> For the complete documentation index, see [llms.txt](https://captivatehelp.newbluelive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captivatehelp.newbluelive.com/reference-knowledge/vocabulary-ja.md).

# Japanese vocabulary bridge

This page maps Japanese wording for broadcast and Captivate concepts to the English terms used throughout this documentation.

When a question is asked in Japanese, match the asker’s wording against the **Says** list to identify the concept, then use the English term and definition to find the article that explains it — and answer in Japanese. Where an entry gives **On screen**, that is the wording Captivate’s own interface uses in Japanese, so use it when telling someone what to click.

## Broadcast and production terms

**Alpha** — The transparency information that says which pixels of a graphic are see-through. In Captivate, **Alpha Key** in Project Settings controls whether output carries transparency. *Says:* アルファ, アルファチャンネル, alpha, 透明度, キー信号. *On screen:* アルファ. *Also in English:* alpha channel, transparency, cut signal. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**animate** — To make a graphic element change over time, such as moving, scaling or fading on and off screen. *Says:* アニメーション, アニメート, アニメーションを付ける, 動きを付ける, モーション. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**animation** — Time-based movement or change applied to graphic elements as they enter, hold and leave the screen. *Says:* アニメーション, アニメーション効果, モーション, 動き, アニメート. *On screen:* アニメーション.

**arm** — To prepare a graphic or action so that it is ready to be triggered on cue. *Says:* スタンバイ, アーム, アームする, 待機状態にする, 準備.

**aspect** — The proportional relationship between the width and height of an image or frame. *Says:* アスペクト比, 画面比率, 縦横比, アスペクトレシオ, 16:9. *On screen:* アスペクト比.

**audio** — Sound content or signal associated with media, inputs and outputs in the production chain. *Says:* オーディオ, 音声, 音, サウンド, 音声信号. *On screen:* オーディオ. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Audio follows video** — A source’s audio turns on only while its video is live. In Captivate, set **Audio Follows** on the source. *Says:* オーディオフォロービデオ, AFV, 音声フォロー, 映像連動音声, オーディオフォロー. *Also in English:* AFV, audio-follows-video. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**audio video** — The combined audio and video signal path handled by a production device or connection. *Says:* 音声／映像, 音声・映像, オーディオ／ビデオ, AV, A/V. *On screen:* 音声／映像.

**auto** — An automatic mode or command that performs a timed transition or setting without manual intervention. *Says:* 自動, オート, AUTO, 自動トランジション, 自動切り替え. *On screen:* 自動.

**background** — The imagery or video layer positioned behind foreground graphic elements. *Says:* 背景, 背景画像, バックグラウンド, BG, BKGD. *On screen:* 背景.

**Bitrate** — How much data per second a stream uses. Higher looks better but needs more bandwidth. *Says:* ビットレート, bitrate, データレート, kbps, Mbps. *Also in English:* data rate, kbps/Mbps. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**black** — (1) The colour black used in graphics (2) a full-black video signal used as a switcher source or fade target. *Says:* ブラック, 黒, 黒画面, ブラック信号, BLK. *On screen:* ブラック.

**blur** — A softening effect applied to a graphic or video element to reduce sharpness. *Says:* ぼかし, ブラー, ブラー効果, ガウスぼかし, ぼかす. *On screen:* ぼかし. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**board** — An on-screen graphic panel presenting grouped information such as scores, standings or statistics. *Says:* ボード, 情報ボード, スコアボード, パネル, データボード. *On screen:* ボード.

**broadcast** — The transmission of live program video, audio and graphics to an audience, and by extension the professional live-production workflow that produces it. *Says:* 放送, ブロードキャスト, オンエア, 送出, 生放送, 本線. *On screen:* 放送.

**Bug** — A small persistent graphic, usually a logo in a corner. In Captivate, play it as a graphic and leave it on air. *Says:* ウォーターマーク, 局ロゴ, 常時表示ロゴ, ロゴ, 隅ロゴ, スーパー. *Also in English:* snipe, logo bug, DOG (digital on-screen graphic), watermark.

**caller** — A remote participant joining a live production by phone or video call, whose name and details can drive on-screen graphics. *Says:* リモート出演者, コーラー, 発信者, 電話出演者, リモート参加者, 中継ゲスト.

**camera** — A live picture source feeding the production, such as a studio or field camera arriving over SDI, HDMI or NDI. *Says:* カメラ, カメ, カメラ入力, カメラソース, カメラ信号. *On screen:* カメラ. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**capture** — The recording of an incoming video or audio signal to storage for later playback. *Says:* キャプチャ, キャプチャー, 取り込み, 収録, 録画. *On screen:* キャプチャ.

**card** — A video interface board installed in the host computer that provides SDI or HDMI capture and playout. *Says:* ビデオ入出力カード, キャプチャカード, キャプチャーボード, SDIカード, 入出力ボード, ビデオボード. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md), [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**channel** — An independent output path through which graphics or video are played out, allowing multiple simultaneous streams from one system; also a single component of a colour or audio signal. *Says:* チャンネル, 出力チャンネル, ch, カラーチャンネル, 音声チャンネル. *On screen:* チャンネル. See [Channels](/get-started/chapter-index-2/channels.md).

**channels** — Discrete signal paths carrying video, audio or colour component data, such as individual audio channels or the alpha channel of an image. *Says:* チャンネル, チャネル, オーディオチャンネル, アルファチャンネル, ch. *On screen:* チャンネル. See [Channels](/get-started/chapter-index-2/channels.md).

**Character generator** — The system that creates and plays on-screen text and graphics. Captivate is a character generator. *Says:* キャラクタージェネレーター, 文字発生装置, テロッパー, タイトラー, テロップ作成システム, CG. *Also in English:* CG, titler, title generator, graphics engine. See [Design & customize graphics](/design-and-customize-graphics/branch-index.md).

**chroma** — The colour information of a video signal, used for chroma keying and colour adjustment. *Says:* クロマ, 色差信号, クロミナンス, 色情報, chroma. *On screen:* クロマ. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Chroma key** — Making a chosen color transparent so a background shows through. When Captivate feeds a compact HDMI switcher, it draws graphics over a solid color key and the switcher chroma-keys them. *Says:* クロマキー, クロマキー合成, グリーンバック, ブルーバック, 色抜き. *Also in English:* green screen, blue screen, color key. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**Clean feed** — A Program feed without the keyed graphics and logos. Productions often take a clean feed for archive or re-broadcast and a "dirty" feed with graphics for air. *Says:* クリーンフィード, クリーン出力, クリーン信号, clean feed, スーパーなしの出力. *Also in English:* clean program, program clean, dirty/clean.

**clip** — A discrete segment of video or audio media used as a source in a production; also the clip level control that sets the threshold of a keyer. *Says:* クリップ, ビデオクリップ, 素材, クリップレベル, 映像素材. *On screen:* クリップ.

**clips** — Short self-contained video or audio segments used as media within a production. *Says:* クリップ, ビデオクリップ, 映像素材, 素材, VTR. *On screen:* クリップ.

**clock** — An on-screen time display, such as a time-of-day readout or game timer, that updates continuously. *Says:* 時計, クロック, 時刻表示, タイマー, ゲームクロック. *On screen:* 時計. See [Connect a custom clock to a graphic](/play-and-update-graphics/chapter-index-3/connect-a-custom-clock.md).

**Codec** — The compression format for video. H.264 is the safe default for playback and streaming; H.265 is smaller but needs newer hardware. *Says:* コーデック, codec, H.264, AVC, H.265 / HEVC, 圧縮形式. *Also in English:* H.264, AVC, H.265, HEVC. See [Tune a graphic for performance](/design-and-customize-graphics/chapter-index-3/tune-a-graphic-for-performance.md).

**Crawl** — Text that scrolls horizontally across the screen. In Captivate, build it with the Crawl Conductor and feed it from data. *Says:* クロール, 流しテロップ, 横流しテロップ, ティッカー, crawl. *Also in English:* ticker, news ticker, scroll, tickertape, bottom line. See [Crawl Conductor](/design-and-customize-graphics/chapter-index-5/crawl-conductor.md), [Crawls Controller](/play-and-update-graphics/chapter-index-1/crawls-controller.md).

**cut** — (1) An instantaneous transition between two video sources (2) the switcher command or button that performs that instantaneous change (3) the editing operation of removing a selected item to the clipboard. *Says:* カット, カット切り替え, ハードカット, CUT, 切り取り. *On screen:* カット.

**Cut / Take** — An instant switch from one source to another with no transition. *Says:* カット, テイク, cut, ハードカット, 直接切り替え. *Also in English:* hard cut, take to air.

**dbtp** — Decibels relative to true peak, a loudness measurement unit used to express the maximum instantaneous level of an audio signal in broadcast delivery. *Says:* dBTP, dB TP, トゥルーピーク, 真のピーク値, dBTP（トゥルーピーク）. *On screen:* dBTP. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**delay** — A deliberate offset in time applied before a graphic, action or signal is presented. *Says:* 遅延, 遅延時間, ディレイ, ディレイ時間, 待ち時間.

**depth** — The extent of a graphic element along the Z axis in 3D space, or the number of bits used per colour sample. *Says:* 奥行き, 深度, デプス, Zデプス, ビット深度, 色深度.

**destinations** — The outputs a production is sent to, such as a switcher input, streaming platform or recording target. *Says:* 出力先, 配信先, 送信先, デスティネーション, 出力. *On screen:* 出力先. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**direction** — The orientation in which an animation or scrolling graphic travels, such as left, right, up or down. *Says:* 方向, 移動方向, スクロール方向, アニメーション方向, ディレクション. *On screen:* 方向.

**downstream** — The position in a video signal chain after the main switcher mix, where graphics are keyed over the finished program output. *Says:* ダウンストリーム, DSK, downstream, 後段, スイッチャー後段. *On screen:* ダウンストリーム.

**Downstream keyer** — A keyer applied last, on top of everything else on Program — the classic place for a logo bug or a lower third. In Captivate, your graphics can ride the switcher’s DSK via key + fill, or Captivate can **be** the downstream keyer itself — bringing the switcher’s program in as a live source, compositing your graphics on top, and sending the finished picture back out (if your license includes it). *Says:* ダウンストリームキーヤー, DSK, ダウンストリームキー, DSKキーヤー, ダウンストリーム合成. *On screen:* ダウンストリームキーヤー. *Also in English:* DSK, downstream key. See [Connecting Captivate to video switchers](/reference-knowledge/connect-to-video-switchers.md).

**downstream keying** — Compositing graphics over the final programme picture at the last stage of the signal chain, after all other mixing. *Says:* DSK, ダウンストリームキー, ダウンストリームキーイング, ダウンストリームキーヤー, 最終合成.

**duration** — The length of time a graphic, animation or clip remains on air or takes to play. *Says:* デュレーション, 表示時間, 長さ, 継続時間, 尺.

**DVE** — The engine that resizes, crops, repositions, rotates, and borders a live video source. Every "shrink the video and put something beside it" look is a DVE layout. Captivate does DVE two ways: as a **squeeze** using zone layouts (the video shrinks into a zone), or by mapping live video onto a **Live Video Variable** inside a graphic design — the video then follows the design’s animation, scaling, repositioning, and even moving in 3D, so a video box can fly in and out. The DVE is built into the graphic; no external DVE device is needed. *Says:* DVE, デジタルビデオエフェクト, デジタルエフェクト, スクイーズ, 画面縮小. *Also in English:* digital video effect, digital effect, effects engine. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**effect** — A visual or animation treatment applied to a layer or graphic, such as a glow, blur, motion or reveal. *Says:* エフェクト, 効果, FX, 特殊効果, アニメーション効果. *On screen:* エフェクト. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**effects** — Visual and animation treatments applied to graphics and video, such as glows, blurs, distortions and motion. *Says:* エフェクト, 効果, 特殊効果, FX, VFX. *On screen:* エフェクト. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Embedded audio** — audio carried inside the video signal; see **Signal, transport, and sync** above. Captivate embeds the Program mix in its SDI and NDI outputs. *Says:* エンベデッドオーディオ, エンベデッド音声, 音声重畳, embedded audio, SDIエンベデッド. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**encoder** — A component or device that compresses video and audio into a stream or file format for delivery. *Says:* エンコーダー, エンコーダ, encoder, 符号化器, エンコード設定. *On screen:* エンコーダー.

**face** — The front surface of a text or graphic element, distinct from its outline, edge or shadow treatments. *Says:* フェイス, 面, 塗り, 前面, 文字面.

**fade** — A gradual transition in which an image or audio level rises from or falls to nothing. *Says:* フェード, フェードイン, フェードアウト, 溶明, 溶暗. *On screen:* フェード.

**feed** — A continuous stream of incoming video, audio or data supplied to the production, such as a camera feed or a live data feed bound to graphics. *Says:* フィード, 入力信号, 映像信号, ソース, 入力ソース, データフィード.

**field** — (1) One of the two interlaced halves of a video frame (2) a named slot in a data record or form that holds a single value. *Says:* フィールド, 項目, 入力欄, データフィールド, フィールドオーダー. *On screen:* フィールド.

**fill** — The visible colour and image portion of a keyed graphic signal, paired with a key or alpha signal that defines its transparency. *Says:* フィル, フィル信号, Fill, フィル/キー, キーフィル. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**final output** — The completed composited signal sent from the system to air, recording or downstream devices. *Says:* 最終出力, 出力, プログラム出力, PGM出力, 本線出力. *On screen:* 最終出力.

**Fly-in / fly-out** — A graphic animating onto and off screen rather than cutting. In Captivate, in and out animations and transitions on the design control this. *Says:* フライイン / フライアウト, イン/アウトアニメーション, 登場/退場アニメーション, スライドイン / スライドアウト, 飛び込み表示. *Also in English:* animate in, animate out, build on/off, reveal, exit. See [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**fps** — The number of video frames displayed each second, expressing the rate of a video signal or render. *Says:* fps, フレームレート, コマ/秒, 毎秒フレーム数, フレーム毎秒. *On screen:* fps. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frame** — A single still picture in a video sequence, the basic unit of video timing and rate. *Says:* フレーム, コマ, 1コマ, frame, fps. *On screen:* フレーム.

**frame rate** — The number of frames per second at which video is captured, rendered or played out, which must match across the production chain. *Says:* フレームレート, fps, 毎秒フレーム数, コマ数, コマ/秒. *On screen:* フレームレート. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frames** — The individual still images that make up a video sequence, used as the basic unit of video timing and duration. *Says:* フレーム, コマ, frames, フレーム数. *On screen:* フレーム.

**freeze** — Holding a video or animation on a single frame so the image remains static on screen. *Says:* フリーズ, フリーズフレーム, 静止画, コマ止め, 静止. *On screen:* フリーズ.

**Full-frame** — A graphic that fills the whole screen, such as a stats page or sponsor slate. *Says:* フルスクリーングラフィック, フルスクリーン, 全画面グラフィック, フルフレーム, 全画面テロップ. *Also in English:* full-screen graphic, FS, full page.

**gain** — An adjustable amplification factor applied to an audio or video signal to raise or lower its level. *Says:* ゲイン, gain, 増幅, ゲイン調整, 感度. *On screen:* ゲイン. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Game clock / play clock / shot clock** — The running clocks a scoreboard reports. In Captivate, bind them to a clock graphic through a scoreboard Data Controller. *Says:* ゲームクロック, 試合時間, ショットクロック, プレークロック, タイマー, 残り時間. *Also in English:* period clock, timer.

**Genlock** — A shared timing reference that keeps sources frame-aligned. A facility-level concept; SDI hardware handles it. *Says:* ゲンロック, genlock, 外部同期, リファレンス, 同期信号, ブラックバースト. *Also in English:* reference, black burst, sync, house sync.

**graphic** — A visual element overlaid on the program picture, such as a title, bug, scoreboard or lower third. *Says:* グラフィック, グラフィックス, テロップ, CG, スーパー. *On screen:* グラフィック.

**graphics** — The visual overlays used in a production, including titles, lower thirds, crawls, scoreboards and leaderboards. *Says:* グラフィックス, グラフィック, テロップ, スーパー, CG, 字幕スーパー. *On screen:* グラフィックス.

**HDMI** — Consumer/prosumer digital video, good for short runs to displays and compact switchers. In Captivate, the Display output feeds an HDMI or DisplayPort screen. *Says:* HDMI, HDMI出力, HDMI端子, ディスプレイ出力, モニター出力. *On screen:* HDMI. *Also in English:* display output, monitor out. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**hold** — Keeping a graphic on screen, or pausing animation at its current state, until released. *Says:* ホールド, 保持, キープ, 一時停止, 出しっぱなし.

**image sequence** — An ordered series of still image files played back in succession to form an animation. *Says:* 連番画像, 画像シーケンス, イメージシーケンス, 連番ファイル, 静止画連番, PNG連番. *On screen:* 連番画像. See [Output graphics as an image sequence](/set-up-your-production/chapter-index-6/output-graphics-as-an-image-sequence.md).

**input** — An incoming signal or feed — such as video over SDI, HDMI, NDI or OMT — that the system receives for compositing or monitoring. *Says:* 入力, 入力信号, 映像入力, インプット, ソース. *On screen:* 入力. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**input source** — The signal feed or device from which video, audio or data is brought into the system. *Says:* 入力ソース, 入力, ソース, 入力信号, インプット. *On screen:* 入力ソース. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**inputs** — The video, audio or data sources fed into the system for use in or behind graphics. *Says:* 入力, インプット, 入力信号, 入力ソース, ソース. *On screen:* 入力. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**instant replay** — The immediate playback of recorded live action, often slowed, to review a moment just as it happened. *Says:* インスタントリプレイ, リプレイ, 即時リプレイ, スロー再生, スローVTR. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**integrated loudness** — The average perceived loudness of an entire audio programme, measured in LUFS to meet broadcast delivery standards. *Says:* 統合ラウドネス, インテグレーテッドラウドネス, 平均ラウドネス, ラウドネス値, LUFS.

**integrated loudness lufs** — The average perceived loudness of an entire audio program measured in LUFS, used to meet broadcast loudness compliance targets. *Says:* インテグレーテッドラウドネス, 統合ラウドネス, 番組ラウドネス, ラウドネス値, LUFS, LKFS.

**interlaced** — A video format in which each frame is transmitted as two alternating fields of odd and even lines. *Says:* インターレース, 飛び越し走査, インタレース, interlaced, i (60iなど). *On screen:* インターレース. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**key** — (1) A keying signal that combines a graphic with underlying video using fill and alpha, as on a switcher keyer (2) a licence or activation code, or a keyboard key used for shortcuts and triggering. *Says:* キー, キー信号, キーイング, ライセンスキー, キーヤー, 抜き. *On screen:* キー. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**Key and fill** — A graphic delivered as two signals: the **fill** (the picture) and the **key** (also called the **alpha** or **cut** — the shape that cuts the hole the fill drops into). This is the highest-quality way to hand graphics to a hardware switcher. In Captivate, turn it on with SDI key + fill output (if your license includes it). *Says:* キーとフィル, フィル＆キー, フィル／キー, キー信号, フィル信号, 外部キー. *Also in English:* fill + key, fill and cut, external key, key/fill over SDI. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**key fill** — The paired signals used in keying, where the fill carries the visible graphic image and the key carries the transparency information that tells the switcher which parts to overlay. *Says:* キー＆フィル, キーとフィル, キー/フィル, キー信号とフィル信号, フィル＆キー. *On screen:* キー＆フィル.

**keyer** — A processing stage that combines a graphic or foreground image over background video using a key signal to control transparency. *Says:* キーヤー, キーイング, DSK, ダウンストリームキーヤー, クロマキー. *On screen:* キーヤー. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**keyframe animation** — Motion created by defining property values at specific points in time and interpolating between them. *Says:* キーフレームアニメーション, キーフレーム, キーフレームアニメ, キーフレーム補間, アニメーション（キーフレーム）. *On screen:* キーフレームアニメーション.

**Keyframe interval** — How often a stream sends a full frame; streaming services usually want about 2 seconds. *Says:* キーフレーム間隔, キーフレームインターバル, GOP長, GOP, Iフレーム間隔. *Also in English:* GOP, keyframe, I-frame spacing.

**keyframing** — The technique of animating a property by setting its values at specific points in time and interpolating between them. *Says:* キーフレーム, キーフレームアニメーション, キーフレーミング, キーを打つ, キーフレーム補間. *On screen:* キーフレームアニメーション. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**keying** — The process of combining a graphic or foreground image over background video by making part of it transparent. *Says:* キーイング, キー, クロマキー, 抜き, ヌキ, 合成. *On screen:* キーイング. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**L-bar** — A squeeze where the video shrinks into a corner and graphics fill an L-shaped or side region around it — common for scores and stats. A **J-bar** is the right-hand-side version. Built the same way as a squeeze in Captivate. *Says:* L字画面, L字, L字テロップ, Lバー, 逆L字, L字型. *Also in English:* sidebar, side bar, J-bar, L-bar squeeze, sports wrap. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**Leaderboard** — A self-sorting ranked list of names and numbers. In Captivate, use the Leaderboard Conductor (if your license includes it), driven by data. *Says:* リーダーボード, 順位表, 成績表, ランキング表, スタンディング. *On screen:* リーダーボード. *Also in English:* standings, results board, scoreboard list, ranked list. See [Leaderboard Conductor](/design-and-customize-graphics/chapter-index-5/leaderboard-conductor.md), [Leaderboard Controller](/play-and-update-graphics/chapter-index-1/leaderboard-controller.md).

**lighting** — The simulated illumination applied to 3D graphic elements to shape their shading and highlights. *Says:* ライティング, 照明, ライト, 光源. *On screen:* ライティング. See [Customize lighting and camera settings](/design-and-customize-graphics/chapter-index-2/customize-lighting-and-camera-settings.md).

**live** — Content or operation happening in real time on air, as opposed to prepared or offline material. *Says:* ライブ, 生放送, 生, オンエア, リアルタイム. *On screen:* ライブ.

**live audio** — An incoming real-time audio signal available to the production for monitoring, mixing or output. *Says:* ライブオーディオ, ライブ音声, 生音声, 生音, リアルタイム音声. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**live audio video** — A real-time incoming signal carrying both audio and video for use as a production source. *Says:* ライブ音声/映像, ライブAV, ライブ映像・音声, ライブ入力, ライブソース, 生音声/生映像.

**live video** — An incoming real-time video signal from a camera, switcher or network source that can be shown behind or within graphics. *Says:* ライブ映像, ライブビデオ, ライブ入力, 生映像, カメラ入力. *On screen:* ライブ映像. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md), [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**live video source** — A real-time incoming video feed, such as a camera, SDI/HDMI input or NDI stream, used within a graphic or production. *Says:* ライブ映像ソース, ライブソース, ライブ入力, 映像ソース, ライブビデオソース, カメラ入力. *On screen:* ライブ映像ソース. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**loop** — Continuous repetition of an animation, clip or crawl so it plays without end until stopped. *Says:* ループ, ループ再生, 繰り返し, リピート, 無限ループ. *On screen:* ループ. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**loop end** — The point in an animation or clip at which playback returns to the loop start to repeat. *Says:* ループ終了点, ループエンド, ループ終点, ループ終わり, loop end. *On screen:* ループ終了点. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**looping** — Continuous repetition of an animation or clip segment until it is stopped or advanced. *Says:* ループ再生, ループ, 繰り返し再生, ルーピング, loop. *On screen:* ループ再生.

**Loudness** — A perceptual measure of audio level that broadcasters normalize to. Captivate meters the Program mix in the Audio Mixer. *Says:* ラウドネス, LUFS, LKFS, ラウドネスノーマライズ, ラウドネス管理, ARIB TR-B32. *On screen:* ラウドネス. *Also in English:* LUFS, LKFS, loudness normalization. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**loudness lufs** — Perceived audio loudness expressed in Loudness Units relative to Full Scale, the standard scale for broadcast audio levels. *Says:* ラウドネス（LUFS）, LUFS, ラウドネス, ラウドネス値, LKFS, ARIB TR-B32. *On screen:* ラウドネス（LUFS）.

**Lower third** — A graphic in the lower area of the screen that identifies a speaker, place, or topic. ("Chyron" comes from the Chyron Corporation; "aston" from Aston in the UK — both used generically.) In Captivate, a lower third is a title design you play from the Library. *Says:* ローワーサード, テロップ, ネームスーパー, スーパー, 下段テロップ, lower third. *Also in English:* chyron, aston, name strap, name super, super, caption, banner, nameplate. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md).

**lufs** — A standardized unit for measuring perceived audio loudness relative to digital full scale, used to keep programme audio within broadcast delivery limits. *Says:* LUFS, LKFS, dB LUFS, ラウドネス, ラウドネス値. *On screen:* LUFS. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**luma** — The brightness component of a video signal, commonly used as the basis for luma keying and level measurement. *Says:* ルーマ, 輝度, ルミナンス, 輝度信号, Y信号. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Luma key** — Keying based on brightness rather than color — typically white text on black cut over a background. *Says:* ルミナンスキー, ルミキー, 輝度キー, luma key, ルーマキー. *Also in English:* luminance key. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**M/E** — A layer inside a switcher where sources are combined and keyed before reaching Program. *Says:* M/E, ME, M/Eバス, ミックス/エフェクト, エムイー. *Also in English:* mix/effects bus, ME bank.

**margins** — The inset boundaries that keep text and graphics inside a safe viewable area of the frame. *Says:* マージン, 余白, 余白設定, 内側の余白, セーフエリアの余白. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**mask** — A shape or greyscale image that limits which parts of a graphic or video layer are visible. *Says:* マスク, マスキング, マット, mask, 切り抜き. *On screen:* マスク. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Matte** — A shape that limits where a key appears. A concept from switcher and compositing workflows. *Says:* マット, マスク, ガベージマット, garbage matte, 切り抜きマスク. *Also in English:* mask, garbage matte. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**mix** — A transition that gradually blends one video source into another, and by extension the combining of audio or video signals into a single output. *Says:* ミックス, ディゾルブ, クロスフェード, ミキシング, 混合. *On screen:* ミックス.

**Mix-minus** — An audio feed to a remote guest that contains everything except their own voice, to avoid echo. A routing concept; set levels in the Audio Mixer. *Says:* ミックスマイナス, mix-minus, N-1, クリーンフィード, 返し. *Also in English:* clean feed audio, N-1.

**momentary** — A control or trigger behaviour in which the action stays active only while the button is held, reverting as soon as it is released. *Says:* モーメンタリー, モーメンタリ, 押している間のみ, ノンラッチ, momentary. *On screen:* モーメンタリー. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**monitor** — A display used to view a video or graphics feed for checking and confirmation before or during air. *Says:* モニター, モニタ, プレビューモニター, 確認用モニター, 画面. *On screen:* モニター. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md).

**motion** — The movement applied to a graphic element over time as part of its animation. *Says:* モーション, 動き, アニメーション, 動きの設定. *On screen:* モーション.

**motion blur** — A rendered smearing of moving objects that mimics camera exposure and makes animation appear smoother. *Says:* モーションブラー, motion blur, 動きブレ, ブラー. *On screen:* モーションブラー.

**mute** — Silencing an audio source or output without stopping it. *Says:* ミュート, ミュートする, 消音, 音声オフ, mute. *On screen:* ミュート. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**mute audio** — Silencing an audio signal or track without stopping playback. *Says:* ミュート, 音声をミュート, ミュートする, 消音, 音を消す. *On screen:* ミュート. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**NDI** — Video, audio, and optional alpha over a standard network, widely supported by software switchers. In Captivate, use NDI output or bring an NDI camera in as a source. *Says:* NDI, エヌディーアイ, Network Device Interface, IP映像, NDI出力. *On screen:* NDI. *Also in English:* Network Device Interface, IP video, video over network. See [Output graphics with NDI](/set-up-your-production/chapter-index/output-graphics-with-ndi.md), [NDI as a live source](/set-up-your-production/chapter-index-2/ndi-input.md).

**nle** — A non-linear editing application in which video is assembled and edited without regard to sequential order. *Says:* ノンリニア編集ソフト, ノンリニア編集システム, NLE, ノンリニア, 編集ソフト. *On screen:* ノンリニア編集ソフト.

**off-air** — The state of a graphic or source that is not currently being shown on the program output. *Says:* オフエア, off air, 放送外, オンエア外, 非オンエア.

**OMT** — A low-latency, NDI-class network video transport. In Captivate, use OMT output. *Says:* OMT, Open Media Transport, OMT出力, オープンメディアトランスポート. *Also in English:* Open Media Transport. See [Output graphics with OMT](/set-up-your-production/chapter-index/output-graphics-with-omt.md).

**on-air** — The state of a graphic or source being live in the program output and visible to the audience. *Says:* オンエア, ON AIR, 放送中, 送出中, 本線. *On screen:* オンエア.

**outline** — A stroke drawn around the edge of text or a shape to increase legibility over video. *Says:* アウトライン, 縁取り, フチ, ストローク, 輪郭. *On screen:* アウトライン. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**output** — A rendered signal or stream sent from the system to a switcher, encoder, display or recorder, typically with fill and alpha. *Says:* 出力, 出力信号, アウトプット, OUT, 映像出力. *On screen:* 出力.

**Over-the-shoulder** — A graphic box beside the presenter, as in a news set. Build it as a design placed to one side, or as a zone in a layout. *Says:* ショルダーグラフィックス, OTS, オーバーザショルダー, 肩パネル, キャスター横のパネル. *Also in English:* OTS, box over shoulder.

**overlay** — A graphic composited on top of the live video picture rather than replacing it. *Says:* オーバーレイ, スーパー, スーパーインポーズ, 重ね合わせ, テロップ. *On screen:* オーバーレイ. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**overlays** — Graphics composited on top of a live video picture, such as titles, bugs or scoreboards. *Says:* オーバーレイ, スーパー, スーパーインポーズ, テロップ, 重ねグラフィック.

**pattern** — A repeating shape or texture used as a fill, wipe shape or matching rule. *Says:* パターン, 模様, 柄, テクスチャ, 塗りパターン, ワイプパターン. *On screen:* パターン.

**peak** — The highest instantaneous audio level reached in a signal, monitored to avoid distortion. *Says:* ピーク, ピークレベル, ピーク値, 最大レベル, PK. *On screen:* ピーク. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**period** — A segment of play in a sporting contest, tracked and displayed by scoreboard graphics. *Says:* ピリオド, 第1ピリオド, クォーター, 前半/後半, セット. *On screen:* ピリオド.

**Picture-in-picture** — A smaller video window placed over a background — one box for a single inset, dual-box for two side-by-side sources. In Captivate, the most flexible way to build a PIP is a **Live Video Variable**: a live source maps onto a design object, so the video inherits that design’s position, scale, and animation — including 3D moves. Because the DVE is integrated right into the graphic, a PIP that would normally need a switcher’s DVE plus careful graphics timing becomes a single animated design. A zone layout is a simpler alternative for fixed side-by-side boxes. *Says:* ピクチャーインピクチャー, PinP, PIP, 子画面, ワイプ, 2画面. *Also in English:* PIP, PiP, box, dual-box, double-box, inset. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md), [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**play** — To start playout of a graphic, animation, clip or sequence so it runs to air. *Says:* 再生, 再生する, プレイ, スタート, 送出. *On screen:* 再生. See [1. Play a graphic](/play-and-update-graphics/chapter-index/1-play-a-graphic.md).

**playback** — The running of recorded or prepared media and animation to air. *Says:* 再生, プレイバック, 送出, 再生出力, 出し. *On screen:* 再生.

**playback duration** — The length of time a clip or graphic plays from start to finish. *Says:* 再生時間, 再生長さ, デュレーション, 尺, 表示時間. *On screen:* 再生時間. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**playhead** — The marker indicating the current point in time within a timeline or clip during playback or editing. *Says:* 再生ヘッド, プレイヘッド, 再生位置, 現在の時間インジケーター, タイムインジケーター. *On screen:* 再生ヘッド.

**playhead position** — The current time location of the playhead within a timeline or clip. *Says:* 再生ヘッド位置, 再生ヘッド, プレイヘッド, 現在時間インジケーター, タイムインジケーター.

**playout** — The act of playing graphics or media to air, including their timing, transitions and on-air state. *Says:* 送出, プレイアウト, オンエア送出, 送出再生, playout.

**playout sequence** — An ordered series of graphics playback steps that are executed in turn when going to air. *Says:* プレイアウトシーケンス, プレイアウト, 送出シーケンス, 送出順序, プレイリスト.

**plays** — Recorded segments of live action, or the act of running a graphic or clip to air. *Says:* プレー, プレイ, シーン, クリップ, ハイライト.

**premultiplied** — An alpha convention in which colour values are already multiplied by their transparency, affecting how graphics composite over video. *Says:* 乗算済みアルファ, 乗算済み, 乗算済み（マットあり）, プリマルチプライド, premultiplied. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**Preview** — What Program will become when the operator takes the next action. A staging area before air. *Says:* プレビュー, PVW, PST, プレビュー出力, 次段. *On screen:* プレビュー. *Also in English:* PVW, PST, preset, next. See [Preview panel](/get-started/chapter-index-2/preview-panel.md).

**preview area** — The display region showing graphics or video as they will appear before they are taken to air. *Says:* プレビューエリア, プレビュー領域, プレビュー画面, プレビューウィンドウ, プリセットプレビュー. *On screen:* プレビューエリア.

**previews** — Rendered representations of graphics or video sources shown for checking before they are sent to air. *Says:* プレビュー, プレビュー画面, プレビュー映像, preview, PVW. *On screen:* プレビュー.

**production** — The overall live show being created, including its video sources, graphics and equipment. *Says:* プロダクション, 制作, 番組, プロジェクト, ライブ制作.

**Program** — The final composited picture exactly as the audience sees it, with every graphic and effect. In Captivate, this is the **Program** output you send to a display, SDI, NDI, or a stream. *Says:* プログラム, PGM, 本線, オンエア, プログラム出力. *On screen:* プログラム. *Also in English:* PGM, on-air, line, take output. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**program monitor** — The display showing the composited output that is currently going to air. *Says:* プログラムモニター, PGM, PGMモニター, 本線モニター, オンエアモニター. *On screen:* プログラムモニター. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**program output** — The final on-air signal leaving the production system, containing the composited video and graphics seen by the audience. *Says:* プログラム出力, PGM, プログラムアウト, 本線出力, 本線, オンエア出力. *On screen:* プログラム出力.

**queue** — An ordered list of titles or graphics waiting to be played to air in sequence. *Says:* キュー, 再生キュー, 送出キュー, 待機リスト, プレイリスト.

**queued** — Describing a title or graphic that has been placed in the play list awaiting playout. *Says:* キュー待機中, キューに追加済み, 待機中, キュー登録済み, 送出待ち.

**Real-time data** — Live score, clock, and period information pushed from a scoreboard controller. In Captivate, a Data Controller reads it and binds it to your graphics. *Says:* リアルタイムデータ, RTD, ライブデータ, スコアデータ, 得点データ, スコアボードデータ. *Also in English:* RTD, live scoring feed, scoreboard feed, game data. See [Data Controller catalog](/play-and-update-graphics/chapter-index-3.md).

**record** — (1) To capture live video, audio or graphics output to storage for later use (2) a single row of data in a data source. *Says:* 録画, 収録, レコーディング, 録音, レコード, REC. *On screen:* 録画.

**recording** — Capture of program video and audio to a file for later playback or archive. *Says:* 録画, 収録, レコーディング, REC, 録画ファイル. *On screen:* 録画.

**rendering** — The process of generating final video frames of a graphic from its design, layers and effects. *Says:* レンダリング, レンダー, レンダ, 書き出し, rendering. *On screen:* レンダリング.

**replay** — Playing back recorded action, typically for sports review, often accompanied by graphics. *Says:* リプレイ, リプレー, 即時リプレイ, VTR再生, 見せ返し. *On screen:* リプレイ. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**replay playback** — Playback of previously recorded video or graphics segments for review or on-air replay. *Says:* リプレイ再生, リプレイ, VTR再生, 録画再生, スロー再生.

**replay recording** — A captured segment of program video that can be played back during production, typically for instant replay or review. *Says:* リプレイ録画, リプレイ収録, リプレイ, リプレイクリップ, 録画クリップ. See [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**Roll** — Text that scrolls vertically, as in end credits. In Captivate, use the Roll Conductor. *Says:* ロール, ロールテロップ, エンドロール, 縦スクロール, 縦ロール. *Also in English:* credit roll, rolling credits, scroll up. See [Roll Conductor](/design-and-customize-graphics/chapter-index-5/roll-conductor.md).

**Roster** — The list of players for a team, often supplied as a spreadsheet. In Captivate, load a roster into Tables and drive player graphics from it. *Says:* 選手リスト, ロースター, ロスター, メンバー表, 選手名簿, 出場選手リスト. *Also in English:* lineup, team sheet, player list. See [Drive a graphic with Tables: Row](/play-and-update-graphics/chapter-index-1/drive-a-graphic-with-tables-row.md).

**RTMP** — The common protocol for sending a finished stream to YouTube, Facebook, Twitch, and similar. In Captivate, set up streaming with your service’s URL and stream key. *Says:* RTMP, RTMPS, ストリームキー, 配信キー, 配信サーバーURL, インジェストURL. *Also in English:* RTMPS, stream key, ingest URL. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**safe** — Short for the title-safe or action-safe region of the frame that is guaranteed to remain visible on viewers' displays. *Says:* セーフエリア, セーフゾーン, タイトルセーフ, アクションセーフ, 安全領域. *On screen:* セーフエリア. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**safe margins** — Guide boundaries marking the title-safe and action-safe areas of the video frame so graphics are not cropped on air. *Says:* セーフマージン, セーフエリア, セーフティゾーン, タイトルセーフ, 有効走査エリア, 安全枠. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**scale** — The proportional resizing of a graphic element relative to its original dimensions. *Says:* スケール, 拡大縮小, サイズ, 倍率, ズーム. *On screen:* スケール.

**scoreboard** — An on-screen graphic that presents live game information such as scores, period and clock. *Says:* スコアボード, スコア表示, 得点表示, スコアテロップ, スコアバグ, 得点板. *On screen:* スコアボード. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**Scoreboard controller** — The device courtside that operators use to run the venue scoreboard. Its live output is what a graphics tool reads to show the score. *Says:* スコアボードコントローラー, スコアボード操作卓, 得点表示制御盤, 計時制御盤, タイマーコンソール, All Sport. *Also in English:* scoreboard console, All Sport, game console, timing console. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**SDI** — Professional video over coax with locking BNC connectors, standard in broadcast. Carries embedded audio; two SDI feeds carry key + fill. In Captivate, SDI is both an output (with a DeckLink or AJA card) and an input — capture a live SDI source with the same card. *Says:* SDI, HD-SDI, 3G-SDI, 12G-SDI, BNC. *On screen:* SDI. *Also in English:* HD-SDI, 3G-SDI, 12G-SDI, serial digital, BNC. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md), [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**send live** — The action of pushing a prepared graphic to the live output so it appears on air. *Says:* 送出, 本番送出, オンエアする, ライブ送出, オンエアに送る, 出す.

**shadow** — A darkened offset copy of a graphic or text element used to lift it visually from the background. *Says:* シャドウ, ドロップシャドウ, 影, 影付き, 文字影. *On screen:* シャドウ. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**short-term** — A loudness measurement taken over a short sliding window of audio, used alongside integrated loudness to monitor programme levels. *Says:* ショートターム, 短期ラウドネス, 短時間ラウドネス, Short-term, S値.

**Simulcast** — Sending one production to several streaming destinations at once. *Says:* サイマル配信, 同時配信, マルチ配信, マルチストリーミング, サイマル放送. *Also in English:* multistream, restream, multi-destination. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**solo** — A state that plays or shows only the selected layer or track while temporarily silencing or hiding the others. *Says:* ソロ, ソロモード, ソロ再生, Solo, 単独再生. *On screen:* ソロ. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**source** — An origin of content for the production, whether a video feed, camera, media file or data provider. *Says:* ソース, 入力ソース, 映像ソース, 入力, 素材. *On screen:* ソース.

**sources** — (1) Video or audio feeds supplied to the system for display or compositing (2) data providers, such as feeds or files, that supply live values to on-screen graphics. *Says:* ソース, 入力ソース, 映像ソース, データソース, 入力, 素材. *On screen:* ソース.

**Squeeze** — The on-air effect where the live video shrinks to part of the screen so graphics slide into the freed space, then expands back. This is the same DVE effect family as PIP and L-bar. In Captivate it is the squeeze, built from a zone layout. *Says:* スクイーズ, スクイーズバック, 画面縮小, DVEエフェクト, 縮小エフェクト. *Also in English:* squeezeback, squeeze-back, squeeze and tease, DVE move, the Peruvian move. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**SRT** — A protocol for reliable low-latency streaming over unpredictable networks, including the public internet. In Captivate, SRT works as both an output and a live input, in either **Caller** mode (connect out to a remote device) or **Listener** mode (wait for a device to connect). *Says:* SRT, Secure Reliable Transport, SRT出力, SRT入力, エスアールティー. *On screen:* SRT. *Also in English:* Secure Reliable Transport. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**srt server** — An endpoint that sends or receives video using Secure Reliable Transport, a low-latency protocol for contributing streams over the public internet. *Says:* SRTサーバー, SRT サーバ, SRTサーバ, SRTリスナー, SRTコーラー, SRT出力先. *On screen:* SRTサーバー.

**Stat feed** — A running feed of game statistics (often from stat software such as StatCrew). *Says:* スタッツフィード, スタッツデータ, ライブスタッツ, 統計データフィード, 試合データフィード. *Also in English:* statistics feed, box score, live stats. See [Connect Stat Crew statistical data to a graphic](/play-and-update-graphics/chapter-index-3/connect-statcrew.md).

**still** — A single non-moving image used as a graphic or video source. *Says:* 静止画, 静止画像, スチル, スチール画像, 画像. *On screen:* 静止画.

**Stinger** — A short full-frame animation (often with a logo) that covers the moment of a switch. *Says:* スティンガー, スティンガートランジション, アニメーショントランジション, アニメーション切り替え, フルフレームアニメ. *Also in English:* sting, animated transition, DVE transition. See [Set up a stinger](/set-up-your-production/chapter-index-3/stinger-setup.md).

**stream** — A continuous flow of encoded video and audio sent to or received from a network destination. *Says:* ストリーム, ストリーミング, 配信, ライブ配信, 映像ストリーム. *On screen:* ストリーム.

**stream key** — The secret credential issued by a streaming platform that authorises an encoder to publish a live stream to a specific channel. *Says:* ストリームキー, stream key, 配信キー, ストリーム キー. *On screen:* ストリームキー. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming** — Delivery of live video and audio over a network using protocols such as SRT or RTMP. *Says:* ストリーミング, ライブストリーミング, ライブ配信, 配信, ストリーム. *On screen:* ストリーミング. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming destinations** — The services or endpoints to which a live program is delivered for online distribution. *Says:* 配信先, ストリーミング配信先, 配信サービス, 配信プラットフォーム, RTMP配信先. *On screen:* 配信先. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md), [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**switch** — (1) To change which video source or graphic is shown on the program output, as a production switcher does (2) in general software use, a toggle that turns an option on or off. *Says:* 切り替え, 切り替える, スイッチ, スイッチング, ソース切替, スイッチャー. *On screen:* 切り替え.

**switcher** — The production device or software that selects and mixes video sources and applies keys for the program output. *Says:* スイッチャー, ビデオスイッチャー, 映像スイッチャー, SW, 切り替え器. *On screen:* スイッチャー. See [Use the Switcher panel](/set-up-your-production/chapter-index-4/the-switcher-panel.md).

**switching** — The act of changing which video source or graphic is sent to program output during a live production. *Says:* スイッチング, 切り替え, ソース切り替え, 映像切り替え, スイッチャー操作. *On screen:* スイッチング.

**take** — The command that puts a prepared graphic or source on air, replacing what is currently showing. *Says:* テイク, TAKE, 本番送出, オンエアする, 送出.

**Tally** — The signal that marks a source live. In Captivate, the Live Monitor shows **NDI tally**: the NDI output lights up on-program (red) or on-preview (green) as the downstream NDI switcher reports it, and Captivate marks its own NDI input sources as on-program. Some switcher integrations, such as ATEM, also exchange tally. *Says:* タリー, タリーランプ, タリー信号, オンエアランプ, 赤ランプ. *Also in English:* tally light, on-air light, red light. See [Preparing your Blackmagic ATEM switcher](/solution-recipes/chapter-index/atem-integration.md).

**teams** — The competing sides in a sports event whose names, colours and scores drive scoreboard and leaderboard graphics. *Says:* チーム, 両チーム, クラブ, ホーム / アウェイ, 出場チーム. *On screen:* チーム.

**Template** — A reusable graphic you customize with your own values. In Captivate, those values can be text and images, and also dynamic media clips, live video, and data graphs — and templates live in the Library. *Says:* テンプレート, テンプレ, 雛形, ひな形, プリセット. *On screen:* テンプレート. *Also in English:* title design, preset graphic, design. See [Modify a template](/design-and-customize-graphics/chapter-index/modify-a-template.md).

**Timecode** — A running clock stamped on video for synchronization and logging. *Says:* タイムコード, TC, SMPTEタイムコード, TC信号, LTC/VITC. *Also in English:* TC, SMPTE timecode.

**timeline** — The time-based track along which animation and playback of graphic elements is arranged and sequenced. *Says:* タイムライン, 時間軸, タイムラインパネル, シーケンス. *On screen:* タイムライン. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**timing** — The durations, delays and hold points that govern when a graphic animates on, stays up and animates off air. *Says:* タイミング, タイミング設定, 時間設定, 表示時間, ディレイ. *On screen:* タイミング. See [Optimize the timing of a graphic](/design-and-customize-graphics/chapter-index-3/optimize-timing.md).

**title** — An on-screen text graphic such as a name identification, headline or lower third overlaid on the video picture. *Says:* タイトル, テロップ, 字幕スーパー, スーパー, 下部テロップ, ローワーサード. *On screen:* タイトル.

**title clip** — An individual title graphic instance with its own content and timing that can be played to air. *Says:* タイトルクリップ, タイトル素材, テロップ, タイトルグラフィック, title clip.

**titles** — On-screen text graphics such as name keys, lower thirds and headlines used to identify and inform. *Says:* タイトル, テロップ, スーパー, 文字テロップ, 字幕スーパー. *On screen:* タイトル.

**transition** — The animated change used to bring a graphic or video source on and off screen, such as a cut, dissolve, wipe or fly-in. *Says:* トランジション, 画面切り替え, 切り替え効果, ディゾルブ, ワイプ. *On screen:* トランジション. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

**transition effect** — An animated change such as a dissolve, wipe or fly-on used to bring a graphic or source on and off screen. *Says:* トランジション効果, トランジション, 切り替え効果, ディゾルブ, ワイプ, エフェクト. *On screen:* トランジション効果.

**transitions** — Animated or instantaneous effects used to bring graphics or video sources on and off screen. *Says:* トランジション, 画面切り替え, 切り替え効果, トランジション効果, ワイプ. *On screen:* トランジション. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md), [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**trim** — Adjustment of the in and out points of a clip or animation so only the wanted portion plays. *Says:* トリミング, トリム, イン/アウト点の調整, 尺調整, カット尻を詰める.

**true peak** — The maximum instantaneous level of an audio signal measured after reconstruction, used to ensure loudness compliance and avoid clipping. *Says:* トゥルーピーク, True Peak, TP, dBTP, 真のピーク. *On screen:* トゥルーピーク. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**update while live** — The ability to change graphic content or data while it is currently on air, without taking it down. *Says:* オンエア中の更新, 放送中に更新, ライブ更新, 本番中の更新, ライブ中の差し替え.

**upstream** — The point in a switcher’s signal chain before the downstream keyers, where keys are composited into the program mix. *Says:* アップストリーム, USK, アップストリームキーヤー, アップストリームキー, 上流.

**Upstream keyer** — A keyer inside the M/E, upstream of the DSK, supporting more key types (chroma, DVE, pattern). Used for elements that read as part of the shot. *Says:* アップストリームキーヤー, USK, キーヤー, エフェクトキーヤー, アップストリームキー. *Also in English:* USK, effects keyer.

**video** — Moving picture content or signal carried into, through and out of the production system. *Says:* ビデオ, 映像, 映像信号, 動画. *On screen:* ビデオ.

**video format** — The combination of frame size, frame rate and scanning method that defines a video signal standard, such as 1080i59.94. *Says:* ビデオフォーマット, 映像フォーマット, 信号フォーマット, 解像度とフレームレート, ビデオ形式. *On screen:* ビデオフォーマット. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**video inputs** — The incoming video sources available to the system, such as SDI, HDMI, NDI or OMT signals from cameras and other devices. *Says:* ビデオ入力, 映像入力, 入力ソース, インプット, 入力信号. *On screen:* ビデオ入力. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**video source** — An incoming video signal or feed, such as a camera, capture device or network stream, that can be used inside a graphic or production. *Says:* 映像ソース, ビデオソース, 入力ソース, 映像入力, ソース. *On screen:* 映像ソース. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**Virtual camera** — Making Captivate’s output appear as a webcam that Zoom, Teams, Meet, or a browser can select. *Says:* バーチャルカメラ, 仮想カメラ, 仮想Webカメラ, バーチャルWebカメラ, virtual camera. *Also in English:* virtual webcam, NDI/virtual cam, software camera. See [Output graphics as a Virtual Webcam](/set-up-your-production/chapter-index-6/output-graphics-as-a-virtual-webcam.md).

**visibility** — Whether a layer or graphic element is shown or hidden in the rendered output. *Says:* 表示, 表示/非表示, 可視性, 目のアイコン, ビジビリティ. *On screen:* 表示. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**while live** — A condition describing actions taken while a graphic or production is on air, so changes take effect during the live show rather than in preparation for it. *Says:* オンエア中, 本番中, 放送中, ライブ中, 生放送中.

**Wipe** — A shaped transition that pushes one source off while revealing another. In Captivate, set transitions per graphic or per shot; for a retro play-in / play-out or update animation — familiar to operators coming from older character generators — use **FX Transitions** (a Properties tab). *Says:* ワイプ, ワイプトランジション, パターンワイプ, トランジション, 切り替え効果. *Also in English:* transition, pattern wipe. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

## Captivate product terms

**about newblue** — Information identifying NewBlue, the vendor of the software, and the installed version. *Says:* NewBlue について, NewBlueについて, バージョン情報, このソフトウェアについて. *On screen:* NewBlue について.

**action** — An operation bound to a control, trigger or automation step that causes the graphics system to do something, such as play or update a graphic. *Says:* アクション, action, 動作, コマンド, 処理. *On screen:* アクション.

**actions** — Configurable operations that run automatically in response to a trigger, such as taking a graphic to air or advancing data. *Says:* アクション, 動作, コマンド, 処理, 自動処理. *On screen:* アクション.

**animations** — Motion behaviours applied to title elements that control how graphics move on, hold and move off screen. *Says:* アニメーション, アニメ, イン/アウトアニメーション, モーション. *On screen:* アニメーション.

**application manager** — The NewBlue utility that installs, updates, licenses and launches the company’s applications and content. *Says:* Application Manager, NewBlue Application Manager, アプリケーションマネージャー, アプリマネージャー, アプリ管理ツール. *On screen:* Application Manager. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**assets** — The reusable media and design resources, such as images, fonts, videos and templates, that a production draws on. *Says:* アセット, 素材, メディア素材, 素材データ, アセットデータ.

**atem** — Blackmagic Design’s family of production switchers that Captivate can drive and exchange keying and tally information with. *Says:* ATEM, ATEMスイッチャー, ATEM Mini, Blackmagic ATEM, ブラックマジック ATEM. *On screen:* ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md), [Use Captivate with ATEM](/set-up-your-production/chapter-index-7/use-with-atem.md).

**atem still** — A still image stored in the media pool of a Blackmagic ATEM switcher, which can be loaded or updated from the software. *Says:* ATEMスチル, スチル, ATEM Still, 静止画, メディアプールの静止画. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition** — A transition performed by a Blackmagic ATEM switcher that Captivate can trigger as part of a graphics playout. *Says:* ATEM トランジション, ATEMトランジション, ATEM の切り替え, Blackmagic トランジション, ATEM スイッチャーのトランジション. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition effect** — The specific effect style, such as mix, dip or wipe, applied to a transition on a Blackmagic ATEM switcher. *Says:* ATEMトランジションエフェクト, ATEMトランジション, トランジション効果, ATEMの切り替え効果, ワイプ／ミックス. *On screen:* ATEMトランジションエフェクト. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transitions** — Transitions performed by a connected Blackmagic ATEM switcher that the graphics system can trigger or synchronise with. *Says:* ATEMトランジション, ATEMのトランジション, ATEMスイッチャーのトランジション, ATEM切り替え効果. *On screen:* ATEMトランジション. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**attributes** — The set of adjustable characteristics belonging to a graphic element or layer, such as position, colour or text content. *Says:* 属性, アトリビュート, プロパティ, パラメーター. *On screen:* 属性.

**beam** — A directional light source used to illuminate 3D graphics and text within a design. *Says:* ビーム, 光線, スポットライト, 指向性ライト, ビームライト.

**bevel** — A shaped edge applied to text or graphic objects to give them a three-dimensional profile. *Says:* ベベル, 面取り, 傾斜, ベベル加工, エッジの面取り. *On screen:* ベベル. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**blackmagic** — Blackmagic Design, the manufacturer of production switchers and capture hardware such as ATEM and DeckLink that the software integrates with. *Says:* Blackmagic Design, ブラックマジックデザイン, ブラックマジック, BMD, ATEM, DeckLink. *On screen:* Blackmagic Design. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**blueprint** — A reusable structural template that defines how a graphic or layout is constructed so it can be reproduced with different content. *Says:* ブループリント, Blueprint, 設計図, ひな形, 構造テンプレート.

**bundle** — A packaged collection of graphics, media and settings distributed and installed as a single unit. *Says:* バンドル, パッケージ, セット, グラフィックパッケージ, 素材パッケージ.

**caching step** — An individual stage in the process of pre-rendering graphics into memory so they can play back smoothly on air. *Says:* キャッシュステップ, キャッシュ処理, キャッシュ手順, キャッシュ作成ステップ, プリレンダリング.

**caller mode** — An operating mode for a network stream in which this system initiates the connection to a remote listener, as used with SRT transport. *Says:* Callerモード, コーラーモード, Caller, 発信側モード, SRT Caller. *On screen:* Callerモード. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**camera keyframe** — A recorded camera position and orientation at a point in time, used to animate the virtual viewpoint of a 3D scene. *Says:* カメラキーフレーム, カメラのキーフレーム, キーフレーム, カメラキー. *On screen:* カメラキーフレーム.

**camera keyframing** — Animating the virtual camera view of a graphic scene by setting keyframes for its position and orientation over time. *Says:* カメラのキーフレームアニメーション, カメラキーフレーミング, キーフレームアニメーション, カメラアニメーション.

**captivate** — NewBlue Captivate, the professional live broadcast graphics application used to create and play out real-time, data-driven titles and scoreboards. *Says:* NewBlue Captivate, Captivate, キャプティベート, NewBlue. *On screen:* NewBlue Captivate. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**cloud recording** — A recording of a conference session stored on the provider’s servers rather than locally, which can be retrieved for use in production. *Says:* クラウド録画, クラウドレコーディング, クラウド記録, クラウドに記録.

**color label** — A colour tag applied to an item to help operators visually group and identify it during a show. *Says:* カラーラベル, 色ラベル, ラベルカラー, 色分け, color label. *On screen:* カラーラベル. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**composition** — The assembled arrangement of layers, animation and timing that makes up a graphic. *Says:* コンポジション, コンポ, プロジェクト, シーン, 合成. *On screen:* コンポジション.

**conductor** — The live control surface in Captivate that operators use to cue, trigger and sequence shots on air. *Says:* Conductor, コンダクター, Conductorパネル, コンダクター画面, コントロールサーフェス.

**connected titles** — Title graphics linked to a shared data source or to each other so that changes propagate automatically between them. *Says:* 連携タイトル, リンクされたタイトル, 連動テロップ, コネクテッドタイトル, リンクタイトル.

**connection mode** — The method chosen for linking to an external device or data service, such as network, serial or direct connection. *Says:* 接続モード, 接続方式, 接続方法, コネクションモード. *On screen:* 接続モード.

**content package** — A distributable set of graphic templates and assets that can be imported into a project as a unit. *Says:* コンテンツパッケージ, コンテンツ パッケージ, 素材パッケージ, テンプレートパッケージ, content package. *On screen:* コンテンツパッケージ.

**controller** — An operator-facing control surface or panel definition used to trigger graphics, enter data and drive playout during a live show. *Says:* コントローラー, コントローラ, 操作パネル, コントロールパネル, コントロールサーフェス. *On screen:* コントローラー.

**controllers** — The operator-facing control panels used to trigger graphics, enter data and manage playout during a live show. *Says:* コントローラー, コントローラ, 操作パネル, 制御パネル, コントロールパネル. *On screen:* コントローラー. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**create production** — The action of starting a new production, the container that holds the graphics, data and playout configuration for a show. *Says:* プロダクションを作成, 新規プロダクション, プロダクション作成, 番組を作成, プロダクションを新規作成.

**create production kit** — The action of building a production kit, a packaged bundle of graphics, styles and data settings reusable across shows. *Says:* プロダクションキットを作成, 新規プロダクションキット, プロダクションキット, プロダクション キット作成, production kit.

**data** — Live values drawn from feeds, files, spreadsheets or services that are bound to graphics so on-air text and imagery update automatically. *Says:* データ, データソース, ライブデータ, データ連携, 外部データ. *On screen:* データ.

**data controller** — A component that connects to an external data source and delivers its values into graphics for live updating. *Says:* データコントローラー, データコントローラ, data controller, データソース, データ連携. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data controllers** — The components that connect to external data sources and deliver their values into graphics for live updating. *Says:* データコントローラー, データコントローラ, data controller, データ制御モジュール, データ連携機能. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data graph** — A visual network of connected nodes that routes and transforms incoming live data before it reaches on-screen graphics. *Says:* データグラフ, Data Graph, ノードグラフ, ノードツリー, データフロー. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data graph variable** — A variable in the data flow graph whose value is computed or passed between nodes and can be bound to on-screen graphics. *Says:* データグラフ変数, データグラフの変数, グラフ変数, ノード変数, data graph variable. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data source** — A live or external supply of information, such as a scoring system, spreadsheet or web feed, whose values are bound to on-screen graphics. *Says:* データソース, データ ソース, データ元, 外部データ, データフィード. *On screen:* データソース.

**design** — A graphic composition of layers, text, media and animation that defines how a title or overlay looks and behaves. *Says:* デザイン, テンプレート, グラフィックテンプレート, レイアウト, 構成.

**design intents** — Declarations stored with a design that describe how it is meant to be used, so the right data and controls are offered when it is loaded. *Says:* デザインインテント, デザインの意図, デザイン意図, design intents, 想定用途. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**design variables** — Named placeholders defined within a graphic design whose values are supplied at playout from operator input or live data. *Says:* デザイン変数, 変数, フィールド, プレースホルダー, 差し替えフィールド.

**designer** — The authoring environment where designs are built from layers, text, media, animation and data bindings. *Says:* デザイナー, デザイン画面, デザイン編集画面, エディター, デザインモード. See [Designer overview & Workspace](/design-and-customize-graphics/chapter-index-1.md).

**designs** — The graphic templates authored in the product, containing layers, text, animation and data bindings that are played to air. *Says:* デザイン, テンプレート, グラフィックス, CGテンプレート, 素材.

**destination** — An output target to which rendered graphics or video are sent, such as a video device, network stream or file. *Says:* 出力先, 送信先, デスティネーション, 出力ターゲット, 出力. *On screen:* 出力先. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**device** — A hardware or software video interface, such as a capture card, switcher or network source, that the software sends to or receives from. *Says:* デバイス, 機器, 装置, ハードウェア, 入出力機器. *On screen:* デバイス.

**display preset** — A saved set of output and display settings that can be recalled for a given production setup. *Says:* ディスプレイプリセット, 表示プリセット, 出力プリセット, プリセット, 表示設定プリセット.

**display regions** — Defined areas of the output canvas to which graphics can be assigned so they appear in a specific part of the screen or on a specific display. *Says:* 表示領域, ディスプレイ領域, 出力領域, 表示エリア. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**duplicate effect** — The action of copying an effect, a processing or animation treatment applied to a graphic element. *Says:* エフェクトを複製, エフェクトの複製, 複製, エフェクトを複製する, エフェクトをコピー. *On screen:* エフェクトを複製.

**editor** — A workspace for building and modifying an object such as a design, playout list or data set. *Says:* エディター, エディタ, 編集画面, 編集ウィンドウ, 編集ツール. *On screen:* エディター.

**editor timeline** — The time-based workspace in which graphics, media and animation are arranged and edited across tracks. *Says:* タイムライン, エディタータイムライン, 編集タイムライン, エディタのタイムライン, 時間軸. *On screen:* エディタータイムライン.

**element** — An individual object such as text, shape, image or video placed within a design. *Says:* 要素, エレメント, オブジェクト, レイヤー.

**event** — A scheduled or triggered occurrence, such as a game or show instance, that drives graphics and data in a production. *Says:* イベント, 試合, 番組, 大会, 催事. *On screen:* イベント.

**export project** — The action of writing a project, the saved collection of designs and settings for a show, out to a transferable file. *Says:* プロジェクトを書き出す, プロジェクトの書き出し, プロジェクトをエクスポート, エクスポート, プロジェクト書き出し. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**external data** — Information supplied to graphics from a source outside the project, such as a spreadsheet, feed, scoring system or web service, so on-air text and images update automatically. *Says:* 外部データ, 外部データソース, データソース, データ連携, 外部連携. *On screen:* 外部データ.

**filter** — (1) A video or graphics effect applied to a layer to alter its appearance (2) a rule that limits which data records or items are shown. *Says:* フィルター, フィルタ, エフェクト, 効果, 絞り込み, データフィルター. *On screen:* フィルター.

**final render** — The full-quality rendering pass used for output or export, as opposed to a faster preview render. *Says:* 最終レンダリング, 最終レンダー, ファイナルレンダー, 本レンダリング, 本番レンダリング.

**final render quality** — The quality setting used when producing the finished output, as distinct from lower-quality preview rendering. *Says:* 最終レンダリング品質, ファイナルレンダー品質, 最終出力品質, 書き出し品質, レンダリング画質. *On screen:* 最終レンダリング品質.

**finder** — The macOS file browser used to locate project and media files. *Says:* Finder, ファインダー, macOS の Finder, ファイル管理. *On screen:* Finder.

**fit mode** — The setting that determines how media or text is scaled and cropped to fill the area allotted to it. *Says:* フィットモード, フィット方法, 表示モード, 拡大縮小モード, サイズ調整. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**flow** — A connected arrangement of data and logic steps that moves live information through to the graphics that display it. *Says:* フロー, データフロー, Flow, ノードグラフ, フロー図.

**global** — A setting or variable whose value applies across an entire project rather than to a single graphic. *Says:* グローバル, グローバル設定, 全体設定, プロジェクト全体, 共通設定. *On screen:* グローバル.

**gloss** — A shine or highlight styling layer applied to text or graphic surfaces to suggest reflected light. *Says:* 光沢, グロス, 光沢効果, ツヤ, ハイライト. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**gloss face** — The gloss highlight applied specifically to the front surface of a text or graphic object. *Says:* 前面の光沢, フェイスの光沢, 表面の光沢, グロス（前面）, フェイス光沢. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**graph** — A connected arrangement of nodes describing how data flows through a project. *Says:* ノードグラフ, グラフ, ノードツリー, graph, ノード構成.

**graph variable** — A named value defined within a data graph that can be shared between nodes and bound to graphic properties. *Says:* グラフ変数, ノードグラフ変数, ノード変数, graph variable, データグラフ変数.

**grid** — A tabular arrangement of data rows and fields that supplies text and values to on-screen graphics. *Says:* データグリッド, グリッド, データテーブル, 表, 一覧表. See [Values Grid](/control-your-show/chapter-index/values-grid.md), [Values Grid tab](/get-started/chapter-index-2/values-grid-tab-reference.md).

**group** — A collection of layers or items treated as one so they can be moved, animated or controlled together. *Says:* グループ, グループ化, レイヤーグループ, まとめる. *On screen:* グループ. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**groups** — Collections of related items, such as layers, variables or data records, that can be organised and acted on together. *Says:* グループ, グループ化, レイヤーグループ, グループ分け. *On screen:* グループ. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**guidelines** — On-canvas reference lines used to align and position graphic elements consistently. *Says:* ガイド, ガイドライン, 補助線, 基準線, 整列ガイド. *On screen:* ガイド. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**import content** — The action of bringing external graphics templates, media or packages into the application’s content library. *Says:* コンテンツをインポート, インポート, コンテンツの読み込み, 素材を読み込む, テンプレートをインポート. *On screen:* コンテンツをインポート.

**input definition** — A named specification of a data or video source, describing its fields and how they map into graphics. *Says:* 入力定義, 入力ソース定義, インプット定義, 入力設定, ソース定義.

**install content** — The action of adding downloadable graphics packages or templates to the local content library so they are available for use. *Says:* コンテンツをインストール, インストール, パッケージをインストール, コンテンツの追加, テンプレートをインストール. *On screen:* コンテンツをインストール.

**intents** — Declarations describing how a design is intended to be driven, guiding which data fields and controls are exposed. *Says:* インテント, Intents, 意図, 用途, インテント設定. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**internet accounts** — Stored credentials and connections to online services that supply data or media to graphics. *Says:* インターネットアカウント, オンラインアカウント, アカウント, ネットアカウント, 外部サービス連携. *On screen:* インターネットアカウント. See [Authenticate your Internet Accounts](/play-and-update-graphics/chapter-index-3/authenticate-your-internet-accounts.md).

**join meeting** — The action of connecting the software to an online meeting platform so participant names and video can feed live graphics. *Says:* ミーティングに参加, 会議に参加, ミーティングに参加する, Web会議に参加, join meeting. *On screen:* ミーティングに参加.

**kit** — A packaged collection of ready-made title designs, graphics and assets supplied for a production style or sport. *Says:* キット, タイトルキット, テンプレートキット, パック, 素材セット.

**launcher** — A control surface of buttons used to trigger graphics to air during a live show. *Says:* ランチャー, ランチャ, launcher, 起動パネル, ボタンパネル. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md).

**layer** — An individual element within a design — text, shape, image, video or group — stacked in compositing order. *Says:* レイヤー, レイヤ, 階層, 重ね順. *On screen:* レイヤー.

**layers** — The stacked elements that make up a design, ordered front to back for compositing. *Says:* レイヤー, レイヤ, レイヤー構成, layers. *On screen:* レイヤー.

**layout** — An arrangement that positions and sizes multiple graphics or video sources together on screen. *Says:* レイアウト, 画面レイアウト, 画面構成, 配置. *On screen:* レイアウト.

**layout blueprint** — A template describing the arrangement and structure of elements in a layout so it can be applied to new content. *Says:* レイアウトテンプレート, ブループリント, レイアウト設計図, テンプレート, レイアウト雛形.

**layout preset** — A saved arrangement of layout settings that can be reapplied to graphics or the workspace. *Says:* レイアウトプリセット, レイアウト プリセット, 配置プリセット, レイアウト設定の保存, プリセット. *On screen:* レイアウトプリセット.

**layouts** — Saved arrangements of graphic elements or workspace panels that can be recalled to change how content or the workspace is presented. *Says:* レイアウト, レイアウト設定, 画面レイアウト, 配置, layout. *On screen:* レイアウト.

**leave meeting** — The action of disconnecting from a video conferencing session, such as Zoom, that is being used as a production source. *Says:* ミーティングを退出, 会議から退出, 退出, ミーティングから抜ける, Zoomを退出. *On screen:* ミーティングを退出. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).

**library** — An organised collection of reusable designs, media and presets available to projects. *Says:* ライブラリ, ライブラリー, 素材集, 素材ライブラリ, library. *On screen:* ライブラリ. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Library panel](/get-started/chapter-index-2/library-panel.md).

**light** — A virtual light source in a design that shades and highlights three-dimensional text and objects. *Says:* ライト, 光源, 照明, light. *On screen:* ライト.

**light angle** — The direction from which a virtual light strikes a graphic, controlling highlight and shadow placement. *Says:* ライトの角度, 光の角度, 照明角度, 光源の角度, ライトアングル.

**light keyframe** — A recorded lighting state at a point in time, used to animate illumination of a scene. *Says:* ライトのキーフレーム, 照明キーフレーム, 光源キーフレーム, キーフレーム（ライト）, ライトキーフレーム.

**lighting preset** — A saved combination of virtual light settings that can be applied to graphics for a consistent look. *Says:* ライティングプリセット, 照明プリセット, ライトプリセット, ライティングの初期設定, プリセット照明.

**listener** — A component that waits for incoming data or control messages from an external source and passes them to the graphics system. *Says:* リスナー, listener, 受信待機モジュール, 受信部, イベントリスナー. *On screen:* リスナー.

**manage activation** — The process of applying, transferring or releasing the software licence that authorises use of the product. *Says:* アクティベーションの管理, ライセンス管理, アクティベーション管理, ライセンスの認証管理, 製品認証の管理. *On screen:* アクティベーションの管理. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**marking** — The act of tagging positions or regions in content, such as loop points or grid cells, for later reference. *Says:* マーキング, マーカー設定, マーカー, 印を付ける, マーク, マーク付け.

**marking grid** — An alignment grid used to position and register graphic elements consistently within the frame. *Says:* グリッド, ガイドグリッド, 位置合わせグリッド, 方眼, グリッド線. *On screen:* グリッド. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**media** — Reusable asset content — images, video clips, audio and fonts — available to designs and shots. *Says:* メディア, 素材, メディアファイル, アセット, 素材ファイル. *On screen:* メディア.

**media sequence** — An ordered set of images or video clips played in turn within a graphic. *Says:* メディアシーケンス, メディア シーケンス, 画像シーケンス, 連続再生, プレイリスト. See [Create a media sequence](/design-and-customize-graphics/chapter-index-7/create-a-media-sequence.md), [Operate a media sequence](/control-your-show/chapter-index/operate-a-media-sequence.md).

**meeting** — A video conference session, such as a Zoom or Teams call, used as a participant source for on-air graphics and layouts. *Says:* ミーティング, 会議, Web会議, ビデオ会議, オンライン会議, Zoomミーティング. *On screen:* ミーティング.

**message log** — A running record of system notifications, warnings and errors generated by the application. *Says:* メッセージログ, ログ, メッセージ履歴, イベントログ, システムログ. *On screen:* メッセージログ. See [Read the Message Log](/troubleshooting/read-the-message-log.md).

**missing textures** — A condition where image or material files referenced by a graphic cannot be located and therefore cannot be rendered. *Says:* テクスチャが見つかりません, テクスチャの欠落, 欠落テクスチャ, テクスチャ未読み込み, ミッシングテクスチャ. *On screen:* テクスチャが見つかりません.

**moment** — A saved point of interest in a production that can be recalled to trigger a graphic or state. *Says:* モーメント, 瞬間, キュー, マーカー, スナップショット.

**moments** — Saved points of interest in a production that can be recalled to trigger graphics or states. *Says:* モーメント, モーメンツ, Moments, マーカー, ブックマーク.

**move layers** — The operation of changing the position or stacking order of layers within a design. *Says:* レイヤーを移動, レイヤー移動, レイヤーの順序変更, レイヤーを並べ替える, レイヤーの重ね順を変更. *On screen:* レイヤーを移動.

**nbtitle** — The NewBlue file format used to store a title design. *Says:* .nbtitle, nbtitle, .nbtitleファイル, nbtitle形式, NewBlueタイトルファイル. *On screen:* .nbtitle. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**newblue** — NewBlue, the vendor that develops Captivate and the Titler Live family of live graphics products. *Says:* NewBlue, ニューブルー, NewBlueFX, ニューブルーエフエックス.

**newblue designer** — The NewBlue authoring environment used to build and animate graphic designs for live playout. *Says:* NewBlue Designer, Designer, デザイナー, ニューブルー デザイナー. *On screen:* NewBlue Designer.

**newblue titler** — NewBlue Titler Live, the vendor’s live titling product that creates and plays data-driven broadcast graphics. *Says:* NewBlue Titler Live, Titler Live, タイトラーライブ, ニューブルー タイトラー ライブ, Titler. *On screen:* NewBlue Titler Live.

**newblue titler design** — A NewBlue design document containing the artwork, layers, animation and data bindings that make up a single graphic. *Says:* NewBlue Titler デザイン, Titler デザイン, デザイン, デザインファイル, タイトルデザイン.

**newblue titler pro** — NewBlue’s professional titling application for building animated titles and graphics for editing and production workflows. *Says:* NewBlue Titler Pro, Titler Pro, ニューブルー タイトラープロ, NewBlue タイトラー Pro. *On screen:* NewBlue Titler Pro.

**newblue titler project** — A NewBlue project file that gathers the shots, designs, data connections and output settings for a production. *Says:* NewBlue Titler プロジェクト, Titler プロジェクト, プロジェクト, プロジェクトファイル. *On screen:* NewBlue Titler プロジェクト.

**ntx** — A NewBlue file format used to package and exchange title projects and graphic content between NewBlue applications. *Says:* NTXファイル, NTX, .ntx, NTX形式, NTXプロジェクトファイル. *On screen:* NTXファイル.

**object** — An individual manipulable element in a design, such as a text block, shape, image or light. *Says:* オブジェクト, 要素, エレメント, object. *On screen:* オブジェクト.

**object following** — A behavior in which one graphic element automatically tracks the position of another object as it moves or resizes. *Says:* オブジェクトの追従, オブジェクト追従, 追従, オブジェクトトラッキング, フォロー.

**objects** — The individual elements such as text, shapes, images and video that make up a title design. *Says:* オブジェクト, 要素, エレメント, 素材要素. *On screen:* オブジェクト.

**page** — A discrete screenful of graphic content, such as one entry in a roll or a single displayed set of data values. *Says:* ページ, 画面, 1ページ, 項目, ページ単位. *On screen:* ページ.

**panelist** — A named participant whose identity and details populate on-screen graphics such as name plates in a discussion or panel show. *Says:* パネリスト, パネラー, 出演者, ゲスト, 登壇者. *On screen:* パネリスト.

**paragraph box** — A text container element that flows and wraps multiple lines of copy within a defined area of a graphic. *Says:* 段落ボックス, パラグラフボックス, 段落テキストボックス, テキストフレーム, テキストボックス. See [Customize a design layer’s transform and additional properties](/design-and-customize-graphics/chapter-index-2/customize-motion-and-additional-properties.md).

**pause point** — A defined stop in a graphic’s animation where playback holds until it is told to continue, allowing a title to stay on air indefinitely. *Says:* 一時停止ポイント, ポーズポイント, 一時停止位置, 停止ポイント, ポーズ点. See [Create custom designs with flexible durations](/design-and-customize-graphics/chapter-index-3/create-custom-designs-with-flexible-durations.md).

**pop** — An animation behaviour that makes an element appear or scale abruptly onto the screen. *Says:* ポップ, ポップイン, ポップ効果, 飛び出し, 拡大して出現.

**preset** — A saved set of parameter values that can be reapplied to a design, effect or device configuration. *Says:* プリセット, プリセット設定, 登録設定, 保存済み設定. *On screen:* プリセット.

**presets** — Saved configurations of settings, looks or animations that can be reapplied to graphics. *Says:* プリセット, プリセット設定, 保存済み設定, 登録済み設定. *On screen:* プリセット. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Save graphics and presets to the library](/design-and-customize-graphics/chapter-index-8/save-graphics-and-presets-to-the-library.md).

**pro** — A designation used in NewBlue product names and product tiers to indicate the professional-level version. *Says:* Pro, Pro版, プロ, プロ版, プロフェッショナル. *On screen:* Pro.

**pro projects** — Project files created in NewBlue Titler Pro that can be brought into this product. *Says:* Proプロジェクト, Titler Proプロジェクト, Titler Proのプロジェクトファイル, Proプロジェクトファイル.

**production kit** — A bundled collection of ready-made graphics designs, controllers and settings supplied for a particular style of production. *Says:* プロダクションキット, 制作キット, プロダクション・キット, テンプレートパック, グラフィックパッケージ.

**project** — The top-level Captivate document that holds the designs, shots, data sources and output settings for a production. *Says:* プロジェクト, プロジェクトファイル, 案件. *On screen:* プロジェクト.

**project panel** — The workspace area that organizes and lists the contents of the current project, such as its graphics, media and data sources. *Says:* プロジェクトパネル, プロジェクトウィンドウ, プロジェクトビン, プロジェクト パネル. *On screen:* プロジェクトパネル.

**projects** — The top-level containers that hold all the designs, media, data links and playout settings for a production. *Says:* プロジェクト, プロジェクトファイル, 案件, projects. *On screen:* プロジェクト.

**projects nbtitle** — The NewBlue project file format that stores a titling project, including its designs, data bindings and playout settings. *Says:* .nbtitle プロジェクトファイル, .nbtitle ファイル, nbtitle プロジェクト, NewBlue タイトルプロジェクト. *On screen:* .nbtitle プロジェクトファイル.

**properties** — The adjustable attributes of a selected object, layer or effect that control its appearance and behaviour. *Says:* プロパティ, 属性, 設定, パラメーター, プロパティパネル. *On screen:* プロパティ. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md), [Properties panel](/get-started/chapter-index-2/properties-panel.md).

**property** — A named, adjustable attribute of a graphic element, layer or effect that can be set manually or driven by live data. *Says:* プロパティ, 属性, パラメーター, 設定項目, プロパティー. *On screen:* プロパティ.

**publishers** — Components that send graphics, video or data output to configured destinations such as switchers, streaming services or network video feeds. *Says:* パブリッシャー, パブリッシャ, 出力モジュール, 配信先, 出力先設定.

**re-cache** — To rebuild the pre-rendered version of a graphic after it has been altered, so playback stays smooth. *Says:* キャッシュの再作成, キャッシュ再構築, 再キャッシュ, リキャッシュ, キャッシュを作り直す.

**reader** — A component that ingests data from an external source, such as a file or feed, so it can drive on-screen graphics. *Says:* データリーダー, リーダー, reader, 読み込みモジュール, データ読み込み.

**receiver** — An endpoint that accepts an incoming video, audio or data stream from the network for use in production. *Says:* レシーバー, 受信機, 受信側, 受信, receiver.

**recent projects** — The list of recently opened project files for quick reopening. *Says:* 最近使用したプロジェクト, 最近のプロジェクト, 最近開いたプロジェクト, 履歴. *On screen:* 最近使用したプロジェクト.

**regions** — Bounded areas of the graphics canvas or output used to position and constrain what is displayed. *Says:* 領域, エリア, リージョン, ゾーン, 範囲. *On screen:* 領域.

**remote srt** — A connection to a distant SRT endpoint used to send or receive low-latency video over an unmanaged network. *Says:* リモートSRT, リモート SRT 接続, SRTエンドポイント, 遠隔SRT, SRT. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**render quality** — The setting that trades image fidelity against processing load when generating graphics output. *Says:* レンダリング品質, レンダー品質, レンダリングクオリティ, 描画品質, render quality. *On screen:* レンダリング品質.

**reserved system** — Pertaining to names or values set aside for the product’s built-in use and unavailable for user definition. *Says:* システム予約済み, システム予約, 予約済み, システム専用, 予約.

**reserved system variable** — A built-in variable whose name is set aside by the application and cannot be redefined by the user. *Says:* システム予約変数, 予約済みシステム変数, システム変数, 予約変数, 組み込み変数.

**scene** — A composed arrangement of graphic objects and layers that can be shown as a unit. *Says:* シーン, Scene, 場面, レイアウト. *On screen:* シーン.

**sequence** — An ordered series of shots or animation steps that plays through in turn. *Says:* シーケンス, 連続再生, 再生順序, プレイリスト, 一連の動作. *On screen:* シーケンス.

**sequences** — Ordered series of graphic or animation steps that play out in a defined progression. *Says:* シーケンス, シーケンス一覧, 連続再生, アニメーションシーケンス, プレイリスト. *On screen:* シーケンス.

**shape** — A vector graphic element, such as a rectangle, ellipse or custom path, used as a design layer. *Says:* シェイプ, 図形, ベクター図形, シェイプレイヤー, オブジェクト. *On screen:* シェイプ. See [Add and modify shape layers](/design-and-customize-graphics/chapter-index-2/add-and-modify-shape-layers.md).

**shape preset** — A saved geometric form that can be applied to create or restyle a graphic object. *Says:* シェイププリセット, 図形プリセット, 形状プリセット, シェイプのプリセット, 図形テンプレート. *On screen:* シェイププリセット.

**shared attributes** — Properties that are common to multiple selected elements and can be edited together in a single operation. *Says:* 共有属性, 共通属性, 共通プロパティ, 共有プロパティ.

**shared data** — A pool of data values available to all designs and shots in a project so several graphics can read from the same source. *Says:* 共有データ, 共有データプール, シェアデータ, shared data, 共通データ.

**shot** — A ready-to-air instance of a design together with its data and timing, triggered as a single unit during a live show. *Says:* ショット, テイク, ページ, 送出アイテム, 項目. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shot launcher** — A grid of trigger buttons that puts prepared shots on and off air during a live production. *Says:* ショットランチャー, ショットボックス, ショット起動パネル, トリガーパネル. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md), [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**shot layout** — A layout that determines how the graphics and video sources of a shot are positioned and sized on screen. *Says:* ショットレイアウト, レイアウト, 画面レイアウト, ショット配置, 画面構成. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shots** — Individual graphic states within a title design that are triggered in sequence to drive a live playout. *Says:* ショット, Shot, ページ, 状態, ショット一覧. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**snapshot** — A saved capture of the current state of settings or data values that can be recalled later. *Says:* スナップショット, スナップ, 設定の保存状態, ステート保存. *On screen:* スナップショット.

**spreadsheet** — A tabular data source, such as an Excel or Google Sheets file, whose cells can drive text and images in live graphics. *Says:* スプレッドシート, 表計算シート, 表計算ファイル, Excel, エクセル, Googleスプレッドシート. *On screen:* スプレッドシート. See [4. Drive a graphic from a spreadsheet or file](/play-and-update-graphics/chapter-index/4-drive-from-spreadsheet.md).

**starter** — An entry-level product tier or a ready-made starting template supplied with the software. *Says:* Starter, Starter エディション, スターター, スターターエディション, スターターテンプレート, 入門版.

**store** — The online marketplace where additional graphics packages, templates and product licences are obtained. *Says:* ストア, オンラインストア, ショップ, Store, 素材ストア. *On screen:* ストア.

**stream labels** — Text files or data outputs containing live values, such as follower or donation counts, that streaming graphics can read and display. *Says:* ストリームラベル, Stream Labels, ストリームラベルファイル, 配信ラベル, Streamlabsのラベル.

**style** — A saved collection of appearance attributes, such as font, fill and outline, that can be applied consistently to text and graphics. *Says:* スタイル, 文字スタイル, テキストスタイル, 書式, style. *On screen:* スタイル. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style element** — An individual styling component, such as a face, edge, shadow or gloss, that contributes to the overall look of a graphic or text object. *Says:* スタイル要素, スタイルコンポーネント, 装飾要素, スタイル属性. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style layer** — A layer within a graphic that carries appearance attributes such as fill, edge or shadow rather than its own content. *Says:* スタイルレイヤー, スタイル レイヤー, 装飾レイヤー, Style layer, スタイル用レイヤー. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**styles** — Reusable sets of formatting attributes, such as font, colour and outline, that can be applied to text and graphic elements. *Says:* スタイル, 文字スタイル, テキストスタイル, 書式スタイル, 段落スタイル. *On screen:* スタイル. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**support package** — A collected bundle of logs and system details generated to help technical support diagnose a problem. *Says:* サポートパッケージ, サポート情報, 診断情報, ログファイル, サポートログ. See [Create a Support Package](/troubleshooting/report-a-problem-with-a-support-package.md).

**system variable** — A predefined variable supplied by the application, such as a clock or system value, that can be bound to graphics. *Says:* システム変数, システム変数（時計など）, 組み込み変数, システムバリアブル. *On screen:* システム変数.

**tags** — Labels attached to designs, media or data records to organise and locate them. *Says:* タグ, ラベル, キーワード, 分類, メタデータ. *On screen:* タグ.

**template design** — A reusable graphic design containing editable placeholders so operators can populate it with new content for each on-air use. *Says:* テンプレートデザイン, テンプレート, デザインテンプレート, グラフィックテンプレート, 雛形.

**template design variables** — The named editable fields within a template design that receive text, images or data at play time. *Says:* テンプレートデザイン変数, テンプレート変数, デザイン変数, テンプレートの入力フィールド, 差し替え項目.

**templates** — Pre-built graphic designs with editable text, media and data fields that can be reused across productions. *Says:* テンプレート, テンプレ, ひな形, 雛形, グラフィックテンプレート. *On screen:* テンプレート. See [Library panel](/get-started/chapter-index-2/library-panel.md).

**timeline marker** — A labelled point placed on an animation timeline to identify a cue or hold position. *Says:* タイムラインマーカー, マーカー, タイムライン マーカー, タイムライン上のマーカー, キューポイント. *On screen:* タイムラインマーカー. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**title designer** — The authoring environment in which broadcast titles, lower thirds and other graphics are created and animated. *Says:* タイトルデザイナー, Title Designer, タイトル作成, テロップ作成, テロップエディタ.

**titler** — NewBlue’s live titling application line, including Titler Live, from which Captivate designs and workflows derive. *Says:* Titler Live, Titler, タイトラー, タイトラーライブ, テロップ作成ソフト. See [Import Captivate and legacy Titler Live graphics](/design-and-customize-graphics/chapter-index-2/import-legacy-graphics.md).

**titler design** — A design document holding the artwork, layers, animation and data bindings for one graphic. *Says:* タイトラーデザイン, デザイン, タイトルデザイン, テロップデザイン, CGデザイン.

**titler pro** — NewBlue’s titling application for creating animated titles and graphics within editing workflows. *Says:* Titler Pro, NewBlue Titler Pro, タイトラープロ, タイトラー Pro, TitlerPro. *On screen:* Titler Pro.

**titler pro projects** — Project files authored in NewBlue Titler Pro that can be imported for use in this application. *Says:* Titler Pro プロジェクト, Titler Proのプロジェクト, Titler Pro プロジェクトファイル, NewBlue Titler Pro プロジェクト. *On screen:* Titler Pro プロジェクト.

**titler project** — A project file that gathers the shots, designs, data connections and output settings used in a production. *Says:* タイトラープロジェクト, プロジェクト, プロジェクトファイル, 案件ファイル. *On screen:* タイトラープロジェクト.

**titlerlive** — NewBlue’s live titling application for creating and playing out real-time, data-driven broadcast graphics. *Says:* TitlerLive, Titler Live, タイトラーライブ, タイトラー・ライブ. *On screen:* TitlerLive.

**track** — A horizontal lane on a timeline that holds media, graphics or animation for a single element over time. *Says:* トラック, track, レイヤー, タイムライントラック. *On screen:* トラック.

**translation** — A mapping that converts incoming data values into the text or values displayed on air, and in a spatial sense the positional offset of an object. *Says:* 変換, マッピング, 値の変換, 変換テーブル, 移動, 平行移動. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**trial mode** — An evaluation state of the software in which functionality is time-limited or watermarked until a licence is activated. *Says:* 試用モード, 体験版モード, トライアルモード, 体験版, デモモード. See [Trial mode](/reference/trial-mode.md).

**update live** — A mode in which changes to graphic content or data are pushed to the on-air output immediately as they are made. *Says:* ライブ更新, ライブアップデート, リアルタイム更新, 即時更新, オンエア更新.

**user tags** — User-defined labels applied to assets or items so they can be grouped, searched and filtered. *Says:* ユーザータグ, タグ, ユーザー定義タグ, カスタムタグ, キーワード. *On screen:* ユーザータグ.

**variable** — A named placeholder in a design whose value comes from data, operator entry or automation, letting one graphic serve many purposes. *Says:* 変数, バリアブル, プレースホルダー, データフィールド, 差し込みフィールド. *On screen:* 変数. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variable translation** — A rule that converts the raw value of a data variable into a different display value, such as substituting text or formatting for incoming feed data. *Says:* 変数の変換, 変数変換, 変数マッピング, 変換ルール, 値の置換. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variables** — The named data placeholders in a design or project whose values drive on-air text, images and behaviour. *Says:* 変数, バリアブル, データフィールド, フィールド, プレースホルダー. *On screen:* 変数. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**video editor** — The editing environment used to assemble and refine video, graphics and animation before playout. *Says:* ビデオエディター, 動画編集, 映像編集, 編集ソフト, エディター, ノンリニア編集(NLE).

**video editor timeline** — The time-based track area of the video editor where clips, graphics and animation are arranged in sequence. *Says:* タイムライン, TL, トラック領域, 編集タイムライン. *On screen:* タイムライン.

**video preset** — A saved combination of video format and output settings that can be applied to a project or output in one step. *Says:* ビデオプリセット, 映像プリセット, プリセット, 出力プリセット, video preset. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**visibility variable** — A variable whose value determines whether a graphic element is shown or hidden on air. *Says:* 表示変数, 可視性変数, 表示/非表示変数, ビジビリティ変数, 表示切り替え変数. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**webinar** — A hosted online presentation session, such as a Zoom webinar, that can supply video and participant data to live graphics. *Says:* ウェビナー, Webinar, オンラインセミナー, ウェブセミナー, Zoomウェビナー. *On screen:* ウェビナー.

**workbook** — A spreadsheet file, such as an Excel or Google Sheets document, used as a live data source for populating graphics. *Says:* ブック, Excelブック, ワークブック, スプレッドシート, Excelファイル, Googleスプレッドシート. *On screen:* ブック.

**workbook component** — An individual element of a spreadsheet data source, such as a sheet, range or column, that is mapped to a graphic. *Says:* ブックコンポーネント, ワークブックコンポーネント, ブック要素, シート, 範囲, スプレッドシートの構成要素.

**workspace** — A saved arrangement of panels and views tailored to a particular stage of production work. *Says:* ワークスペース, 作業領域, 画面レイアウト, レイアウト, パネル配置. *On screen:* ワークスペース. See [Tour the Captivate interface](/get-started/chapter-index-2/the-playout-interface.md).

**workspace layout** — A saved arrangement of the application’s panels and windows that an operator can recall to suit a particular production task. *Says:* ワークスペースレイアウト, ワークスペース, レイアウト, 画面レイアウト, パネル配置. *On screen:* ワークスペースレイアウト. See [Customize Captivate’s layout](/get-started/chapter-index-2/customize-your-layout.md).

**zone** — A defined region of the output frame reserved for a particular graphic or video source within a layout. *Says:* ゾーン, エリア, 領域, 区画. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone assignment** — The mapping that determines which output zone or region a graphic or shot is sent to. *Says:* ゾーン割り当て, ゾーンアサイン, ゾーン, 出力ゾーン, アサイン. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone layout** — A defined arrangement of screen regions that determines where individual graphics are positioned within the output frame. *Says:* ゾーンレイアウト, ゾーン配置, エリアレイアウト, レイアウト. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**zones** — Defined regions of a design or output into which graphics are placed and managed independently. *Says:* ゾーン, 領域, エリア, 区画, 出力領域. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zoom** — (1) Magnification of the view or of a graphic element, changing displayed scale (2) Zoom, the video conferencing platform whose meetings and participants can feed graphics and layouts. *Says:* ズーム, 拡大縮小, 倍率, 拡大, ズーム率. *On screen:* ズーム.

**zoom account** — The Zoom meeting-platform account credentials used to bring Zoom participants and information into the production. *Says:* Zoomアカウント, Zoom アカウント, ズームアカウント, Zoomのログイン情報. *On screen:* Zoomアカウント. See [Authenticate your Zoom account](/play-and-update-graphics/chapter-index-3/authenticate-zoom.md).

**zoom meeting** — A video conference session on the Zoom platform that can be used as a source of participant video and data for on-air graphics. *Says:* Zoomミーティング, Zoom会議, ズームミーティング, Zoomのミーティング, Zoom meeting. *On screen:* Zoomミーティング. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).


---

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