

**duration** — The length of time a graphic, animation or clip remains on air or takes to play. *Says:* Длительность, Продолжительность, Время показа, Время на экране, Продолжительность анимации. *On screen:* Длительность.

**DVE** — The engine that resizes, crops, repositions, rotates, and borders a live video source. Every "shrink the video and put something beside it" look is a DVE layout. Captivate does DVE two ways: as a **squeeze** using zone layouts (the video shrinks into a zone), or by mapping live video onto a **Live Video Variable** inside a graphic design — the video then follows the design’s animation, scaling, repositioning, and even moving in 3D, so a video box can fly in and out. The DVE is built into the graphic; no external DVE device is needed. *Says:* DVE, цифровой видеоэффект, цифровые видеоэффекты, сжатие картинки, squeeze. *Also in English:* digital video effect, digital effect, effects engine. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**effect** — A visual or animation treatment applied to a layer or graphic, such as a glow, blur, motion or reveal. *Says:* эффект, эффекты, FX, фильтр, визуальный эффект. *On screen:* эффект. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**effects** — Visual and animation treatments applied to graphics and video, such as glows, blurs, distortions and motion. *Says:* Эффекты, видеоэффекты, спецэффекты, FX, VFX. *On screen:* Эффекты. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Embedded audio** — audio carried inside the video signal; see **Signal, transport, and sync** above. Captivate embeds the Program mix in its SDI and NDI outputs. *Says:* встроенное аудио, встроенный звук, embedded audio, эмбеддированный звук, звук в SDI. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**encoder** — A component or device that compresses video and audio into a stream or file format for delivery. *Says:* кодировщик, энкодер, кодер, видеокодер, encoder. *On screen:* кодировщик.

**face** — The front surface of a text or graphic element, distinct from its outline, edge or shadow treatments. *Says:* заливка, лицевая поверхность, лицевая сторона, face, передняя поверхность.

**fade** — A gradual transition in which an image or audio level rises from or falls to nothing. *Says:* затухание, фейд, плавное появление, плавное исчезновение, затемнение, фейд-ин.

**feed** — A continuous stream of incoming video, audio or data supplied to the production, such as a camera feed or a live data feed bound to graphics. *Says:* поток, сигнал, входной сигнал, фид, источник, видеопоток.

**field** — (1) One of the two interlaced halves of a video frame (2) a named slot in a data record or form that holds a single value. *Says:* поле, полукадр, поле данных, поле ввода, порядок полей. *On screen:* поле.

**fill** — The visible colour and image portion of a keyed graphic signal, paired with a key or alpha signal that defines its transparency. *Says:* заполнение, сигнал заполнения, Fill, филл, fill/key. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**final output** — The completed composited signal sent from the system to air, recording or downstream devices. *Says:* финальный выход, выходной сигнал, программный выход, PGM, итоговое изображение.

**Fly-in / fly-out** — A graphic animating onto and off screen rather than cutting. In Captivate, in and out animations and transitions on the design control this. *Says:* анимация появления и исчезновения, въезд / выезд графики, fly-in / fly-out, анимированный вход / выход, вылет графики. *Also in English:* animate in, animate out, build on/off, reveal, exit. See [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**fps** — The number of video frames displayed each second, expressing the rate of a video signal or render. *Says:* кадр/с, кадров в секунду, к/с, fps, фпс, частота кадров. *On screen:* кадр/с. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frame** — A single still picture in a video sequence, the basic unit of video timing and rate. *Says:* Кадр, фрейм, frame, кадр/с, покадрово. *On screen:* Кадр.

**frame rate** — The number of frames per second at which video is captured, rendered or played out, which must match across the production chain. *Says:* частота кадров, кадров в секунду, кадр/с, fps, фреймрейт. *On screen:* частота кадров. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frames** — The individual still images that make up a video sequence, used as the basic unit of video timing and duration. *Says:* кадры, кадр, фреймы, число кадров. *On screen:* кадры.

**freeze** — Holding a video or animation on a single frame so the image remains static on screen. *Says:* Стоп-кадр, заморозить кадр, заморозка, фриз, freeze. *On screen:* Стоп-кадр.

**Full-frame** — A graphic that fills the whole screen, such as a stats page or sponsor slate. *Says:* полноэкранная графика, на весь экран, фуллскрин, full screen, полноэкранная плашка. *Also in English:* full-screen graphic, FS, full page.

**gain** — An adjustable amplification factor applied to an audio or video signal to raise or lower its level. *Says:* Усиление, коэффициент усиления, гейн, gain, уровень усиления. *On screen:* Усиление. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Game clock / play clock / shot clock** — The running clocks a scoreboard reports. In Captivate, bind them to a clock graphic through a scoreboard Data Controller. *Says:* игровой таймер, игровое время, таймер матча, шот-клок, 24 секунды, секундомер. *Also in English:* period clock, timer.

**Genlock** — A shared timing reference that keeps sources frame-aligned. A facility-level concept; SDI hardware handles it. *Says:* генлок, genlock, внешняя синхронизация, опорный сигнал, black burst, синхронизация. *Also in English:* reference, black burst, sync, house sync.

**graphic** — A visual element overlaid on the program picture, such as a title, bug, scoreboard or lower third. *Says:* графика, графический элемент, титры, плашка, подложка.

**graphics** — The visual overlays used in a production, including titles, lower thirds, crawls, scoreboards and leaderboards. *Says:* графика, графическое оформление, титры, плашки, оформление.

**HDMI** — Consumer/prosumer digital video, good for short runs to displays and compact switchers. In Captivate, the Display output feeds an HDMI or DisplayPort screen. *Says:* HDMI, HDMI-выход, выход HDMI, HDMI-разъём, выход на монитор. *On screen:* HDMI. *Also in English:* display output, monitor out. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**hold** — Keeping a graphic on screen, or pausing animation at its current state, until released. *Says:* удержание, удерживать, держать в эфире, пауза, hold.

**image sequence** — An ordered series of still image files played back in succession to form an animation. *Says:* Последовательность изображений, Секвенция изображений, Image sequence, PNG-последовательность, Серия изображений. *On screen:* Последовательность изображений. See [Output graphics as an image sequence](/set-up-your-production/chapter-index-6/output-graphics-as-an-image-sequence.md).

**input** — An incoming signal or feed — such as video over SDI, HDMI, NDI or OMT — that the system receives for compositing or monitoring. *Says:* вход, видеовход, входной сигнал, источник, инпут. *On screen:* Вход. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**input source** — The signal feed or device from which video, audio or data is brought into the system. *Says:* источник входного сигнала, входной источник, вход, источник, входной сигнал. *On screen:* источник входного сигнала. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**inputs** — The video, audio or data sources fed into the system for use in or behind graphics. *Says:* входы, входные сигналы, источники сигнала, источники, инпуты. *On screen:* входы. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**instant replay** — The immediate playback of recorded live action, often slowed, to review a moment just as it happened. *Says:* мгновенный повтор, повтор, видеоповтор, реплей, замедленный повтор. *On screen:* Мгновенный повтор. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**integrated loudness** — The average perceived loudness of an entire audio programme, measured in LUFS to meet broadcast delivery standards. *Says:* интегральная громкость, интегрированная громкость, громкость программы, LUFS, лауднес.

**integrated loudness lufs** — The average perceived loudness of an entire audio program measured in LUFS, used to meet broadcast loudness compliance targets. *Says:* Интегральная громкость, Интегрированная громкость, LUFS, Громкость программы, Loudness.

**interlaced** — A video format in which each frame is transmitted as two alternating fields of odd and even lines. *Says:* чересстрочная развёртка, чересстрочный, интерлейсинг, interlaced, черезстрочная (common misspelling). *On screen:* чересстрочная развёртка. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**key** — (1) A keying signal that combines a graphic with underlying video using fill and alpha, as on a switcher keyer (2) a licence or activation code, or a keyboard key used for shortcuts and triggering. *Says:* ключ, кей, кеинг, сигнал ключа, лицензионный ключ, клавиша. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**Key and fill** — A graphic delivered as two signals: the **fill** (the picture) and the **key** (also called the **alpha** or **cut** — the shape that cuts the hole the fill drops into). This is the highest-quality way to hand graphics to a hardware switcher. In Captivate, turn it on with SDI key + fill output (if your license includes it). *Says:* ключ и заполнение, заполнение и ключ, key/fill, fill/key, альфа-канал, внешний ключ. *Also in English:* fill + key, fill and cut, external key, key/fill over SDI. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**key fill** — The paired signals used in keying, where the fill carries the visible graphic image and the key carries the transparency information that tells the switcher which parts to overlay. *Says:* ключ и заполнение, key/fill, кей и филл, сигнал ключа и сигнал заполнения, заполнение и ключ.

**keyer** — A processing stage that combines a graphic or foreground image over background video using a key signal to control transparency. *Says:* кейер, кеер, кеинг, DSK, модуль наложения, ключевание. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**keyframe animation** — Motion created by defining property values at specific points in time and interpolating between them. *Says:* анимация по ключевым кадрам, ключевые кадры, кейфреймы, keyframe-анимация, анимация ключевыми кадрами. *On screen:* анимация по ключевым кадрам.

**Keyframe interval** — How often a stream sends a full frame; streaming services usually want about 2 seconds. *Says:* интервал ключевых кадров, интервал ключевого кадра, keyframe interval, GOP, длина GOP, I-кадр. *Also in English:* GOP, keyframe, I-frame spacing.

**keyframing** — The technique of animating a property by setting its values at specific points in time and interpolating between them. *Says:* ключевые кадры, анимация по ключевым кадрам, кейфреймы, кейфрейминг, расстановка ключей. *On screen:* анимация по ключевым кадрам. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**keying** — The process of combining a graphic or foreground image over background video by making part of it transparent. *Says:* кеинг, кейинг, хромакей, наложение с прозрачностью, рирпроекция. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**L-bar** — A squeeze where the video shrinks into a corner and graphics fill an L-shaped or side region around it — common for scores and stats. A **J-bar** is the right-hand-side version. Built the same way as a squeeze in Captivate. *Says:* L-bar, L-образная рамка, L-образная плашка, сайдбар, сжатие картинки в угол, J-bar. *Also in English:* sidebar, side bar, J-bar, L-bar squeeze, sports wrap. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**Leaderboard** — A self-sorting ranked list of names and numbers. In Captivate, use the Leaderboard Conductor (if your license includes it), driven by data. *Says:* таблица лидеров, лидерборд, таблица результатов, рейтинг, турнирная таблица. *Also in English:* standings, results board, scoreboard list, ranked list. See [Leaderboard Conductor](/design-and-customize-graphics/chapter-index-5/leaderboard-conductor.md), [Leaderboard Controller](/play-and-update-graphics/chapter-index-1/leaderboard-controller.md).

**lighting** — The simulated illumination applied to 3D graphic elements to shape their shading and highlights. *Says:* Освещение, Свет, Источники света, Лайтинг. *On screen:* Освещение. See [Customize lighting and camera settings](/design-and-customize-graphics/chapter-index-2/customize-lighting-and-camera-settings.md).

**live** — Content or operation happening in real time on air, as opposed to prepared or offline material. *Says:* Прямой эфир, Эфир, Live, Лайв, В реальном времени. *On screen:* Прямой эфир.

**live audio** — An incoming real-time audio signal available to the production for monitoring, mixing or output. *Says:* аудио в реальном времени, живой звук, live-аудио, входящий аудиосигнал, аудиосигнал в реальном времени. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**live audio video** — A real-time incoming signal carrying both audio and video for use as a production source. *Says:* живое аудио и видео, аудио и видео в реальном времени, прямой сигнал, live-сигнал, прямая трансляция аудио и видео, AV-сигнал.

**live video** — An incoming real-time video signal from a camera, switcher or network source that can be shown behind or within graphics. *Says:* живое видео, видео в реальном времени, лайв-видео, сигнал с камеры, прямой эфир. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md), [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**live video source** — A real-time incoming video feed, such as a camera, SDI/HDMI input or NDI stream, used within a graphic or production. *Says:* источник живого видео, live-источник, источник видеосигнала, видеовход, источник в реальном времени, источник прямого эфира. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**loop** — Continuous repetition of an animation, clip or crawl so it plays without end until stopped. *Says:* цикл, циклическое воспроизведение, зацикливание, повтор, луп. *On screen:* Цикл. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**loop end** — The point in an animation or clip at which playback returns to the loop start to repeat. *Says:* конец цикла, конец петли, конец лупа, точка конца цикла, loop end, окончание цикла. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**looping** — Continuous repetition of an animation or clip segment until it is stopped or advanced. *Says:* циклическое воспроизведение, цикл, повтор, зацикливание, луп, looping.

**Loudness** — A perceptual measure of audio level that broadcasters normalize to. Captivate meters the Program mix in the Audio Mixer. *Says:* Loudness, громкость, лаудность, LUFS, LKFS, нормализация громкости. *Also in English:* LUFS, LKFS, loudness normalization. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**loudness lufs** — Perceived audio loudness expressed in Loudness Units relative to Full Scale, the standard scale for broadcast audio levels. *Says:* громкость (LUFS), LUFS, лауднесс, воспринимаемая громкость, уровень громкости LUFS, EBU R128.

**Lower third** — A graphic in the lower area of the screen that identifies a speaker, place, or topic. ("Chyron" comes from the Chyron Corporation; "aston" from Aston in the UK — both used generically.) In Captivate, a lower third is a title design you play from the Library. *Says:* нижняя плашка, плашка, титр, нижние титры, подпись спикера, lower third. *Also in English:* chyron, aston, name strap, name super, super, caption, banner, nameplate. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md).

**lufs** — A standardized unit for measuring perceived audio loudness relative to digital full scale, used to keep programme audio within broadcast delivery limits. *Says:* LUFS, LKFS, dB LUFS, громкость (LUFS), ЛУФС. *On screen:* LUFS. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**luma** — The brightness component of a video signal, commonly used as the basis for luma keying and level measurement. *Says:* люма, яркость, яркостный сигнал, luma, сигнал Y. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Luma key** — Keying based on brightness rather than color — typically white text on black cut over a background. *Says:* люма-кей, luma key, кеинг по яркости, яркостный кей, ключ по яркости. *Also in English:* luminance key. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**M/E** — A layer inside a switcher where sources are combined and keyed before reaching Program. *Says:* M/E, ME, шина M/E, микшер/эффекты, МЭ. *Also in English:* mix/effects bus, ME bank.

**margins** — The inset boundaries that keep text and graphics inside a safe viewable area of the frame. *Says:* поля, отступы, отступы от края, безопасные поля, margins. *On screen:* Поля. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**mask** — A shape or greyscale image that limits which parts of a graphic or video layer are visible. *Says:* маска, маскирование, mask, матte, матовая маска. *On screen:* Маска. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Matte** — A shape that limits where a key appears. A concept from switcher and compositing workflows. *Says:* маска, матт, matte, гарбадж-матт, обрезающая маска. *Also in English:* mask, garbage matte. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**mix** — A transition that gradually blends one video source into another, and by extension the combining of audio or video signals into a single output. *Says:* микширование, микс, наплыв, плавный переход, кроссфейд.

**Mix-minus** — An audio feed to a remote guest that contains everything except their own voice, to avoid echo. A routing concept; set levels in the Audio Mixer. *Says:* микс-минус, mix-minus, N-1, чистый возврат, возврат без своего голоса. *Also in English:* clean feed audio, N-1.

**momentary** — A control or trigger behaviour in which the action stays active only while the button is held, reverting as soon as it is released. *Says:* без фиксации, моментальный, нефиксируемый, кнопка без фиксации, momentary. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**monitor** — A display used to view a video or graphics feed for checking and confirmation before or during air. *Says:* Монитор, Контрольный монитор, Монитор предпросмотра, Экран, Просмотровый монитор. *On screen:* Монитор. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md).

**motion** — The movement applied to a graphic element over time as part of its animation. *Says:* движение, анимация, моушн, motion, эффект движения. *On screen:* Движение.

**motion blur** — A rendered smearing of moving objects that mimics camera exposure and makes animation appear smoother. *Says:* размытие в движении, размытие движения, моушн-блюр, motion blur, смаз. *On screen:* Размытие в движении.

**mute** — Silencing an audio source or output without stopping it. *Says:* Отключить звук, Без звука, Mute, мьют, Заглушить. *On screen:* Отключить звук. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**mute audio** — Silencing an audio signal or track without stopping playback. *Says:* отключить звук, выключить звук, без звука, заглушить, мьют, mute. *On screen:* Отключить звук. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**NDI** — Video, audio, and optional alpha over a standard network, widely supported by software switchers. In Captivate, use NDI output or bring an NDI camera in as a source. *Says:* NDI, Network Device Interface, видео по IP, NDI-источник, NDI-выход. *On screen:* NDI. *Also in English:* Network Device Interface, IP video, video over network. See [Output graphics with NDI](/set-up-your-production/chapter-index/output-graphics-with-ndi.md), [NDI as a live source](/set-up-your-production/chapter-index-2/ndi-input.md).

**nle** — A non-linear editing application in which video is assembled and edited without regard to sequential order. *Says:* система нелинейного монтажа, нелинейный монтаж, НЛМ, NLE, видеоредактор, монтажная программа.

**off-air** — The state of a graphic or source that is not currently being shown on the program output. *Says:* не в эфире, вне эфира, off air, офф-эйр, снят с эфира. *On screen:* не в эфире.

**OMT** — A low-latency, NDI-class network video transport. In Captivate, use OMT output. *Says:* OMT, Open Media Transport, выход OMT, источник OMT. *Also in English:* Open Media Transport. See [Output graphics with OMT](/set-up-your-production/chapter-index/output-graphics-with-omt.md).

**on-air** — The state of a graphic or source being live in the program output and visible to the audience. *Says:* в эфире, эфир, on air, выдача в эфир, в прямом эфире. *On screen:* в эфире.

**outline** — A stroke drawn around the edge of text or a shape to increase legibility over video. *Says:* контур, обводка, обвод, outline, контурная линия. *On screen:* Контур. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**output** — A rendered signal or stream sent from the system to a switcher, encoder, display or recorder, typically with fill and alpha. *Says:* выход, выходной сигнал, вывод, output, выход SDI. *On screen:* Выход.

**Over-the-shoulder** — A graphic box beside the presenter, as in a news set. Build it as a design placed to one side, or as a zone in a layout. *Says:* графика за плечом, OTS, врезка за плечом, картинка за плечом ведущего, плашка за плечом. *Also in English:* OTS, box over shoulder.

**overlay** — A graphic composited on top of the live video picture rather than replacing it. *Says:* наложение, оверлей, наложение графики, графика поверх видео. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**overlays** — Graphics composited on top of a live video picture, such as titles, bugs or scoreboards. *Says:* наложения, оверлеи, графика поверх видео, накладываемая графика, титры.

**pattern** — A repeating shape or texture used as a fill, wipe shape or matching rule. *Says:* узор, паттерн, текстура, орнамент, узор заливки.

**peak** — The highest instantaneous audio level reached in a signal, monitored to avoid distortion. *Says:* пиковый уровень, пик, пики, peak, максимальный уровень. *On screen:* пиковый уровень. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**period** — A segment of play in a sporting contest, tracked and displayed by scoreboard graphics. *Says:* период, тайм, четверть, отрезок матча, половина. *On screen:* Период.

**Picture-in-picture** — A smaller video window placed over a background — one box for a single inset, dual-box for two side-by-side sources. In Captivate, the most flexible way to build a PIP is a **Live Video Variable**: a live source maps onto a design object, so the video inherits that design’s position, scale, and animation — including 3D moves. Because the DVE is integrated right into the graphic, a PIP that would normally need a switcher’s DVE plus careful graphics timing becomes a single animated design. A zone layout is a simpler alternative for fixed side-by-side boxes. *Says:* картинка в картинке, PiP, врезка, окно в окне, двойное окно. *Also in English:* PIP, PiP, box, dual-box, double-box, inset. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md), [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**play** — To start playout of a graphic, animation, clip or sequence so it runs to air. *Says:* Воспроизвести, Воспроизведение, Запустить, Play, Плей, Пуск. *On screen:* Воспроизвести. See [1. Play a graphic](/play-and-update-graphics/chapter-index/1-play-a-graphic.md).

**playback** — The running of recorded or prepared media and animation to air. *Says:* Воспроизведение, Плейбек, Проигрывание, Выдача в эфир, Плейаут. *On screen:* Воспроизведение.

**playback duration** — The length of time a clip or graphic plays from start to finish. *Says:* длительность воспроизведения, продолжительность воспроизведения, длительность, время показа, хронометраж. *On screen:* Длительность воспроизведения. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**playhead** — The marker indicating the current point in time within a timeline or clip during playback or editing. *Says:* курсор воспроизведения, указатель воспроизведения, указатель текущего времени, головка воспроизведения, плейхед, ползунок.

**playhead position** — The current time location of the playhead within a timeline or clip. *Says:* положение курсора воспроизведения, курсор воспроизведения, указатель текущего времени, плейхед, ползунок воспроизведения.

**playout** — The act of playing graphics or media to air, including their timing, transitions and on-air state. *Says:* плейаут, playout, выдача в эфир, выпуск в эфир, эфирное воспроизведение.

**playout sequence** — An ordered series of graphics playback steps that are executed in turn when going to air. *Says:* последовательность выдачи в эфир, плейаут, playout, последовательность воспроизведения, эфирный плейлист.

**plays** — Recorded segments of live action, or the act of running a graphic or clip to air. *Says:* игровые эпизоды, эпизоды, игровые моменты, хайлайты, плей.

**premultiplied** — An alpha convention in which colour values are already multiplied by their transparency, affecting how graphics composite over video. *Says:* предумноженная альфа, предумноженный альфа-канал, премультиплированная альфа, с предумножением, premultiplied. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**Preview** — What Program will become when the operator takes the next action. A staging area before air. *Says:* предпросмотр, предварительный просмотр, превью, PVW, PST. *On screen:* Предпросмотр. *Also in English:* PVW, PST, preset, next. See [Preview panel](/get-started/chapter-index-2/preview-panel.md).

**preview area** — The display region showing graphics or video as they will appear before they are taken to air. *Says:* область предварительного просмотра, окно предпросмотра, предпросмотр, превью, preview, PVW. *On screen:* область предварительного просмотра.

**previews** — Rendered representations of graphics or video sources shown for checking before they are sent to air. *Says:* предпросмотр, предварительный просмотр, превью, preview, окно предпросмотра. *On screen:* предпросмотр.

**production** — The overall live show being created, including its video sources, graphics and equipment. *Says:* продакшн, производство, проект, программа, эфирный проект.

**Program** — The final composited picture exactly as the audience sees it, with every graphic and effect. In Captivate, this is the **Program** output you send to a display, SDI, NDI, or a stream. *Says:* Программа, PGM, ПГМ, программный выход, эфир. *On screen:* Программа. *Also in English:* PGM, on-air, line, take output. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**program monitor** — The display showing the composited output that is currently going to air. *Says:* монитор программы, программный монитор, PGM, монитор PGM, эфирный монитор. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**program output** — The final on-air signal leaving the production system, containing the composited video and graphics seen by the audience. *Says:* программный выход, PGM, выход программы, эфирный выход, программа (PGM).

**queue** — An ordered list of titles or graphics waiting to be played to air in sequence. *Says:* очередь, очередь воспроизведения, очередь выдачи в эфир, плейлист, список воспроизведения. *On screen:* очередь.

**queued** — Describing a title or graphic that has been placed in the play list awaiting playout. *Says:* в очереди, добавлено в очередь, поставлено в очередь, ожидает воспроизведения, в списке воспроизведения. *On screen:* в очереди.

**Real-time data** — Live score, clock, and period information pushed from a scoreboard controller. In Captivate, a Data Controller reads it and binds it to your graphics. *Says:* данные в реальном времени, RTD, данные табло, живые данные, игровые данные, поток счёта. *Also in English:* RTD, live scoring feed, scoreboard feed, game data. See [Data Controller catalog](/play-and-update-graphics/chapter-index-3.md).

**record** — (1) To capture live video, audio or graphics output to storage for later use (2) a single row of data in a data source. *Says:* запись, записать, начать запись, REC, строка данных. *On screen:* Запись.

**recording** — Capture of program video and audio to a file for later playback or archive. *Says:* запись, записать, REC, файл записи, запись программы. *On screen:* запись.

**rendering** — The process of generating final video frames of a graphic from its design, layers and effects. *Says:* рендеринг, рендер, визуализация, отрисовка, рендерить. *On screen:* Рендеринг.

**replay** — Playing back recorded action, typically for sports review, often accompanied by graphics. *Says:* Повтор, Видеоповтор, Реплей, мгновенный повтор, повтор момента. *On screen:* Повтор. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**replay playback** — Playback of previously recorded video or graphics segments for review or on-air replay. *Says:* Воспроизведение повтора, повтор, реплей, воспроизведение записи, замедленный повтор.

**replay recording** — A captured segment of program video that can be played back during production, typically for instant replay or review. *Says:* запись повтора, повтор, реплей, запись для повтора, клип повтора. See [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**Roll** — Text that scrolls vertically, as in end credits. In Captivate, use the Roll Conductor. *Says:* Ролл, Roll, вертикальная прокрутка, прокрутка титров, финальные титры, титры. *Also in English:* credit roll, rolling credits, scroll up. See [Roll Conductor](/design-and-customize-graphics/chapter-index-5/roll-conductor.md).

**Roster** — The list of players for a team, often supplied as a spreadsheet. In Captivate, load a roster into Tables and drive player graphics from it. *Says:* состав команды, состав, заявка, ростер, список игроков, стартовый состав. *Also in English:* lineup, team sheet, player list. See [Drive a graphic with Tables: Row](/play-and-update-graphics/chapter-index-1/drive-a-graphic-with-tables-row.md).

**RTMP** — The common protocol for sending a finished stream to YouTube, Facebook, Twitch, and similar. In Captivate, set up streaming with your service’s URL and stream key. *Says:* RTMP, RTMPS, ключ потока, ключ трансляции, URL сервера, адрес приёма (ingest). *Also in English:* RTMPS, stream key, ingest URL. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**safe** — Short for the title-safe or action-safe region of the frame that is guaranteed to remain visible on viewers' displays. *Says:* безопасная область, безопасная зона, безопасные границы, титровальная безопасная зона, safe area. *On screen:* безопасная область. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**safe margins** — Guide boundaries marking the title-safe and action-safe areas of the video frame so graphics are not cropped on air. *Says:* безопасные зоны, безопасная зона титров, безопасные границы кадра, защитные границы, title safe, safe area. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**scale** — The proportional resizing of a graphic element relative to its original dimensions. *Says:* Масштаб, Масштабирование, Размер, Скейл, Зум. *On screen:* Масштаб.

**scoreboard** — An on-screen graphic that presents live game information such as scores, period and clock. *Says:* табло счёта, табло, счёт, графика счёта, скорборд, информационное табло. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**Scoreboard controller** — The device courtside that operators use to run the venue scoreboard. Its live output is what a graphics tool reads to show the score. *Says:* пульт управления табло, контроллер табло, пульт табло, судейский пульт, scoreboard controller, All Sport. *Also in English:* scoreboard console, All Sport, game console, timing console. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**SDI** — Professional video over coax with locking BNC connectors, standard in broadcast. Carries embedded audio; two SDI feeds carry key + fill. In Captivate, SDI is both an output (with a DeckLink or AJA card) and an input — capture a live SDI source with the same card. *Says:* SDI, HD-SDI, 3G-SDI, 12G-SDI, BNC. *On screen:* SDI. *Also in English:* HD-SDI, 3G-SDI, 12G-SDI, serial digital, BNC. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md), [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**send live** — The action of pushing a prepared graphic to the live output so it appears on air. *Says:* выдать в эфир, отправить в эфир, поставить в эфир, в эфир, выпустить в эфир, поднять в эфир.

**shadow** — A darkened offset copy of a graphic or text element used to lift it visually from the background. *Says:* тень, отбрасываемая тень, падающая тень, drop shadow, тень текста. *On screen:* Тень. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**short-term** — A loudness measurement taken over a short sliding window of audio, used alongside integrated loudness to monitor programme levels. *Says:* кратковременная громкость, кратковременная, short-term, шорт-терм, S (кратковременная).

**Simulcast** — Sending one production to several streaming destinations at once. *Says:* мультистриминг, мультистрим, симулкаст, рестрим, одновременная трансляция на несколько площадок. *Also in English:* multistream, restream, multi-destination. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**solo** — A state that plays or shows only the selected layer or track while temporarily silencing or hiding the others. *Says:* соло, Solo, режим соло, солировать, прослушать соло. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**source** — An origin of content for the production, whether a video feed, camera, media file or data provider. *Says:* источник, источник сигнала, входной сигнал, вход, видеоисточник. *On screen:* Источник.

**sources** — (1) Video or audio feeds supplied to the system for display or compositing (2) data providers, such as feeds or files, that supply live values to on-screen graphics. *Says:* источники, источники видео, источники данных, входы, сигналы, sources. *On screen:* Источники.

**Squeeze** — The on-air effect where the live video shrinks to part of the screen so graphics slide into the freed space, then expands back. This is the same DVE effect family as PIP and L-bar. In Captivate it is the squeeze, built from a zone layout. *Says:* сквиз, squeeze, сквизбэк, сжатие картинки, DVE-эффект, уменьшение картинки. *Also in English:* squeezeback, squeeze-back, squeeze and tease, DVE move, the Peruvian move. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**SRT** — A protocol for reliable low-latency streaming over unpredictable networks, including the public internet. In Captivate, SRT works as both an output and a live input, in either **Caller** mode (connect out to a remote device) or **Listener** mode (wait for a device to connect). *Says:* SRT, Secure Reliable Transport, протокол SRT, SRT-поток, эсэрти. *On screen:* SRT. *Also in English:* Secure Reliable Transport. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**srt server** — An endpoint that sends or receives video using Secure Reliable Transport, a low-latency protocol for contributing streams over the public internet. *Says:* SRT-сервер, сервер SRT, SRT сервер, SRT-приёмник, SRT listener, SRT caller. *On screen:* SRT-сервер.

**Stat feed** — A running feed of game statistics (often from stat software such as StatCrew). *Says:* фид статистики, поток статистики, статистика матча в реальном времени, live-статистика, stat feed. *Also in English:* statistics feed, box score, live stats. See [Connect Stat Crew statistical data to a graphic](/play-and-update-graphics/chapter-index-3/connect-statcrew.md).

**still** — A single non-moving image used as a graphic or video source. *Says:* Статичное изображение, Неподвижное изображение, Картинка, Стоп-кадр, Стилл.

**Stinger** — A short full-frame animation (often with a logo) that covers the moment of a switch. *Says:* стингер, стингер-переход, анимированный переход, отбивка, анимационная отбивка. *Also in English:* sting, animated transition, DVE transition. See [Set up a stinger](/set-up-your-production/chapter-index-3/stinger-setup.md).

**stream** — A continuous flow of encoded video and audio sent to or received from a network destination. *Says:* поток, видеопоток, стрим, потоковое вещание, трансляция. *On screen:* поток.

**stream key** — The secret credential issued by a streaming platform that authorises an encoder to publish a live stream to a specific channel. *Says:* ключ трансляции, ключ потока, стрим-ключ, stream key, ключ стрима. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming** — Delivery of live video and audio over a network using protocols such as SRT or RTMP. *Says:* Стриминг, Потоковое вещание, Потоковая трансляция, Стрим, Онлайн-трансляция. *On screen:* Стриминг. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming destinations** — The services or endpoints to which a live program is delivered for online distribution. *Says:* Направления трансляции, Сервисы стриминга, Платформы для стрима, Точки вещания, RTMP-серверы, Куда вести трансляцию. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md), [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**switch** — (1) To change which video source or graphic is shown on the program output, as a production switcher does (2) in general software use, a toggle that turns an option on or off. *Says:* переключить, переключение, коммутировать, switch, переключатель, видеомикшер. *On screen:* Переключить.

**switcher** — The production device or software that selects and mixes video sources and applies keys for the program output. *Says:* видеомикшер, микшер, свитчер, видеомикшерный пульт, коммутатор видеосигналов. *On screen:* видеомикшер. See [Use the Switcher panel](/set-up-your-production/chapter-index-4/the-switcher-panel.md).

**switching** — The act of changing which video source or graphic is sent to program output during a live production. *Says:* переключение, коммутация, свитчинг, переключение источников, врезка.

**take** — The command that puts a prepared graphic or source on air, replacing what is currently showing. *Says:* Take, тейк, выдать в эфир, отдать в эфир, кнопка Take.

**Tally** — The signal that marks a source live. In Captivate, the Live Monitor shows **NDI tally**: the NDI output lights up on-program (red) or on-preview (green) as the downstream NDI switcher reports it, and Captivate marks its own NDI input sources as on-program. Some switcher integrations, such as ATEM, also exchange tally. *Says:* tally, талли, сигнал tally, тальный сигнал, красная лампа (в эфире), индикатор эфира. *Also in English:* tally light, on-air light, red light. See [Preparing your Blackmagic ATEM switcher](/solution-recipes/chapter-index/atem-integration.md).

**teams** — The competing sides in a sports event whose names, colours and scores drive scoreboard and leaderboard graphics. *Says:* команды, клубы, хозяева / гости, team, составы. *On screen:* Команды.

**Template** — A reusable graphic you customize with your own values. In Captivate, those values can be text and images, and also dynamic media clips, live video, and data graphs — and templates live in the Library. *Says:* шаблон, графический шаблон, темплейт, template, заготовка. *On screen:* Шаблон. *Also in English:* title design, preset graphic, design. See [Modify a template](/design-and-customize-graphics/chapter-index/modify-a-template.md).

**Timecode** — A running clock stamped on video for synchronization and logging. *Says:* таймкод, тайм-код, TC, SMPTE-таймкод, временной код. *Also in English:* TC, SMPTE timecode.

**timeline** — The time-based track along which animation and playback of graphic elements is arranged and sequenced. *Says:* таймлайн, шкала времени, временная шкала, монтажная линейка, монтажный стол. *On screen:* Таймлайн. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**timing** — The durations, delays and hold points that govern when a graphic animates on, stays up and animates off air. *Says:* тайминг, timing, временные параметры, длительность, задержка, время показа. See [Optimize the timing of a graphic](/design-and-customize-graphics/chapter-index-3/optimize-timing.md).

**title** — An on-screen text graphic such as a name identification, headline or lower third overlaid on the video picture. *Says:* титр, титры, плашка, подпись, графика с текстом, лоуэр-серд. *On screen:* Титр.

**title clip** — An individual title graphic instance with its own content and timing that can be played to air. *Says:* клип титра, титр, титульный клип, графический титр, title clip.

**titles** — On-screen text graphics such as name keys, lower thirds and headlines used to identify and inform. *Says:* титры, плашки, плашка, текстовая графика, подписи. *On screen:* Титры.

**transition** — The animated change used to bring a graphic or video source on and off screen, such as a cut, dissolve, wipe or fly-in. *Says:* Переход, Переходный эффект, Транзишн, Наплыв, Вытеснение. *On screen:* Переход. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

**transition effect** — An animated change such as a dissolve, wipe or fly-on used to bring a graphic or source on and off screen. *Says:* эффект перехода, переход, микшер, шторка, растворение, транзишн. *On screen:* эффект перехода.

**transitions** — Animated or instantaneous effects used to bring graphics or video sources on and off screen. *Says:* переходы, эффекты перехода, переход, транзишены, вытеснения. *On screen:* переходы. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md), [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**trim** — Adjustment of the in and out points of a clip or animation so only the wanted portion plays. *Says:* обрезка, подрезка, тримминг, триммирование, изменение точек входа и выхода, trim.

**true peak** — The maximum instantaneous level of an audio signal measured after reconstruction, used to ensure loudness compliance and avoid clipping. *Says:* True Peak, истинный пик, тру пик, TP, dBTP. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**update while live** — The ability to change graphic content or data while it is currently on air, without taking it down. *Says:* обновление в прямом эфире, обновлять в прямом эфире, обновление в эфире, правка в эфире, live-обновление. *On screen:* обновление в прямом эфире.

**upstream** — The point in a switcher’s signal chain before the downstream keyers, where keys are composited into the program mix. *Says:* upstream, апстрим, USK, апстрим-кейер, до DSK.

**Upstream keyer** — A keyer inside the M/E, upstream of the DSK, supporting more key types (chroma, DVE, pattern). Used for elements that read as part of the shot. *Says:* апстрим-кейер, USK, кейер, кеинг, кейер эффектов. *Also in English:* USK, effects keyer.

**video** — Moving picture content or signal carried into, through and out of the production system. *Says:* видео, видеосигнал, изображение, картинка. *On screen:* Видео.

**video format** — The combination of frame size, frame rate and scanning method that defines a video signal standard, such as 1080i59.94. *Says:* видеоформат, формат видео, формат сигнала, видеостандарт, разрешение и частота кадров. *On screen:* видеоформат. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**video inputs** — The incoming video sources available to the system, such as SDI, HDMI, NDI or OMT signals from cameras and other devices. *Says:* видеовходы, входы видео, входные сигналы, видеоисточники, входы. *On screen:* видеовходы. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**video source** — An incoming video signal or feed, such as a camera, capture device or network stream, that can be used inside a graphic or production. *Says:* источник видео, видеоисточник, видеовход, входной сигнал, источник сигнала. *On screen:* Источник видео. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**Virtual camera** — Making Captivate’s output appear as a webcam that Zoom, Teams, Meet, or a browser can select. *Says:* виртуальная камера, виртуальная веб-камера, virtual camera, виртуальная вебка, вывод как веб-камера. *Also in English:* virtual webcam, NDI/virtual cam, software camera. See [Output graphics as a Virtual Webcam](/set-up-your-production/chapter-index-6/output-graphics-as-a-virtual-webcam.md).

**visibility** — Whether a layer or graphic element is shown or hidden in the rendered output. *Says:* Видимость, Показать/Скрыть, Отображение, видимый, глазик. *On screen:* Видимость. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**while live** — A condition describing actions taken while a graphic or production is on air, so changes take effect during the live show rather than in preparation for it. *Says:* в прямом эфире, во время эфира, в эфире, на выдаче, лайв. *On screen:* в прямом эфире.

**Wipe** — A shaped transition that pushes one source off while revealing another. In Captivate, set transitions per graphic or per shot; for a retro play-in / play-out or update animation — familiar to operators coming from older character generators — use **FX Transitions** (a Properties tab). *Says:* вытеснение, шторка, вайп, wipe, переход вытеснение. *Also in English:* transition, pattern wipe. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

## Captivate product terms

**about newblue** — Information identifying NewBlue, the vendor of the software, and the installed version. *Says:* О программе NewBlue, О NewBlue, О программе, Сведения о программе, Версия. *On screen:* О программе NewBlue.

**action** — An operation bound to a control, trigger or automation step that causes the graphics system to do something, such as play or update a graphic. *Says:* действие, экшен, команда, action, операция. *On screen:* Действие.

**actions** — Configurable operations that run automatically in response to a trigger, such as taking a graphic to air or advancing data. *Says:* действия, действие, экшены, команды, автоматизация. *On screen:* Действия.

**animations** — Motion behaviours applied to title elements that control how graphics move on, hold and move off screen. *Says:* анимации, анимация, анимация появления и исчезновения, эффекты анимации. *On screen:* Анимации.

**application manager** — The NewBlue utility that installs, updates, licenses and launches the company’s applications and content. *Says:* Application Manager, NewBlue Application Manager, менеджер приложений, диспетчер приложений, апп-менеджер. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**assets** — The reusable media and design resources, such as images, fonts, videos and templates, that a production draws on. *Says:* ресурсы, медиаресурсы, материалы, медиафайлы, ассеты.

**atem** — Blackmagic Design’s family of production switchers that Captivate can drive and exchange keying and tally information with. *Says:* ATEM, видеомикшер ATEM, ATEM Mini, Blackmagic ATEM, Атем. *On screen:* ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md), [Use Captivate with ATEM](/set-up-your-production/chapter-index-7/use-with-atem.md).

**atem still** — A still image stored in the media pool of a Blackmagic ATEM switcher, which can be loaded or updated from the software. *Says:* статичное изображение ATEM, стилл ATEM, ATEM still, картинка из Media Pool, неподвижное изображение. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition** — A transition performed by a Blackmagic ATEM switcher that Captivate can trigger as part of a graphics playout. *Says:* переход ATEM, переход на ATEM, ATEM-переход, переход микшера, транзишн ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition effect** — The specific effect style, such as mix, dip or wipe, applied to a transition on a Blackmagic ATEM switcher. *Says:* Эффект перехода ATEM, переход ATEM, эффект перехода, транзишн ATEM, микс/вайп ATEM. *On screen:* Эффект перехода ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transitions** — Transitions performed by a connected Blackmagic ATEM switcher that the graphics system can trigger or synchronise with. *Says:* переходы ATEM, переходы на ATEM, эффекты перехода ATEM, переходы микшера ATEM. *On screen:* переходы ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**attributes** — The set of adjustable characteristics belonging to a graphic element or layer, such as position, colour or text content. *Says:* Атрибуты, свойства, параметры, настройки. *On screen:* Атрибуты.

**beam** — A directional light source used to illuminate 3D graphics and text within a design. *Says:* луч света, луч, направленный свет, прожектор, спот.

**bevel** — A shaped edge applied to text or graphic objects to give them a three-dimensional profile. *Says:* фаска, скос, бевел, скошенный край, снятие фаски. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**blackmagic** — Blackmagic Design, the manufacturer of production switchers and capture hardware such as ATEM and DeckLink that the software integrates with. *Says:* Blackmagic Design, Blackmagic, Блэкмэджик, BMD, ATEM, DeckLink. *On screen:* Blackmagic Design. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**blueprint** — A reusable structural template that defines how a graphic or layout is constructed so it can be reproduced with different content. *Says:* blueprint, блупринт, схема, структурный шаблон, чертёж.

**bundle** — A packaged collection of graphics, media and settings distributed and installed as a single unit. *Says:* пакет, набор, комплект, бандл, пакет графики. *On screen:* пакет.

**caching step** — An individual stage in the process of pre-rendering graphics into memory so they can play back smoothly on air. *Says:* шаг кэширования, этап кэширования, стадия кеширования, шаг предварительного рендеринга, прекэш.

**caller mode** — An operating mode for a network stream in which this system initiates the connection to a remote listener, as used with SRT transport. *Says:* Режим Caller, Caller, режим вызывающего, SRT Caller, режим инициатора соединения. *On screen:* Режим Caller. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**camera keyframe** — A recorded camera position and orientation at a point in time, used to animate the virtual viewpoint of a 3D scene. *Says:* ключевой кадр камеры, ключевой кадр, кейфрейм камеры, кейфрейм, ключ камеры. *On screen:* ключевой кадр камеры.

**camera keyframing** — Animating the virtual camera view of a graphic scene by setting keyframes for its position and orientation over time. *Says:* анимация камеры ключевыми кадрами, кейфрейминг камеры, анимация камеры, расстановка ключевых кадров камеры.

**captivate** — NewBlue Captivate, the professional live broadcast graphics application used to create and play out real-time, data-driven titles and scoreboards. *Says:* NewBlue Captivate, Captivate, Кэптивейт, NewBlue. *On screen:* NewBlue Captivate. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**cloud recording** — A recording of a conference session stored on the provider’s servers rather than locally, which can be retrieved for use in production. *Says:* облачная запись, запись в облаке, запись в облако, cloud recording. *On screen:* Облачная запись.

**color label** — A colour tag applied to an item to help operators visually group and identify it during a show. *Says:* Цветовая метка, цветной ярлык, метка цвета, цветовой тег, color label. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**composition** — The assembled arrangement of layers, animation and timing that makes up a graphic. *Says:* композиция, комп, проект, сцена, графика. *On screen:* Композиция.

**conductor** — The live control surface in Captivate that operators use to cue, trigger and sequence shots on air. *Says:* Conductor, панель Conductor, окно Conductor, Кондактор, пульт управления. *On screen:* Conductor.

**connected titles** — Title graphics linked to a shared data source or to each other so that changes propagate automatically between them. *Says:* связанные титры, связанные графические титры, привязанные титры, титры с общим источником данных, connected titles.

**connection mode** — The method chosen for linking to an external device or data service, such as network, serial or direct connection. *Says:* режим подключения, способ подключения, тип подключения, режим соединения. *On screen:* режим подключения.

**content package** — A distributable set of graphic templates and assets that can be imported into a project as a unit. *Says:* пакет контента, контент-пакет, набор контента, пакет графики, content package.

**controller** — An operator-facing control surface or panel definition used to trigger graphics, enter data and drive playout during a live show. *Says:* контроллер, панель управления, пульт управления, пульт, 控制 панель. *On screen:* Контроллер.

**controllers** — The operator-facing control panels used to trigger graphics, enter data and manage playout during a live show. *Says:* контроллеры, панель управления, пульт управления, пульт, controllers. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**create production** — The action of starting a new production, the container that holds the graphics, data and playout configuration for a show. *Says:* Создать продакшн, Новый продакшн, Создать производство, Создание продакшна, Создать эфирный проект.

**create production kit** — The action of building a production kit, a packaged bundle of graphics, styles and data settings reusable across shows. *Says:* Создать комплект продакшна, Продакшн-кит, Создать производственный набор, Создать набор для эфира, Создать production kit.

**data** — Live values drawn from feeds, files, spreadsheets or services that are bound to graphics so on-air text and imagery update automatically. *Says:* данные, источник данных, живые данные, данные в реальном времени, дата-фид. *On screen:* Данные.

**data controller** — A component that connects to an external data source and delivers its values into graphics for live updating. *Says:* контроллер данных, data controller, модуль данных, источник данных, привязка данных. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data controllers** — The components that connect to external data sources and deliver their values into graphics for live updating. *Says:* контроллеры данных, data controllers, коннекторы данных, модули данных, обработчики данных. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data graph** — A visual network of connected nodes that routes and transforms incoming live data before it reaches on-screen graphics. *Says:* граф данных, data graph, граф узлов, узловая схема, сеть узлов. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data graph variable** — A variable in the data flow graph whose value is computed or passed between nodes and can be bound to on-screen graphics. *Says:* переменная графа данных, переменная графа, переменная узла, data graph variable. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data source** — A live or external supply of information, such as a scoring system, spreadsheet or web feed, whose values are bound to on-screen graphics. *Says:* источник данных, источник, data source, поток данных, датасорс. *On screen:* Источник данных.

**design** — A graphic composition of layers, text, media and animation that defines how a title or overlay looks and behaves. *Says:* Дизайн, Шаблон, Графический шаблон, Макет, Композиция.

**design intents** — Declarations stored with a design that describe how it is meant to be used, so the right data and controls are offered when it is loaded. *Says:* назначение дизайна, намерения дизайна, design intents, дизайн-интенты, предполагаемое использование дизайна. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**design variables** — Named placeholders defined within a graphic design whose values are supplied at playout from operator input or live data. *Says:* переменные дизайна, переменные, поля, поля ввода, плейсхолдеры.

**designer** — The authoring environment where designs are built from layers, text, media, animation and data bindings. *Says:* Дизайнер, редактор дизайна, редактор графики, конструктор, Designer. See [Designer overview & Workspace](/design-and-customize-graphics/chapter-index-1.md).

**designs** — The graphic templates authored in the product, containing layers, text, animation and data bindings that are played to air. *Says:* дизайны, шаблоны, макеты, графика, графические шаблоны.

**destination** — An output target to which rendered graphics or video are sent, such as a video device, network stream or file. *Says:* назначение, выход, приёмник, место назначения, целевой выход, destination. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**device** — A hardware or software video interface, such as a capture card, switcher or network source, that the software sends to or receives from. *Says:* Устройство, Устройства, Девайс, Оборудование, Плата захвата. *On screen:* Устройство.

**display preset** — A saved set of output and display settings that can be recalled for a given production setup. *Says:* пресет отображения, предустановка отображения, предустановка вывода, пресет вывода, профиль отображения.

**display regions** — Defined areas of the output canvas to which graphics can be assigned so they appear in a specific part of the screen or on a specific display. *Says:* Области отображения, Области вывода, Зоны экрана, Дисплейные области. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**duplicate effect** — The action of copying an effect, a processing or animation treatment applied to a graphic element. *Says:* Дублировать эффект, Продублировать эффект, Создать копию эффекта, Копировать эффект, Клонировать эффект. *On screen:* Дублировать эффект.

**editor** — A workspace for building and modifying an object such as a design, playout list or data set. *Says:* редактор, окно редактирования, область редактирования, редактор дизайна, эдитор. *On screen:* редактор.

**editor timeline** — The time-based workspace in which graphics, media and animation are arranged and edited across tracks. *Says:* таймлайн, таймлайн редактора, шкала времени, монтажная линейка, временная шкала. *On screen:* таймлайн редактора.

**element** — An individual object such as text, shape, image or video placed within a design. *Says:* Элемент, Объект, Графический элемент, Слой. *On screen:* Элемент.

**event** — A scheduled or triggered occurrence, such as a game or show instance, that drives graphics and data in a production. *Says:* событие, мероприятие, ивент, матч, эфир. *On screen:* событие.

**export project** — The action of writing a project, the saved collection of designs and settings for a show, out to a transferable file. *Says:* Экспортировать проект, Экспорт проекта, Выгрузить проект, Экспортировать проект в файл, Сохранить проект как файл. *On screen:* Экспортировать проект. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**external data** — Information supplied to graphics from a source outside the project, such as a spreadsheet, feed, scoring system or web service, so on-air text and images update automatically. *Says:* внешние данные, внешний источник данных, источник данных, подключение данных, фид данных. *On screen:* внешние данные.

**filter** — (1) A video or graphics effect applied to a layer to alter its appearance (2) a rule that limits which data records or items are shown. *Says:* фильтр, эффект, видеофильтр, фильтр данных, фильтрация. *On screen:* Фильтр.

**final render** — The full-quality rendering pass used for output or export, as opposed to a faster preview render. *Says:* финальный рендер, финальный рендеринг, итоговый рендеринг, окончательный рендер, чистовой рендер. *On screen:* финальный рендер.

**final render quality** — The quality setting used when producing the finished output, as distinct from lower-quality preview rendering. *Says:* Качество финального рендеринга, качество итогового рендера, финальный рендер, качество экспорта, качество вывода. *On screen:* Качество финального рендеринга.

**finder** — The macOS file browser used to locate project and media files. *Says:* Finder, Файндер, Finder (macOS), файловый менеджер macOS. *On screen:* Finder.

**fit mode** — The setting that determines how media or text is scaled and cropped to fill the area allotted to it. *Says:* режим вписывания, режим подгонки, режим масштабирования, вписать, режим заполнения. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**flow** — A connected arrangement of data and logic steps that moves live information through to the graphics that display it. *Says:* Поток данных, поток, Flow, флоу, граф узлов, схема потока.

**global** — A setting or variable whose value applies across an entire project rather than to a single graphic. *Says:* глобальный, глобальные настройки, общий, на уровне проекта, для всего проекта. *On screen:* глобальный.

**gloss** — A shine or highlight styling layer applied to text or graphic surfaces to suggest reflected light. *Says:* Глянец, глянцевый эффект, блик, gloss, глянцевое покрытие. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**gloss face** — The gloss highlight applied specifically to the front surface of a text or graphic object. *Says:* Глянец лицевой стороны, глянец лицевой поверхности, глянец передней грани, глянец лица, gloss face. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**graph** — A connected arrangement of nodes describing how data flows through a project. *Says:* граф, граф узлов, нодовый граф, схема узлов, дерево узлов. *On screen:* граф.

**graph variable** — A named value defined within a data graph that can be shared between nodes and bound to graphic properties. *Says:* переменная графа, переменная в графе, переменная узла, graph variable.

**grid** — A tabular arrangement of data rows and fields that supplies text and values to on-screen graphics. *Says:* таблица данных, таблица, сетка данных, грид, список данных. See [Values Grid](/control-your-show/chapter-index/values-grid.md), [Values Grid tab](/get-started/chapter-index-2/values-grid-tab-reference.md).

**group** — A collection of layers or items treated as one so they can be moved, animated or controlled together. *Says:* группа, группировка, сгруппировать, группа слоёв. *On screen:* Группа. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**groups** — Collections of related items, such as layers, variables or data records, that can be organised and acted on together. *Says:* Группы, Группа, Группировка, Сгруппировать, Группа слоёв. *On screen:* Группы. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**guidelines** — On-canvas reference lines used to align and position graphic elements consistently. *Says:* направляющие, направляющие линии, гайды, вспомогательные линии, линейки и направляющие. *On screen:* направляющие. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**import content** — The action of bringing external graphics templates, media or packages into the application’s content library. *Says:* Импорт контента, Импортировать контент, Импорт содержимого, Импорт материалов, Импорт шаблонов. *On screen:* Импорт контента.

**input definition** — A named specification of a data or video source, describing its fields and how they map into graphics. *Says:* описание входа, определение входа, описание источника, описание источника данных, настройка входа.

**install content** — The action of adding downloadable graphics packages or templates to the local content library so they are available for use. *Says:* Установка контента, Установить контент, Установка пакетов, Инсталляция контента, Установка шаблонов. *On screen:* Установка контента.

**intents** — Declarations describing how a design is intended to be driven, guiding which data fields and controls are exposed. *Says:* Intents, интенты, интент, назначения, цели оформления. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**internet accounts** — Stored credentials and connections to online services that supply data or media to graphics. *Says:* Интернет-аккаунты, Учётные записи в Интернете, Онлайн-аккаунты, Учётные записи, Аккаунты, Подключённые сервисы. *On screen:* Интернет-аккаунты. See [Authenticate your Internet Accounts](/play-and-update-graphics/chapter-index-3/authenticate-your-internet-accounts.md).

**join meeting** — The action of connecting the software to an online meeting platform so participant names and video can feed live graphics. *Says:* присоединиться к встрече, войти в конференцию, подключиться к встрече, присоединиться к конференции, зайти в звонок. *On screen:* Присоединиться к встрече.

**kit** — A packaged collection of ready-made title designs, graphics and assets supplied for a production style or sport. *Says:* Набор, Набор графики, Набор шаблонов, Комплект, Пакет.

**launcher** — A control surface of buttons used to trigger graphics to air during a live show. *Says:* лаунчер, launcher, панель запуска, пульт запуска, кнопочная панель. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md).

**layer** — An individual element within a design — text, shape, image, video or group — stacked in compositing order. *Says:* слой, слои, лэйер, порядок слоёв. *On screen:* Слой.

**layers** — The stacked elements that make up a design, ordered front to back for compositing. *Says:* слои, слой, лэйеры, layers. *On screen:* слои.

**layout** — An arrangement that positions and sizes multiple graphics or video sources together on screen. *Says:* макет, компоновка, раскладка, layout, схема экрана.

**layout blueprint** — A template describing the arrangement and structure of elements in a layout so it can be applied to new content. *Says:* шаблон макета, макет, blueprint, блупринт, шаблон компоновки.

**layout preset** — A saved arrangement of layout settings that can be reapplied to graphics or the workspace. *Says:* пресет макета, предустановка макета, шаблон макета, предустановка компоновки, пресет раскладки.

**layouts** — Saved arrangements of graphic elements or workspace panels that can be recalled to change how content or the workspace is presented. *Says:* макеты, макет, лейауты, layout, компоновки.

**leave meeting** — The action of disconnecting from a video conferencing session, such as Zoom, that is being used as a production source. *Says:* покинуть конференцию, выйти из конференции, покинуть встречу, выйти из встречи, отключиться от конференции. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).

**library** — An organised collection of reusable designs, media and presets available to projects. *Says:* Библиотека, библиотека шаблонов, медиатека, коллекция, library. *On screen:* Библиотека. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Library panel](/get-started/chapter-index-2/library-panel.md).

**light** — A virtual light source in a design that shades and highlights three-dimensional text and objects. *Says:* Свет, источник света, освещение, лайт. *On screen:* Свет.

**light angle** — The direction from which a virtual light strikes a graphic, controlling highlight and shadow placement. *Says:* угол освещения, угол света, направление света, угол падения света, угол источника света.

**light keyframe** — A recorded lighting state at a point in time, used to animate illumination of a scene. *Says:* ключевой кадр освещения, ключевой кадр света, кейфрейм света, ключевой кадр источника света, ключ освещения.

**lighting preset** — A saved combination of virtual light settings that can be applied to graphics for a consistent look. *Says:* пресет освещения, предустановка освещения, пресет света, предустановка света, шаблон освещения.

**listener** — A component that waits for incoming data or control messages from an external source and passes them to the graphics system. *Says:* Слушатель, листенер, приёмник, прослушиватель, listener.

**manage activation** — The process of applying, transferring or releasing the software licence that authorises use of the product. *Says:* управление активацией, управлять активацией, управление лицензией, активация лицензии, перенос активации, деактивация лицензии. *On screen:* управление активацией. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**marking** — The act of tagging positions or regions in content, such as loop points or grid cells, for later reference. *Says:* маркировка, разметка, маркеры, установка маркеров, метки, пометка.

**marking grid** — An alignment grid used to position and register graphic elements consistently within the frame. *Says:* сетка, сетка выравнивания, направляющая сетка, модульная сетка, grid. *On screen:* Сетка. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**media** — Reusable asset content — images, video clips, audio and fonts — available to designs and shots. *Says:* Медиафайлы, Медиа, Медиатека, Материалы, Ассеты, Исходники. *On screen:* Медиафайлы.

**media sequence** — An ordered set of images or video clips played in turn within a graphic. *Says:* медиапоследовательность, последовательность медиафайлов, последовательность клипов, последовательность изображений, плейлист. See [Create a media sequence](/design-and-customize-graphics/chapter-index-7/create-a-media-sequence.md), [Operate a media sequence](/control-your-show/chapter-index/operate-a-media-sequence.md).

**meeting** — A video conference session, such as a Zoom or Teams call, used as a participant source for on-air graphics and layouts. *Says:* встреча, видеоконференция, конференция, созвон, звонок, Zoom-встреча. *On screen:* встреча.

**message log** — A running record of system notifications, warnings and errors generated by the application. *Says:* журнал сообщений, журнал, лог, лог сообщений, журнал событий. *On screen:* Журнал сообщений. See [Read the Message Log](/troubleshooting/read-the-message-log.md).

**missing textures** — A condition where image or material files referenced by a graphic cannot be located and therefore cannot be rendered. *Says:* отсутствующие текстуры, текстуры не найдены, отсутствуют текстуры, нет текстур, missing textures. *On screen:* Отсутствующие текстуры.

**moment** — A saved point of interest in a production that can be recalled to trigger a graphic or state. *Says:* момент, метка, точка вызова, кью, снимок состояния.

**moments** — Saved points of interest in a production that can be recalled to trigger graphics or states. *Says:* моменты, moments, метки, ключевые моменты, закладки.

**move layers** — The operation of changing the position or stacking order of layers within a design. *Says:* переместить слои, перемещение слоёв, изменить порядок слоёв, сдвинуть слои, переместить слой. *On screen:* Переместить слои.

**nbtitle** — The NewBlue file format used to store a title design. *Says:* .nbtitle, nbtitle, файл .nbtitle, формат .nbtitle, файл nbtitle. *On screen:* .nbtitle. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**newblue** — NewBlue, the vendor that develops Captivate and the Titler Live family of live graphics products. *Says:* NewBlue, NewBlueFX, НьюБлю, Нью Блю.

**newblue designer** — The NewBlue authoring environment used to build and animate graphic designs for live playout. *Says:* NewBlue Designer, Designer, Дизайнер, Ньюблю Дизайнер. *On screen:* NewBlue Designer.

**newblue titler** — NewBlue Titler Live, the vendor’s live titling product that creates and plays data-driven broadcast graphics. *Says:* NewBlue Titler Live, Titler Live, Тайтлер Лайв, НьюБлю Titler Live, Titler. *On screen:* NewBlue Titler Live.

**newblue titler design** — A NewBlue design document containing the artwork, layers, animation and data bindings that make up a single graphic. *Says:* дизайн NewBlue Titler, дизайн Titler, дизайн, файл дизайна, макет.

**newblue titler pro** — NewBlue’s professional titling application for building animated titles and graphics for editing and production workflows. *Says:* NewBlue Titler Pro, Titler Pro, НьюБлю Тайтлер Про, NewBlue TitlerPro. *On screen:* NewBlue Titler Pro.

**newblue titler project** — A NewBlue project file that gathers the shots, designs, data connections and output settings for a production. *Says:* проект NewBlue Titler, проект Titler, проект, файл проекта. *On screen:* проект NewBlue Titler.

**ntx** — A NewBlue file format used to package and exchange title projects and graphic content between NewBlue applications. *Says:* файл NTX, NTX-файл, NTX, .ntx, формат NTX. *On screen:* Файл NTX.

**object** — An individual manipulable element in a design, such as a text block, shape, image or light. *Says:* Объект, элемент, графический объект. *On screen:* Объект.

**object following** — A behavior in which one graphic element automatically tracks the position of another object as it moves or resizes. *Says:* следование за объектом, слежение за объектом, следовать за объектом, трекинг объекта, привязка к объекту.

**objects** — The individual elements such as text, shapes, images and video that make up a title design. *Says:* объекты, элементы, графические объекты, объектах. *On screen:* Объекты.

**page** — A discrete screenful of graphic content, such as one entry in a roll or a single displayed set of data values. *Says:* страница, стр., экран, страница графики, запись. *On screen:* Страница.

**panelist** — A named participant whose identity and details populate on-screen graphics such as name plates in a discussion or panel show. *Says:* участник, участник дискуссии, гость, спикер, панелист.

**paragraph box** — A text container element that flows and wraps multiple lines of copy within a defined area of a graphic. *Says:* блок абзаца, абзацный блок, текстовый блок, многострочное текстовое поле, текстовый фрейм. See [Customize a design layer’s transform and additional properties](/design-and-customize-graphics/chapter-index-2/customize-motion-and-additional-properties.md).

**pause point** — A defined stop in a graphic’s animation where playback holds until it is told to continue, allowing a title to stay on air indefinitely. *Says:* точка паузы, точка остановки, пауза, метка паузы. See [Create custom designs with flexible durations](/design-and-customize-graphics/chapter-index-3/create-custom-designs-with-flexible-durations.md).

**pop** — An animation behaviour that makes an element appear or scale abruptly onto the screen. *Says:* Pop, поп, эффект «поп», резкое появление, выскакивание.

**preset** — A saved set of parameter values that can be reapplied to a design, effect or device configuration. *Says:* предустановка, пресет, набор настроек, предустановленный набор, сохранённые настройки.

**presets** — Saved configurations of settings, looks or animations that can be reapplied to graphics. *Says:* предустановки, пресеты, пресет, наборы настроек, сохранённые настройки. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Save graphics and presets to the library](/design-and-customize-graphics/chapter-index-8/save-graphics-and-presets-to-the-library.md).

**pro** — A designation used in NewBlue product names and product tiers to indicate the professional-level version. *Says:* Pro, версия Pro, Про, Профессиональная версия, Professional. *On screen:* Pro.

**pro projects** — Project files created in NewBlue Titler Pro that can be brought into this product. *Says:* проекты Pro, проекты Titler Pro, файлы Titler Pro, Pro-проекты, файлы проектов Titler Pro.

**production kit** — A bundled collection of ready-made graphics designs, controllers and settings supplied for a particular style of production. *Says:* комплект оформления, производственный комплект, набор графики, графический пакет, production kit, продакшн-кит.

**project** — The top-level Captivate document that holds the designs, shots, data sources and output settings for a production. *Says:* проект, файл проекта, проектный файл. *On screen:* Проект.

**project panel** — The workspace area that organizes and lists the contents of the current project, such as its graphics, media and data sources. *Says:* Панель проекта, панель Проект, окно проекта, браузер проекта. *On screen:* Панель проекта.

**projects** — The top-level containers that hold all the designs, media, data links and playout settings for a production. *Says:* проекты, проект, файлы проекта, projects. *On screen:* проекты.

**projects nbtitle** — The NewBlue project file format that stores a titling project, including its designs, data bindings and playout settings. *Says:* файл проекта .nbtitle, файл .nbtitle, проект .nbtitle, проект титров NewBlue. *On screen:* файл проекта .nbtitle.

**properties** — The adjustable attributes of a selected object, layer or effect that control its appearance and behaviour. *Says:* свойства, параметры, настройки, атрибуты, панель свойств. *On screen:* Свойства. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md), [Properties panel](/get-started/chapter-index-2/properties-panel.md).

**property** — A named, adjustable attribute of a graphic element, layer or effect that can be set manually or driven by live data. *Says:* свойство, свойства, параметр, атрибут, настройка. *On screen:* свойство.

**publishers** — Components that send graphics, video or data output to configured destinations such as switchers, streaming services or network video feeds. *Says:* модули публикации, паблишеры, publishers, выходные модули, назначения вывода.

**re-cache** — To rebuild the pre-rendered version of a graphic after it has been altered, so playback stays smooth. *Says:* пересоздать кэш, перекэшировать, обновить кэш, перекеширование, пересборка кэша.

**reader** — A component that ingests data from an external source, such as a file or feed, so it can drive on-screen graphics. *Says:* модуль чтения данных, модуль чтения, ридер, reader, чтение данных.

**receiver** — An endpoint that accepts an incoming video, audio or data stream from the network for use in production. *Says:* приёмник, приемник, ресивер, receiver, приёмник NDI. *On screen:* приёмник.

**recent projects** — The list of recently opened project files for quick reopening. *Says:* Недавние проекты, Последние проекты, Недавно открытые проекты, История проектов. *On screen:* Недавние проекты.

**regions** — Bounded areas of the graphics canvas or output used to position and constrain what is displayed. *Says:* области, зоны, регионы, участки.

**remote srt** — A connection to a distant SRT endpoint used to send or receive low-latency video over an unmanaged network. *Says:* Удаленный SRT, удаленное SRT-подключение, SRT-точка, удаленный SRT-узел, SRT. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**render quality** — The setting that trades image fidelity against processing load when generating graphics output. *Says:* качество рендеринга, качество отрисовки, качество визуализации, render quality, качество вывода. *On screen:* качество рендеринга.

**reserved system** — Pertaining to names or values set aside for the product’s built-in use and unavailable for user definition. *Says:* зарезервировано системой, зарезервированный системой, системный (зарезервированный), служебный, зарезервированное имя.

**reserved system variable** — A built-in variable whose name is set aside by the application and cannot be redefined by the user. *Says:* зарезервированная системная переменная, системная переменная, зарезервированная переменная, служебная переменная, встроенная переменная. *On screen:* зарезервированная системная переменная.

**scene** — A composed arrangement of graphic objects and layers that can be shown as a unit. *Says:* Сцена, Сцены, Scene, Композиция. *On screen:* Сцена.

**sequence** — An ordered series of shots or animation steps that plays through in turn. *Says:* Последовательность, Сиквенс, Секвенция, Плейлист, Цепочка.

**sequences** — Ordered series of graphic or animation steps that play out in a defined progression. *Says:* последовательности, последовательность, сиквенс, цепочки шагов, плейлист.

**shape** — A vector graphic element, such as a rectangle, ellipse or custom path, used as a design layer. *Says:* фигура, форма, векторная фигура, шейп, геометрическая фигура. See [Add and modify shape layers](/design-and-customize-graphics/chapter-index-2/add-and-modify-shape-layers.md).

**shape preset** — A saved geometric form that can be applied to create or restyle a graphic object. *Says:* пресет фигуры, предустановка фигуры, шаблон фигуры, заготовка формы, набор настроек фигуры.

**shared attributes** — Properties that are common to multiple selected elements and can be edited together in a single operation. *Says:* Общие атрибуты, общие свойства, совпадающие свойства, одинаковые атрибуты. *On screen:* Общие атрибуты.

**shared data** — A pool of data values available to all designs and shots in a project so several graphics can read from the same source. *Says:* общие данные, общий пул данных, разделяемые данные, shared data, совместные данные.

**shot** — A ready-to-air instance of a design together with its data and timing, triggered as a single unit during a live show. *Says:* Shot, Шот, Тейк, Элемент, Страница. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shot launcher** — A grid of trigger buttons that puts prepared shots on and off air during a live production. *Says:* панель запуска сцен, шот-лончер, Shot Launcher, кнопки запуска, шот-бокс. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md), [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**shot layout** — A layout that determines how the graphics and video sources of a shot are positioned and sized on screen. *Says:* макет кадра, компоновка кадра, лейаут, схема кадра, макет сцены. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shots** — Individual graphic states within a title design that are triggered in sequence to drive a live playout. *Says:* Shots, шоты, состояния, страницы, кадры. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**snapshot** — A saved capture of the current state of settings or data values that can be recalled later. *Says:* снимок, снапшот, снимок состояния, снимок настроек, слепок.

**spreadsheet** — A tabular data source, such as an Excel or Google Sheets file, whose cells can drive text and images in live graphics. *Says:* электронная таблица, таблица, файл Excel, эксель, Google Таблицы. *On screen:* Электронная таблица. See [4. Drive a graphic from a spreadsheet or file](/play-and-update-graphics/chapter-index/4-drive-from-spreadsheet.md).

**starter** — An entry-level product tier or a ready-made starting template supplied with the software. *Says:* Starter, редакция Starter, версия Starter, Стартер, стартовый шаблон, начальная версия.

**store** — The online marketplace where additional graphics packages, templates and product licences are obtained. *Says:* Магазин, Store, Онлайн-магазин, Маркетплейс, Магазин шаблонов. *On screen:* Магазин.

**stream labels** — Text files or data outputs containing live values, such as follower or donation counts, that streaming graphics can read and display. *Says:* Stream Labels, стрим-лейблы, лейблы стрима, метки стрима, текстовые файлы Streamlabs.

**style** — A saved collection of appearance attributes, such as font, fill and outline, that can be applied consistently to text and graphics. *Says:* Стиль, стиль текста, оформление, пресет стиля, стайл. *On screen:* Стиль. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style element** — An individual styling component, such as a face, edge, shadow or gloss, that contributes to the overall look of a graphic or text object. *Says:* элемент стиля, компонент стиля, атрибут стиля, составляющая стиля. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style layer** — A layer within a graphic that carries appearance attributes such as fill, edge or shadow rather than its own content. *Says:* Слой стиля, Стилевой слой, Слой оформления, Style layer, Слой стилей. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**styles** — Reusable sets of formatting attributes, such as font, colour and outline, that can be applied to text and graphic elements. *Says:* стили, стили текста, текстовые стили, оформление, styles. *On screen:* Стили. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**support package** — A collected bundle of logs and system details generated to help technical support diagnose a problem. *Says:* пакет поддержки, пакет диагностики, диагностический архив, архив логов, файлы журналов, лог-файлы. See [Create a Support Package](/troubleshooting/report-a-problem-with-a-support-package.md).

**system variable** — A predefined variable supplied by the application, such as a clock or system value, that can be bound to graphics. *Says:* Системная переменная, Системные переменные, Переменная системы, Предопределённая переменная. *On screen:* Системная переменная.

**tags** — Labels attached to designs, media or data records to organise and locate them. *Says:* теги, метки, тэги, ключевые слова, категории. *On screen:* теги.

**template design** — A reusable graphic design containing editable placeholders so operators can populate it with new content for each on-air use. *Says:* дизайн шаблона, шаблон, графический шаблон, макет шаблона, темплейт.

**template design variables** — The named editable fields within a template design that receive text, images or data at play time. *Says:* Переменные дизайна шаблона, Переменные шаблона, Поля шаблона, Редактируемые поля, Дизайн-переменные.

**templates** — Pre-built graphic designs with editable text, media and data fields that can be reused across productions. *Says:* шаблоны, темплейты, графические шаблоны, заготовки. *On screen:* Шаблоны. See [Library panel](/get-started/chapter-index-2/library-panel.md).

**timeline marker** — A labelled point placed on an animation timeline to identify a cue or hold position. *Says:* Маркер на таймлайне, Маркер, Метка, Маркер таймлайна, Метка на шкале времени. *On screen:* Маркер на таймлайне. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**title designer** — The authoring environment in which broadcast titles, lower thirds and other graphics are created and animated. *Says:* редактор титров, дизайнер титров, Title Designer, конструктор титров, титровальный редактор.

**titler** — NewBlue’s live titling application line, including Titler Live, from which Captivate designs and workflows derive. *Says:* Titler Live, Titler, Титлер, титровальная программа, титровалка. See [Import Captivate and legacy Titler Live graphics](/design-and-customize-graphics/chapter-index-2/import-legacy-graphics.md).

**titler design** — A design document holding the artwork, layers, animation and data bindings for one graphic. *Says:* дизайн титра, дизайн, макет титра, шаблон титра, дизайн тайтлера.

**titler pro** — NewBlue’s titling application for creating animated titles and graphics within editing workflows. *Says:* Titler Pro, NewBlue Titler Pro, Тайтлер Про, Титлер Про, TitlerPro. *On screen:* Titler Pro.

**titler pro projects** — Project files authored in NewBlue Titler Pro that can be imported for use in this application. *Says:* проекты Titler Pro, проекты NewBlue Titler Pro, файлы проектов Titler Pro, Titler Pro проекты. *On screen:* проекты Titler Pro.

**titler project** — A project file that gathers the shots, designs, data connections and output settings used in a production. *Says:* проект титров, проект, файл проекта, проект титровалки.

**titlerlive** — NewBlue’s live titling application for creating and playing out real-time, data-driven broadcast graphics. *Says:* TitlerLive, Titler Live, Тайтлер Лайв, NewBlue TitlerLive. *On screen:* TitlerLive.

**track** — A horizontal lane on a timeline that holds media, graphics or animation for a single element over time. *Says:* дорожка, трек, слой, видеодорожка. *On screen:* дорожка.

**translation** — A mapping that converts incoming data values into the text or values displayed on air, and in a spatial sense the positional offset of an object. *Says:* преобразование, сопоставление, маппинг, преобразование значений, смещение, перемещение. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**trial mode** — An evaluation state of the software in which functionality is time-limited or watermarked until a licence is activated. *Says:* пробный режим, пробная версия, демо-режим, ознакомительный режим, триал. *On screen:* пробный режим. See [Trial mode](/reference/trial-mode.md).

**update live** — A mode in which changes to graphic content or data are pushed to the on-air output immediately as they are made. *Says:* обновление в прямом эфире, живое обновление, обновление в реальном времени, live-обновление, обновлять в эфире.

**user tags** — User-defined labels applied to assets or items so they can be grouped, searched and filtered. *Says:* пользовательские теги, теги, тэги, метки, свои теги. *On screen:* Пользовательские теги.

**variable** — A named placeholder in a design whose value comes from data, operator entry or automation, letting one graphic serve many purposes. *Says:* Переменная, Поле, Поле данных, Заполнитель, Плейсхолдер. *On screen:* Переменная. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variable translation** — A rule that converts the raw value of a data variable into a different display value, such as substituting text or formatting for incoming feed data. *Says:* преобразование переменных, перевод переменных, сопоставление значений, маппинг переменных, правило преобразования. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variables** — The named data placeholders in a design or project whose values drive on-air text, images and behaviour. *Says:* переменные, переменная, поля, поля данных, плейсхолдеры. *On screen:* Переменные. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**video editor** — The editing environment used to assemble and refine video, graphics and animation before playout. *Says:* видеоредактор, редактор видео, монтажная программа, программа видеомонтажа, монтажка, NLE. *On screen:* Видеоредактор.

**video editor timeline** — The time-based track area of the video editor where clips, graphics and animation are arranged in sequence. *Says:* таймлайн, шкала времени, монтажный стол, временная шкала, дорожки. *On screen:* таймлайн.

**video preset** — A saved combination of video format and output settings that can be applied to a project or output in one step. *Says:* пресет видео, видеопресет, предустановка видео, профиль видео, предустановка. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**visibility variable** — A variable whose value determines whether a graphic element is shown or hidden on air. *Says:* переменная видимости, переменная отображения, переменная показа/скрытия, visibility-переменная. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**webinar** — A hosted online presentation session, such as a Zoom webinar, that can supply video and participant data to live graphics. *Says:* Вебинар, Webinar, Онлайн-семинар, Веб-семинар, Вебинар Zoom. *On screen:* Вебинар.

**workbook** — A spreadsheet file, such as an Excel or Google Sheets document, used as a live data source for populating graphics. *Says:* книга, рабочая книга, книга Excel, файл Excel, электронная таблица, Google Таблицы. *On screen:* книга.

**workbook component** — An individual element of a spreadsheet data source, such as a sheet, range or column, that is mapped to a graphic. *Says:* компонент книги, компонент книги Excel, элемент книги, лист, диапазон, компонент таблицы.

**workspace** — A saved arrangement of panels and views tailored to a particular stage of production work. *Says:* рабочая область, рабочее пространство, воркспейс, workspace, макет панелей. *On screen:* рабочая область. See [Tour the Captivate interface](/get-started/chapter-index-2/the-playout-interface.md).

**workspace layout** — A saved arrangement of the application’s panels and windows that an operator can recall to suit a particular production task. *Says:* макет рабочего пространства, рабочее пространство, рабочая область, компоновка панелей, воркспейс, layout. See [Customize Captivate’s layout](/get-started/chapter-index-2/customize-your-layout.md).

**zone** — A defined region of the output frame reserved for a particular graphic or video source within a layout. *Says:* зона, область, регион, участок, область кадра. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone assignment** — The mapping that determines which output zone or region a graphic or shot is sent to. *Says:* назначение зоны, привязка к зоне, зона вывода, зона, распределение по зонам. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone layout** — A defined arrangement of screen regions that determines where individual graphics are positioned within the output frame. *Says:* макет зон, раскладка зон, компоновка зон, схема зон, лейаут зон. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**zones** — Defined regions of a design or output into which graphics are placed and managed independently. *Says:* зоны, зона, области, участки, регионы. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zoom** — (1) Magnification of the view or of a graphic element, changing displayed scale (2) Zoom, the video conferencing platform whose meetings and participants can feed graphics and layouts. *Says:* масштаб, масштабирование, зум, увеличение, приблизить.

**zoom account** — The Zoom meeting-platform account credentials used to bring Zoom participants and information into the production. *Says:* аккаунт Zoom, учётная запись Zoom, Zoom-аккаунт, данные для входа в Zoom, зум-аккаунт. *On screen:* Аккаунт Zoom. See [Authenticate your Zoom account](/play-and-update-graphics/chapter-index-3/authenticate-zoom.md).

**zoom meeting** — A video conference session on the Zoom platform that can be used as a source of participant video and data for on-air graphics. *Says:* встреча Zoom, конференция Zoom, Zoom-встреча, созвон в Zoom, конференция в Зуме. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).


---

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