> For the complete documentation index, see [llms.txt](https://captivatehelp.newbluelive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captivatehelp.newbluelive.com/reference-knowledge/vocabulary-pt.md).

# Portuguese (Brazil) vocabulary bridge

This page maps Portuguese (Brazil) wording for broadcast and Captivate concepts to the English terms used throughout this documentation.

When a question is asked in Portuguese (Brazil), match the asker’s wording against the **Says** list to identify the concept, then use the English term and definition to find the article that explains it — and answer in Portuguese (Brazil). Where an entry gives **On screen**, that is the wording Captivate’s own interface uses in Portuguese (Brazil), so use it when telling someone what to click.

## Broadcast and production terms

**Alpha** — The transparency information that says which pixels of a graphic are see-through. In Captivate, **Alpha Key** in Project Settings controls whether output carries transparency. *Says:* Alpha, canal alpha, canal alfa, transparência, sinal de corte. *On screen:* Alpha. *Also in English:* alpha channel, transparency, cut signal. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**animate** — To make a graphic element change over time, such as moving, scaling or fading on and off screen. *Says:* animar, animação, adicionar animação, animar entrada/saída, animado. *On screen:* animar. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**animation** — Time-based movement or change applied to graphic elements as they enter, hold and leave the screen. *Says:* animação, animações, efeito de animação, motion graphics, arte animada. *On screen:* animação.

**arm** — To prepare a graphic or action so that it is ready to be triggered on cue. *Says:* armar, preparar, deixar pronto, ativar, engatilhar.

**aspect** — The proportional relationship between the width and height of an image or frame. *Says:* proporção, proporção de tela, relação de aspecto, aspect ratio, formato de imagem, 16:9. *On screen:* proporção.

**audio** — Sound content or signal associated with media, inputs and outputs in the production chain. *Says:* áudio, som, faixa de áudio, sinal de áudio. *On screen:* Áudio. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Audio follows video** — A source’s audio turns on only while its video is live. In Captivate, set **Audio Follows** on the source. *Says:* áudio segue o vídeo, áudio segue vídeo, AFV, audio follows video, áudio acompanha o vídeo, áudio vinculado ao vídeo. *Also in English:* AFV, audio-follows-video. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**audio video** — The combined audio and video signal path handled by a production device or connection. *Says:* Áudio e vídeo, áudio/vídeo, AV, A/V, sinal de áudio e vídeo. *On screen:* Áudio e vídeo.

**auto** — An automatic mode or command that performs a timed transition or setting without manual intervention. *Says:* Automático, Auto, transição automática, modo automático. *On screen:* Automático.

**background** — The imagery or video layer positioned behind foreground graphic elements. *Says:* Fundo, plano de fundo, background, BG, BKGD. *On screen:* Fundo.

**Bitrate** — How much data per second a stream uses. Higher looks better but needs more bandwidth. *Says:* taxa de bits, bitrate, taxa de dados, kbps, Mbps. *Also in English:* data rate, kbps/Mbps. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**black** — (1) The colour black used in graphics (2) a full-black video signal used as a switcher source or fade target. *Says:* Preto, black, sinal preto, preto total, BLK. *On screen:* Preto.

**blur** — A softening effect applied to a graphic or video element to reduce sharpness. *Says:* Desfoque, Blur. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**board** — An on-screen graphic panel presenting grouped information such as scores, standings or statistics. *Says:* painel, painel gráfico, quadro, placar, tabela. *On screen:* painel.

**broadcast** — The transmission of live program video, audio and graphics to an audience, and by extension the professional live-production workflow that produces it. *Says:* transmissão, broadcast, radiodifusão, no ar, exibição, TV aberta. *On screen:* Transmissão.

**Bug** — A small persistent graphic, usually a logo in a corner. In Captivate, play it as a graphic and leave it on air. *Says:* logo fixo, logo da emissora, mosca, bug, marca d’água, logomarca na tela. *Also in English:* snipe, logo bug, DOG (digital on-screen graphic), watermark.

**caller** — A remote participant joining a live production by phone or video call, whose name and details can drive on-screen graphics. *Says:* participante remoto, convidado remoto, caller, participante da chamada, entrevistado remoto.

**camera** — A live picture source feeding the production, such as a studio or field camera arriving over SDI, HDMI or NDI. *Says:* câmera, cam, fonte de câmera, entrada de câmera, sinal de câmera. *On screen:* Câmera. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**capture** — The recording of an incoming video or audio signal to storage for later playback. *Says:* Captura, Capturar, Gravação, Gravar, Ingest. *On screen:* Captura.

**card** — A video interface board installed in the host computer that provides SDI or HDMI capture and playout. *Says:* placa de captura, placa de vídeo, placa SDI, placa de captura e saída, placa de E/S. *On screen:* placa de captura. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md), [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**channel** — An independent output path through which graphics or video are played out, allowing multiple simultaneous streams from one system; also a single component of a colour or audio signal. *Says:* canal, canal de saída, channel, canal de cor, canal de áudio. *On screen:* canal. See [Channels](/get-started/chapter-index-2/channels.md).

**channels** — Discrete signal paths carrying video, audio or colour component data, such as individual audio channels or the alpha channel of an image. *Says:* canais, canais de áudio, canal alfa, canais de cor, vias de áudio. *On screen:* Canais. See [Channels](/get-started/chapter-index-2/channels.md).

**Character generator** — The system that creates and plays on-screen text and graphics. Captivate is a character generator. *Says:* gerador de caracteres, GC, CG, gerador de caractere, gerador de títulos, titulador. *Also in English:* CG, titler, title generator, graphics engine. See [Design & customize graphics](/design-and-customize-graphics/branch-index.md).

**chroma** — The colour information of a video signal, used for chroma keying and colour adjustment. *Says:* Croma, chroma, crominância, informação de cor, sinal de croma. *On screen:* Croma. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Chroma key** — Making a chosen color transparent so a background shows through. When Captivate feeds a compact HDMI switcher, it draws graphics over a solid color key and the switcher chroma-keys them. *Says:* chroma key, chromakey, croma, fundo verde, tela verde, chave de croma. *Also in English:* green screen, blue screen, color key. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**Clean feed** — A Program feed without the keyed graphics and logos. Productions often take a clean feed for archive or re-broadcast and a "dirty" feed with graphics for air. *Says:* clean feed, sinal limpo, PGM limpo, programa limpo, feed limpo. *Also in English:* clean program, program clean, dirty/clean.

**clip** — A discrete segment of video or audio media used as a source in a production; also the clip level control that sets the threshold of a keyer. *Says:* clipe, clip, clipe de vídeo, nível de clipe, mídia. *On screen:* clipe.

**clips** — Short self-contained video or audio segments used as media within a production. *Says:* clipes, clipe, clipe de vídeo, VT, VTs. *On screen:* clipes.

**clock** — An on-screen time display, such as a time-of-day readout or game timer, that updates continuously. *Says:* relógio, hora, cronômetro, timer, relógio de jogo. *On screen:* relógio. See [Connect a custom clock to a graphic](/play-and-update-graphics/chapter-index-3/connect-a-custom-clock.md).

**Codec** — The compression format for video. H.264 is the safe default for playback and streaming; H.265 is smaller but needs newer hardware. *Says:* codec, códec, H.264, AVC, H.265 / HEVC, formato de compressão. *Also in English:* H.264, AVC, H.265, HEVC. See [Tune a graphic for performance](/design-and-customize-graphics/chapter-index-3/tune-a-graphic-for-performance.md).

**Crawl** — Text that scrolls horizontally across the screen. In Captivate, build it with the Crawl Conductor and feed it from data. *Says:* Crawl, letreiro rolante, texto rolante, ticker, barra de notícias. *Also in English:* ticker, news ticker, scroll, tickertape, bottom line. See [Crawl Conductor](/design-and-customize-graphics/chapter-index-5/crawl-conductor.md), [Crawls Controller](/play-and-update-graphics/chapter-index-1/crawls-controller.md).

**cut** — (1) An instantaneous transition between two video sources (2) the switcher command or button that performs that instantaneous change (3) the editing operation of removing a selected item to the clipboard. *Says:* corte, corte seco, cut, cortar, corte direto. *On screen:* Corte.

**Cut / Take** — An instant switch from one source to another with no transition. *Says:* corte, corte seco, cut, take, entrar no ar. *Also in English:* hard cut, take to air.

**dbtp** — Decibels relative to true peak, a loudness measurement unit used to express the maximum instantaneous level of an audio signal in broadcast delivery. *Says:* dBTP, dB TP, true peak, pico real, dBTP (pico verdadeiro). *On screen:* dBTP. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**delay** — A deliberate offset in time applied before a graphic, action or signal is presented. *Says:* Atraso, Delay, Retardo, Tempo de atraso, Espera. *On screen:* Atraso.

**depth** — The extent of a graphic element along the Z axis in 3D space, or the number of bits used per colour sample. *Says:* profundidade, profundidade Z, eixo Z, profundidade de cor, profundidade de bits, bit depth. *On screen:* Profundidade.

**destinations** — The outputs a production is sent to, such as a switcher input, streaming platform or recording target. *Says:* destinos, destinos de saída, saídas, destinos de streaming, destinos de gravação. *On screen:* destinos. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**direction** — The orientation in which an animation or scrolling graphic travels, such as left, right, up or down. *Says:* Direção, sentido, sentido de rolagem, direção do movimento, direction. *On screen:* Direção.

**downstream** — The position in a video signal chain after the main switcher mix, where graphics are keyed over the finished program output. *Says:* downstream, DSK, downstream keyer, depois do switcher, na saída de programa.

**Downstream keyer** — A keyer applied last, on top of everything else on Program — the classic place for a logo bug or a lower third. In Captivate, your graphics can ride the switcher’s DSK via key + fill, or Captivate can **be** the downstream keyer itself — bringing the switcher’s program in as a live source, compositing your graphics on top, and sending the finished picture back out (if your license includes it). *Says:* downstream keyer, DSK, keyer downstream, chave downstream, DSK do switcher. *Also in English:* DSK, downstream key. See [Connecting Captivate to video switchers](/reference-knowledge/connect-to-video-switchers.md).

**downstream keying** — Compositing graphics over the final programme picture at the last stage of the signal chain, after all other mixing. *Says:* downstream keying, DSK, chaveamento downstream, chaveador DSK, chave DSK.

**duration** — The length of time a graphic, animation or clip remains on air or takes to play. *Says:* Duração, Tempo, Tempo no ar, Duração da animação, Tempo em tela. *On screen:* Duração.

**DVE** — The engine that resizes, crops, repositions, rotates, and borders a live video source. Every "shrink the video and put something beside it" look is a DVE layout. Captivate does DVE two ways: as a **squeeze** using zone layouts (the video shrinks into a zone), or by mapping live video onto a **Live Video Variable** inside a graphic design — the video then follows the design’s animation, scaling, repositioning, and even moving in 3D, so a video box can fly in and out. The DVE is built into the graphic; no external DVE device is needed. *Says:* DVE, efeito digital de vídeo, efeito de vídeo digital, squeeze, redução de imagem. *Also in English:* digital video effect, digital effect, effects engine. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**effect** — A visual or animation treatment applied to a layer or graphic, such as a glow, blur, motion or reveal. *Says:* efeito, efeitos, FX, filtro, efeito visual. *On screen:* efeito. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**effects** — Visual and animation treatments applied to graphics and video, such as glows, blurs, distortions and motion. *Says:* Efeitos, efeitos visuais, FX, VFX, filtros. *On screen:* Efeitos. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Embedded audio** — audio carried inside the video signal; see **Signal, transport, and sync** above. Captivate embeds the Program mix in its SDI and NDI outputs. *Says:* áudio embutido, áudio incorporado, áudio embedado (jargão), embedded audio, áudio no SDI. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**encoder** — A component or device that compresses video and audio into a stream or file format for delivery. *Says:* codificador, encoder, codificador de vídeo, codificação. *On screen:* codificador.

**face** — The front surface of a text or graphic element, distinct from its outline, edge or shadow treatments. *Says:* preenchimento, face, frente, superfície frontal, corpo.

**fade** — A gradual transition in which an image or audio level rises from or falls to nothing. *Says:* fade, fade in, fade out, fade para preto, esmaecimento. *On screen:* fade.

**feed** — A continuous stream of incoming video, audio or data supplied to the production, such as a camera feed or a live data feed bound to graphics. *Says:* feed, sinal, sinal de entrada, fluxo, fonte, feed de dados.

**field** — (1) One of the two interlaced halves of a video frame (2) a named slot in a data record or form that holds a single value. *Says:* campo, campo de dados, campo de vídeo, semiquadro, caixa de texto.

**fill** — The visible colour and image portion of a keyed graphic signal, paired with a key or alpha signal that defines its transparency. *Says:* fill, sinal de fill, preenchimento, sinal de preenchimento, fill e key. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**final output** — The completed composited signal sent from the system to air, recording or downstream devices. *Says:* saída final, saída, saída de programa, PGM, sinal final. *On screen:* saída final.

**Fly-in / fly-out** — A graphic animating onto and off screen rather than cutting. In Captivate, in and out animations and transitions on the design control this. *Says:* animação de entrada e saída, entrada/saída animada, fly-in / fly-out, entrar animado, subir e sair animado. *Also in English:* animate in, animate out, build on/off, reveal, exit. See [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**fps** — The number of video frames displayed each second, expressing the rate of a video signal or render. *Says:* fps, quadros por segundo, taxa de quadros, frames por segundo, q/s. *On screen:* fps. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frame** — A single still picture in a video sequence, the basic unit of video timing and rate. *Says:* Quadro, frame, fotograma, fps, quadro a quadro. *On screen:* Quadro.

**frame rate** — The number of frames per second at which video is captured, rendered or played out, which must match across the production chain. *Says:* taxa de quadros, fps, quadros por segundo, frame rate, taxa de fotogramas. *On screen:* taxa de quadros. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frames** — The individual still images that make up a video sequence, used as the basic unit of video timing and duration. *Says:* quadros, frames, fotogramas, quadros por segundo. *On screen:* quadros.

**freeze** — Holding a video or animation on a single frame so the image remains static on screen. *Says:* Congelar, congelar imagem, imagem congelada, quadro congelado, freeze. *On screen:* Congelar.

**Full-frame** — A graphic that fills the whole screen, such as a stats page or sponsor slate. *Says:* gráfico em tela cheia, tela cheia, full screen, arte em tela cheia, página cheia. *Also in English:* full-screen graphic, FS, full page.

**gain** — An adjustable amplification factor applied to an audio or video signal to raise or lower its level. *Says:* Ganho, gain, nível de ganho, amplificação. *On screen:* Ganho. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Game clock / play clock / shot clock** — The running clocks a scoreboard reports. In Captivate, bind them to a clock graphic through a scoreboard Data Controller. *Says:* cronômetro do jogo, tempo de jogo, relógio do jogo, shot clock, cronômetro de posse, timer. *Also in English:* period clock, timer.

**Genlock** — A shared timing reference that keeps sources frame-aligned. A facility-level concept; SDI hardware handles it. *Says:* genlock, referência, sinal de referência, black burst, sincronismo. *Also in English:* reference, black burst, sync, house sync.

**graphic** — A visual element overlaid on the program picture, such as a title, bug, scoreboard or lower third. *Says:* elemento gráfico, grafismo, arte, gráfico, GC.

**graphics** — The visual overlays used in a production, including titles, lower thirds, crawls, scoreboards and leaderboards. *Says:* gráficos, GC, gerador de caracteres, arte gráfica, grafismo, caracteres. *On screen:* Gráficos.

**HDMI** — Consumer/prosumer digital video, good for short runs to displays and compact switchers. In Captivate, the Display output feeds an HDMI or DisplayPort screen. *Says:* HDMI, saída HDMI, conector HDMI, saída de monitor, saída de display. *On screen:* HDMI. *Also in English:* display output, monitor out. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**hold** — Keeping a graphic on screen, or pausing animation at its current state, until released. *Says:* manter, manter no ar, segurar, segurar no ar, pausar, hold.

**image sequence** — An ordered series of still image files played back in succession to form an animation. *Says:* Sequência de imagens, Sequência de PNG, Image sequence, Sequência de quadros, Sequência de arquivos de imagem. *On screen:* Sequência de imagens. See [Output graphics as an image sequence](/set-up-your-production/chapter-index-6/output-graphics-as-an-image-sequence.md).

**input** — An incoming signal or feed — such as video over SDI, HDMI, NDI or OMT — that the system receives for compositing or monitoring. *Says:* entrada, entrada de vídeo, sinal de entrada, fonte, input. *On screen:* Entrada. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**input source** — The signal feed or device from which video, audio or data is brought into the system. *Says:* fonte de entrada, entrada, fonte, sinal de entrada, input. *On screen:* fonte de entrada. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**inputs** — The video, audio or data sources fed into the system for use in or behind graphics. *Says:* entradas, inputs, sinais de entrada, fontes de entrada, fontes. *On screen:* entradas. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**instant replay** — The immediate playback of recorded live action, often slowed, to review a moment just as it happened. *Says:* replay, replay instantâneo, reprise instantânea, tape, VT. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**integrated loudness** — The average perceived loudness of an entire audio programme, measured in LUFS to meet broadcast delivery standards. *Says:* loudness integrado, LUFS, intensidade sonora integrada, loudness, medição de loudness. *On screen:* Loudness integrado.

**integrated loudness lufs** — The average perceived loudness of an entire audio program measured in LUFS, used to meet broadcast loudness compliance targets. *Says:* Loudness integrado, LUFS, Sonoridade integrada, Nível de loudness, Loudness do programa. *On screen:* Loudness integrado (LUFS).

**interlaced** — A video format in which each frame is transmitted as two alternating fields of odd and even lines. *Says:* entrelaçado, interlaced, vídeo entrelaçado, varredura entrelaçada. *On screen:* entrelaçado. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**key** — (1) A keying signal that combines a graphic with underlying video using fill and alpha, as on a switcher keyer (2) a licence or activation code, or a keyboard key used for shortcuts and triggering. *Says:* key, sinal de key, chroma key, chave de licença, tecla, keyer. *On screen:* key. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**Key and fill** — A graphic delivered as two signals: the **fill** (the picture) and the **key** (also called the **alpha** or **cut** — the shape that cuts the hole the fill drops into). This is the highest-quality way to hand graphics to a hardware switcher. In Captivate, turn it on with SDI key + fill output (if your license includes it). *Says:* key e fill, fill e key, sinal de key, chave e preenchimento, key externo, alfa. *Also in English:* fill + key, fill and cut, external key, key/fill over SDI. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**key fill** — The paired signals used in keying, where the fill carries the visible graphic image and the key carries the transparency information that tells the switcher which parts to overlay. *Says:* key e fill, key/fill, sinal de key e fill, fill e key, recorte e preenchimento. *On screen:* key e fill.

**keyer** — A processing stage that combines a graphic or foreground image over background video using a key signal to control transparency. *Says:* keyer, DSK, chaveador, chroma keyer, recorte. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**keyframe animation** — Motion created by defining property values at specific points in time and interpolating between them. *Says:* animação por quadros-chave, quadros-chave, keyframes, animação com keyframes, frames-chave. *On screen:* animação por quadros-chave.

**Keyframe interval** — How often a stream sends a full frame; streaming services usually want about 2 seconds. *Says:* intervalo de keyframes, intervalo de quadros-chave, keyframe, GOP, tamanho do GOP. *Also in English:* GOP, keyframe, I-frame spacing.

**keyframing** — The technique of animating a property by setting its values at specific points in time and interpolating between them. *Says:* quadros-chave, animação por quadros-chave, keyframes, keyframing, criar keyframe. *On screen:* animação por quadros-chave. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**keying** — The process of combining a graphic or foreground image over background video by making part of it transparent. *Says:* keying, chroma key, chromakey, recorte, key. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**L-bar** — A squeeze where the video shrinks into a corner and graphics fill an L-shaped or side region around it — common for scores and stats. A **J-bar** is the right-hand-side version. Built the same way as a squeeze in Captivate. *Says:* L-bar, barra em L, moldura em L, squeeze em L, sidebar, J-bar. *Also in English:* sidebar, side bar, J-bar, L-bar squeeze, sports wrap. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**Leaderboard** — A self-sorting ranked list of names and numbers. In Captivate, use the Leaderboard Conductor (if your license includes it), driven by data. *Says:* classificação, tabela de classificação, leaderboard, ranking, tabela de posições. *On screen:* Classificação. *Also in English:* standings, results board, scoreboard list, ranked list. See [Leaderboard Conductor](/design-and-customize-graphics/chapter-index-5/leaderboard-conductor.md), [Leaderboard Controller](/play-and-update-graphics/chapter-index-1/leaderboard-controller.md).

**lighting** — The simulated illumination applied to 3D graphic elements to shape their shading and highlights. *Says:* Iluminação, Luzes, Luz, Lighting. *On screen:* Iluminação. See [Customize lighting and camera settings](/design-and-customize-graphics/chapter-index-2/customize-lighting-and-camera-settings.md).

**live** — Content or operation happening in real time on air, as opposed to prepared or offline material. *Says:* Ao vivo, No ar, Live, Em tempo real, Live (transmissão ao vivo). *On screen:* Ao vivo.

**live audio** — An incoming real-time audio signal available to the production for monitoring, mixing or output. *Says:* áudio ao vivo, áudio live, som ao vivo, sinal de áudio ao vivo, áudio em tempo real. *On screen:* Áudio ao vivo. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**live audio video** — A real-time incoming signal carrying both audio and video for use as a production source. *Says:* áudio e vídeo ao vivo, áudio/vídeo ao vivo, sinal ao vivo, fonte ao vivo, AV ao vivo, entrada de vídeo ao vivo. *On screen:* áudio e vídeo ao vivo.

**live video** — An incoming real-time video signal from a camera, switcher or network source that can be shown behind or within graphics. *Says:* vídeo ao vivo, sinal ao vivo, live, entrada ao vivo, câmera ao vivo. *On screen:* vídeo ao vivo. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md), [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**live video source** — A real-time incoming video feed, such as a camera, SDI/HDMI input or NDI stream, used within a graphic or production. *Says:* fonte de vídeo ao vivo, fonte ao vivo, sinal ao vivo, entrada de vídeo, fonte de vídeo live, fonte de câmera. *On screen:* fonte de vídeo ao vivo. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**loop** — Continuous repetition of an animation, clip or crawl so it plays without end until stopped. *Says:* loop, em loop, repetição contínua, looping, repetir continuamente. *On screen:* Loop. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**loop end** — The point in an animation or clip at which playback returns to the loop start to repeat. *Says:* fim do loop, final do loop, ponto final do loop, fim do ciclo, loop end. *On screen:* fim do loop. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**looping** — Continuous repetition of an animation or clip segment until it is stopped or advanced. *Says:* reprodução em loop, em loop, looping, loop contínuo, repetição contínua. *On screen:* reprodução em loop.

**Loudness** — A perceptual measure of audio level that broadcasters normalize to. Captivate meters the Program mix in the Audio Mixer. *Says:* loudness, LUFS, LKFS, sonoridade, normalização de loudness, ITU-R BS.1770. *On screen:* Loudness. *Also in English:* LUFS, LKFS, loudness normalization. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**loudness lufs** — Perceived audio loudness expressed in Loudness Units relative to Full Scale, the standard scale for broadcast audio levels. *Says:* loudness (LUFS), LUFS, loudness, sonoridade, nível de loudness, ITU-R BS.1770.

**Lower third** — A graphic in the lower area of the screen that identifies a speaker, place, or topic. ("Chyron" comes from the Chyron Corporation; "aston" from Aston in the UK — both used generically.) In Captivate, a lower third is a title design you play from the Library. *Says:* tarja inferior, tarja, GC, gerador de caracteres, lower third, crédito. *Also in English:* chyron, aston, name strap, name super, super, caption, banner, nameplate. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md).

**lufs** — A standardized unit for measuring perceived audio loudness relative to digital full scale, used to keep programme audio within broadcast delivery limits. *Says:* LUFS, LKFS, dB LUFS, loudness, nível de loudness. *On screen:* LUFS. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**luma** — The brightness component of a video signal, commonly used as the basis for luma keying and level measurement. *Says:* luma, luminância, sinal Y, brilho, canal de luma. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Luma key** — Keying based on brightness rather than color — typically white text on black cut over a background. *Says:* luma key, chave de luminância, recorte por luminância, luminance key. *Also in English:* luminance key. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**M/E** — A layer inside a switcher where sources are combined and keyed before reaching Program. *Says:* M/E, ME, barramento M/E, mix/efeitos, banco M/E. *Also in English:* mix/effects bus, ME bank.

**margins** — The inset boundaries that keep text and graphics inside a safe viewable area of the frame. *Says:* margens, margem, margens internas, margens de segurança, recuo das bordas. *On screen:* Margens. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**mask** — A shape or greyscale image that limits which parts of a graphic or video layer are visible. *Says:* máscara, mask, mascaramento, matte, recorte. *On screen:* Máscara. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Matte** — A shape that limits where a key appears. A concept from switcher and compositing workflows. *Says:* máscara, matte, garbage matte, fosco, máscara de recorte. *Also in English:* mask, garbage matte. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**mix** — A transition that gradually blends one video source into another, and by extension the combining of audio or video signals into a single output. *Says:* mix, mixagem, dissolução, fusão, transição em fusão.

**Mix-minus** — An audio feed to a remote guest that contains everything except their own voice, to avoid echo. A routing concept; set levels in the Audio Mixer. *Says:* mix-minus, N-1, retorno limpo, clean feed, mix menos. *Also in English:* clean feed audio, N-1.

**momentary** — A control or trigger behaviour in which the action stays active only while the button is held, reverting as soon as it is released. *Says:* momentâneo, momentary, pulso, sem retenção, botão de pulso. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**monitor** — A display used to view a video or graphics feed for checking and confirmation before or during air. *Says:* Monitor, Monitor de prévia, Monitor de controle, Tela de controle, Preview. *On screen:* Monitor. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md).

**motion** — The movement applied to a graphic element over time as part of its animation. *Says:* movimento, animação, motion, efeito de movimento. *On screen:* Movimento.

**motion blur** — A rendered smearing of moving objects that mimics camera exposure and makes animation appear smoother. *Says:* desfoque de movimento, motion blur, borrão de movimento, desfoque por movimento. *On screen:* Desfoque de movimento.

**mute** — Silencing an audio source or output without stopping it. *Says:* Silenciar, Mudo, Mute, mutar, Sem áudio. *On screen:* Silenciar. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**mute audio** — Silencing an audio signal or track without stopping playback. *Says:* silenciar áudio, silenciar, mutar áudio, mudo, mute, sem som. *On screen:* Silenciar áudio. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**NDI** — Video, audio, and optional alpha over a standard network, widely supported by software switchers. In Captivate, use NDI output or bring an NDI camera in as a source. *Says:* NDI, Network Device Interface, vídeo sobre IP, fonte NDI, saída NDI. *On screen:* NDI. *Also in English:* Network Device Interface, IP video, video over network. See [Output graphics with NDI](/set-up-your-production/chapter-index/output-graphics-with-ndi.md), [NDI as a live source](/set-up-your-production/chapter-index-2/ndi-input.md).

**nle** — A non-linear editing application in which video is assembled and edited without regard to sequential order. *Says:* NLE, editor não linear, software de edição não linear, ilha de edição, programa de edição.

**off-air** — The state of a graphic or source that is not currently being shown on the program output. *Says:* fora do ar, off air, off-air, não está no ar, sem sinal no ar. *On screen:* fora do ar.

**OMT** — A low-latency, NDI-class network video transport. In Captivate, use OMT output. *Says:* OMT, Open Media Transport, saída OMT, fonte OMT. *Also in English:* Open Media Transport. See [Output graphics with OMT](/set-up-your-production/chapter-index/output-graphics-with-omt.md).

**on-air** — The state of a graphic or source being live in the program output and visible to the audience. *Says:* no ar, on air, em exibição, ao vivo. *On screen:* no ar.

**outline** — A stroke drawn around the edge of text or a shape to increase legibility over video. *Says:* contorno, borda, traçado, outline. *On screen:* Contorno. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**output** — A rendered signal or stream sent from the system to a switcher, encoder, display or recorder, typically with fill and alpha. *Says:* saída, output, saída de vídeo, saída de programa, saída SDI. *On screen:* Saída.

**Over-the-shoulder** — A graphic box beside the presenter, as in a news set. Build it as a design placed to one side, or as a zone in a layout. *Says:* arte sobre o ombro, OTS, over-the-shoulder, selo sobre o ombro, box sobre o ombro. *Also in English:* OTS, box over shoulder.

**overlay** — A graphic composited on top of the live video picture rather than replacing it. *Says:* sobreposição, overlay, arte sobreposta, gráfico sobreposto. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**overlays** — Graphics composited on top of a live video picture, such as titles, bugs or scoreboards. *Says:* sobreposições, overlays, gráficos sobrepostos, arte sobreposta, GC no ar.

**pattern** — A repeating shape or texture used as a fill, wipe shape or matching rule. *Says:* padrão, pattern, padrão de preenchimento, textura, trama. *On screen:* Padrão.

**peak** — The highest instantaneous audio level reached in a signal, monitored to avoid distortion. *Says:* pico, nível de pico, picos, peak, valor de pico. *On screen:* pico. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**period** — A segment of play in a sporting contest, tracked and displayed by scoreboard graphics. *Says:* período, tempo, quarto, parcial, etapa.

**Picture-in-picture** — A smaller video window placed over a background — one box for a single inset, dual-box for two side-by-side sources. In Captivate, the most flexible way to build a PIP is a **Live Video Variable**: a live source maps onto a design object, so the video inherits that design’s position, scale, and animation — including 3D moves. Because the DVE is integrated right into the graphic, a PIP that would normally need a switcher’s DVE plus careful graphics timing becomes a single animated design. A zone layout is a simpler alternative for fixed side-by-side boxes. *Says:* PiP, imagem em imagem, janela sobreposta, box duplo, inserção de vídeo. *Also in English:* PIP, PiP, box, dual-box, double-box, inset. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md), [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**play** — To start playout of a graphic, animation, clip or sequence so it runs to air. *Says:* Reproduzir, Play, dar play, tocar, executar. *On screen:* Reproduzir. See [1. Play a graphic](/play-and-update-graphics/chapter-index/1-play-a-graphic.md).

**playback** — The running of recorded or prepared media and animation to air. *Says:* Reprodução, Playback, Playout, Exibição do material, Reprodução no ar. *On screen:* Reprodução.

**playback duration** — The length of time a clip or graphic plays from start to finish. *Says:* duração da reprodução, duração, duração de playback, tempo de exibição, duração do clipe. *On screen:* Duração da reprodução. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**playhead** — The marker indicating the current point in time within a timeline or clip during playback or editing. *Says:* cabeçote de reprodução, indicador de reprodução, cursor de reprodução, indicador de tempo atual, playhead.

**playhead position** — The current time location of the playhead within a timeline or clip. *Says:* posição do cursor de reprodução, cabeçote de reprodução, playhead, agulha, indicador de tempo atual.

**playout** — The act of playing graphics or media to air, including their timing, transitions and on-air state. *Says:* playout, exibição no ar, saída ao ar, colocar no ar, geração no ar. *On screen:* Playout.

**playout sequence** — An ordered series of graphics playback steps that are executed in turn when going to air. *Says:* sequência de playout, playout, sequência de exibição, sequência de reprodução, sequência de entrada no ar.

**plays** — Recorded segments of live action, or the act of running a graphic or clip to air. *Says:* jogadas, lances, plays, clipes, melhores momentos. *On screen:* jogadas.

**premultiplied** — An alpha convention in which colour values are already multiplied by their transparency, affecting how graphics composite over video. *Says:* pré-multiplicado, alfa pré-multiplicado, canal alfa pré-multiplicado, premultiplied, pré-multiplicado (com fosco). *On screen:* pré-multiplicado. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**Preview** — What Program will become when the operator takes the next action. A staging area before air. *Says:* pré-visualização, preview, PVW, PST, prévia. *On screen:* Pré-visualização. *Also in English:* PVW, PST, preset, next. See [Preview panel](/get-started/chapter-index-2/preview-panel.md).

**preview area** — The display region showing graphics or video as they will appear before they are taken to air. *Says:* área de pré-visualização, pré-visualização, prévia, preview, janela de preview, PVW. *On screen:* área de pré-visualização.

**previews** — Rendered representations of graphics or video sources shown for checking before they are sent to air. *Says:* prévias, pré-visualizações, prévia, preview, PVW.

**production** — The overall live show being created, including its video sources, graphics and equipment. *Says:* produção, produção ao vivo, programa, show, projeto. *On screen:* produção.

**Program** — The final composited picture exactly as the audience sees it, with every graphic and effect. In Captivate, this is the **Program** output you send to a display, SDI, NDI, or a stream. *Says:* Programa, PGM, saída de programa, no ar, master. *On screen:* Programa. *Also in English:* PGM, on-air, line, take output. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**program monitor** — The display showing the composited output that is currently going to air. *Says:* monitor de programa, PGM, monitor PGM, monitor do ar, monitor de saída. *On screen:* monitor de programa. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**program output** — The final on-air signal leaving the production system, containing the composited video and graphics seen by the audience. *Says:* saída de programa, PGM, saída PGM, programa, saída no ar. *On screen:* saída de programa.

**queue** — An ordered list of titles or graphics waiting to be played to air in sequence. *Says:* fila, fila de reprodução, fila de exibição, playlist, lista de reprodução.

**queued** — Describing a title or graphic that has been placed in the play list awaiting playout. *Says:* na fila, enfileirado, em fila, na fila de reprodução, aguardando exibição.

**Real-time data** — Live score, clock, and period information pushed from a scoreboard controller. In Captivate, a Data Controller reads it and binds it to your graphics. *Says:* dados em tempo real, RTD, dados do placar, feed do placar, dados do jogo, dados ao vivo. *Also in English:* RTD, live scoring feed, scoreboard feed, game data. See [Data Controller catalog](/play-and-update-graphics/chapter-index-3.md).

**record** — (1) To capture live video, audio or graphics output to storage for later use (2) a single row of data in a data source. *Says:* gravar, gravação, REC, registro, linha de dados. *On screen:* Gravar.

**recording** — Capture of program video and audio to a file for later playback or archive. *Says:* gravação, gravar, REC, arquivo de gravação, gravação do programa. *On screen:* gravação.

**rendering** — The process of generating final video frames of a graphic from its design, layers and effects. *Says:* renderização, renderizar, render, rendering, processamento de vídeo. *On screen:* Renderização.

**replay** — Playing back recorded action, typically for sports review, often accompanied by graphics. *Says:* Replay, replay instantâneo, repetição, tape, lance em replay. *On screen:* Replay. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**replay playback** — Playback of previously recorded video or graphics segments for review or on-air replay. *Says:* Reproducao do replay, replay, playback do replay, reapresentacao do VT, tape delay.

**replay recording** — A captured segment of program video that can be played back during production, typically for instant replay or review. *Says:* gravação de replay, replay, gravação para replay, clipe de replay, VT. See [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**Roll** — Text that scrolls vertically, as in end credits. In Captivate, use the Roll Conductor. *Says:* Roll, créditos rolantes, crédito rolante, rolagem vertical, créditos finais. *Also in English:* credit roll, rolling credits, scroll up. See [Roll Conductor](/design-and-customize-graphics/chapter-index-5/roll-conductor.md).

**Roster** — The list of players for a team, often supplied as a spreadsheet. In Captivate, load a roster into Tables and drive player graphics from it. *Says:* elenco, relação de jogadores, lista de jogadores, escalação, roster, plantel. *Also in English:* lineup, team sheet, player list. See [Drive a graphic with Tables: Row](/play-and-update-graphics/chapter-index-1/drive-a-graphic-with-tables-row.md).

**RTMP** — The common protocol for sending a finished stream to YouTube, Facebook, Twitch, and similar. In Captivate, set up streaming with your service’s URL and stream key. *Says:* RTMP, RTMPS, chave de transmissão, chave de stream, URL de ingest, servidor RTMP. *Also in English:* RTMPS, stream key, ingest URL. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**safe** — Short for the title-safe or action-safe region of the frame that is guaranteed to remain visible on viewers' displays. *Says:* área segura, safe area, margem de segurança, área de título seguro, title safe. *On screen:* área segura. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**safe margins** — Guide boundaries marking the title-safe and action-safe areas of the video frame so graphics are not cropped on air. *Says:* margens de segurança, margens seguras, área segura, área segura de título, title safe, safe area. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**scale** — The proportional resizing of a graphic element relative to its original dimensions. *Says:* Escala, Escalar, Redimensionar, Tamanho, Zoom. *On screen:* Escala.

**scoreboard** — An on-screen graphic that presents live game information such as scores, period and clock. *Says:* placar, placar eletrônico, placar na tela, scoreboard, GC de placar, arte de placar. *On screen:* placar. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**Scoreboard controller** — The device courtside that operators use to run the venue scoreboard. Its live output is what a graphics tool reads to show the score. *Says:* controlador de placar, console do placar, mesa do placar, controlador do cronômetro, scoreboard controller, All Sport. *Also in English:* scoreboard console, All Sport, game console, timing console. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**SDI** — Professional video over coax with locking BNC connectors, standard in broadcast. Carries embedded audio; two SDI feeds carry key + fill. In Captivate, SDI is both an output (with a DeckLink or AJA card) and an input — capture a live SDI source with the same card. *Says:* SDI, HD-SDI, 3G-SDI, 12G-SDI, BNC. *On screen:* SDI. *Also in English:* HD-SDI, 3G-SDI, 12G-SDI, serial digital, BNC. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md), [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**send live** — The action of pushing a prepared graphic to the live output so it appears on air. *Says:* enviar ao ar, colocar no ar, jogar no ar, ir ao ar, mandar ao ar, subir no ar. *On screen:* enviar ao ar.

**shadow** — A darkened offset copy of a graphic or text element used to lift it visually from the background. *Says:* sombra, sombra projetada, drop shadow, sombra do texto, sombra externa. *On screen:* Sombra. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**short-term** — A loudness measurement taken over a short sliding window of audio, used alongside integrated loudness to monitor programme levels. *Says:* curto prazo, loudness de curto prazo, short-term, S (curto prazo), intensidade de curto prazo.

**Simulcast** — Sending one production to several streaming destinations at once. *Says:* simulcast, multistreaming, multitransmissão, streaming simultâneo, transmissão simultânea para várias plataformas. *Also in English:* multistream, restream, multi-destination. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**solo** — A state that plays or shows only the selected layer or track while temporarily silencing or hiding the others. *Says:* solo, modo solo, isolar, escuta solo, solo (S). *On screen:* Solo. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**source** — An origin of content for the production, whether a video feed, camera, media file or data provider. *Says:* fonte, fonte de vídeo, sinal de origem, entrada, source. *On screen:* Fonte.

**sources** — (1) Video or audio feeds supplied to the system for display or compositing (2) data providers, such as feeds or files, that supply live values to on-screen graphics. *Says:* fontes, fontes de vídeo, fontes de dados, entradas, sinais, sources. *On screen:* Fontes.

**Squeeze** — The on-air effect where the live video shrinks to part of the screen so graphics slide into the freed space, then expands back. This is the same DVE effect family as PIP and L-bar. In Captivate it is the squeeze, built from a zone layout. *Says:* squeeze, squeeze back, efeito squeeze, efeito DVE, redução da imagem. *Also in English:* squeezeback, squeeze-back, squeeze and tease, DVE move, the Peruvian move. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**SRT** — A protocol for reliable low-latency streaming over unpredictable networks, including the public internet. In Captivate, SRT works as both an output and a live input, in either **Caller** mode (connect out to a remote device) or **Listener** mode (wait for a device to connect). *Says:* SRT, Secure Reliable Transport, protocolo SRT, saída SRT, entrada SRT. *On screen:* SRT. *Also in English:* Secure Reliable Transport. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**srt server** — An endpoint that sends or receives video using Secure Reliable Transport, a low-latency protocol for contributing streams over the public internet. *Says:* servidor SRT, SRT server, endpoint SRT, listener SRT, caller SRT. *On screen:* servidor SRT.

**Stat feed** — A running feed of game statistics (often from stat software such as StatCrew). *Says:* feed de estatísticas, estatísticas ao vivo, dados estatísticos, stat feed, estatísticas do jogo. *Also in English:* statistics feed, box score, live stats. See [Connect Stat Crew statistical data to a graphic](/play-and-update-graphics/chapter-index-3/connect-statcrew.md).

**still** — A single non-moving image used as a graphic or video source. *Says:* Imagem estática, Still, Imagem fixa, Foto, Arte. *On screen:* Imagem estática.

**Stinger** — A short full-frame animation (often with a logo) that covers the moment of a switch. *Says:* stinger, transição stinger, transição animada, vinheta de passagem, vinheta animada. *Also in English:* sting, animated transition, DVE transition. See [Set up a stinger](/set-up-your-production/chapter-index-3/stinger-setup.md).

**stream** — A continuous flow of encoded video and audio sent to or received from a network destination. *Says:* stream, streaming, fluxo de vídeo, fluxo, live. *On screen:* stream.

**stream key** — The secret credential issued by a streaming platform that authorises an encoder to publish a live stream to a specific channel. *Says:* chave de transmissão, stream key, chave de stream, chave de streaming, chave do RTMP. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming** — Delivery of live video and audio over a network using protocols such as SRT or RTMP. *Says:* Streaming, Live streaming, Stream, Transmissão via internet, Live. *On screen:* Streaming. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming destinations** — The services or endpoints to which a live program is delivered for online distribution. *Says:* Destinos de streaming, Plataformas de streaming, Destinos de live, Servidores RTMP, Saídas de streaming. *On screen:* Destinos de streaming. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md), [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**switch** — (1) To change which video source or graphic is shown on the program output, as a production switcher does (2) in general software use, a toggle that turns an option on or off. *Says:* comutar, trocar de fonte, chavear, cortar, switcher, ativar/desativar.

**switcher** — The production device or software that selects and mixes video sources and applies keys for the program output. *Says:* switcher, mesa de corte, mixer de vídeo, chaveador, suíche. *On screen:* switcher. See [Use the Switcher panel](/set-up-your-production/chapter-index-4/the-switcher-panel.md).

**switching** — The act of changing which video source or graphic is sent to program output during a live production. *Says:* chaveamento, switching, corte, comutação, troca de fonte.

**take** — The command that puts a prepared graphic or source on air, replacing what is currently showing. *Says:* Take, colocar no ar, entrar no ar, corte, botão Take.

**Tally** — The signal that marks a source live. In Captivate, the Live Monitor shows **NDI tally**: the NDI output lights up on-program (red) or on-preview (green) as the downstream NDI switcher reports it, and Captivate marks its own NDI input sources as on-program. Some switcher integrations, such as ATEM, also exchange tally. *Says:* tally, luz de tally, sinal de tally, luz vermelha, lâmpada de no ar. *Also in English:* tally light, on-air light, red light. See [Preparing your Blackmagic ATEM switcher](/solution-recipes/chapter-index/atem-integration.md).

**teams** — The competing sides in a sports event whose names, colours and scores drive scoreboard and leaderboard graphics. *Says:* times, equipes, clubes, mandante / visitante, seleções. *On screen:* Times.

**Template** — A reusable graphic you customize with your own values. In Captivate, those values can be text and images, and also dynamic media clips, live video, and data graphs — and templates live in the Library. *Says:* modelo, template, modelo de gráfico, arte, preset. *On screen:* Modelo. *Also in English:* title design, preset graphic, design. See [Modify a template](/design-and-customize-graphics/chapter-index/modify-a-template.md).

**Timecode** — A running clock stamped on video for synchronization and logging. *Says:* timecode, código de tempo, TC, timecode SMPTE, TC SMPTE. *Also in English:* TC, SMPTE timecode.

**timeline** — The time-based track along which animation and playback of graphic elements is arranged and sequenced. *Says:* linha do tempo, timeline, linha de tempo, eixo do tempo, sequência. *On screen:* Linha do tempo. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**timing** — The durations, delays and hold points that govern when a graphic animates on, stays up and animates off air. *Says:* temporização, tempos, timing, duração, atrasos, tempo no ar. See [Optimize the timing of a graphic](/design-and-customize-graphics/chapter-index-3/optimize-timing.md).

**title** — An on-screen text graphic such as a name identification, headline or lower third overlaid on the video picture. *Says:* título, GC, gerador de caracteres, legenda de identificação, tarja, lower third. *On screen:* Título.

**title clip** — An individual title graphic instance with its own content and timing that can be played to air. *Says:* clipe de título, clip de título, clipe de GC, título, arte de título.

**titles** — On-screen text graphics such as name keys, lower thirds and headlines used to identify and inform. *Says:* títulos, GC, gerador de caracteres, caracteres, arte de texto. *On screen:* Títulos.

**transition** — The animated change used to bring a graphic or video source on and off screen, such as a cut, dissolve, wipe or fly-in. *Says:* Transição, Efeito de transição, Dissolve, Cortina, Fusão. *On screen:* Transição. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

**transition effect** — An animated change such as a dissolve, wipe or fly-on used to bring a graphic or source on and off screen. *Says:* efeito de transição, transição, dissolve, cortina, fusão. *On screen:* efeito de transição.

**transitions** — Animated or instantaneous effects used to bring graphics or video sources on and off screen. *Says:* transições, efeitos de transição, transição, cortinas, transitions. *On screen:* transições. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md), [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**trim** — Adjustment of the in and out points of a clip or animation so only the wanted portion plays. *Says:* aparar, trim, trimar, ajustar pontos de entrada e saída, encurtar.

**true peak** — The maximum instantaneous level of an audio signal measured after reconstruction, used to ensure loudness compliance and avoid clipping. *Says:* True Peak, pico real, pico verdadeiro, TP, dBTP. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**update while live** — The ability to change graphic content or data while it is currently on air, without taking it down. *Says:* atualizar ao vivo, atualização ao vivo, atualizar no ar, editar no ar, update ao vivo. *On screen:* atualizar ao vivo.

**upstream** — The point in a switcher’s signal chain before the downstream keyers, where keys are composited into the program mix. *Says:* upstream, USK, keyer upstream, antes do DSK, chave upstream.

**Upstream keyer** — A keyer inside the M/E, upstream of the DSK, supporting more key types (chroma, DVE, pattern). Used for elements that read as part of the shot. *Says:* keyer upstream, USK, keyer, chaveador upstream, chaveamento upstream. *Also in English:* USK, effects keyer.

**video** — Moving picture content or signal carried into, through and out of the production system. *Says:* vídeo, sinal de vídeo, imagem, clipe de vídeo. *On screen:* Vídeo.

**video format** — The combination of frame size, frame rate and scanning method that defines a video signal standard, such as 1080i59.94. *Says:* formato de vídeo, formato do sinal, padrão de vídeo, resolução e taxa de quadros. *On screen:* formato de vídeo. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**video inputs** — The incoming video sources available to the system, such as SDI, HDMI, NDI or OMT signals from cameras and other devices. *Says:* entradas de vídeo, entradas, fontes de vídeo, inputs de vídeo, sinais de entrada. *On screen:* entradas de vídeo. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**video source** — An incoming video signal or feed, such as a camera, capture device or network stream, that can be used inside a graphic or production. *Says:* fonte de vídeo, fonte, entrada de vídeo, sinal de vídeo, source. *On screen:* Fonte de vídeo. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**Virtual camera** — Making Captivate’s output appear as a webcam that Zoom, Teams, Meet, or a browser can select. *Says:* câmera virtual, webcam virtual, virtual cam, câmera virtual NDI, saída como webcam. *Also in English:* virtual webcam, NDI/virtual cam, software camera. See [Output graphics as a Virtual Webcam](/set-up-your-production/chapter-index-6/output-graphics-as-a-virtual-webcam.md).

**visibility** — Whether a layer or graphic element is shown or hidden in the rendered output. *Says:* Visibilidade, Mostrar/Ocultar, Exibir, Visível, olhinho. *On screen:* Visibilidade. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**while live** — A condition describing actions taken while a graphic or production is on air, so changes take effect during the live show rather than in preparation for it. *Says:* ao vivo, durante o ao vivo, no ar, durante a transmissão, on air.

**Wipe** — A shaped transition that pushes one source off while revealing another. In Captivate, set transitions per graphic or per shot; for a retro play-in / play-out or update animation — familiar to operators coming from older character generators — use **FX Transitions** (a Properties tab). *Says:* cortina, wipe, transição em cortina, varredura, transição. *Also in English:* transition, pattern wipe. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

## Captivate product terms

**about newblue** — Information identifying NewBlue, the vendor of the software, and the installed version. *Says:* Sobre o NewBlue, Sobre NewBlue, Informações sobre o NewBlue, Versão. *On screen:* Sobre o NewBlue.

**action** — An operation bound to a control, trigger or automation step that causes the graphics system to do something, such as play or update a graphic. *Says:* ação, action, comando, ação do gatilho, ação automatizada. *On screen:* Ação.

**actions** — Configurable operations that run automatically in response to a trigger, such as taking a graphic to air or advancing data. *Says:* ações, ação, comandos, automações, actions. *On screen:* Ações.

**animations** — Motion behaviours applied to title elements that control how graphics move on, hold and move off screen. *Says:* animações, animação, efeitos de entrada e saída, animações de entrada/saída. *On screen:* Animações.

**application manager** — The NewBlue utility that installs, updates, licenses and launches the company’s applications and content. *Says:* Application Manager, NewBlue Application Manager, gerenciador de aplicativos, gerenciador de aplicações, app manager. *On screen:* Application Manager. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**assets** — The reusable media and design resources, such as images, fonts, videos and templates, that a production draws on. *Says:* recursos, assets, ativos, mídias, arquivos de mídia.

**atem** — Blackmagic Design’s family of production switchers that Captivate can drive and exchange keying and tally information with. *Says:* ATEM, switcher ATEM, mesa de corte ATEM, ATEM Mini, Blackmagic ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md), [Use Captivate with ATEM](/set-up-your-production/chapter-index-7/use-with-atem.md).

**atem still** — A still image stored in the media pool of a Blackmagic ATEM switcher, which can be loaded or updated from the software. *Says:* still do ATEM, imagem estática do ATEM, imagem fixa do ATEM, still, imagem do media pool. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition** — A transition performed by a Blackmagic ATEM switcher that Captivate can trigger as part of a graphics playout. *Says:* transição ATEM, transição do ATEM, transição Blackmagic, transição do switcher, ATEM transition. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition effect** — The specific effect style, such as mix, dip or wipe, applied to a transition on a Blackmagic ATEM switcher. *Says:* Efeito de transição ATEM, transição ATEM, efeito de transição, cortina ATEM, dissolve ATEM. *On screen:* Efeito de transição ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transitions** — Transitions performed by a connected Blackmagic ATEM switcher that the graphics system can trigger or synchronise with. *Says:* transições ATEM, transições do ATEM, efeitos de transição ATEM, transições do switcher ATEM. *On screen:* transições ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**attributes** — The set of adjustable characteristics belonging to a graphic element or layer, such as position, colour or text content. *Says:* Atributos, propriedades, parâmetros, ajustes. *On screen:* Atributos.

**beam** — A directional light source used to illuminate 3D graphics and text within a design. *Says:* feixe de luz, feixe, feixe luminoso, luz direcional, spot. *On screen:* feixe de luz.

**bevel** — A shaped edge applied to text or graphic objects to give them a three-dimensional profile. *Says:* chanfro, chanfrado, bisel, bevel, borda chanfrada. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**blackmagic** — Blackmagic Design, the manufacturer of production switchers and capture hardware such as ATEM and DeckLink that the software integrates with. *Says:* Blackmagic Design, Blackmagic, BMD, ATEM, DeckLink. *On screen:* Blackmagic Design. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**blueprint** — A reusable structural template that defines how a graphic or layout is constructed so it can be reproduced with different content. *Says:* blueprint, modelo estrutural, planta, esquema, template.

**bundle** — A packaged collection of graphics, media and settings distributed and installed as a single unit. *Says:* pacote, bundle, pack, pacote de gráficos, pacote de artes. *On screen:* pacote.

**caching step** — An individual stage in the process of pre-rendering graphics into memory so they can play back smoothly on air. *Says:* etapa de cache, passo de cache, etapa de cacheamento, etapa de pré-renderização, cache em memória.

**caller mode** — An operating mode for a network stream in which this system initiates the connection to a remote listener, as used with SRT transport. *Says:* Modo Caller, Caller, modo chamador, SRT caller, modo iniciador. *On screen:* Modo Caller. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**camera keyframe** — A recorded camera position and orientation at a point in time, used to animate the virtual viewpoint of a 3D scene. *Says:* quadro-chave da câmera, keyframe de câmera, keyframe, quadro-chave, frame-chave. *On screen:* quadro-chave da câmera.

**camera keyframing** — Animating the virtual camera view of a graphic scene by setting keyframes for its position and orientation over time. *Says:* animação da câmera por quadros-chave, keyframing de câmera, animação de câmera, criação de quadros-chave da câmera.

**captivate** — NewBlue Captivate, the professional live broadcast graphics application used to create and play out real-time, data-driven titles and scoreboards. *Says:* NewBlue Captivate, Captivate, NewBlue. *On screen:* NewBlue Captivate. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**cloud recording** — A recording of a conference session stored on the provider’s servers rather than locally, which can be retrieved for use in production. *Says:* gravação na nuvem, cloud recording, gravação em nuvem, gravação na nuvem do Zoom. *On screen:* Gravação na nuvem.

**color label** — A colour tag applied to an item to help operators visually group and identify it during a show. *Says:* Etiqueta de cor, rótulo de cor, cor da etiqueta, marcador de cor, color label. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**composition** — The assembled arrangement of layers, animation and timing that makes up a graphic. *Says:* composição, comp, projeto, cena, arte. *On screen:* Composição.

**conductor** — The live control surface in Captivate that operators use to cue, trigger and sequence shots on air. *Says:* Conductor, painel Conductor, aba Conductor, superfície de controle, Conductor do Captivate. *On screen:* Conductor.

**connected titles** — Title graphics linked to a shared data source or to each other so that changes propagate automatically between them. *Says:* títulos conectados, títulos vinculados, GCs vinculados, artes vinculadas, connected titles.

**connection mode** — The method chosen for linking to an external device or data service, such as network, serial or direct connection. *Says:* modo de conexão, tipo de conexão, método de conexão, modo de comunicação. *On screen:* modo de conexão.

**content package** — A distributable set of graphic templates and assets that can be imported into a project as a unit. *Says:* pacote de conteúdo, pacote de conteúdos, content package, pacote de templates, pacote de artes. *On screen:* pacote de conteúdo.

**controller** — An operator-facing control surface or panel definition used to trigger graphics, enter data and drive playout during a live show. *Says:* controlador, controller, painel de controle, superfície de controle, mesa de controle.

**controllers** — The operator-facing control panels used to trigger graphics, enter data and manage playout during a live show. *Says:* controladores, controller, painel de controle, superfície de controle, mesa de controle. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**create production** — The action of starting a new production, the container that holds the graphics, data and playout configuration for a show. *Says:* Criar produção, Nova produção, Criar uma produção, Criar programa, Criar transmissão. *On screen:* Criar produção.

**create production kit** — The action of building a production kit, a packaged bundle of graphics, styles and data settings reusable across shows. *Says:* Criar kit de produção, Novo kit de produção, Kit de produção, Criar production kit, Criar pacote de produção.

**data** — Live values drawn from feeds, files, spreadsheets or services that are bound to graphics so on-air text and imagery update automatically. *Says:* dados, fonte de dados, dados ao vivo, dados em tempo real, planilha de dados. *On screen:* Dados.

**data controller** — A component that connects to an external data source and delivers its values into graphics for live updating. *Says:* controlador de dados, data controller, conector de dados, fonte de dados, vínculo de dados. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data controllers** — The components that connect to external data sources and deliver their values into graphics for live updating. *Says:* controladores de dados, data controllers, conectores de dados, controlador de dados, módulos de dados. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data graph** — A visual network of connected nodes that routes and transforms incoming live data before it reaches on-screen graphics. *Says:* grafo de dados, data graph, grafo de nós, rede de nós, editor de nós. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data graph variable** — A variable in the data flow graph whose value is computed or passed between nodes and can be bound to on-screen graphics. *Says:* variável do grafo de dados, variável de grafo, variável do grafo, variável de nó, data graph variable. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data source** — A live or external supply of information, such as a scoring system, spreadsheet or web feed, whose values are bound to on-screen graphics. *Says:* fonte de dados, origem de dados, data source, feed de dados. *On screen:* Fonte de dados.

**design** — A graphic composition of layers, text, media and animation that defines how a title or overlay looks and behaves. *Says:* Design, Modelo, Template, Arte, Composição, Layout.

**design intents** — Declarations stored with a design that describe how it is meant to be used, so the right data and controls are offered when it is loaded. *Says:* intenções de design, intenção do design, design intents, finalidade do design, uso previsto do design. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**design variables** — Named placeholders defined within a graphic design whose values are supplied at playout from operator input or live data. *Says:* variáveis de design, variáveis, campos, campos editáveis, placeholders.

**designer** — The authoring environment where designs are built from layers, text, media, animation and data bindings. *Says:* Designer, editor de design, editor gráfico, modo de design, área de criação. *On screen:* Designer. See [Designer overview & Workspace](/design-and-customize-graphics/chapter-index-1.md).

**designs** — The graphic templates authored in the product, containing layers, text, animation and data bindings that are played to air. *Says:* designs, modelos, templates, artes, gráficos.

**destination** — An output target to which rendered graphics or video are sent, such as a video device, network stream or file. *Says:* destino, destino de saída, saída, output. *On screen:* destino. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**device** — A hardware or software video interface, such as a capture card, switcher or network source, that the software sends to or receives from. *Says:* Dispositivo, Device, Placa de captura, Hardware, Equipamento. *On screen:* Dispositivo.

**display preset** — A saved set of output and display settings that can be recalled for a given production setup. *Says:* preset de exibição, predefinição de exibição, preset de saída, preset de tela, preset.

**display regions** — Defined areas of the output canvas to which graphics can be assigned so they appear in a specific part of the screen or on a specific display. *Says:* Regiões de exibição, Áreas de exibição, Regiões de tela, Áreas de saída, display regions. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**duplicate effect** — The action of copying an effect, a processing or animation treatment applied to a graphic element. *Says:* Duplicar efeito, Duplicar o efeito, Copiar efeito, Clonar efeito, Criar cópia do efeito. *On screen:* Duplicar efeito.

**editor** — A workspace for building and modifying an object such as a design, playout list or data set. *Says:* editor, janela de edição, área de edição, espaço de edição, editor de design. *On screen:* editor.

**editor timeline** — The time-based workspace in which graphics, media and animation are arranged and edited across tracks. *Says:* linha de tempo, linha do tempo, timeline, timeline do editor, linha de tempo de edição. *On screen:* linha de tempo do editor.

**element** — An individual object such as text, shape, image or video placed within a design. *Says:* Elemento, Objeto, Elemento gráfico, Camada. *On screen:* Elemento.

**event** — A scheduled or triggered occurrence, such as a game or show instance, that drives graphics and data in a production. *Says:* evento, jogo, partida, programa, atração. *On screen:* evento.

**export project** — The action of writing a project, the saved collection of designs and settings for a show, out to a transferable file. *Says:* Exportar projeto, Exportar o projeto, Exportação de projeto, Exportar projeto para arquivo, Gerar arquivo do projeto. *On screen:* Exportar projeto. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**external data** — Information supplied to graphics from a source outside the project, such as a spreadsheet, feed, scoring system or web service, so on-air text and images update automatically. *Says:* dados externos, fonte de dados externa, fonte de dados, feed de dados, integração de dados. *On screen:* dados externos.

**filter** — (1) A video or graphics effect applied to a layer to alter its appearance (2) a rule that limits which data records or items are shown. *Says:* filtro, efeito, filtro de vídeo, filtro de dados, filtragem. *On screen:* Filtro.

**final render** — The full-quality rendering pass used for output or export, as opposed to a faster preview render. *Says:* renderização final, render final, renderizar final, exportação final. *On screen:* renderização final.

**final render quality** — The quality setting used when producing the finished output, as distinct from lower-quality preview rendering. *Says:* Qualidade de renderização final, qualidade do render final, render final, qualidade de exportação, qualidade de saída final. *On screen:* Qualidade de renderização final.

**finder** — The macOS file browser used to locate project and media files. *Says:* Finder, o Finder, Finder do macOS, gerenciador de arquivos do macOS. *On screen:* Finder.

**fit mode** — The setting that determines how media or text is scaled and cropped to fill the area allotted to it. *Says:* modo de ajuste, ajuste, modo de enquadramento, modo de escala, ajustar. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**flow** — A connected arrangement of data and logic steps that moves live information through to the graphics that display it. *Says:* Fluxo, Flow, fluxo de dados, grafo de nós, fluxograma.

**global** — A setting or variable whose value applies across an entire project rather than to a single graphic. *Says:* global, configuração global, geral, de todo o projeto, no nível do projeto. *On screen:* global.

**gloss** — A shine or highlight styling layer applied to text or graphic surfaces to suggest reflected light. *Says:* Brilho, efeito de brilho, gloss, brilho especular, camada de brilho. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**gloss face** — The gloss highlight applied specifically to the front surface of a text or graphic object. *Says:* Brilho frontal, brilho da face, brilho da face frontal, gloss face, brilho da superfície frontal. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**graph** — A connected arrangement of nodes describing how data flows through a project. *Says:* grafo, grafo de nós, árvore de nós, graph, esquema de nós. *On screen:* grafo.

**graph variable** — A named value defined within a data graph that can be shared between nodes and bound to graphic properties. *Says:* variável de grafo, variável do grafo, variável de nó, graph variable, variável do grafo de dados.

**grid** — A tabular arrangement of data rows and fields that supplies text and values to on-screen graphics. *Says:* grade de dados, grade, tabela de dados, planilha de dados, grid. See [Values Grid](/control-your-show/chapter-index/values-grid.md), [Values Grid tab](/get-started/chapter-index-2/values-grid-tab-reference.md).

**group** — A collection of layers or items treated as one so they can be moved, animated or controlled together. *Says:* grupo, agrupamento, agrupar, grupo de camadas. *On screen:* Grupo. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**groups** — Collections of related items, such as layers, variables or data records, that can be organised and acted on together. *Says:* Grupos, Grupo, Agrupamentos, Agrupar, Conjuntos. *On screen:* Grupos. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**guidelines** — On-canvas reference lines used to align and position graphic elements consistently. *Says:* guias, linhas-guia, linhas de referência, guias de alinhamento, réguas e guias. *On screen:* guias. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**import content** — The action of bringing external graphics templates, media or packages into the application’s content library. *Says:* Importar conteúdo, Importar conteúdos, Importação de conteúdo, Importar modelos, Importar templates. *On screen:* Importar conteúdo.

**input definition** — A named specification of a data or video source, describing its fields and how they map into graphics. *Says:* definicao de entrada, definicao de fonte, definicao da fonte de dados, configuracao de entrada, input.

**install content** — The action of adding downloadable graphics packages or templates to the local content library so they are available for use. *Says:* Instalar conteúdo, Instalar pacotes, Instalação de conteúdo, Instalar templates, Adicionar conteúdo à biblioteca. *On screen:* Instalar conteúdo.

**intents** — Declarations describing how a design is intended to be driven, guiding which data fields and controls are exposed. *Says:* Intents, intenções, intenções de design, propósitos. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**internet accounts** — Stored credentials and connections to online services that supply data or media to graphics. *Says:* Contas da Internet, Contas online, Contas, Credenciais, Serviços conectados. See [Authenticate your Internet Accounts](/play-and-update-graphics/chapter-index-3/authenticate-your-internet-accounts.md).

**join meeting** — The action of connecting the software to an online meeting platform so participant names and video can feed live graphics. *Says:* entrar na reunião, participar da reunião, ingressar na reunião, entrar no meeting, entrar na call. *On screen:* Entrar na reunião.

**kit** — A packaged collection of ready-made title designs, graphics and assets supplied for a production style or sport. *Says:* Kit, Pacote, Pacote de gráficos, Pacote de templates, Coleção de títulos.

**launcher** — A control surface of buttons used to trigger graphics to air during a live show. *Says:* launcher, painel de disparo, painel de botões, disparador, lançador. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md).

**layer** — An individual element within a design — text, shape, image, video or group — stacked in compositing order. *Says:* camada, layer, camadas, ordem das camadas. *On screen:* Camada.

**layers** — The stacked elements that make up a design, ordered front to back for compositing. *Says:* camadas, camada, layers, layer. *On screen:* camadas.

**layout** — An arrangement that positions and sizes multiple graphics or video sources together on screen. *Says:* layout, disposição, arranjo de tela, composição de tela, grade de tela. *On screen:* Layout.

**layout blueprint** — A template describing the arrangement and structure of elements in a layout so it can be applied to new content. *Says:* modelo de layout, blueprint, template de layout, esquema de layout, modelo de arte.

**layout preset** — A saved arrangement of layout settings that can be reapplied to graphics or the workspace. *Says:* predefinição de layout, preset de layout, layout predefinido, modelo de layout, preset.

**layouts** — Saved arrangements of graphic elements or workspace panels that can be recalled to change how content or the workspace is presented. *Says:* layouts, layout, disposições, arranjos, arranjo de painéis. *On screen:* layouts.

**leave meeting** — The action of disconnecting from a video conferencing session, such as Zoom, that is being used as a production source. *Says:* sair da reunião, sair do Zoom, abandonar a reunião, desconectar da reunião, sair da videochamada. *On screen:* Sair da reunião. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).

**library** — An organised collection of reusable designs, media and presets available to projects. *Says:* Biblioteca, library, acervo, coleção. *On screen:* Biblioteca. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Library panel](/get-started/chapter-index-2/library-panel.md).

**light** — A virtual light source in a design that shades and highlights three-dimensional text and objects. *Says:* Luz, fonte de luz, iluminação, light, refletor. *On screen:* Luz.

**light angle** — The direction from which a virtual light strikes a graphic, controlling highlight and shadow placement. *Says:* ângulo da luz, ângulo de iluminação, direção da luz, ângulo de incidência da luz, ângulo do foco. *On screen:* Ângulo da luz.

**light keyframe** — A recorded lighting state at a point in time, used to animate illumination of a scene. *Says:* quadro-chave de luz, keyframe de luz, quadro-chave de iluminação, key de luz, keyframe da luz.

**lighting preset** — A saved combination of virtual light settings that can be applied to graphics for a consistent look. *Says:* predefinição de iluminação, preset de iluminação, preset de luz, predefinição de luz, preset de luzes.

**listener** — A component that waits for incoming data or control messages from an external source and passes them to the graphics system. *Says:* Listener, ouvinte, receptor, serviço de escuta, escutador. *On screen:* Listener.

**manage activation** — The process of applying, transferring or releasing the software licence that authorises use of the product. *Says:* gerenciar ativação, gerenciamento de ativação, gerenciar licença, gerenciamento de licenças, transferir ativação, desativar licença. *On screen:* gerenciar ativação. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**marking** — The act of tagging positions or regions in content, such as loop points or grid cells, for later reference. *Says:* marcação, marcar, marcadores, marcas, inserir marcadores, pontos de marcação. *On screen:* marcação.

**marking grid** — An alignment grid used to position and register graphic elements consistently within the frame. *Says:* grade, grade de alinhamento, grid, grade de referência. *On screen:* Grade. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**media** — Reusable asset content — images, video clips, audio and fonts — available to designs and shots. *Says:* Mídia, Mídias, Arquivos de mídia, Media, Assets, Clipes. *On screen:* Mídia.

**media sequence** — An ordered set of images or video clips played in turn within a graphic. *Says:* sequência de mídia, sequência de mídias, sequência de clipes, sequência de imagens, playlist. *On screen:* sequência de mídia. See [Create a media sequence](/design-and-customize-graphics/chapter-index-7/create-a-media-sequence.md), [Operate a media sequence](/control-your-show/chapter-index/operate-a-media-sequence.md).

**meeting** — A video conference session, such as a Zoom or Teams call, used as a participant source for on-air graphics and layouts. *Says:* reunião, videochamada, videoconferência, meeting, call, reunião do Zoom. *On screen:* reunião.

**message log** — A running record of system notifications, warnings and errors generated by the application. *Says:* log de mensagens, log, registro de mensagens, registro de eventos, log do sistema. *On screen:* Log de mensagens. See [Read the Message Log](/troubleshooting/read-the-message-log.md).

**missing textures** — A condition where image or material files referenced by a graphic cannot be located and therefore cannot be rendered. *Says:* texturas ausentes, texturas não encontradas, texturas faltando, textura faltante, missing textures. *On screen:* Texturas ausentes.

**moment** — A saved point of interest in a production that can be recalled to trigger a graphic or state. *Says:* momento, cue, deixa, marcador, instantaneo.

**moments** — Saved points of interest in a production that can be recalled to trigger graphics or states. *Says:* momentos, moments, marcadores, pontos de interesse, marcações.

**move layers** — The operation of changing the position or stacking order of layers within a design. *Says:* mover camadas, mover layers, reordenar camadas, alterar a ordem das camadas, arrastar camadas. *On screen:* Mover camadas.

**nbtitle** — The NewBlue file format used to store a title design. *Says:* .nbtitle, nbtitle, arquivo .nbtitle, arquivo nbtitle, formato .nbtitle. *On screen:* .nbtitle. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**newblue** — NewBlue, the vendor that develops Captivate and the Titler Live family of live graphics products. *Says:* NewBlue, NewBlueFX, NewBlue FX. *On screen:* NewBlue.

**newblue designer** — The NewBlue authoring environment used to build and animate graphic designs for live playout. *Says:* NewBlue Designer, Designer, o Designer, Captivate Designer. *On screen:* NewBlue Designer.

**newblue titler** — NewBlue Titler Live, the vendor’s live titling product that creates and plays data-driven broadcast graphics. *Says:* NewBlue Titler Live, Titler Live, Titler, NewBlue Titler. *On screen:* NewBlue Titler Live.

**newblue titler design** — A NewBlue design document containing the artwork, layers, animation and data bindings that make up a single graphic. *Says:* design do NewBlue Titler, design do Titler, design, arquivo de design, arte.

**newblue titler pro** — NewBlue’s professional titling application for building animated titles and graphics for editing and production workflows. *Says:* NewBlue Titler Pro, Titler Pro, NewBlue TitlerPro, NB Titler Pro. *On screen:* NewBlue Titler Pro.

**newblue titler project** — A NewBlue project file that gathers the shots, designs, data connections and output settings for a production. *Says:* projeto do NewBlue Titler, projeto do Titler, projeto, arquivo de projeto. *On screen:* projeto do NewBlue Titler.

**ntx** — A NewBlue file format used to package and exchange title projects and graphic content between NewBlue applications. *Says:* arquivo NTX, NTX, .ntx, formato NTX, projeto NTX. *On screen:* Arquivo NTX.

**object** — An individual manipulable element in a design, such as a text block, shape, image or light. *Says:* Objeto, elemento, item, objeto gráfico. *On screen:* Objeto.

**object following** — A behavior in which one graphic element automatically tracks the position of another object as it moves or resizes. *Says:* seguir objeto, seguimento de objeto, acompanhar objeto, rastreamento de objeto, tracking de objeto.

**objects** — The individual elements such as text, shapes, images and video that make up a title design. *Says:* objetos, elementos, objetos gráficos, objects. *On screen:* objetos.

**page** — A discrete screenful of graphic content, such as one entry in a roll or a single displayed set of data values. *Says:* pagina, page, tela, ficha, entrada. *On screen:* Pagina.

**panelist** — A named participant whose identity and details populate on-screen graphics such as name plates in a discussion or panel show. *Says:* participante, convidado, painelista, debatedor, entrevistado.

**paragraph box** — A text container element that flows and wraps multiple lines of copy within a defined area of a graphic. *Says:* caixa de parágrafo, caixa de texto de parágrafo, bloco de texto, quadro de texto, box de parágrafo. See [Customize a design layer’s transform and additional properties](/design-and-customize-graphics/chapter-index-2/customize-motion-and-additional-properties.md).

**pause point** — A defined stop in a graphic’s animation where playback holds until it is told to continue, allowing a title to stay on air indefinitely. *Says:* ponto de pausa, ponto de parada, marcador de pausa, pausa, pause point. See [Create custom designs with flexible durations](/design-and-customize-graphics/chapter-index-3/create-custom-designs-with-flexible-durations.md).

**pop** — An animation behaviour that makes an element appear or scale abruptly onto the screen. *Says:* pop, efeito pop, entrada pop, surgir de repente, aparecer com escala.

**preset** — A saved set of parameter values that can be reapplied to a design, effect or device configuration. *Says:* predefinição, preset, configuração predefinida, ajuste predefinido, predefinições.

**presets** — Saved configurations of settings, looks or animations that can be reapplied to graphics. *Says:* predefinições, presets, preset, configurações predefinidas, ajustes salvos. *On screen:* Predefinições. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Save graphics and presets to the library](/design-and-customize-graphics/chapter-index-8/save-graphics-and-presets-to-the-library.md).

**pro** — A designation used in NewBlue product names and product tiers to indicate the professional-level version. *Says:* Pro, versão Pro, edição Pro, Profissional, Professional. *On screen:* Pro.

**pro projects** — Project files created in NewBlue Titler Pro that can be brought into this product. *Says:* projetos Pro, projetos do Titler Pro, arquivos do Titler Pro, arquivos de projeto do Titler Pro. *On screen:* projetos Pro.

**production kit** — A bundled collection of ready-made graphics designs, controllers and settings supplied for a particular style of production. *Says:* kit de produção, pacote de produção, production kit, pacote de gráficos, pacote gráfico.

**project** — The top-level Captivate document that holds the designs, shots, data sources and output settings for a production. *Says:* projeto, arquivo de projeto, projeto do Captivate, project. *On screen:* Projeto.

**project panel** — The workspace area that organizes and lists the contents of the current project, such as its graphics, media and data sources. *Says:* Painel do projeto, painel Projeto, janela do projeto, navegador do projeto. *On screen:* Painel do projeto.

**projects** — The top-level containers that hold all the designs, media, data links and playout settings for a production. *Says:* projetos, projeto, arquivos de projeto, projects. *On screen:* projetos.

**projects nbtitle** — The NewBlue project file format that stores a titling project, including its designs, data bindings and playout settings. *Says:* arquivo de projeto .nbtitle, arquivo .nbtitle, projeto .nbtitle, projeto de GC do NewBlue. *On screen:* arquivo de projeto .nbtitle.

**properties** — The adjustable attributes of a selected object, layer or effect that control its appearance and behaviour. *Says:* propriedades, atributos, configurações, parâmetros, painel de propriedades. *On screen:* Propriedades. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md), [Properties panel](/get-started/chapter-index-2/properties-panel.md).

**property** — A named, adjustable attribute of a graphic element, layer or effect that can be set manually or driven by live data. *Says:* propriedade, propriedades, parâmetro, atributo, ajuste. *On screen:* propriedade.

**publishers** — Components that send graphics, video or data output to configured destinations such as switchers, streaming services or network video feeds. *Says:* publicadores, publishers, módulos de publicação, saídas, destinos de saída.

**re-cache** — To rebuild the pre-rendered version of a graphic after it has been altered, so playback stays smooth. *Says:* recriar o cache, reconstruir o cache, regerar cache, refazer o cache, re-cache.

**reader** — A component that ingests data from an external source, such as a file or feed, so it can drive on-screen graphics. *Says:* leitor de dados, leitor, reader, módulo de leitura, fonte de dados.

**receiver** — An endpoint that accepts an incoming video, audio or data stream from the network for use in production. *Says:* receptor, receiver, receptor NDI, ponto de recepção, entrada de stream. *On screen:* receptor.

**recent projects** — The list of recently opened project files for quick reopening. *Says:* Projetos recentes, Abertos recentemente, Arquivos recentes, Historico de projetos. *On screen:* Projetos recentes.

**regions** — Bounded areas of the graphics canvas or output used to position and constrain what is displayed. *Says:* regiões, áreas, zonas, regions.

**remote srt** — A connection to a distant SRT endpoint used to send or receive low-latency video over an unmanaged network. *Says:* SRT remoto, conexao SRT remota, endpoint SRT, destino SRT remoto, SRT. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**render quality** — The setting that trades image fidelity against processing load when generating graphics output. *Says:* qualidade de renderização, qualidade de render, qualidade do render, render quality, qualidade de saída. *On screen:* qualidade de renderização.

**reserved system** — Pertaining to names or values set aside for the product’s built-in use and unavailable for user definition. *Says:* reservado pelo sistema, reservado do sistema, reservado para o sistema, nome reservado, de sistema.

**reserved system variable** — A built-in variable whose name is set aside by the application and cannot be redefined by the user. *Says:* variável de sistema reservada, variável do sistema, variável reservada, variável de sistema, variável interna. *On screen:* variável de sistema reservada.

**scene** — A composed arrangement of graphic objects and layers that can be shown as a unit. *Says:* Cena, Cenas, Scene, Composição. *On screen:* Cena.

**sequence** — An ordered series of shots or animation steps that plays through in turn. *Says:* Sequência, Sequência de animação, Playlist, Lista de reprodução, Espelho. *On screen:* Sequência.

**sequences** — Ordered series of graphic or animation steps that play out in a defined progression. *Says:* sequências, sequência, séries de passos, sequências de animação, playlist. *On screen:* sequências.

**shape** — A vector graphic element, such as a rectangle, ellipse or custom path, used as a design layer. *Says:* forma, forma vetorial, figura, shape, objeto vetorial. *On screen:* Forma. See [Add and modify shape layers](/design-and-customize-graphics/chapter-index-2/add-and-modify-shape-layers.md).

**shape preset** — A saved geometric form that can be applied to create or restyle a graphic object. *Says:* predefinição de forma, preset de forma, forma predefinida, modelo de forma, forma pronta.

**shared attributes** — Properties that are common to multiple selected elements and can be edited together in a single operation. *Says:* Atributos compartilhados, propriedades comuns, atributos comuns, propriedades compartilhadas. *On screen:* Atributos compartilhados.

**shared data** — A pool of data values available to all designs and shots in a project so several graphics can read from the same source. *Says:* dados compartilhados, shared data, dados comuns, pool de dados, banco de dados compartilhado.

**shot** — A ready-to-air instance of a design together with its data and timing, triggered as a single unit during a live show. *Says:* Shot, Take, Página, Item, Entrada. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shot launcher** — A grid of trigger buttons that puts prepared shots on and off air during a live production. *Says:* Shot Launcher, lançador de takes, painel de takes, botoeira de disparo, shot box. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md), [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**shot layout** — A layout that determines how the graphics and video sources of a shot are positioned and sized on screen. *Says:* layout de tomada, layout do shot, layout, disposição da tomada, composição de tela. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shots** — Individual graphic states within a title design that are triggered in sequence to drive a live playout. *Says:* shots, shot, estados, páginas, cenas. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**snapshot** — A saved capture of the current state of settings or data values that can be recalled later. *Says:* instantâneo, snapshot, captura de estado, instantâneo de configurações. *On screen:* instantâneo.

**spreadsheet** — A tabular data source, such as an Excel or Google Sheets file, whose cells can drive text and images in live graphics. *Says:* planilha, planilha do Excel, Excel, Google Sheets, planilha do Google. *On screen:* Planilha. See [4. Drive a graphic from a spreadsheet or file](/play-and-update-graphics/chapter-index/4-drive-from-spreadsheet.md).

**starter** — An entry-level product tier or a ready-made starting template supplied with the software. *Says:* Starter, edição Starter, versão Starter, versão de entrada, modelo inicial.

**store** — The online marketplace where additional graphics packages, templates and product licences are obtained. *Says:* Loja, Store, Loja online, Marketplace, Loja de templates. *On screen:* Loja.

**stream labels** — Text files or data outputs containing live values, such as follower or donation counts, that streaming graphics can read and display. *Says:* stream labels, etiquetas de stream, labels da live, arquivos de stream labels, labels do Streamlabs.

**style** — A saved collection of appearance attributes, such as font, fill and outline, that can be applied consistently to text and graphics. *Says:* Estilo, estilo de texto, predefinição de estilo, style, preset. *On screen:* Estilo. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style element** — An individual styling component, such as a face, edge, shadow or gloss, that contributes to the overall look of a graphic or text object. *Says:* elemento de estilo, componente de estilo, atributo de estilo, elemento do look. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style layer** — A layer within a graphic that carries appearance attributes such as fill, edge or shadow rather than its own content. *Says:* Camada de estilo, Layer de estilo, Camada de estilos, Camada de aparência. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**styles** — Reusable sets of formatting attributes, such as font, colour and outline, that can be applied to text and graphic elements. *Says:* estilos, estilos de texto, estilos de caractere, formatações, styles. *On screen:* Estilos. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**support package** — A collected bundle of logs and system details generated to help technical support diagnose a problem. *Says:* pacote de suporte, pacote de diagnóstico, relatório de diagnóstico, arquivos de log, logs de suporte. *On screen:* pacote de suporte. See [Create a Support Package](/troubleshooting/report-a-problem-with-a-support-package.md).

**system variable** — A predefined variable supplied by the application, such as a clock or system value, that can be bound to graphics. *Says:* Variável de sistema, Variável do sistema, Variáveis de sistema, Variável predefinida. *On screen:* Variável de sistema.

**tags** — Labels attached to designs, media or data records to organise and locate them. *Says:* tags, etiquetas, marcadores, palavras-chave, categorias. *On screen:* tags.

**template design** — A reusable graphic design containing editable placeholders so operators can populate it with new content for each on-air use. *Says:* design de template, template, modelo, modelo gráfico, design de modelo, arte de template. *On screen:* design de template.

**template design variables** — The named editable fields within a template design that receive text, images or data at play time. *Says:* Variáveis de design do template, Variáveis do template, Variáveis do modelo, Campos do template, Campos editáveis.

**templates** — Pre-built graphic designs with editable text, media and data fields that can be reused across productions. *Says:* modelos, templates, template gráfico, modelos de arte. *On screen:* Modelos. See [Library panel](/get-started/chapter-index-2/library-panel.md).

**timeline marker** — A labelled point placed on an animation timeline to identify a cue or hold position. *Says:* Marcador da linha do tempo, Marcador, Marcador na timeline, Marca, Marcador de tempo. *On screen:* Marcador da linha do tempo. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**title designer** — The authoring environment in which broadcast titles, lower thirds and other graphics are created and animated. *Says:* designer de títulos, Title Designer, editor de títulos, editor de GC, criação de caracteres.

**titler** — NewBlue’s live titling application line, including Titler Live, from which Captivate designs and workflows derive. *Says:* Titler Live, Titler, gerador de caracteres, GC, gerador de títulos. *On screen:* Titler Live. See [Import Captivate and legacy Titler Live graphics](/design-and-customize-graphics/chapter-index-2/import-legacy-graphics.md).

**titler design** — A design document holding the artwork, layers, animation and data bindings for one graphic. *Says:* design do titulador, design, arte do GC, template de GC, layout de título.

**titler pro** — NewBlue’s titling application for creating animated titles and graphics within editing workflows. *Says:* Titler Pro, NewBlue Titler Pro, TitlerPro, Titler. *On screen:* Titler Pro.

**titler pro projects** — Project files authored in NewBlue Titler Pro that can be imported for use in this application. *Says:* projetos do Titler Pro, projetos Titler Pro, arquivos do Titler Pro, projetos do NewBlue Titler Pro. *On screen:* projetos do Titler Pro.

**titler project** — A project file that gathers the shots, designs, data connections and output settings used in a production. *Says:* projeto do titulador, projeto, arquivo de projeto, projeto de GC. *On screen:* projeto do titulador.

**titlerlive** — NewBlue’s live titling application for creating and playing out real-time, data-driven broadcast graphics. *Says:* TitlerLive, Titler Live, NewBlue TitlerLive. *On screen:* TitlerLive.

**track** — A horizontal lane on a timeline that holds media, graphics or animation for a single element over time. *Says:* trilha, faixa, track, camada, trilha da linha de tempo. *On screen:* trilha.

**translation** — A mapping that converts incoming data values into the text or values displayed on air, and in a spatial sense the positional offset of an object. *Says:* tradução, mapeamento, conversão de valores, correspondência, translação, deslocamento. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**trial mode** — An evaluation state of the software in which functionality is time-limited or watermarked until a licence is activated. *Says:* modo de teste, versão de teste, modo de avaliação, versão trial, modo demo. *On screen:* modo de teste. See [Trial mode](/reference/trial-mode.md).

**update live** — A mode in which changes to graphic content or data are pushed to the on-air output immediately as they are made. *Says:* atualização ao vivo, atualizar ao vivo, atualização em tempo real, live update, atualizar no ar. *On screen:* atualização ao vivo.

**user tags** — User-defined labels applied to assets or items so they can be grouped, searched and filtered. *Says:* tags do usuário, tags, etiquetas, marcadores, palavras-chave, tags personalizadas. *On screen:* Tags do usuário.

**variable** — A named placeholder in a design whose value comes from data, operator entry or automation, letting one graphic serve many purposes. *Says:* Variável, Variáveis, Placeholder, Campo, Campo de dados, Marcador. *On screen:* Variável. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variable translation** — A rule that converts the raw value of a data variable into a different display value, such as substituting text or formatting for incoming feed data. *Says:* tradução de variáveis, conversão de variáveis, mapeamento de variáveis, regra de tradução, substituição de valores. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variables** — The named data placeholders in a design or project whose values drive on-air text, images and behaviour. *Says:* variáveis, variável, campos, campos de dados, placeholders. *On screen:* Variáveis. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**video editor** — The editing environment used to assemble and refine video, graphics and animation before playout. *Says:* editor de vídeo, editor, programa de edição, ilha de edição, edição de vídeo, timeline de edição. *On screen:* Editor de vídeo.

**video editor timeline** — The time-based track area of the video editor where clips, graphics and animation are arranged in sequence. *Says:* linha do tempo, timeline, linha de tempo, área de trilhas, edição. *On screen:* linha do tempo.

**video preset** — A saved combination of video format and output settings that can be applied to a project or output in one step. *Says:* predefinição de vídeo, preset de vídeo, perfil de vídeo, configuração predefinida, preset. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**visibility variable** — A variable whose value determines whether a graphic element is shown or hidden on air. *Says:* variável de visibilidade, variável de exibição, variável mostrar/ocultar, visibility variable. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**webinar** — A hosted online presentation session, such as a Zoom webinar, that can supply video and participant data to live graphics. *Says:* Webinar, Webinário, Seminário online, Seminário web, Webinar do Zoom. *On screen:* Webinar.

**workbook** — A spreadsheet file, such as an Excel or Google Sheets document, used as a live data source for populating graphics. *Says:* pasta de trabalho, planilha, arquivo do Excel, Excel, planilha do Google, planilha eletrônica. *On screen:* pasta de trabalho.

**workbook component** — An individual element of a spreadsheet data source, such as a sheet, range or column, that is mapped to a graphic. *Says:* componente da pasta de trabalho, elemento da pasta de trabalho, componente da planilha, planilha, intervalo, componente do Excel.

**workspace** — A saved arrangement of panels and views tailored to a particular stage of production work. *Says:* espaço de trabalho, workspace, layout de painéis, disposição de painéis. *On screen:* espaço de trabalho. See [Tour the Captivate interface](/get-started/chapter-index-2/the-playout-interface.md).

**workspace layout** — A saved arrangement of the application’s panels and windows that an operator can recall to suit a particular production task. *Says:* layout do espaço de trabalho, espaço de trabalho, layout de painéis, workspace, disposição dos painéis. *On screen:* Layout do espaço de trabalho. See [Customize Captivate’s layout](/get-started/chapter-index-2/customize-your-layout.md).

**zone** — A defined region of the output frame reserved for a particular graphic or video source within a layout. *Says:* zona, área, região, espaço reservado. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone assignment** — The mapping that determines which output zone or region a graphic or shot is sent to. *Says:* atribuição de zona, designação de zona, zona de saída, zona, atribuir zona. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone layout** — A defined arrangement of screen regions that determines where individual graphics are positioned within the output frame. *Says:* layout de zonas, layout das zonas, disposição das zonas, arranjo de zonas, zonas. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**zones** — Defined regions of a design or output into which graphics are placed and managed independently. *Says:* zonas, zona, áreas, regiões, áreas de saída. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zoom** — (1) Magnification of the view or of a graphic element, changing displayed scale (2) Zoom, the video conferencing platform whose meetings and participants can feed graphics and layouts. *Says:* zoom, ampliação, aproximar, afastar, escala de exibição. *On screen:* Zoom.

**zoom account** — The Zoom meeting-platform account credentials used to bring Zoom participants and information into the production. *Says:* conta Zoom, conta do Zoom, credenciais do Zoom, login do Zoom. *On screen:* Conta Zoom. See [Authenticate your Zoom account](/play-and-update-graphics/chapter-index-3/authenticate-zoom.md).

**zoom meeting** — A video conference session on the Zoom platform that can be used as a source of participant video and data for on-air graphics. *Says:* reunião do Zoom, reunião no Zoom, call do Zoom, videoconferência do Zoom, Zoom meeting. *On screen:* reunião do Zoom. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).


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