> For the complete documentation index, see [llms.txt](https://captivatehelp.newbluelive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captivatehelp.newbluelive.com/reference-knowledge/vocabulary-ko.md).

# Korean vocabulary bridge

This page maps Korean wording for broadcast and Captivate concepts to the English terms used throughout this documentation.

When a question is asked in Korean, match the asker’s wording against the **Says** list to identify the concept, then use the English term and definition to find the article that explains it — and answer in Korean. Where an entry gives **On screen**, that is the wording Captivate’s own interface uses in Korean, so use it when telling someone what to click.

## Broadcast and production terms

**Alpha** — The transparency information that says which pixels of a graphic are see-through. In Captivate, **Alpha Key** in Project Settings controls whether output carries transparency. *Says:* 알파, 알파 채널, alpha, 투명도, 키 신호. *On screen:* 알파. *Also in English:* alpha channel, transparency, cut signal. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**animate** — To make a graphic element change over time, such as moving, scaling or fading on and off screen. *Says:* 애니메이션, 애니메이트, 애니메이션 적용, 움직임 적용, 모션. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**animation** — Time-based movement or change applied to graphic elements as they enter, hold and leave the screen. *Says:* 애니메이션, 애니메이션 효과, 모션, 움직임, 모션 그래픽. *On screen:* 애니메이션.

**arm** — To prepare a graphic or action so that it is ready to be triggered on cue. *Says:* 대기 설정, 스탠바이, 암(arm), 준비, 활성화.

**aspect** — The proportional relationship between the width and height of an image or frame. *Says:* 화면 비율, 종횡비, 가로세로 비율, 화면비, 애스펙트 비율, 16:9. *On screen:* 화면 비율.

**audio** — Sound content or signal associated with media, inputs and outputs in the production chain. *Says:* 오디오, 음성, 사운드, 소리, 음향. *On screen:* 오디오. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Audio follows video** — A source’s audio turns on only while its video is live. In Captivate, set **Audio Follows** on the source. *Says:* 오디오 팔로우 비디오, AFV, 오디오 팔로우, 영상 연동 오디오, audio follows video. *Also in English:* AFV, audio-follows-video. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**audio video** — The combined audio and video signal path handled by a production device or connection. *Says:* 오디오/비디오, 음성/영상, AV, A/V, 오디오 비디오. *On screen:* 오디오/비디오.

**auto** — An automatic mode or command that performs a timed transition or setting without manual intervention. *Says:* 자동, 오토, AUTO, 자동 전환, 자동 모드. *On screen:* 자동.

**background** — The imagery or video layer positioned behind foreground graphic elements. *Says:* 배경, 배경 이미지, 백그라운드, BG, BKGD. *On screen:* 배경.

**Bitrate** — How much data per second a stream uses. Higher looks better but needs more bandwidth. *Says:* 비트레이트, bitrate, 데이터 전송률, kbps, Mbps. *Also in English:* data rate, kbps/Mbps. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**black** — (1) The colour black used in graphics (2) a full-black video signal used as a switcher source or fade target. *Says:* 블랙, 검정, 검은색, 블랙 신호, BLK. *On screen:* 블랙.

**blur** — A softening effect applied to a graphic or video element to reduce sharpness. *Says:* 흐림 효과, 블러, 흐림, 흐리게, 가우시안 블러. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**board** — An on-screen graphic panel presenting grouped information such as scores, standings or statistics. *Says:* 보드, 정보 보드, 스코어보드, 패널, 데이터 보드.

**broadcast** — The transmission of live program video, audio and graphics to an audience, and by extension the professional live-production workflow that produces it. *Says:* 방송, 브로드캐스트, 온에어, 생방송, 송출, 중계. *On screen:* 방송.

**Bug** — A small persistent graphic, usually a logo in a corner. In Captivate, play it as a graphic and leave it on air. *Says:* 채널 로고, 방송사 로고, 상시 로고, 워터마크, 로고 버그. *Also in English:* snipe, logo bug, DOG (digital on-screen graphic), watermark.

**caller** — A remote participant joining a live production by phone or video call, whose name and details can drive on-screen graphics. *Says:* 원격 참가자, 원격 출연자, 발신자, 전화 연결자, 콜러.

**camera** — A live picture source feeding the production, such as a studio or field camera arriving over SDI, HDMI or NDI. *Says:* 카메라, 캠, 카메라 입력, 카메라 소스, 카메라 신호. *On screen:* 카메라. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**capture** — The recording of an incoming video or audio signal to storage for later playback. *Says:* 캡처, 캡쳐, 영상 캡처, 녹화, 인제스트. *On screen:* 캡처.

**card** — A video interface board installed in the host computer that provides SDI or HDMI capture and playout. *Says:* 캡처 카드, 캡쳐카드, 비디오 카드, SDI 카드, 입출력 보드, 캡처 보드. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md), [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**channel** — An independent output path through which graphics or video are played out, allowing multiple simultaneous streams from one system; also a single component of a colour or audio signal. *Says:* 채널, 출력 채널, channel, 컬러 채널, 오디오 채널. *On screen:* 채널. See [Channels](/get-started/chapter-index-2/channels.md).

**channels** — Discrete signal paths carrying video, audio or colour component data, such as individual audio channels or the alpha channel of an image. *Says:* 채널, 오디오 채널, 알파 채널, 색상 채널, ch. *On screen:* 채널. See [Channels](/get-started/chapter-index-2/channels.md).

**Character generator** — The system that creates and plays on-screen text and graphics. Captivate is a character generator. *Says:* 문자 발생기, CG, 자막 발생기, 타이틀러, 캐릭터 제너레이터, 자막기. *Also in English:* CG, titler, title generator, graphics engine. See [Design & customize graphics](/design-and-customize-graphics/branch-index.md).

**chroma** — The colour information of a video signal, used for chroma keying and colour adjustment. *Says:* 크로마, 색차, 크로미넌스, 색 정보, chroma. *On screen:* 크로마. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Chroma key** — Making a chosen color transparent so a background shows through. When Captivate feeds a compact HDMI switcher, it draws graphics over a solid color key and the switcher chroma-keys them. *Says:* 크로마키, 크로마 키, 그린 스크린, 블루 스크린, 녹색 배경, 색상 키. *Also in English:* green screen, blue screen, color key. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**Clean feed** — A Program feed without the keyed graphics and logos. Productions often take a clean feed for archive or re-broadcast and a "dirty" feed with graphics for air. *Says:* 클린 피드, 클린피드, 클린 출력, 클린 신호, clean feed. *Also in English:* clean program, program clean, dirty/clean.

**clip** — A discrete segment of video or audio media used as a source in a production; also the clip level control that sets the threshold of a keyer. *Says:* 클립, 비디오 클립, 영상 클립, 소스, 클립 레벨. *On screen:* 클립.

**clips** — Short self-contained video or audio segments used as media within a production. *Says:* 클립, 비디오 클립, 영상 클립, 소재, VCR/VTR. *On screen:* 클립.

**clock** — An on-screen time display, such as a time-of-day readout or game timer, that updates continuously. *Says:* 시계, 시각 표시, 클럭, 타이머, 경기 시계. *On screen:* 시계. See [Connect a custom clock to a graphic](/play-and-update-graphics/chapter-index-3/connect-a-custom-clock.md).

**Codec** — The compression format for video. H.264 is the safe default for playback and streaming; H.265 is smaller but needs newer hardware. *Says:* 코덱, codec, H.264, AVC, H.265 / HEVC, 압축 포맷. *Also in English:* H.264, AVC, H.265, HEVC. See [Tune a graphic for performance](/design-and-customize-graphics/chapter-index-3/tune-a-graphic-for-performance.md).

**Crawl** — Text that scrolls horizontally across the screen. In Captivate, build it with the Crawl Conductor and feed it from data. *Says:* 크롤, 흐르는 자막, 가로 흐름 자막, 티커, 뉴스 자막. *Also in English:* ticker, news ticker, scroll, tickertape, bottom line. See [Crawl Conductor](/design-and-customize-graphics/chapter-index-5/crawl-conductor.md), [Crawls Controller](/play-and-update-graphics/chapter-index-1/crawls-controller.md).

**cut** — (1) An instantaneous transition between two video sources (2) the switcher command or button that performs that instantaneous change (3) the editing operation of removing a selected item to the clipboard. *Says:* 컷, 커트, 컷 전환, CUT, 잘라내기. *On screen:* 컷.

**Cut / Take** — An instant switch from one source to another with no transition. *Says:* 컷, 컷 전환, 테이크, cut, 하드컷. *Also in English:* hard cut, take to air.

**dbtp** — Decibels relative to true peak, a loudness measurement unit used to express the maximum instantaneous level of an audio signal in broadcast delivery. *Says:* dBTP, dB TP, 트루 피크, 트루피크, dBTP(트루 피크). *On screen:* dBTP. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**delay** — A deliberate offset in time applied before a graphic, action or signal is presented. *Says:* 지연, 지연 시간, 딜레이, delay, 대기 시간. *On screen:* 지연.

**depth** — The extent of a graphic element along the Z axis in 3D space, or the number of bits used per colour sample. *Says:* 깊이, 심도, 뎁스, Z 깊이, 비트 심도, 색 심도.

**destinations** — The outputs a production is sent to, such as a switcher input, streaming platform or recording target. *Says:* 출력 대상, 대상, 출력 위치, 송출 대상, 송출 목적지, 데스티네이션. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**direction** — The orientation in which an animation or scrolling graphic travels, such as left, right, up or down. *Says:* 방향, 이동 방향, 스크롤 방향, 진행 방향, 애니메이션 방향. *On screen:* 방향.

**downstream** — The position in a video signal chain after the main switcher mix, where graphics are keyed over the finished program output. *Says:* 다운스트림, DSK, downstream, 후단, 스위처 후단.

**Downstream keyer** — A keyer applied last, on top of everything else on Program — the classic place for a logo bug or a lower third. In Captivate, your graphics can ride the switcher’s DSK via key + fill, or Captivate can **be** the downstream keyer itself — bringing the switcher’s program in as a live source, compositing your graphics on top, and sending the finished picture back out (if your license includes it). *Says:* 다운스트림 키어, DSK, 다운스트림 키, 다운스트림 키어(DSK), 다운스트림 합성. *Also in English:* DSK, downstream key. See [Connecting Captivate to video switchers](/reference-knowledge/connect-to-video-switchers.md).

**downstream keying** — Compositing graphics over the final programme picture at the last stage of the signal chain, after all other mixing. *Says:* 다운스트림 키잉, DSK, 다운스트림 키, 다운스트림 키어, 최종 합성.

**duration** — The length of time a graphic, animation or clip remains on air or takes to play. *Says:* 지속 시간, 길이, 표시 시간, 재생 시간, 듀레이션. *On screen:* 지속 시간.

**DVE** — The engine that resizes, crops, repositions, rotates, and borders a live video source. Every "shrink the video and put something beside it" look is a DVE layout. Captivate does DVE two ways: as a **squeeze** using zone layouts (the video shrinks into a zone), or by mapping live video onto a **Live Video Variable** inside a graphic design — the video then follows the design’s animation, scaling, repositioning, and even moving in 3D, so a video box can fly in and out. The DVE is built into the graphic; no external DVE device is needed. *Says:* DVE, 디지털 비디오 이펙트, 디지털 영상 효과, 스퀴즈, 화면 축소. *Also in English:* digital video effect, digital effect, effects engine. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**effect** — A visual or animation treatment applied to a layer or graphic, such as a glow, blur, motion or reveal. *Says:* 효과, 이펙트, FX, 특수 효과, 시각 효과. *On screen:* 효과. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**effects** — Visual and animation treatments applied to graphics and video, such as glows, blurs, distortions and motion. *Says:* 효과, 이펙트, 특수효과, FX, VFX. *On screen:* 효과. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Embedded audio** — audio carried inside the video signal; see **Signal, transport, and sync** above. Captivate embeds the Program mix in its SDI and NDI outputs. *Says:* 임베디드 오디오, 임베디드 음성, 내장 오디오, embedded audio, SDI 오디오. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**encoder** — A component or device that compresses video and audio into a stream or file format for delivery. *Says:* 인코더, encoder, 엔코더, 부호화기, 인코딩. *On screen:* 인코더.

**face** — The front surface of a text or graphic element, distinct from its outline, edge or shadow treatments. *Says:* 페이스, 면, 채우기, 앞면, 글자면.

**fade** — A gradual transition in which an image or audio level rises from or falls to nothing. *Says:* 페이드, 페이드 인, 페이드 아웃, 페이드인, 점점 사라짐. *On screen:* 페이드.

**feed** — A continuous stream of incoming video, audio or data supplied to the production, such as a camera feed or a live data feed bound to graphics. *Says:* 피드, 입력 신호, 소스, 입력 소스, 신호, 데이터 피드.

**field** — (1) One of the two interlaced halves of a video frame (2) a named slot in a data record or form that holds a single value. *Says:* 필드, 항목, 데이터 필드, 입력란, 필드 순서. *On screen:* 필드.

**fill** — The visible colour and image portion of a keyed graphic signal, paired with a key or alpha signal that defines its transparency. *Says:* 필, 필 신호, Fill, 필/키, 키 필. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**final output** — The completed composited signal sent from the system to air, recording or downstream devices. *Says:* 최종 출력, 출력, 프로그램 출력, PGM, 최종 아웃. *On screen:* 최종 출력.

**Fly-in / fly-out** — A graphic animating onto and off screen rather than cutting. In Captivate, in and out animations and transitions on the design control this. *Says:* 플라이 인 / 플라이 아웃, 인/아웃 애니메이션, 등장/퇴장 애니메이션, 슬라이드 인 / 슬라이드 아웃, 날아 들어오기. *Also in English:* animate in, animate out, build on/off, reveal, exit. See [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**fps** — The number of video frames displayed each second, expressing the rate of a video signal or render. *Says:* fps, 초당 프레임 수, 프레임레이트, 프레임률, 프레임/초. *On screen:* fps. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frame** — A single still picture in a video sequence, the basic unit of video timing and rate. *Says:* 프레임, 한 프레임, frame, fps, 정지 화면. *On screen:* 프레임.

**frame rate** — The number of frames per second at which video is captured, rendered or played out, which must match across the production chain. *Says:* 프레임 레이트, 프레임률, fps, 초당 프레임 수, 프레임레이트. *On screen:* 프레임 레이트. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frames** — The individual still images that make up a video sequence, used as the basic unit of video timing and duration. *Says:* 프레임, 프레임 수, frames, 컷. *On screen:* 프레임.

**freeze** — Holding a video or animation on a single frame so the image remains static on screen. *Says:* 정지, 정지 화면, 프리즈, 프레임 고정, freeze.

**Full-frame** — A graphic that fills the whole screen, such as a stats page or sponsor slate. *Says:* 전체 화면 그래픽, 풀스크린, 전체화면, 풀 프레임, 전화면 자막. *Also in English:* full-screen graphic, FS, full page.

**gain** — An adjustable amplification factor applied to an audio or video signal to raise or lower its level. *Says:* 게인, 이득, gain, 증폭, 게인 레벨. *On screen:* 게인. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Game clock / play clock / shot clock** — The running clocks a scoreboard reports. In Captivate, bind them to a clock graphic through a scoreboard Data Controller. *Says:* 경기 시간, 게임 클럭, 게임 클록, 샷클락, 공격 제한 시간, 타이머. *Also in English:* period clock, timer.

**Genlock** — A shared timing reference that keeps sources frame-aligned. A facility-level concept; SDI hardware handles it. *Says:* 젠록, 젠락, genlock, 동기 신호, 레퍼런스, 블랙버스트. *Also in English:* reference, black burst, sync, house sync.

**graphic** — A visual element overlaid on the program picture, such as a title, bug, scoreboard or lower third. *Says:* 그래픽, 그래픽 요소, CG, 자막, 화면 그래픽. *On screen:* 그래픽.

**graphics** — The visual overlays used in a production, including titles, lower thirds, crawls, scoreboards and leaderboards. *Says:* 그래픽, 그래픽스, CG, 자막, 타이틀, 화면 그래픽.

**HDMI** — Consumer/prosumer digital video, good for short runs to displays and compact switchers. In Captivate, the Display output feeds an HDMI or DisplayPort screen. *Says:* HDMI, HDMI 출력, HDMI 단자, 모니터 출력, 디스플레이 출력. *On screen:* HDMI. *Also in English:* display output, monitor out. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**hold** — Keeping a graphic on screen, or pausing animation at its current state, until released. *Says:* 홀드, 유지, 화면 유지, 일시정지, 보류.

**image sequence** — An ordered series of still image files played back in succession to form an animation. *Says:* 이미지 시퀀스, 시퀀스 이미지, 연속 이미지, PNG 시퀀스, 연번 이미지. See [Output graphics as an image sequence](/set-up-your-production/chapter-index-6/output-graphics-as-an-image-sequence.md).

**input** — An incoming signal or feed — such as video over SDI, HDMI, NDI or OMT — that the system receives for compositing or monitoring. *Says:* 입력, 입력 신호, 비디오 입력, 인풋, 소스. *On screen:* 입력. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**input source** — The signal feed or device from which video, audio or data is brought into the system. *Says:* 입력 소스, 입력, 소스, 입력 신호, 인풋. *On screen:* 입력 소스. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**inputs** — The video, audio or data sources fed into the system for use in or behind graphics. *Says:* 입력, 인풋, 입력 신호, 입력 소스, 소스. *On screen:* 입력. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**instant replay** — The immediate playback of recorded live action, often slowed, to review a moment just as it happened. *Says:* 인스턴트 리플레이, 리플레이, 즉시 재생, 느린 화면, 슬로우 모션. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**integrated loudness** — The average perceived loudness of an entire audio programme, measured in LUFS to meet broadcast delivery standards. *Says:* 통합 라우드니스, 적분 라우드니스, 평균 라우드니스, 라우드니스, LUFS.

**integrated loudness lufs** — The average perceived loudness of an entire audio program measured in LUFS, used to meet broadcast loudness compliance targets. *Says:* 통합 라우드니스, 인테그레이티드 라우드니스, 라우드니스, LUFS, LKFS, 평균 라우드니스.

**interlaced** — A video format in which each frame is transmitted as two alternating fields of odd and even lines. *Says:* 인터레이스, 비월주사, 인터레이스 방식, interlaced, 격행주사. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**key** — (1) A keying signal that combines a graphic with underlying video using fill and alpha, as on a switcher keyer (2) a licence or activation code, or a keyboard key used for shortcuts and triggering. *Says:* 키, 키 신호, 키잉, 라이선스 키, 단축키, 키어. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**Key and fill** — A graphic delivered as two signals: the **fill** (the picture) and the **key** (also called the **alpha** or **cut** — the shape that cuts the hole the fill drops into). This is the highest-quality way to hand graphics to a hardware switcher. In Captivate, turn it on with SDI key + fill output (if your license includes it). *Says:* 키 & 필, 키/필, 필 앤 키, 키 신호, 외부 키, 알파. *Also in English:* fill + key, fill and cut, external key, key/fill over SDI. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**key fill** — The paired signals used in keying, where the fill carries the visible graphic image and the key carries the transparency information that tells the switcher which parts to overlay. *Says:* 키/필, 키 앤 필, 키와 필, 키 신호와 필 신호, 필/키.

**keyer** — A processing stage that combines a graphic or foreground image over background video using a key signal to control transparency. *Says:* 키어, 키잉, DSK, 크로마키, 키어 모듈. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**keyframe animation** — Motion created by defining property values at specific points in time and interpolating between them. *Says:* 키프레임 애니메이션, 키프레임, 키프레임 애니, 키프레임 보간, 애니메이션 키프레임. *On screen:* 키프레임 애니메이션.

**Keyframe interval** — How often a stream sends a full frame; streaming services usually want about 2 seconds. *Says:* 키프레임 간격, 키프레임 인터벌, GOP 길이, GOP, I프레임 간격. *Also in English:* GOP, keyframe, I-frame spacing.

**keyframing** — The technique of animating a property by setting its values at specific points in time and interpolating between them. *Says:* 키프레임, 키프레임 애니메이션, 키프레이밍, 키 잡기, 키프레임 설정. *On screen:* 키프레임 애니메이션. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**keying** — The process of combining a graphic or foreground image over background video by making part of it transparent. *Says:* 키잉, 키, 크로마키, 합성, 키 처리. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**L-bar** — A squeeze where the video shrinks into a corner and graphics fill an L-shaped or side region around it — common for scores and stats. A **J-bar** is the right-hand-side version. Built the same way as a squeeze in Captivate. *Says:* L바, L자 화면, L자형 배너, 사이드바, J바. *Also in English:* sidebar, side bar, J-bar, L-bar squeeze, sports wrap. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**Leaderboard** — A self-sorting ranked list of names and numbers. In Captivate, use the Leaderboard Conductor (if your license includes it), driven by data. *Says:* 리더보드, 순위표, 순위 리스트, 랭킹, 성적표. *On screen:* 리더보드. *Also in English:* standings, results board, scoreboard list, ranked list. See [Leaderboard Conductor](/design-and-customize-graphics/chapter-index-5/leaderboard-conductor.md), [Leaderboard Controller](/play-and-update-graphics/chapter-index-1/leaderboard-controller.md).

**lighting** — The simulated illumination applied to 3D graphic elements to shape their shading and highlights. *Says:* 조명, 라이팅, 광원, 빛. *On screen:* 조명. See [Customize lighting and camera settings](/design-and-customize-graphics/chapter-index-2/customize-lighting-and-camera-settings.md).

**live** — Content or operation happening in real time on air, as opposed to prepared or offline material. *Says:* 라이브, 생방송, 실시간, 온에어, 생중계. *On screen:* 라이브.

**live audio** — An incoming real-time audio signal available to the production for monitoring, mixing or output. *Says:* 라이브 오디오, 실시간 오디오, 라이브 음향, 실시간 음성, 라이브 사운드. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**live audio video** — A real-time incoming signal carrying both audio and video for use as a production source. *Says:* 라이브 오디오/비디오, 라이브 AV, 실시간 오디오·비디오, 생방송 신호, 라이브 소스, 라이브 입력.

**live video** — An incoming real-time video signal from a camera, switcher or network source that can be shown behind or within graphics. *Says:* 라이브 비디오, 라이브 영상, 실시간 영상, 라이브 입력, 카메라 입력. *On screen:* 라이브 비디오. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md), [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**live video source** — A real-time incoming video feed, such as a camera, SDI/HDMI input or NDI stream, used within a graphic or production. *Says:* 라이브 영상 소스, 라이브 소스, 실시간 영상 소스, 라이브 비디오 소스, 영상 입력, 입력 소스. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**loop** — Continuous repetition of an animation, clip or crawl so it plays without end until stopped. *Says:* 루프, 반복, 반복 재생, 무한 반복, 루프 재생. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**loop end** — The point in an animation or clip at which playback returns to the loop start to repeat. *Says:* 루프 종료점, 루프 끝, 루프 엔드, 반복 종료 지점, loop end. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**looping** — Continuous repetition of an animation or clip segment until it is stopped or advanced. *Says:* 루프 재생, 루프, 반복 재생, 루핑, looping.

**Loudness** — A perceptual measure of audio level that broadcasters normalize to. Captivate meters the Program mix in the Audio Mixer. *Says:* 라우드니스, LUFS, LKFS, 음량, 라우드니스 정규화, 음량 기준. *Also in English:* LUFS, LKFS, loudness normalization. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**loudness lufs** — Perceived audio loudness expressed in Loudness Units relative to Full Scale, the standard scale for broadcast audio levels. *Says:* 라우드니스(LUFS), LUFS, 라우드니스, LKFS, 음량, 라우드니스 레벨.

**Lower third** — A graphic in the lower area of the screen that identifies a speaker, place, or topic. ("Chyron" comes from the Chyron Corporation; "aston" from Aston in the UK — both used generically.) In Captivate, a lower third is a title design you play from the Library. *Says:* 하단 자막, 자막, 네임 슈퍼, 로어 서드, 타이틀 자막. *Also in English:* chyron, aston, name strap, name super, super, caption, banner, nameplate. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md).

**lufs** — A standardized unit for measuring perceived audio loudness relative to digital full scale, used to keep programme audio within broadcast delivery limits. *Says:* LUFS, LKFS, dB LUFS, 라우드니스, 러프스. *On screen:* LUFS. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**luma** — The brightness component of a video signal, commonly used as the basis for luma keying and level measurement. *Says:* 루마, 휘도, 루미넌스, 휘도 신호, Y 신호. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Luma key** — Keying based on brightness rather than color — typically white text on black cut over a background. *Says:* 루마 키, 루마키, 휘도 키, luma key, 루미넌스 키. *Also in English:* luminance key. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**M/E** — A layer inside a switcher where sources are combined and keyed before reaching Program. *Says:* M/E, ME, M/E 버스, 믹스/이펙트, 엠이. *Also in English:* mix/effects bus, ME bank.

**margins** — The inset boundaries that keep text and graphics inside a safe viewable area of the frame. *Says:* 여백, 마진, 여백 설정, 안전 여백, 가장자리 간격. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**mask** — A shape or greyscale image that limits which parts of a graphic or video layer are visible. *Says:* 마스크, 마스킹, mask, 매트, 오려내기. *On screen:* 마스크. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Matte** — A shape that limits where a key appears. A concept from switcher and compositing workflows. *Says:* 매트, 마스크, 가비지 매트, garbage matte. *Also in English:* mask, garbage matte. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**mix** — A transition that gradually blends one video source into another, and by extension the combining of audio or video signals into a single output. *Says:* 믹스, 디졸브, 믹싱, 크로스페이드, 혼합.

**Mix-minus** — An audio feed to a remote guest that contains everything except their own voice, to avoid echo. A routing concept; set levels in the Audio Mixer. *Says:* 믹스 마이너스, 믹스마이너스, mix-minus, N-1, 클린 피드. *Also in English:* clean feed audio, N-1.

**momentary** — A control or trigger behaviour in which the action stays active only while the button is held, reverting as soon as it is released. *Says:* 모멘터리, momentary, 누르고 있는 동안, 순간 동작, 비래치. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**monitor** — A display used to view a video or graphics feed for checking and confirmation before or during air. *Says:* 모니터, 미리보기 모니터, 프리뷰 모니터, 확인용 모니터, 화면. *On screen:* 모니터. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md).

**motion** — The movement applied to a graphic element over time as part of its animation. *Says:* 모션, 움직임, 애니메이션, 모션 효과. *On screen:* 모션.

**motion blur** — A rendered smearing of moving objects that mimics camera exposure and makes animation appear smoother. *Says:* 모션 블러, motion blur, 모션블러, 움직임 흐림. *On screen:* 모션 블러.

**mute** — Silencing an audio source or output without stopping it. *Says:* 음소거, 뮤트, 소리 끄기, mute, 음소거 해제. *On screen:* 음소거. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**mute audio** — Silencing an audio signal or track without stopping playback. *Says:* 음소거, 오디오 음소거, 뮤트, 소리 끄기, mute. *On screen:* 음소거. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**NDI** — Video, audio, and optional alpha over a standard network, widely supported by software switchers. In Captivate, use NDI output or bring an NDI camera in as a source. *Says:* NDI, 엔디아이, Network Device Interface, IP 영상, NDI 출력. *On screen:* NDI. *Also in English:* Network Device Interface, IP video, video over network. See [Output graphics with NDI](/set-up-your-production/chapter-index/output-graphics-with-ndi.md), [NDI as a live source](/set-up-your-production/chapter-index-2/ndi-input.md).

**nle** — A non-linear editing application in which video is assembled and edited without regard to sequential order. *Says:* 비선형 편집 소프트웨어, 비선형 편집, NLE, 넌리니어 편집, 편집 프로그램, 편집 툴.

**off-air** — The state of a graphic or source that is not currently being shown on the program output. *Says:* 오프에어, off air, 방송 중 아님, 비송출, 온에어 아님.

**OMT** — A low-latency, NDI-class network video transport. In Captivate, use OMT output. *Says:* OMT, Open Media Transport, OMT 출력, OMT 소스. *Also in English:* Open Media Transport. See [Output graphics with OMT](/set-up-your-production/chapter-index/output-graphics-with-omt.md).

**on-air** — The state of a graphic or source being live in the program output and visible to the audience. *Says:* 온에어, ON AIR, 방송 중, 송출 중, 생방송. *On screen:* 온에어.

**outline** — A stroke drawn around the edge of text or a shape to increase legibility over video. *Says:* 외곽선, 윤곽선, 테두리, 아웃라인, 스트로크. *On screen:* 외곽선. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**output** — A rendered signal or stream sent from the system to a switcher, encoder, display or recorder, typically with fill and alpha. *Says:* 출력, 출력 신호, 아웃풋, output, 영상 출력. *On screen:* 출력.

**Over-the-shoulder** — A graphic box beside the presenter, as in a news set. Build it as a design placed to one side, or as a zone in a layout. *Says:* OTS, OTS 그래픽, 숄더 그래픽, 어깨 그래픽, 앵커 옆 박스. *Also in English:* OTS, box over shoulder.

**overlay** — A graphic composited on top of the live video picture rather than replacing it. *Says:* 오버레이, 중첩, 화면 겹치기, 그래픽 오버레이. *On screen:* 오버레이. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**overlays** — Graphics composited on top of a live video picture, such as titles, bugs or scoreboards. *Says:* 오버레이, 화면 위 그래픽, 슈퍼임포즈, 자막, 오버레이 그래픽.

**pattern** — A repeating shape or texture used as a fill, wipe shape or matching rule. *Says:* 패턴, 무늬, 문양, 텍스처, 채우기 패턴. *On screen:* 패턴.

**peak** — The highest instantaneous audio level reached in a signal, monitored to avoid distortion. *Says:* 피크, 피크 레벨, 최대 레벨, peak, 피크값. *On screen:* 피크. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**period** — A segment of play in a sporting contest, tracked and displayed by scoreboard graphics. *Says:* 피리어드, 쿼터, 경기 구간, 전반/후반, 세트.

**Picture-in-picture** — A smaller video window placed over a background — one box for a single inset, dual-box for two side-by-side sources. In Captivate, the most flexible way to build a PIP is a **Live Video Variable**: a live source maps onto a design object, so the video inherits that design’s position, scale, and animation — including 3D moves. Because the DVE is integrated right into the graphic, a PIP that would normally need a switcher’s DVE plus careful graphics timing becomes a single animated design. A zone layout is a simpler alternative for fixed side-by-side boxes. *Says:* PIP, 피아이피, 화면 속 화면, 부화면, 작은 화면, 이중 화면. *Also in English:* PIP, PiP, box, dual-box, double-box, inset. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md), [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**play** — To start playout of a graphic, animation, clip or sequence so it runs to air. *Says:* 재생, 재생하기, 플레이, 시작, 송출. *On screen:* 재생. See [1. Play a graphic](/play-and-update-graphics/chapter-index/1-play-a-graphic.md).

**playback** — The running of recorded or prepared media and animation to air. *Says:* 재생, 플레이백, 송출, 재생 출력, 플레이아웃. *On screen:* 재생.

**playback duration** — The length of time a clip or graphic plays from start to finish. *Says:* 재생 시간, 재생 길이, 지속 시간, 듀레이션, 표시 시간. *On screen:* 재생 시간. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**playhead** — The marker indicating the current point in time within a timeline or clip during playback or editing. *Says:* 재생 헤드, 재생헤드, 플레이헤드, 재생 위치, 타임 인디케이터. *On screen:* 재생 헤드.

**playhead position** — The current time location of the playhead within a timeline or clip. *Says:* 재생 헤드 위치, 재생 헤드, 플레이헤드, 현재 시간 표시기, 재생 위치.

**playout** — The act of playing graphics or media to air, including their timing, transitions and on-air state. *Says:* 송출, 플레이아웃, playout, 온에어 송출, 방송 송출.

**playout sequence** — An ordered series of graphics playback steps that are executed in turn when going to air. *Says:* 플레이아웃 시퀀스, 플레이아웃, 송출 순서, 송출 시퀀스, 재생 시퀀스.

**plays** — Recorded segments of live action, or the act of running a graphic or clip to air. *Says:* 플레이, 장면, 하이라이트, 클립, 경기 장면.

**premultiplied** — An alpha convention in which colour values are already multiplied by their transparency, affecting how graphics composite over video. *Says:* 프리멀티플라이드 알파, 프리멀티플라이, 미리 곱해진 알파, 사전 곱셈 알파, premultiplied. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**Preview** — What Program will become when the operator takes the next action. A staging area before air. *Says:* 프리뷰, 미리보기, PVW, PST, 예비. *Also in English:* PVW, PST, preset, next. See [Preview panel](/get-started/chapter-index-2/preview-panel.md).

**preview area** — The display region showing graphics or video as they will appear before they are taken to air. *Says:* 미리보기 영역, 미리 보기 창, 프리뷰 영역, 프리뷰, PVW. *On screen:* 미리보기 영역.

**previews** — Rendered representations of graphics or video sources shown for checking before they are sent to air. *Says:* 미리보기, 미리 보기, 프리뷰, 프리뷰 화면, PVW. *On screen:* 미리보기.

**production** — The overall live show being created, including its video sources, graphics and equipment. *Says:* 프로덕션, 제작, 프로그램, 프로젝트, 라이브 제작.

**Program** — The final composited picture exactly as the audience sees it, with every graphic and effect. In Captivate, this is the **Program** output you send to a display, SDI, NDI, or a stream. *Says:* 프로그램, PGM, 프로그램 출력, 온에어, 본선. *Also in English:* PGM, on-air, line, take output. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**program monitor** — The display showing the composited output that is currently going to air. *Says:* 프로그램 모니터, PGM, PGM 모니터, 송출 모니터, 온에어 모니터. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**program output** — The final on-air signal leaving the production system, containing the composited video and graphics seen by the audience. *Says:* 프로그램 출력, PGM, 프로그램 아웃, PGM 출력, 방송 출력, 본선.

**queue** — An ordered list of titles or graphics waiting to be played to air in sequence. *Says:* 대기열, 재생 대기열, 큐, 송출 대기열, 재생 목록.

**queued** — Describing a title or graphic that has been placed in the play list awaiting playout. *Says:* 대기열에 추가됨, 대기 중, 큐에 추가됨, 대기열 등록됨, 송출 대기 중.

**Real-time data** — Live score, clock, and period information pushed from a scoreboard controller. In Captivate, a Data Controller reads it and binds it to your graphics. *Says:* 실시간 데이터, RTD, 라이브 데이터, 스코어 데이터, 전광판 데이터, 경기 데이터. *Also in English:* RTD, live scoring feed, scoreboard feed, game data. See [Data Controller catalog](/play-and-update-graphics/chapter-index-3.md).

**record** — (1) To capture live video, audio or graphics output to storage for later use (2) a single row of data in a data source. *Says:* 녹화, 녹음, 레코딩, REC, 레코드, 데이터 행. *On screen:* 녹화.

**recording** — Capture of program video and audio to a file for later playback or archive. *Says:* 녹화, 녹화 파일, 레코딩, REC, 프로그램 녹화. *On screen:* 녹화.

**rendering** — The process of generating final video frames of a graphic from its design, layers and effects. *Says:* 렌더링, 렌더, rendering, 영상 렌더링, 렌더 출력. *On screen:* 렌더링.

**replay** — Playing back recorded action, typically for sports review, often accompanied by graphics. *Says:* 리플레이, 다시보기, 즉시 리플레이, 느린 화면, 재생 화면. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**replay playback** — Playback of previously recorded video or graphics segments for review or on-air replay. *Says:* 리플레이 재생, 리플레이, 다시보기 재생, 녹화 재생, 슬로우 리플레이.

**replay recording** — A captured segment of program video that can be played back during production, typically for instant replay or review. *Says:* 리플레이 녹화, 리플레이, 리플레이 클립, 녹화 클립, 슬로우 리플레이. See [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**Roll** — Text that scrolls vertically, as in end credits. In Captivate, use the Roll Conductor. *Says:* 롤, Roll, 롤 타이틀, 세로 스크롤, 엔딩 크레딧, 크레딧 롤. *Also in English:* credit roll, rolling credits, scroll up. See [Roll Conductor](/design-and-customize-graphics/chapter-index-5/roll-conductor.md).

**Roster** — The list of players for a team, often supplied as a spreadsheet. In Captivate, load a roster into Tables and drive player graphics from it. *Says:* 선수 명단, 명단, 로스터, 선수 목록, 출전 명단, 라인업. *Also in English:* lineup, team sheet, player list. See [Drive a graphic with Tables: Row](/play-and-update-graphics/chapter-index-1/drive-a-graphic-with-tables-row.md).

**RTMP** — The common protocol for sending a finished stream to YouTube, Facebook, Twitch, and similar. In Captivate, set up streaming with your service’s URL and stream key. *Says:* RTMP, RTMPS, 스트림 키, 송출 키, 인제스트 URL, 서버 URL. *Also in English:* RTMPS, stream key, ingest URL. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**safe** — Short for the title-safe or action-safe region of the frame that is guaranteed to remain visible on viewers' displays. *Says:* 안전 영역, 세이프 영역, 세이프 에어리어, 타이틀 세이프, safe area. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**safe margins** — Guide boundaries marking the title-safe and action-safe areas of the video frame so graphics are not cropped on air. *Says:* 안전 영역, 세이프 영역, 세이프 마진, 타이틀 세이프, 액션 세이프, safe area. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**scale** — The proportional resizing of a graphic element relative to its original dimensions. *Says:* 크기 조정, 배율, 스케일, 크기, 확대/축소.

**scoreboard** — An on-screen graphic that presents live game information such as scores, period and clock. *Says:* 스코어보드, 점수판, 득점판, 스코어 그래픽, 경기 정보 그래픽. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**Scoreboard controller** — The device courtside that operators use to run the venue scoreboard. Its live output is what a graphics tool reads to show the score. *Says:* 전광판 컨트롤러, 스코어보드 컨트롤러, 전광판 조작기, 계시 조작대, 기록실 콘솔, All Sport. *Also in English:* scoreboard console, All Sport, game console, timing console. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**SDI** — Professional video over coax with locking BNC connectors, standard in broadcast. Carries embedded audio; two SDI feeds carry key + fill. In Captivate, SDI is both an output (with a DeckLink or AJA card) and an input — capture a live SDI source with the same card. *Says:* SDI, HD-SDI, 3G-SDI, 12G-SDI, BNC. *On screen:* SDI. *Also in English:* HD-SDI, 3G-SDI, 12G-SDI, serial digital, BNC. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md), [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**send live** — The action of pushing a prepared graphic to the live output so it appears on air. *Says:* 송출, 라이브 송출, 온에어, 온에어 송출, 방송 내보내기, 내보내기.

**shadow** — A darkened offset copy of a graphic or text element used to lift it visually from the background. *Says:* 그림자, 그림자 효과, 드롭 섀도우, 섀도우, 텍스트 그림자. *On screen:* 그림자. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**short-term** — A loudness measurement taken over a short sliding window of audio, used alongside integrated loudness to monitor programme levels. *Says:* 단기, 단기 라우드니스, 숏텀, short-term, S (단기).

**Simulcast** — Sending one production to several streaming destinations at once. *Says:* 동시 송출, 멀티 스트리밍, 동시 스트리밍, 다중 송출, 사이멀캐스트. *Also in English:* multistream, restream, multi-destination. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**solo** — A state that plays or shows only the selected layer or track while temporarily silencing or hiding the others. *Says:* 솔로, 솔로 모드, Solo, 단독 재생, 독주. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**source** — An origin of content for the production, whether a video feed, camera, media file or data provider. *Says:* 소스, 입력 소스, 영상 소스, 입력, 신호원. *On screen:* 소스.

**sources** — (1) Video or audio feeds supplied to the system for display or compositing (2) data providers, such as feeds or files, that supply live values to on-screen graphics. *Says:* 소스, 입력 소스, 영상 소스, 데이터 소스, 입력, 신호원. *On screen:* 소스.

**Squeeze** — The on-air effect where the live video shrinks to part of the screen so graphics slide into the freed space, then expands back. This is the same DVE effect family as PIP and L-bar. In Captivate it is the squeeze, built from a zone layout. *Says:* 스퀴즈, 스퀴즈백, 화면 축소, DVE 효과, 축소 효과. *Also in English:* squeezeback, squeeze-back, squeeze and tease, DVE move, the Peruvian move. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**SRT** — A protocol for reliable low-latency streaming over unpredictable networks, including the public internet. In Captivate, SRT works as both an output and a live input, in either **Caller** mode (connect out to a remote device) or **Listener** mode (wait for a device to connect). *Says:* SRT, Secure Reliable Transport, SRT 출력, SRT 입력, 에스알티. *On screen:* SRT. *Also in English:* Secure Reliable Transport. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**srt server** — An endpoint that sends or receives video using Secure Reliable Transport, a low-latency protocol for contributing streams over the public internet. *Says:* SRT 서버, SRT서버, SRT 리스너, SRT 콜러, SRT 엔드포인트. *On screen:* SRT 서버.

**Stat feed** — A running feed of game statistics (often from stat software such as StatCrew). *Says:* 스탯 피드, 실시간 스탯, 경기 기록 피드, 통계 데이터 피드, stat feed. *Also in English:* statistics feed, box score, live stats. See [Connect Stat Crew statistical data to a graphic](/play-and-update-graphics/chapter-index-3/connect-statcrew.md).

**still** — A single non-moving image used as a graphic or video source. *Says:* 스틸 이미지, 스틸, 정지 영상, 정지 화상, 이미지.

**Stinger** — A short full-frame animation (often with a logo) that covers the moment of a switch. *Says:* 스팅어, 스팅어 전환, 애니메이션 전환, 트랜지션 영상, 스팅어 트랜지션. *Also in English:* sting, animated transition, DVE transition. See [Set up a stinger](/set-up-your-production/chapter-index-3/stinger-setup.md).

**stream** — A continuous flow of encoded video and audio sent to or received from a network destination. *Says:* 스트림, 스트리밍, 송출, 실시간 송출, 라이브 스트림. *On screen:* 스트림.

**stream key** — The secret credential issued by a streaming platform that authorises an encoder to publish a live stream to a specific channel. *Says:* 스트림 키, stream key, 스트리밍 키, 방송 키. *On screen:* 스트림 키. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming** — Delivery of live video and audio over a network using protocols such as SRT or RTMP. *Says:* 스트리밍, 라이브 스트리밍, 실시간 스트리밍, 스트림, 송출(RTMP/SRT). *On screen:* 스트리밍. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming destinations** — The services or endpoints to which a live program is delivered for online distribution. *Says:* 스트리밍 대상, 송출 대상, 스트리밍 서비스, 방송 플랫폼, RTMP 서버, 송출 플랫폼. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md), [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**switch** — (1) To change which video source or graphic is shown on the program output, as a production switcher does (2) in general software use, a toggle that turns an option on or off. *Says:* 전환, 소스 전환, 스위치, 스위칭, 바꾸기, 켜기/끄기.

**switcher** — The production device or software that selects and mixes video sources and applies keys for the program output. *Says:* 스위처, 스위쳐, 비디오 스위처, 영상 스위처, 주조 스위처. *On screen:* 스위처. See [Use the Switcher panel](/set-up-your-production/chapter-index-4/the-switcher-panel.md).

**switching** — The act of changing which video source or graphic is sent to program output during a live production. *Says:* 스위칭, 전환, 소스 전환, 화면 전환, 스위처 조작.

**take** — The command that puts a prepared graphic or source on air, replacing what is currently showing. *Says:* 테이크, TAKE, 송출, 온에어, 방송 내보내기.

**Tally** — The signal that marks a source live. In Captivate, the Live Monitor shows **NDI tally**: the NDI output lights up on-program (red) or on-preview (green) as the downstream NDI switcher reports it, and Captivate marks its own NDI input sources as on-program. Some switcher integrations, such as ATEM, also exchange tally. *Says:* 탈리, 탤리, 탈리 신호, 탈리 램프, 온에어 램프, 빨간불. *Also in English:* tally light, on-air light, red light. See [Preparing your Blackmagic ATEM switcher](/solution-recipes/chapter-index/atem-integration.md).

**teams** — The competing sides in a sports event whose names, colours and scores drive scoreboard and leaderboard graphics. *Says:* 팀, 양 팀, 구단, 홈 / 원정, 출전 팀. *On screen:* 팀.

**Template** — A reusable graphic you customize with your own values. In Captivate, those values can be text and images, and also dynamic media clips, live video, and data graphs — and templates live in the Library. *Says:* 템플릿, 템플레이트, 서식, 프리셋, 그래픽 템플릿. *On screen:* 템플릿. *Also in English:* title design, preset graphic, design. See [Modify a template](/design-and-customize-graphics/chapter-index/modify-a-template.md).

**Timecode** — A running clock stamped on video for synchronization and logging. *Says:* 타임코드, TC, SMPTE 타임코드, 타임코드 신호, 시간 코드. *Also in English:* TC, SMPTE timecode.

**timeline** — The time-based track along which animation and playback of graphic elements is arranged and sequenced. *Says:* 타임라인, 시간 축, 타임라인 패널, 시퀀스. *On screen:* 타임라인. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**timing** — The durations, delays and hold points that govern when a graphic animates on, stays up and animates off air. *Says:* 타이밍, 타이밍 설정, 시간 설정, 지속 시간, 지연 시간. See [Optimize the timing of a graphic](/design-and-customize-graphics/chapter-index-3/optimize-timing.md).

**title** — An on-screen text graphic such as a name identification, headline or lower third overlaid on the video picture. *Says:* 타이틀, 자막, 하단 자막, CG, 로워서드.

**title clip** — An individual title graphic instance with its own content and timing that can be played to air. *Says:* 타이틀 클립, 타이틀클립, 타이틀, 자막 클립, title clip.

**titles** — On-screen text graphics such as name keys, lower thirds and headlines used to identify and inform. *Says:* 타이틀, 자막, CG, 하단 자막, 문자 그래픽.

**transition** — The animated change used to bring a graphic or video source on and off screen, such as a cut, dissolve, wipe or fly-in. *Says:* 전환, 트랜지션, 전환 효과, 화면 전환, 디졸브. *On screen:* 전환. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

**transition effect** — An animated change such as a dissolve, wipe or fly-on used to bring a graphic or source on and off screen. *Says:* 전환 효과, 트랜지션, 전환, 디졸브, 와이프. *On screen:* 전환 효과.

**transitions** — Animated or instantaneous effects used to bring graphics or video sources on and off screen. *Says:* 트랜지션, 화면 전환, 전환 효과, 장면 전환, 와이프. *On screen:* 트랜지션. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md), [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**trim** — Adjustment of the in and out points of a clip or animation so only the wanted portion plays. *Says:* 트리밍, 트림, 인/아웃 점 조정, 길이 조정, 다듬기.

**true peak** — The maximum instantaneous level of an audio signal measured after reconstruction, used to ensure loudness compliance and avoid clipping. *Says:* 트루 피크, True Peak, TP, dBTP, 최대 피크 레벨. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**update while live** — The ability to change graphic content or data while it is currently on air, without taking it down. *Says:* 온에어 중 업데이트, 방송 중 업데이트, 라이브 중 수정, 실시간 업데이트, 라이브 업데이트.

**upstream** — The point in a switcher’s signal chain before the downstream keyers, where keys are composited into the program mix. *Says:* 업스트림, USK, 업스트림 키어, 업스트림 키, upstream.

**Upstream keyer** — A keyer inside the M/E, upstream of the DSK, supporting more key types (chroma, DVE, pattern). Used for elements that read as part of the shot. *Says:* 업스트림 키어, USK, 키어, 키어(USK), 이펙트 키어. *Also in English:* USK, effects keyer.

**video** — Moving picture content or signal carried into, through and out of the production system. *Says:* 비디오, 영상, 영상 신호, 동영상. *On screen:* 비디오.

**video format** — The combination of frame size, frame rate and scanning method that defines a video signal standard, such as 1080i59.94. *Says:* 비디오 포맷, 영상 포맷, 신호 포맷, 비디오 형식, 해상도 및 프레임 레이트. *On screen:* 비디오 포맷. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**video inputs** — The incoming video sources available to the system, such as SDI, HDMI, NDI or OMT signals from cameras and other devices. *Says:* 비디오 입력, 영상 입력, 입력 소스, 인풋, 입력 신호. *On screen:* 비디오 입력. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**video source** — An incoming video signal or feed, such as a camera, capture device or network stream, that can be used inside a graphic or production. *Says:* 비디오 소스, 영상 소스, 입력 소스, 영상 입력, 소스. *On screen:* 비디오 소스. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**Virtual camera** — Making Captivate’s output appear as a webcam that Zoom, Teams, Meet, or a browser can select. *Says:* 가상 카메라, 버추얼 카메라, 가상 웹캠, virtual cam, 가상 캠. *Also in English:* virtual webcam, NDI/virtual cam, software camera. See [Output graphics as a Virtual Webcam](/set-up-your-production/chapter-index-6/output-graphics-as-a-virtual-webcam.md).

**visibility** — Whether a layer or graphic element is shown or hidden in the rendered output. *Says:* 표시, 표시/숨기기, 가시성, 보이기, 눈 아이콘. *On screen:* 표시. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**while live** — A condition describing actions taken while a graphic or production is on air, so changes take effect during the live show rather than in preparation for it. *Says:* 온에어 중, 생방송 중, 방송 중, 라이브 중, 본방 중.

**Wipe** — A shaped transition that pushes one source off while revealing another. In Captivate, set transitions per graphic or per shot; for a retro play-in / play-out or update animation — familiar to operators coming from older character generators — use **FX Transitions** (a Properties tab). *Says:* 와이프, 와이프 전환, 패턴 와이프, 화면 전환, wipe. *Also in English:* transition, pattern wipe. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

## Captivate product terms

**about newblue** — Information identifying NewBlue, the vendor of the software, and the installed version. *Says:* NewBlue 정보, NewBlue에 대하여, 프로그램 정보, 버전 정보. *On screen:* NewBlue 정보.

**action** — An operation bound to a control, trigger or automation step that causes the graphics system to do something, such as play or update a graphic. *Says:* 액션, action, 동작, 작업, 명령.

**actions** — Configurable operations that run automatically in response to a trigger, such as taking a graphic to air or advancing data. *Says:* 액션, 동작, 명령, 작업, 자동 동작.

**animations** — Motion behaviours applied to title elements that control how graphics move on, hold and move off screen. *Says:* 애니메이션, 애니, 인/아웃 애니메이션, 모션 효과. *On screen:* 애니메이션.

**application manager** — The NewBlue utility that installs, updates, licenses and launches the company’s applications and content. *Says:* Application Manager, NewBlue Application Manager, 애플리케이션 매니저, 응용 프로그램 관리자, 앱 관리자. *On screen:* Application Manager. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**assets** — The reusable media and design resources, such as images, fonts, videos and templates, that a production draws on. *Says:* 에셋, 애셋, 미디어 자산, 소스, 소재.

**atem** — Blackmagic Design’s family of production switchers that Captivate can drive and exchange keying and tally information with. *Says:* ATEM, ATEM 스위처, ATEM Mini, 블랙매직 ATEM, Blackmagic ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md), [Use Captivate with ATEM](/set-up-your-production/chapter-index-7/use-with-atem.md).

**atem still** — A still image stored in the media pool of a Blackmagic ATEM switcher, which can be loaded or updated from the software. *Says:* ATEM 스틸, 스틸, 스틸 이미지, 정지 이미지, ATEM still. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition** — A transition performed by a Blackmagic ATEM switcher that Captivate can trigger as part of a graphics playout. *Says:* ATEM 트랜지션, ATEM 전환, ATEM 스위처 전환, 블랙매직 트랜지션, ATEM transition. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition effect** — The specific effect style, such as mix, dip or wipe, applied to a transition on a Blackmagic ATEM switcher. *Says:* ATEM 트랜지션 효과, ATEM 트랜지션, 트랜지션 이펙트, 전환 효과, ATEM 화면전환. *On screen:* ATEM 트랜지션 효과. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transitions** — Transitions performed by a connected Blackmagic ATEM switcher that the graphics system can trigger or synchronise with. *Says:* ATEM 트랜지션, ATEM 전환, ATEM 화면 전환, ATEM 스위처 트랜지션, ATEM 전환 효과. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**attributes** — The set of adjustable characteristics belonging to a graphic element or layer, such as position, colour or text content. *Says:* 속성, 어트리뷰트, 프로퍼티, 매개변수, 설정. *On screen:* 속성.

**beam** — A directional light source used to illuminate 3D graphics and text within a design. *Says:* 빔, 광선, 스포트라이트, 지향성 조명, 빔 라이트.

**bevel** — A shaped edge applied to text or graphic objects to give them a three-dimensional profile. *Says:* 베벨, 모따기, 경사면, 베벨 처리, 모서리 깎기. *On screen:* 베벨. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**blackmagic** — Blackmagic Design, the manufacturer of production switchers and capture hardware such as ATEM and DeckLink that the software integrates with. *Says:* Blackmagic Design, 블랙매직디자인, 블랙매직, BMD, ATEM, DeckLink. *On screen:* Blackmagic Design. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**blueprint** — A reusable structural template that defines how a graphic or layout is constructed so it can be reproduced with different content. *Says:* 블루프린트, Blueprint, 설계도, 구조 템플릿, 청사진.

**bundle** — A packaged collection of graphics, media and settings distributed and installed as a single unit. *Says:* 번들, 패키지, 세트, 그래픽 패키지, 템플릿 패키지.

**caching step** — An individual stage in the process of pre-rendering graphics into memory so they can play back smoothly on air. *Says:* 캐시 단계, 캐싱 단계, 캐시 처리 단계, 사전 렌더링 단계, 프리렌더 단계.

**caller mode** — An operating mode for a network stream in which this system initiates the connection to a remote listener, as used with SRT transport. *Says:* Caller 모드, 콜러 모드, Caller, 발신 모드, SRT 발신(Caller). *On screen:* Caller 모드. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**camera keyframe** — A recorded camera position and orientation at a point in time, used to animate the virtual viewpoint of a 3D scene. *Says:* 카메라 키프레임, 키프레임, 카메라 키 프레임, 카메라 키. *On screen:* 카메라 키프레임.

**camera keyframing** — Animating the virtual camera view of a graphic scene by setting keyframes for its position and orientation over time. *Says:* 카메라 키프레임 애니메이션, 카메라 키프레이밍, 카메라 애니메이션, 키프레임 설정.

**captivate** — NewBlue Captivate, the professional live broadcast graphics application used to create and play out real-time, data-driven titles and scoreboards. *Says:* NewBlue Captivate, Captivate, 캡티베이트, NewBlue. *On screen:* NewBlue Captivate. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**cloud recording** — A recording of a conference session stored on the provider’s servers rather than locally, which can be retrieved for use in production. *Says:* 클라우드 녹화, 클라우드 레코딩, 클라우드 기록, cloud recording.

**color label** — A colour tag applied to an item to help operators visually group and identify it during a show. *Says:* 색상 레이블, 컬러 라벨, 라벨 색상, 색상 라벨, color label. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**composition** — The assembled arrangement of layers, animation and timing that makes up a graphic. *Says:* 컴포지션, 컴프, 합성, 프로젝트, 씬.

**conductor** — The live control surface in Captivate that operators use to cue, trigger and sequence shots on air. *Says:* Conductor, 컨덕터, Conductor 패널, 컨덕터 화면, 컨트롤 서피스.

**connected titles** — Title graphics linked to a shared data source or to each other so that changes propagate automatically between them. *Says:* 연결된 타이틀, 연동 타이틀, 링크된 타이틀, 연동 자막, 커넥티드 타이틀.

**connection mode** — The method chosen for linking to an external device or data service, such as network, serial or direct connection. *Says:* 연결 모드, 접속 모드, 연결 방식, 커넥션 모드. *On screen:* 연결 모드.

**content package** — A distributable set of graphic templates and assets that can be imported into a project as a unit. *Says:* 콘텐츠 패키지, 컨텐츠 패키지, 콘텐츠 팩, 템플릿 패키지, content package. *On screen:* 콘텐츠 패키지.

**controller** — An operator-facing control surface or panel definition used to trigger graphics, enter data and drive playout during a live show. *Says:* 컨트롤러, 제어 패널, 조작 패널, 컨트롤 패널, 콘솔. *On screen:* 컨트롤러.

**controllers** — The operator-facing control panels used to trigger graphics, enter data and manage playout during a live show. *Says:* 컨트롤러, 컨트롤 패널, 제어판, 조작 패널, 콘솔. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**create production** — The action of starting a new production, the container that holds the graphics, data and playout configuration for a show. *Says:* 프로덕션 만들기, 프로덕션 생성, 새 프로덕션, 프로덕션 새로 만들기, 프로그램 만들기.

**create production kit** — The action of building a production kit, a packaged bundle of graphics, styles and data settings reusable across shows. *Says:* 프로덕션 키트 만들기, 프로덕션 키트 생성, 새 프로덕션 키트, 프로덕션 킷, production kit.

**data** — Live values drawn from feeds, files, spreadsheets or services that are bound to graphics so on-air text and imagery update automatically. *Says:* 데이터, 데이터 소스, 실시간 데이터, 라이브 데이터, 외부 데이터. *On screen:* 데이터.

**data controller** — A component that connects to an external data source and delivers its values into graphics for live updating. *Says:* 데이터 컨트롤러, data controller, 데이터 소스, 데이터 연동, 데이터 커넥터. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data controllers** — The components that connect to external data sources and deliver their values into graphics for live updating. *Says:* 데이터 컨트롤러, 데이터컨트롤러, data controller, 데이터 제어기, 데이터 연동 모듈. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data graph** — A visual network of connected nodes that routes and transforms incoming live data before it reaches on-screen graphics. *Says:* 데이터 그래프, Data Graph, 노드 그래프, 노드 네트워크, 노드 편집기. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data graph variable** — A variable in the data flow graph whose value is computed or passed between nodes and can be bound to on-screen graphics. *Says:* 데이터 그래프 변수, 그래프 변수, 노드 그래프 변수, 노드 변수, data graph variable. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data source** — A live or external supply of information, such as a scoring system, spreadsheet or web feed, whose values are bound to on-screen graphics. *Says:* 데이터 소스, 데이터소스, 데이터 원본, data source, 데이터 피드. *On screen:* 데이터 소스.

**design** — A graphic composition of layers, text, media and animation that defines how a title or overlay looks and behaves. *Says:* 디자인, 템플릿, 그래픽 템플릿, 레이아웃, 구성.

**design intents** — Declarations stored with a design that describe how it is meant to be used, so the right data and controls are offered when it is loaded. *Says:* 디자인 의도, 디자인 인텐트, design intents, 디자인 사용 목적. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**design variables** — Named placeholders defined within a graphic design whose values are supplied at playout from operator input or live data. *Says:* 디자인 변수, 변수, 필드, 입력 필드, 플레이스홀더.

**designer** — The authoring environment where designs are built from layers, text, media, animation and data bindings. *Says:* 디자이너, 디자인 편집기, 편집기, 디자인 모드, 디자인 화면. See [Designer overview & Workspace](/design-and-customize-graphics/chapter-index-1.md).

**designs** — The graphic templates authored in the product, containing layers, text, animation and data bindings that are played to air. *Says:* 디자인, 템플릿, 그래픽, 디자인 템플릿, CG.

**destination** — An output target to which rendered graphics or video are sent, such as a video device, network stream or file. *Says:* 출력 대상, 대상, 목적지, 출력 위치, 데스티네이션. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**device** — A hardware or software video interface, such as a capture card, switcher or network source, that the software sends to or receives from. *Says:* 장치, 디바이스, 기기, 하드웨어, 캡처 카드. *On screen:* 장치.

**display preset** — A saved set of output and display settings that can be recalled for a given production setup. *Says:* 디스플레이 프리셋, 표시 프리셋, 출력 프리셋, 프리셋, 화면 설정 프리셋.

**display regions** — Defined areas of the output canvas to which graphics can be assigned so they appear in a specific part of the screen or on a specific display. *Says:* 표시 영역, 디스플레이 영역, 출력 영역, 화면 영역. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**duplicate effect** — The action of copying an effect, a processing or animation treatment applied to a graphic element. *Says:* 효과 복제, 이펙트 복제, 효과 복사, 이펙트 복사, 효과 사본 만들기. *On screen:* 효과 복제.

**editor** — A workspace for building and modifying an object such as a design, playout list or data set. *Says:* 편집기, 에디터, 편집 창, 편집 화면, 디자인 편집기. *On screen:* 편집기.

**editor timeline** — The time-based workspace in which graphics, media and animation are arranged and edited across tracks. *Says:* 타임라인, 편집기 타임라인, 편집 타임라인, 에디터 타임라인, 시간축. *On screen:* 편집기 타임라인.

**element** — An individual object such as text, shape, image or video placed within a design. *Says:* 요소, 엘리먼트, 오브젝트, 개체, 레이어.

**event** — A scheduled or triggered occurrence, such as a game or show instance, that drives graphics and data in a production. *Says:* 이벤트, 경기, 행사, 프로그램, 대회. *On screen:* 이벤트.

**export project** — The action of writing a project, the saved collection of designs and settings for a show, out to a transferable file. *Says:* 프로젝트 내보내기, 프로젝트 익스포트, 프로젝트 export, 내보내기, 프로젝트를 파일로 내보내기. *On screen:* 프로젝트 내보내기. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**external data** — Information supplied to graphics from a source outside the project, such as a spreadsheet, feed, scoring system or web service, so on-air text and images update automatically. *Says:* 외부 데이터, 외부 데이터 소스, 데이터 소스, 데이터 연동, 외부 연동. *On screen:* 외부 데이터.

**filter** — (1) A video or graphics effect applied to a layer to alter its appearance (2) a rule that limits which data records or items are shown. *Says:* 필터, 이펙트, 효과, 필터링, 데이터 필터. *On screen:* 필터.

**final render** — The full-quality rendering pass used for output or export, as opposed to a faster preview render. *Says:* 최종 렌더링, 최종 렌더, 파이널 렌더, 본 렌더링, 최종 출력 렌더링.

**final render quality** — The quality setting used when producing the finished output, as distinct from lower-quality preview rendering. *Says:* 최종 렌더링 품질, 최종 렌더 품질, 최종 출력 품질, 렌더링 화질, 내보내기 품질. *On screen:* 최종 렌더링 품질.

**finder** — The macOS file browser used to locate project and media files. *Says:* Finder, 파인더, macOS Finder, 파일 관리자. *On screen:* Finder.

**fit mode** — The setting that determines how media or text is scaled and cropped to fill the area allotted to it. *Says:* 맞춤 모드, 핏 모드, 크기 조정 모드, 맞추기, 스케일 모드. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**flow** — A connected arrangement of data and logic steps that moves live information through to the graphics that display it. *Says:* 플로우, Flow, 데이터 플로우, 흐름, 노드 그래프.

**global** — A setting or variable whose value applies across an entire project rather than to a single graphic. *Says:* 전역, 전역 설정, 글로벌, 공통, 프로젝트 전체. *On screen:* 전역.

**gloss** — A shine or highlight styling layer applied to text or graphic surfaces to suggest reflected light. *Says:* 광택, 글로스, 광택 효과, 하이라이트, 윤기. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**gloss face** — The gloss highlight applied specifically to the front surface of a text or graphic object. *Says:* 전면 광택, 앞면 광택, 면 광택, 글로스 페이스, 전면 글로스. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**graph** — A connected arrangement of nodes describing how data flows through a project. *Says:* 노드 그래프, 그래프, 노드 트리, graph, 노드 구조.

**graph variable** — A named value defined within a data graph that can be shared between nodes and bound to graphic properties. *Says:* 그래프 변수, 노드 그래프 변수, 노드 변수, graph variable, 데이터 그래프 변수.

**grid** — A tabular arrangement of data rows and fields that supplies text and values to on-screen graphics. *Says:* 데이터 그리드, 그리드, 데이터 표, 표, 데이터 시트. See [Values Grid](/control-your-show/chapter-index/values-grid.md), [Values Grid tab](/get-started/chapter-index-2/values-grid-tab-reference.md).

**group** — A collection of layers or items treated as one so they can be moved, animated or controlled together. *Says:* 그룹, 그룹화, 레이어 그룹, 묶음. *On screen:* 그룹. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**groups** — Collections of related items, such as layers, variables or data records, that can be organised and acted on together. *Says:* 그룹, 그룹화, 레이어 그룹, 묶음, 묶기. *On screen:* 그룹. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**guidelines** — On-canvas reference lines used to align and position graphic elements consistently. *Says:* 안내선, 가이드, 가이드라인, 기준선, 정렬선. *On screen:* 안내선. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**import content** — The action of bringing external graphics templates, media or packages into the application’s content library. *Says:* 콘텐츠 가져오기, 컨텐츠 가져오기, 콘텐츠 임포트, 가져오기, 템플릿 가져오기. *On screen:* 콘텐츠 가져오기.

**input definition** — A named specification of a data or video source, describing its fields and how they map into graphics. *Says:* 입력 정의, 입력 소스 정의, 인풋 정의, 입력 설정, 소스 정의.

**install content** — The action of adding downloadable graphics packages or templates to the local content library so they are available for use. *Says:* 콘텐츠 설치, 콘텐츠 인스톨, 패키지 설치, 설치, 템플릿 설치. *On screen:* 콘텐츠 설치.

**intents** — Declarations describing how a design is intended to be driven, guiding which data fields and controls are exposed. *Says:* 인텐트, Intents, 의도, 용도, 디자인 의도. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**internet accounts** — Stored credentials and connections to online services that supply data or media to graphics. *Says:* 인터넷 계정, 온라인 계정, 계정, 연동 계정, 로그인 정보. *On screen:* 인터넷 계정. See [Authenticate your Internet Accounts](/play-and-update-graphics/chapter-index-3/authenticate-your-internet-accounts.md).

**join meeting** — The action of connecting the software to an online meeting platform so participant names and video can feed live graphics. *Says:* 회의 참가, 회의 참여, 미팅 참가, 회의에 참여하기, 화상회의 참가. *On screen:* 회의 참가.

**kit** — A packaged collection of ready-made title designs, graphics and assets supplied for a production style or sport. *Says:* 키트, 패키지, 템플릿 패키지, 그래픽 패키지, 세트.

**launcher** — A control surface of buttons used to trigger graphics to air during a live show. *Says:* 런처, launcher, 실행 패널, 버튼 패널, 송출 패널. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md).

**layer** — An individual element within a design — text, shape, image, video or group — stacked in compositing order. *Says:* 레이어, 레이어 순서, 계층, 층. *On screen:* 레이어.

**layers** — The stacked elements that make up a design, ordered front to back for compositing. *Says:* 레이어, 레이어들, layer, 레이어 순서. *On screen:* 레이어.

**layout** — An arrangement that positions and sizes multiple graphics or video sources together on screen. *Says:* 레이아웃, 화면 배치, 배치, 화면 구성. *On screen:* 레이아웃.

**layout blueprint** — A template describing the arrangement and structure of elements in a layout so it can be applied to new content. *Says:* 레이아웃 템플릿, 블루프린트, 레이아웃 서식, 템플릿, 레이아웃 설계도.

**layout preset** — A saved arrangement of layout settings that can be reapplied to graphics or the workspace. *Says:* 레이아웃 프리셋, 레이아웃 사전 설정, 레이아웃 프리세트, 배치 프리셋, 프리셋. *On screen:* 레이아웃 프리셋.

**layouts** — Saved arrangements of graphic elements or workspace panels that can be recalled to change how content or the workspace is presented. *Says:* 레이아웃, 화면 레이아웃, 배치, 패널 배치, layout. *On screen:* 레이아웃.

**leave meeting** — The action of disconnecting from a video conferencing session, such as Zoom, that is being used as a production source. *Says:* 회의 나가기, 미팅 나가기, 회의에서 나가기, 회의 퇴장, 나가기. *On screen:* 회의 나가기. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).

**library** — An organised collection of reusable designs, media and presets available to projects. *Says:* 라이브러리, 소재 라이브러리, 보관함, library, 컬렉션. *On screen:* 라이브러리. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Library panel](/get-started/chapter-index-2/library-panel.md).

**light** — A virtual light source in a design that shades and highlights three-dimensional text and objects. *Says:* 라이트, 조명, 광원, light.

**light angle** — The direction from which a virtual light strikes a graphic, controlling highlight and shadow placement. *Says:* 조명 각도, 빛 각도, 라이트 각도, 광원 각도, 라이트 앵글.

**light keyframe** — A recorded lighting state at a point in time, used to animate illumination of a scene. *Says:* 조명 키프레임, 라이트 키프레임, 빛 키프레임, 광원 키프레임, 키프레임(조명).

**lighting preset** — A saved combination of virtual light settings that can be applied to graphics for a consistent look. *Says:* 조명 프리셋, 라이팅 프리셋, 조명 사전 설정, 빛 프리셋, 라이트 프리셋.

**listener** — A component that waits for incoming data or control messages from an external source and passes them to the graphics system. *Says:* 리스너, listener, 수신기, 수신 대기 모듈, 이벤트 리스너. *On screen:* 리스너.

**manage activation** — The process of applying, transferring or releasing the software licence that authorises use of the product. *Says:* 정품 인증 관리, 활성화 관리, 라이선스 관리, 액티베이션 관리, 인증 관리, 라이선스 이전. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**marking** — The act of tagging positions or regions in content, such as loop points or grid cells, for later reference. *Says:* 마킹, 마커 설정, 마커, 표시, 표시하기, 마크.

**marking grid** — An alignment grid used to position and register graphic elements consistently within the frame. *Says:* 그리드, 격자, 정렬 그리드, 안내 그리드, 눈금. *On screen:* 그리드. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**media** — Reusable asset content — images, video clips, audio and fonts — available to designs and shots. *Says:* 미디어, 소재, 미디어 파일, 애셋, 에셋, 자료. *On screen:* 미디어.

**media sequence** — An ordered set of images or video clips played in turn within a graphic. *Says:* 미디어 시퀀스, 미디어시퀀스, 이미지 시퀀스, 클립 시퀀스, 재생 목록. See [Create a media sequence](/design-and-customize-graphics/chapter-index-7/create-a-media-sequence.md), [Operate a media sequence](/control-your-show/chapter-index/operate-a-media-sequence.md).

**meeting** — A video conference session, such as a Zoom or Teams call, used as a participant source for on-air graphics and layouts. *Says:* 회의, 미팅, 화상 회의, 영상 회의, 줌 미팅, 콜. *On screen:* 회의.

**message log** — A running record of system notifications, warnings and errors generated by the application. *Says:* 메시지 로그, 로그, 이벤트 로그, 메시지 기록, 시스템 로그. *On screen:* 메시지 로그. See [Read the Message Log](/troubleshooting/read-the-message-log.md).

**missing textures** — A condition where image or material files referenced by a graphic cannot be located and therefore cannot be rendered. *Says:* 누락된 텍스처, 텍스처 누락, 텍스처를 찾을 수 없음, 텍스처 없음, missing texture. *On screen:* 누락된 텍스처.

**moment** — A saved point of interest in a production that can be recalled to trigger a graphic or state. *Says:* 모먼트, 순간, 큐, 마커, 스냅샷.

**moments** — Saved points of interest in a production that can be recalled to trigger graphics or states. *Says:* 모먼트, 모먼츠, Moments, 마커, 북마크.

**move layers** — The operation of changing the position or stacking order of layers within a design. *Says:* 레이어 이동, 레이어 옮기기, 레이어 순서 변경, 레이어 이동하기, 레이어 정렬. *On screen:* 레이어 이동.

**nbtitle** — The NewBlue file format used to store a title design. *Says:* .nbtitle, nbtitle, .nbtitle 파일, nbtitle 형식, NewBlue 타이틀 파일. *On screen:* .nbtitle. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**newblue** — NewBlue, the vendor that develops Captivate and the Titler Live family of live graphics products. *Says:* NewBlue, 뉴블루, NewBlueFX, 뉴블루FX.

**newblue designer** — The NewBlue authoring environment used to build and animate graphic designs for live playout. *Says:* NewBlue Designer, Designer, 디자이너, 뉴블루 디자이너. *On screen:* NewBlue Designer.

**newblue titler** — NewBlue Titler Live, the vendor’s live titling product that creates and plays data-driven broadcast graphics. *Says:* NewBlue Titler Live, Titler Live, 타이틀러 라이브, 뉴블루 타이틀러 라이브, Titler. *On screen:* NewBlue Titler Live.

**newblue titler design** — A NewBlue design document containing the artwork, layers, animation and data bindings that make up a single graphic. *Says:* NewBlue Titler 디자인, Titler 디자인, 디자인, 디자인 파일, 타이틀 디자인.

**newblue titler pro** — NewBlue’s professional titling application for building animated titles and graphics for editing and production workflows. *Says:* NewBlue Titler Pro, Titler Pro, 뉴블루 타이틀러 프로, NewBlue 타이틀러 Pro. *On screen:* NewBlue Titler Pro.

**newblue titler project** — A NewBlue project file that gathers the shots, designs, data connections and output settings for a production. *Says:* NewBlue Titler 프로젝트, Titler 프로젝트, 프로젝트, 프로젝트 파일. *On screen:* NewBlue Titler 프로젝트.

**ntx** — A NewBlue file format used to package and exchange title projects and graphic content between NewBlue applications. *Says:* NTX 파일, NTX, .ntx, NTX 형식, NTX 프로젝트 파일. *On screen:* NTX 파일.

**object** — An individual manipulable element in a design, such as a text block, shape, image or light. *Says:* 오브젝트, 개체, 요소, object.

**object following** — A behavior in which one graphic element automatically tracks the position of another object as it moves or resizes. *Says:* 오브젝트 따라가기, 개체 추적, 오브젝트 트래킹, 따라가기, 개체 따라가기.

**objects** — The individual elements such as text, shapes, images and video that make up a title design. *Says:* 개체, 오브젝트, 요소, 엘리먼트. *On screen:* 개체.

**page** — A discrete screenful of graphic content, such as one entry in a roll or a single displayed set of data values. *Says:* 페이지, 화면, 항목, 장, page. *On screen:* 페이지.

**panelist** — A named participant whose identity and details populate on-screen graphics such as name plates in a discussion or panel show. *Says:* 패널, 패널리스트, 출연자, 게스트, 토론자.

**paragraph box** — A text container element that flows and wraps multiple lines of copy within a defined area of a graphic. *Says:* 단락 상자, 문단 상자, 단락 텍스트 박스, 텍스트 박스, 텍스트 프레임. See [Customize a design layer’s transform and additional properties](/design-and-customize-graphics/chapter-index-2/customize-motion-and-additional-properties.md).

**pause point** — A defined stop in a graphic’s animation where playback holds until it is told to continue, allowing a title to stay on air indefinitely. *Says:* 일시 정지 지점, 일시정지 지점, 포즈 포인트, 정지 포인트, 일시정지 위치. See [Create custom designs with flexible durations](/design-and-customize-graphics/chapter-index-3/create-custom-designs-with-flexible-durations.md).

**pop** — An animation behaviour that makes an element appear or scale abruptly onto the screen. *Says:* 팝, 팝 효과, 팝인, 튀어나오기, 확대 등장.

**preset** — A saved set of parameter values that can be reapplied to a design, effect or device configuration. *Says:* 프리셋, 사전 설정, 미리 설정, 저장된 설정.

**presets** — Saved configurations of settings, looks or animations that can be reapplied to graphics. *Says:* 프리셋, 사전 설정, 미리 설정, 저장된 설정. *On screen:* 프리셋. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Save graphics and presets to the library](/design-and-customize-graphics/chapter-index-8/save-graphics-and-presets-to-the-library.md).

**pro** — A designation used in NewBlue product names and product tiers to indicate the professional-level version. *Says:* Pro, Pro 버전, 프로, 프로 버전, 프로페셔널. *On screen:* Pro.

**pro projects** — Project files created in NewBlue Titler Pro that can be brought into this product. *Says:* Pro 프로젝트, Titler Pro 프로젝트, Titler Pro 프로젝트 파일, 프로 프로젝트.

**production kit** — A bundled collection of ready-made graphics designs, controllers and settings supplied for a particular style of production. *Says:* 프로덕션 키트, 제작 키트, 프로덕션 킷, 그래픽 패키지, 템플릿 패키지.

**project** — The top-level Captivate document that holds the designs, shots, data sources and output settings for a production. *Says:* 프로젝트, 프로젝트 파일, 작업 파일. *On screen:* 프로젝트.

**project panel** — The workspace area that organizes and lists the contents of the current project, such as its graphics, media and data sources. *Says:* 프로젝트 패널, 프로젝트 창, 프로젝트 브라우저, 프로젝트 빈. *On screen:* 프로젝트 패널.

**projects** — The top-level containers that hold all the designs, media, data links and playout settings for a production. *Says:* 프로젝트, 프로젝트 파일, 작업 파일, projects. *On screen:* 프로젝트.

**projects nbtitle** — The NewBlue project file format that stores a titling project, including its designs, data bindings and playout settings. *Says:* .nbtitle 프로젝트 파일, .nbtitle 파일, nbtitle 프로젝트, NewBlue 타이틀 프로젝트. *On screen:* .nbtitle 프로젝트 파일.

**properties** — The adjustable attributes of a selected object, layer or effect that control its appearance and behaviour. *Says:* 속성, 프로퍼티, 설정, 특성, 속성 패널. *On screen:* 속성. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md), [Properties panel](/get-started/chapter-index-2/properties-panel.md).

**property** — A named, adjustable attribute of a graphic element, layer or effect that can be set manually or driven by live data. *Says:* 속성, 프로퍼티, 특성, 매개변수, 파라미터. *On screen:* 속성.

**publishers** — Components that send graphics, video or data output to configured destinations such as switchers, streaming services or network video feeds. *Says:* 퍼블리셔, publishers, 출력 모듈, 송출 모듈, 출력 대상.

**re-cache** — To rebuild the pre-rendered version of a graphic after it has been altered, so playback stays smooth. *Says:* 캐시 재생성, 캐시 다시 만들기, 캐시 재구성, 재캐싱, re-cache.

**reader** — A component that ingests data from an external source, such as a file or feed, so it can drive on-screen graphics. *Says:* 데이터 리더, 리더, reader, 읽기 모듈, 데이터 소스.

**receiver** — An endpoint that accepts an incoming video, audio or data stream from the network for use in production. *Says:* 수신기, 리시버, 수신 장치, receiver, 수신 측.

**recent projects** — The list of recently opened project files for quick reopening. *Says:* 최근 프로젝트, 최근에 사용한 프로젝트, 최근 항목, 최근 열어본 프로젝트. *On screen:* 최근 프로젝트.

**regions** — Bounded areas of the graphics canvas or output used to position and constrain what is displayed. *Says:* 영역, 구역, 리전, 에어리어, 범위. *On screen:* 영역.

**remote srt** — A connection to a distant SRT endpoint used to send or receive low-latency video over an unmanaged network. *Says:* 원격 SRT, 원격 SRT 연결, SRT 엔드포인트, 리모트 SRT, SRT. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**render quality** — The setting that trades image fidelity against processing load when generating graphics output. *Says:* 렌더링 품질, 렌더 품질, 렌더링 퀄리티, 출력 품질, render quality. *On screen:* 렌더링 품질.

**reserved system** — Pertaining to names or values set aside for the product’s built-in use and unavailable for user definition. *Says:* 시스템 예약, 시스템 예약됨, 예약된, 시스템 전용, 예약.

**reserved system variable** — A built-in variable whose name is set aside by the application and cannot be redefined by the user. *Says:* 예약된 시스템 변수, 시스템 예약 변수, 시스템 변수, 예약 변수, 내장 변수.

**scene** — A composed arrangement of graphic objects and layers that can be shown as a unit. *Says:* 장면, 씬, 신, Scene, 레이아웃.

**sequence** — An ordered series of shots or animation steps that plays through in turn. *Says:* 시퀀스, 연속 재생, 재생 순서, 플레이리스트, 순차 재생. *On screen:* 시퀀스.

**sequences** — Ordered series of graphic or animation steps that play out in a defined progression. *Says:* 시퀀스, 시퀀스 목록, 연속 재생, 애니메이션 시퀀스, 플레이리스트. *On screen:* 시퀀스.

**shape** — A vector graphic element, such as a rectangle, ellipse or custom path, used as a design layer. *Says:* 도형, 셰이프, 모양, 벡터 도형, 도형 레이어. See [Add and modify shape layers](/design-and-customize-graphics/chapter-index-2/add-and-modify-shape-layers.md).

**shape preset** — A saved geometric form that can be applied to create or restyle a graphic object. *Says:* 도형 프리셋, 셰이프 프리셋, 쉐이프 프리셋, 도형 사전 설정, 모양 프리셋.

**shared attributes** — Properties that are common to multiple selected elements and can be edited together in a single operation. *Says:* 공유 속성, 공통 속성, 공통 특성, 공유 프로퍼티.

**shared data** — A pool of data values available to all designs and shots in a project so several graphics can read from the same source. *Says:* 공유 데이터, 공유 데이터 풀, 공통 데이터, shared data, 셰어 데이터.

**shot** — A ready-to-air instance of a design together with its data and timing, triggered as a single unit during a live show. *Says:* 샷, 숏, 테이크, 페이지, 항목. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shot launcher** — A grid of trigger buttons that puts prepared shots on and off air during a live production. *Says:* 샷 런처, 샷런처, 샷 박스, 트리거 패널, 장면 실행 패널. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md), [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**shot layout** — A layout that determines how the graphics and video sources of a shot are positioned and sized on screen. *Says:* 샷 레이아웃, 숏 레이아웃, 레이아웃, 화면 배치, 화면 구성. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shots** — Individual graphic states within a title design that are triggered in sequence to drive a live playout. *Says:* 샷, 숏, shot, 페이지, 상태. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**snapshot** — A saved capture of the current state of settings or data values that can be recalled later. *Says:* 스냅샷, 스냅숏, 상태 저장, 설정 스냅샷. *On screen:* 스냅샷.

**spreadsheet** — A tabular data source, such as an Excel or Google Sheets file, whose cells can drive text and images in live graphics. *Says:* 스프레드시트, 엑셀, 엑셀 파일, 구글 시트, 표 계산 시트. *On screen:* 스프레드시트. See [4. Drive a graphic from a spreadsheet or file](/play-and-update-graphics/chapter-index/4-drive-from-spreadsheet.md).

**starter** — An entry-level product tier or a ready-made starting template supplied with the software. *Says:* Starter, 스타터, 스타터 에디션, Starter 버전, 시작 템플릿, 입문용 버전.

**store** — The online marketplace where additional graphics packages, templates and product licences are obtained. *Says:* 스토어, 상점, 온라인 스토어, Store, 마켓. *On screen:* 스토어.

**stream labels** — Text files or data outputs containing live values, such as follower or donation counts, that streaming graphics can read and display. *Says:* 스트림 라벨, 스트림 레이블, Stream Labels, 방송 라벨, 스트림랩스 라벨.

**style** — A saved collection of appearance attributes, such as font, fill and outline, that can be applied consistently to text and graphics. *Says:* 스타일, 텍스트 스타일, 문자 스타일, 서식, style. *On screen:* 스타일. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style element** — An individual styling component, such as a face, edge, shadow or gloss, that contributes to the overall look of a graphic or text object. *Says:* 스타일 요소, 스타일 구성 요소, 스타일 속성, 꾸밈 요소. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style layer** — A layer within a graphic that carries appearance attributes such as fill, edge or shadow rather than its own content. *Says:* 스타일 레이어, 스타일레이어, 스타일 층, Style layer, 꾸밈 레이어. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**styles** — Reusable sets of formatting attributes, such as font, colour and outline, that can be applied to text and graphic elements. *Says:* 스타일, 텍스트 스타일, 문자 스타일, 글자 스타일, 서식. *On screen:* 스타일. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**support package** — A collected bundle of logs and system details generated to help technical support diagnose a problem. *Says:* 지원 패키지, 서포트 패키지, 진단 패키지, 진단 정보, 로그 파일. See [Create a Support Package](/troubleshooting/report-a-problem-with-a-support-package.md).

**system variable** — A predefined variable supplied by the application, such as a clock or system value, that can be bound to graphics. *Says:* 시스템 변수, 시스템변수, 내장 변수, 기본 제공 변수. *On screen:* 시스템 변수.

**tags** — Labels attached to designs, media or data records to organise and locate them. *Says:* 태그, 라벨, 레이블, 키워드, 분류. *On screen:* 태그.

**template design** — A reusable graphic design containing editable placeholders so operators can populate it with new content for each on-air use. *Says:* 템플릿 디자인, 템플릿, 디자인 템플릿, 그래픽 템플릿, 서식.

**template design variables** — The named editable fields within a template design that receive text, images or data at play time. *Says:* 템플릿 디자인 변수, 템플릿 변수, 디자인 변수, 템플릿 필드, 편집 가능한 필드.

**templates** — Pre-built graphic designs with editable text, media and data fields that can be reused across productions. *Says:* 템플릿, 템플레이트, 서식, 양식, 그래픽 템플릿. *On screen:* 템플릿. See [Library panel](/get-started/chapter-index-2/library-panel.md).

**timeline marker** — A labelled point placed on an animation timeline to identify a cue or hold position. *Says:* 타임라인 마커, 마커, 타임라인 표시, 마크, 큐 포인트. *On screen:* 타임라인 마커. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**title designer** — The authoring environment in which broadcast titles, lower thirds and other graphics are created and animated. *Says:* 타이틀 디자이너, Title Designer, 타이틀 편집기, 자막 편집기, CG 편집기.

**titler** — NewBlue’s live titling application line, including Titler Live, from which Captivate designs and workflows derive. *Says:* Titler Live, Titler, 타이틀러, 타이틀러 라이브, 자막 프로그램. See [Import Captivate and legacy Titler Live graphics](/design-and-customize-graphics/chapter-index-2/import-legacy-graphics.md).

**titler design** — A design document holding the artwork, layers, animation and data bindings for one graphic. *Says:* 타이틀러 디자인, 디자인, 타이틀 디자인, CG 디자인, 자막 디자인.

**titler pro** — NewBlue’s titling application for creating animated titles and graphics within editing workflows. *Says:* Titler Pro, NewBlue Titler Pro, 타이틀러 프로, 타이틀러 Pro, TitlerPro. *On screen:* Titler Pro.

**titler pro projects** — Project files authored in NewBlue Titler Pro that can be imported for use in this application. *Says:* Titler Pro 프로젝트, Titler Pro 프로젝트 파일, NewBlue Titler Pro 프로젝트, 타이틀러 프로 프로젝트. *On screen:* Titler Pro 프로젝트.

**titler project** — A project file that gathers the shots, designs, data connections and output settings used in a production. *Says:* 타이틀러 프로젝트, 프로젝트, 프로젝트 파일, 프로젝트파일. *On screen:* 타이틀러 프로젝트.

**titlerlive** — NewBlue’s live titling application for creating and playing out real-time, data-driven broadcast graphics. *Says:* TitlerLive, Titler Live, 타이틀러라이브, 타이틀러 라이브. *On screen:* TitlerLive.

**track** — A horizontal lane on a timeline that holds media, graphics or animation for a single element over time. *Says:* 트랙, track, 레이어, 타임라인 트랙. *On screen:* 트랙.

**translation** — A mapping that converts incoming data values into the text or values displayed on air, and in a spatial sense the positional offset of an object. *Says:* 변환, 매핑, 값 변환, 변환 테이블, 이동, 평행 이동. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**trial mode** — An evaluation state of the software in which functionality is time-limited or watermarked until a licence is activated. *Says:* 평가판 모드, 시험 사용 모드, 체험판, 트라이얼 모드, 데모 모드. See [Trial mode](/reference/trial-mode.md).

**update live** — A mode in which changes to graphic content or data are pushed to the on-air output immediately as they are made. *Says:* 라이브 업데이트, 실시간 업데이트, 실시간 반영, 즉시 업데이트, 온에어 업데이트.

**user tags** — User-defined labels applied to assets or items so they can be grouped, searched and filtered. *Says:* 사용자 태그, 태그, 사용자 정의 태그, 커스텀 태그, 키워드. *On screen:* 사용자 태그.

**variable** — A named placeholder in a design whose value comes from data, operator entry or automation, letting one graphic serve many purposes. *Says:* 변수, 배리어블, 필드, 데이터 필드, 자리표시자. *On screen:* 변수. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variable translation** — A rule that converts the raw value of a data variable into a different display value, such as substituting text or formatting for incoming feed data. *Says:* 변수 변환, 변수 매핑, 변환 규칙, 값 치환, 변수 번역. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variables** — The named data placeholders in a design or project whose values drive on-air text, images and behaviour. *Says:* 변수, 데이터 필드, 필드, 플레이스홀더, 베리어블. *On screen:* 변수. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**video editor** — The editing environment used to assemble and refine video, graphics and animation before playout. *Says:* 비디오 편집기, 영상 편집기, 동영상 편집기, 편집 프로그램, 에디터, NLE. *On screen:* 비디오 편집기.

**video editor timeline** — The time-based track area of the video editor where clips, graphics and animation are arranged in sequence. *Says:* 타임라인, timeline, 트랙 영역, 편집 타임라인. *On screen:* 타임라인.

**video preset** — A saved combination of video format and output settings that can be applied to a project or output in one step. *Says:* 비디오 프리셋, 영상 프리셋, 프리셋, 사전 설정, 비디오 사전 설정. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**visibility variable** — A variable whose value determines whether a graphic element is shown or hidden on air. *Says:* 표시 변수, 가시성 변수, 표시/숨김 변수, 비지빌리티 변수. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**webinar** — A hosted online presentation session, such as a Zoom webinar, that can supply video and participant data to live graphics. *Says:* 웨비나, 웹 세미나, 온라인 세미나, Zoom 웨비나, 웨비나(Webinar). *On screen:* 웨비나.

**workbook** — A spreadsheet file, such as an Excel or Google Sheets document, used as a live data source for populating graphics. *Says:* 통합 문서, 워크북, 엑셀 파일, 스프레드시트, 엑셀, 구글 시트. *On screen:* 통합 문서.

**workbook component** — An individual element of a spreadsheet data source, such as a sheet, range or column, that is mapped to a graphic. *Says:* 통합 문서 구성 요소, 통합 문서 요소, 워크북 구성 요소, 스프레드시트 요소, 시트, 범위.

**workspace** — A saved arrangement of panels and views tailored to a particular stage of production work. *Says:* 작업 영역, 워크스페이스, 작업 공간, 레이아웃, 패널 배치. See [Tour the Captivate interface](/get-started/chapter-index-2/the-playout-interface.md).

**workspace layout** — A saved arrangement of the application’s panels and windows that an operator can recall to suit a particular production task. *Says:* 작업 영역 레이아웃, 작업 영역, 워크스페이스, 레이아웃, 패널 배치, 작업공간 레이아웃. See [Customize Captivate’s layout](/get-started/chapter-index-2/customize-your-layout.md).

**zone** — A defined region of the output frame reserved for a particular graphic or video source within a layout. *Says:* 영역, 존, 구역, 레이아웃 영역, zone. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone assignment** — The mapping that determines which output zone or region a graphic or shot is sent to. *Says:* 존 할당, 존, 영역 할당, 출력 존, zone 할당. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone layout** — A defined arrangement of screen regions that determines where individual graphics are positioned within the output frame. *Says:* 존 레이아웃, 영역 레이아웃, 구역 배치, 레이아웃. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**zones** — Defined regions of a design or output into which graphics are placed and managed independently. *Says:* 영역, 존, 구역, 존 영역, 출력 영역. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zoom** — (1) Magnification of the view or of a graphic element, changing displayed scale (2) Zoom, the video conferencing platform whose meetings and participants can feed graphics and layouts. *Says:* 줌, 확대/축소, 배율, 확대, 줌 배율. *On screen:* 줌.

**zoom account** — The Zoom meeting-platform account credentials used to bring Zoom participants and information into the production. *Says:* Zoom 계정, 줌 계정, Zoom 로그인 정보, Zoom 어카운트. *On screen:* Zoom 계정. See [Authenticate your Zoom account](/play-and-update-graphics/chapter-index-3/authenticate-zoom.md).

**zoom meeting** — A video conference session on the Zoom platform that can be used as a source of participant video and data for on-air graphics. *Says:* Zoom 회의, 줌 회의, Zoom 미팅, 줌 미팅, Zoom meeting. *On screen:* Zoom 회의. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).


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