> For the complete documentation index, see [llms.txt](https://captivatehelp.newbluelive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captivatehelp.newbluelive.com/reference-knowledge/vocabulary-id.md).

# Indonesian vocabulary bridge

This page maps Indonesian wording for broadcast and Captivate concepts to the English terms used throughout this documentation.

When a question is asked in Indonesian, match the asker’s wording against the **Says** list to identify the concept, then use the English term and definition to find the article that explains it — and answer in Indonesian. Where an entry gives **On screen**, that is the wording Captivate’s own interface uses in Indonesian, so use it when telling someone what to click.

## Broadcast and production terms

**Alpha** — The transparency information that says which pixels of a graphic are see-through. In Captivate, **Alpha Key** in Project Settings controls whether output carries transparency. *Says:* Alpha, kanal alpha, alpha channel, transparansi, sinyal key. *Also in English:* alpha channel, transparency, cut signal. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**animate** — To make a graphic element change over time, such as moving, scaling or fading on and off screen. *Says:* animasikan, animasi, tambahkan animasi, animate, beri gerakan. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**animation** — Time-based movement or change applied to graphic elements as they enter, hold and leave the screen. *Says:* animasi, efek animasi, animation, motion graphics, gerakan. *On screen:* animasi.

**arm** — To prepare a graphic or action so that it is ready to be triggered on cue. *Says:* siapkan, arm, standby, aktifkan, siap tayang.

**aspect** — The proportional relationship between the width and height of an image or frame. *Says:* rasio aspek, aspect ratio, perbandingan aspek, rasio layar, 16:9.

**audio** — Sound content or signal associated with media, inputs and outputs in the production chain. *Says:* audio, suara, trek audio, sinyal audio. *On screen:* Audio. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Audio follows video** — A source’s audio turns on only while its video is live. In Captivate, set **Audio Follows** on the source. *Says:* audio mengikuti video, audio ikut video, AFV, audio follows video, audio terkait video. *Also in English:* AFV, audio-follows-video. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**audio video** — The combined audio and video signal path handled by a production device or connection. *Says:* Audio video, audio/video, AV, A/V, suara dan gambar. *On screen:* Audio video.

**auto** — An automatic mode or command that performs a timed transition or setting without manual intervention. *Says:* Otomatis, Auto, transisi otomatis, mode otomatis. *On screen:* Otomatis.

**background** — The imagery or video layer positioned behind foreground graphic elements. *Says:* Latar belakang, latar, background, BG, BKGD. *On screen:* Latar belakang.

**Bitrate** — How much data per second a stream uses. Higher looks better but needs more bandwidth. *Says:* bitrate, laju bit, kecepatan bit, kbps, Mbps. *Also in English:* data rate, kbps/Mbps. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**black** — (1) The colour black used in graphics (2) a full-black video signal used as a switcher source or fade target. *Says:* Hitam, black, sinyal hitam, layar hitam, BLK. *On screen:* Hitam.

**blur** — A softening effect applied to a graphic or video element to reduce sharpness. *Says:* Blur, efek blur, Buram, Kabur, memburamkan. *On screen:* Blur. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**board** — An on-screen graphic panel presenting grouped information such as scores, standings or statistics. *Says:* papan, board, panel, papan informasi, papan skor.

**broadcast** — The transmission of live program video, audio and graphics to an audience, and by extension the professional live-production workflow that produces it. *Says:* siaran, penyiaran, broadcast, siaran langsung, on air, tayang. *On screen:* Siaran.

**Bug** — A small persistent graphic, usually a logo in a corner. In Captivate, play it as a graphic and leave it on air. *Says:* logo stasiun, logo channel, logo permanen, bug, watermark, DOG. *Also in English:* snipe, logo bug, DOG (digital on-screen graphic), watermark.

**caller** — A remote participant joining a live production by phone or video call, whose name and details can drive on-screen graphics. *Says:* penelepon, caller, peserta jarak jauh, narasumber jarak jauh, tamu remote.

**camera** — A live picture source feeding the production, such as a studio or field camera arriving over SDI, HDMI or NDI. *Says:* kamera, cam, sumber kamera, masukan kamera, input kamera. *On screen:* Kamera. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**capture** — The recording of an incoming video or audio signal to storage for later playback. *Says:* Capture, Merekam, Perekaman, Tangkap video, Ingest.

**card** — A video interface board installed in the host computer that provides SDI or HDMI capture and playout. *Says:* capture card, kartu capture, kartu video, kartu SDI, video card, card. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md), [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**channel** — An independent output path through which graphics or video are played out, allowing multiple simultaneous streams from one system; also a single component of a colour or audio signal. *Says:* kanal, channel, kanal keluaran, saluran, kanal warna. See [Channels](/get-started/chapter-index-2/channels.md).

**channels** — Discrete signal paths carrying video, audio or colour component data, such as individual audio channels or the alpha channel of an image. *Says:* kanal, channel, kanal audio, alpha channel, jalur sinyal. *On screen:* Kanal. See [Channels](/get-started/chapter-index-2/channels.md).

**Character generator** — The system that creates and plays on-screen text and graphics. Captivate is a character generator. *Says:* character generator, CG, generator karakter, titler, pembuat teks layar. *Also in English:* CG, titler, title generator, graphics engine. See [Design & customize graphics](/design-and-customize-graphics/branch-index.md).

**chroma** — The colour information of a video signal, used for chroma keying and colour adjustment. *Says:* Chroma, kroma, krominansi, informasi warna, chroma key. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Chroma key** — Making a chosen color transparent so a background shows through. When Captivate feeds a compact HDMI switcher, it draws graphics over a solid color key and the switcher chroma-keys them. *Says:* chroma key, chromakey, green screen, layar hijau, blue screen, kroma. *Also in English:* green screen, blue screen, color key. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**Clean feed** — A Program feed without the keyed graphics and logos. Productions often take a clean feed for archive or re-broadcast and a "dirty" feed with graphics for air. *Says:* clean feed, sinyal bersih, feed bersih, output bersih, PGM bersih. *Also in English:* clean program, program clean, dirty/clean.

**clip** — A discrete segment of video or audio media used as a source in a production; also the clip level control that sets the threshold of a keyer. *Says:* klip, clip, klip video, potongan video, level klip.

**clips** — Short self-contained video or audio segments used as media within a production. *Says:* klip, clip, klip video, cuplikan, potongan video.

**clock** — An on-screen time display, such as a time-of-day readout or game timer, that updates continuously. *Says:* jam, clock, penunjuk waktu, timer, jam pertandingan. See [Connect a custom clock to a graphic](/play-and-update-graphics/chapter-index-3/connect-a-custom-clock.md).

**Codec** — The compression format for video. H.264 is the safe default for playback and streaming; H.265 is smaller but needs newer hardware. *Says:* codec, kodek, H.264, AVC, H.265 / HEVC, format kompresi. *Also in English:* H.264, AVC, H.265, HEVC. See [Tune a graphic for performance](/design-and-customize-graphics/chapter-index-3/tune-a-graphic-for-performance.md).

**Crawl** — Text that scrolls horizontally across the screen. In Captivate, build it with the Crawl Conductor and feed it from data. *Says:* teks berjalan, running text, crawl, ticker, tulisan berjalan. *Also in English:* ticker, news ticker, scroll, tickertape, bottom line. See [Crawl Conductor](/design-and-customize-graphics/chapter-index-5/crawl-conductor.md), [Crawls Controller](/play-and-update-graphics/chapter-index-1/crawls-controller.md).

**cut** — (1) An instantaneous transition between two video sources (2) the switcher command or button that performs that instantaneous change (3) the editing operation of removing a selected item to the clipboard. *Says:* cut, potong, perpindahan langsung, potong (clipboard), hard cut.

**Cut / Take** — An instant switch from one source to another with no transition. *Says:* cut, take, potong langsung, ganti langsung, hard cut. *Also in English:* hard cut, take to air.

**dbtp** — Decibels relative to true peak, a loudness measurement unit used to express the maximum instantaneous level of an audio signal in broadcast delivery. *Says:* dBTP, dB TP, true peak, puncak sebenarnya, dBTP (true peak). *On screen:* dBTP. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**delay** — A deliberate offset in time applied before a graphic, action or signal is presented. *Says:* Delay, Tunda, Penundaan, Waktu tunda, Waktu penundaan.

**depth** — The extent of a graphic element along the Z axis in 3D space, or the number of bits used per colour sample. *Says:* kedalaman, depth, kedalaman warna, bit depth, kedalaman bit, sumbu Z.

**destinations** — The outputs a production is sent to, such as a switcher input, streaming platform or recording target. *Says:* tujuan output, tujuan, destinasi, output, tujuan streaming, keluaran. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**direction** — The orientation in which an animation or scrolling graphic travels, such as left, right, up or down. *Says:* Arah, arah gerak, arah gulir, arah animasi, direction. *On screen:* Arah.

**downstream** — The position in a video signal chain after the main switcher mix, where graphics are keyed over the finished program output. *Says:* downstream, DSK, downstream keyer, setelah switcher, di output program.

**Downstream keyer** — A keyer applied last, on top of everything else on Program — the classic place for a logo bug or a lower third. In Captivate, your graphics can ride the switcher’s DSK via key + fill, or Captivate can **be** the downstream keyer itself — bringing the switcher’s program in as a live source, compositing your graphics on top, and sending the finished picture back out (if your license includes it). *Says:* downstream keyer, DSK, keyer downstream, kunci downstream, lapisan DSK. *Also in English:* DSK, downstream key. See [Connecting Captivate to video switchers](/reference-knowledge/connect-to-video-switchers.md).

**downstream keying** — Compositing graphics over the final programme picture at the last stage of the signal chain, after all other mixing. *Says:* downstream keying, DSK, downstream key, keying downstream, keyer DSK.

**duration** — The length of time a graphic, animation or clip remains on air or takes to play. *Says:* Durasi, Lama tayang, Panjang, Waktu tampil, Lamanya. *On screen:* Durasi.

**DVE** — The engine that resizes, crops, repositions, rotates, and borders a live video source. Every "shrink the video and put something beside it" look is a DVE layout. Captivate does DVE two ways: as a **squeeze** using zone layouts (the video shrinks into a zone), or by mapping live video onto a **Live Video Variable** inside a graphic design — the video then follows the design’s animation, scaling, repositioning, and even moving in 3D, so a video box can fly in and out. The DVE is built into the graphic; no external DVE device is needed. *Says:* DVE, digital video effect, efek video digital, squeeze, perkecil gambar. *Also in English:* digital video effect, digital effect, effects engine. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**effect** — A visual or animation treatment applied to a layer or graphic, such as a glow, blur, motion or reveal. *Says:* efek, effect, FX, filter, efek visual. *On screen:* efek. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**effects** — Visual and animation treatments applied to graphics and video, such as glows, blurs, distortions and motion. *Says:* Efek, effects, efek visual, FX, VFX. *On screen:* Efek. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Embedded audio** — audio carried inside the video signal; see **Signal, transport, and sync** above. Captivate embeds the Program mix in its SDI and NDI outputs. *Says:* embedded audio, audio embedded, audio tertanam, audio di dalam SDI, audio menyatu di sinyal video. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**encoder** — A component or device that compresses video and audio into a stream or file format for delivery. *Says:* encoder, enkoder, pengode, pengodean, encoder video. *On screen:* encoder.

**face** — The front surface of a text or graphic element, distinct from its outline, edge or shadow treatments. *Says:* face, isian, permukaan depan, muka, bidang depan.

**fade** — A gradual transition in which an image or audio level rises from or falls to nothing. *Says:* fade, fade in, fade out, memudar, transisi pudar.

**feed** — A continuous stream of incoming video, audio or data supplied to the production, such as a camera feed or a live data feed bound to graphics. *Says:* feed, sinyal, sinyal masuk, sumber, umpan data, aliran data.

**field** — (1) One of the two interlaced halves of a video frame (2) a named slot in a data record or form that holds a single value. *Says:* field, bidang, kolom, field data, urutan field.

**fill** — The visible colour and image portion of a keyed graphic signal, paired with a key or alpha signal that defines its transparency. *Says:* fill, sinyal fill, isian, sinyal pengisi, fill dan key. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**final output** — The completed composited signal sent from the system to air, recording or downstream devices. *Says:* output final, output akhir, keluaran akhir, program output, PGM.

**Fly-in / fly-out** — A graphic animating onto and off screen rather than cutting. In Captivate, in and out animations and transitions on the design control this. *Says:* animasi masuk dan keluar, fly-in / fly-out, masuk beranimasi, slide in / slide out, muncul beranimasi. *Also in English:* animate in, animate out, build on/off, reveal, exit. See [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**fps** — The number of video frames displayed each second, expressing the rate of a video signal or render. *Says:* fps, frame per detik, bingkai per detik, laju bingkai, laju frame. *On screen:* fps. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frame** — A single still picture in a video sequence, the basic unit of video timing and rate. *Says:* Frame, fps, gambar, per frame. *On screen:* Frame.

**frame rate** — The number of frames per second at which video is captured, rendered or played out, which must match across the production chain. *Says:* frame rate, fps, frame per detik, laju bingkai, kecepatan frame. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frames** — The individual still images that make up a video sequence, used as the basic unit of video timing and duration. *Says:* frame, frames, bingkai, jumlah frame. *On screen:* frame.

**freeze** — Holding a video or animation on a single frame so the image remains static on screen. *Says:* Freeze, bekukan, bekukan frame, gambar beku, freeze frame.

**Full-frame** — A graphic that fills the whole screen, such as a stats page or sponsor slate. *Says:* grafis layar penuh, layar penuh, full screen, fullscreen, grafik layar penuh. *Also in English:* full-screen graphic, FS, full page.

**gain** — An adjustable amplification factor applied to an audio or video signal to raise or lower its level. *Says:* Gain, penguatan, level gain, penguatan sinyal. *On screen:* Gain. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Game clock / play clock / shot clock** — The running clocks a scoreboard reports. In Captivate, bind them to a clock graphic through a scoreboard Data Controller. *Says:* waktu pertandingan, jam pertandingan, timer pertandingan, game clock, shot clock, penghitung waktu. *Also in English:* period clock, timer.

**Genlock** — A shared timing reference that keeps sources frame-aligned. A facility-level concept; SDI hardware handles it. *Says:* genlock, sinkronisasi eksternal, sinyal referensi, referensi, black burst. *Also in English:* reference, black burst, sync, house sync.

**graphic** — A visual element overlaid on the program picture, such as a title, bug, scoreboard or lower third. *Says:* grafis, elemen grafis, grafik, CG, overlay grafis.

**graphics** — The visual overlays used in a production, including titles, lower thirds, crawls, scoreboards and leaderboards. *Says:* grafis, grafik, graphics, CG, overlay grafis.

**HDMI** — Consumer/prosumer digital video, good for short runs to displays and compact switchers. In Captivate, the Display output feeds an HDMI or DisplayPort screen. *Says:* HDMI, output HDMI, keluaran HDMI, port HDMI, output monitor. *On screen:* HDMI. *Also in English:* display output, monitor out. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**hold** — Keeping a graphic on screen, or pausing animation at its current state, until released. *Says:* tahan, hold, tahan di layar, pertahankan, jeda.

**image sequence** — An ordered series of still image files played back in succession to form an animation. *Says:* Sekuens gambar, Urutan gambar, Image sequence, Sekuens PNG, Gambar berurutan. See [Output graphics as an image sequence](/set-up-your-production/chapter-index-6/output-graphics-as-an-image-sequence.md).

**input** — An incoming signal or feed — such as video over SDI, HDMI, NDI or OMT — that the system receives for compositing or monitoring. *Says:* input, masukan, sinyal input, sumber, input video. *On screen:* Input. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**input source** — The signal feed or device from which video, audio or data is brought into the system. *Says:* sumber input, input, sumber, sumber sinyal, sumber masukan. *On screen:* sumber input. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**inputs** — The video, audio or data sources fed into the system for use in or behind graphics. *Says:* input, masukan, sumber input, sinyal input, sumber. *On screen:* input. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**instant replay** — The immediate playback of recorded live action, often slowed, to review a moment just as it happened. *Says:* instant replay, replay, tayangan ulang, tayangan ulang instan, gerak lambat. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**integrated loudness** — The average perceived loudness of an entire audio programme, measured in LUFS to meet broadcast delivery standards. *Says:* loudness terintegrasi, integrated loudness, LUFS, loudness, pengukuran loudness.

**integrated loudness lufs** — The average perceived loudness of an entire audio program measured in LUFS, used to meet broadcast loudness compliance targets. *Says:* Loudness terintegrasi, Integrated loudness, LUFS, Tingkat loudness, Kenyaringan terintegrasi.

**interlaced** — A video format in which each frame is transmitted as two alternating fields of odd and even lines. *Says:* interlaced, video interlaced, pemindaian selang-seling, interlace. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**key** — (1) A keying signal that combines a graphic with underlying video using fill and alpha, as on a switcher keyer (2) a licence or activation code, or a keyboard key used for shortcuts and triggering. *Says:* key, sinyal key, keying, kunci lisensi, tombol, keyer. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**Key and fill** — A graphic delivered as two signals: the **fill** (the picture) and the **key** (also called the **alpha** or **cut** — the shape that cuts the hole the fill drops into). This is the highest-quality way to hand graphics to a hardware switcher. In Captivate, turn it on with SDI key + fill output (if your license includes it). *Says:* key dan fill, key & fill, fill/key, sinyal key, key eksternal, alpha. *Also in English:* fill + key, fill and cut, external key, key/fill over SDI. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**key fill** — The paired signals used in keying, where the fill carries the visible graphic image and the key carries the transparency information that tells the switcher which parts to overlay. *Says:* key dan fill, key/fill, sinyal key dan fill, fill dan key.

**keyer** — A processing stage that combines a graphic or foreground image over background video using a key signal to control transparency. *Says:* keyer, keying, chroma key, DSK, modul keyer. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**keyframe animation** — Motion created by defining property values at specific points in time and interpolating between them. *Says:* animasi keyframe, keyframe, animasi dengan keyframe, keyframing, bingkai kunci.

**Keyframe interval** — How often a stream sends a full frame; streaming services usually want about 2 seconds. *Says:* interval keyframe, jarak keyframe, keyframe interval, GOP, panjang GOP. *Also in English:* GOP, keyframe, I-frame spacing.

**keyframing** — The technique of animating a property by setting its values at specific points in time and interpolating between them. *Says:* keyframing, keyframe, animasi keyframe, bikin keyframe, kunci animasi. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**keying** — The process of combining a graphic or foreground image over background video by making part of it transparent. *Says:* keying, key, chroma key, kroma key, penggabungan transparan. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**L-bar** — A squeeze where the video shrinks into a corner and graphics fill an L-shaped or side region around it — common for scores and stats. A **J-bar** is the right-hand-side version. Built the same way as a squeeze in Captivate. *Says:* L-bar, bilah L, bingkai L, sidebar, squeeze L, J-bar. *Also in English:* sidebar, side bar, J-bar, L-bar squeeze, sports wrap. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**Leaderboard** — A self-sorting ranked list of names and numbers. In Captivate, use the Leaderboard Conductor (if your license includes it), driven by data. *Says:* leaderboard, papan peringkat, klasemen, tabel peringkat, papan klasemen. *Also in English:* standings, results board, scoreboard list, ranked list. See [Leaderboard Conductor](/design-and-customize-graphics/chapter-index-5/leaderboard-conductor.md), [Leaderboard Controller](/play-and-update-graphics/chapter-index-1/leaderboard-controller.md).

**lighting** — The simulated illumination applied to 3D graphic elements to shape their shading and highlights. *Says:* Pencahayaan, Lighting, Cahaya, Lampu. *On screen:* Pencahayaan. See [Customize lighting and camera settings](/design-and-customize-graphics/chapter-index-2/customize-lighting-and-camera-settings.md).

**live** — Content or operation happening in real time on air, as opposed to prepared or offline material. *Says:* Live, Siaran langsung, Langsung, On air, Real-time. *On screen:* Live.

**live audio** — An incoming real-time audio signal available to the production for monitoring, mixing or output. *Says:* audio live, audio langsung, suara live, sinyal audio langsung, audio real-time. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**live audio video** — A real-time incoming signal carrying both audio and video for use as a production source. *Says:* audio video langsung, audio/video live, sinyal live, sumber langsung, AV live, siaran langsung.

**live video** — An incoming real-time video signal from a camera, switcher or network source that can be shown behind or within graphics. *Says:* video live, video langsung, sinyal live, feed live, input live. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md), [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**live video source** — A real-time incoming video feed, such as a camera, SDI/HDMI input or NDI stream, used within a graphic or production. *Says:* sumber video live, sumber live, sumber video langsung, input video, sinyal langsung, source video. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**loop** — Continuous repetition of an animation, clip or crawl so it plays without end until stopped. *Says:* loop, pengulangan, ulang terus, berulang, putar berulang. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**loop end** — The point in an animation or clip at which playback returns to the loop start to repeat. *Says:* akhir loop, akhir pengulangan, ujung loop, titik akhir loop, loop end. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**looping** — Continuous repetition of an animation or clip segment until it is stopped or advanced. *Says:* pengulangan, loop, looping, putar berulang, diulang terus.

**Loudness** — A perceptual measure of audio level that broadcasters normalize to. Captivate meters the Program mix in the Audio Mixer. *Says:* loudness, LUFS, LKFS, kenyaringan, normalisasi loudness, standar loudness. *Also in English:* LUFS, LKFS, loudness normalization. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**loudness lufs** — Perceived audio loudness expressed in Loudness Units relative to Full Scale, the standard scale for broadcast audio levels. *Says:* loudness (LUFS), LUFS, loudness, tingkat kelantangan, level audio LUFS, EBU R128.

**Lower third** — A graphic in the lower area of the screen that identifies a speaker, place, or topic. ("Chyron" comes from the Chyron Corporation; "aston" from Aston in the UK — both used generically.) In Captivate, a lower third is a title design you play from the Library. *Says:* lower third, lower 3rd, grafis bawah, template nama, teks bawah. *Also in English:* chyron, aston, name strap, name super, super, caption, banner, nameplate. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md).

**lufs** — A standardized unit for measuring perceived audio loudness relative to digital full scale, used to keep programme audio within broadcast delivery limits. *Says:* LUFS, LKFS, dB LUFS, loudness, tingkat loudness. *On screen:* LUFS. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**luma** — The brightness component of a video signal, commonly used as the basis for luma keying and level measurement. *Says:* luma, luminansi, kecerahan, sinyal Y. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Luma key** — Keying based on brightness rather than color — typically white text on black cut over a background. *Says:* luma key, kunci luminansi, key luminansi, luminance key. *Also in English:* luminance key. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**M/E** — A layer inside a switcher where sources are combined and keyed before reaching Program. *Says:* M/E, ME, bus M/E, mix/effect, bank M/E. *Also in English:* mix/effects bus, ME bank.

**margins** — The inset boundaries that keep text and graphics inside a safe viewable area of the frame. *Says:* margin, batas margin, jarak tepi, batas tepi, margin aman. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**mask** — A shape or greyscale image that limits which parts of a graphic or video layer are visible. *Says:* mask, masking, lapisan mask, matte. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Matte** — A shape that limits where a key appears. A concept from switcher and compositing workflows. *Says:* matte, mask, garbage matte, topeng. *Also in English:* mask, garbage matte. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**mix** — A transition that gradually blends one video source into another, and by extension the combining of audio or video signals into a single output. *Says:* mix, mixing, dissolve, transisi mix, campuran.

**Mix-minus** — An audio feed to a remote guest that contains everything except their own voice, to avoid echo. A routing concept; set levels in the Audio Mixer. *Says:* mix-minus, mix minus, N-1, clean feed, feed bersih. *Also in English:* clean feed audio, N-1.

**momentary** — A control or trigger behaviour in which the action stays active only while the button is held, reverting as soon as it is released. *Says:* momentary, sesaat, tekan-tahan, tanpa kunci, mode sesaat. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**monitor** — A display used to view a video or graphics feed for checking and confirmation before or during air. *Says:* Monitor, Monitor pratinjau, Layar monitor, Layar, Preview monitor. *On screen:* Monitor. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md).

**motion** — The movement applied to a graphic element over time as part of its animation. *Says:* gerakan, gerak, motion, animasi.

**motion blur** — A rendered smearing of moving objects that mimics camera exposure and makes animation appear smoother. *Says:* motion blur, blur gerak, efek blur gerakan, kabur gerak. *On screen:* Motion blur.

**mute** — Silencing an audio source or output without stopping it. *Says:* Mute, Bisukan, Senyapkan, Matikan suara, Tanpa audio. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**mute audio** — Silencing an audio signal or track without stopping playback. *Says:* bisukan audio, bisukan, mute, matikan suara, senyapkan. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**NDI** — Video, audio, and optional alpha over a standard network, widely supported by software switchers. In Captivate, use NDI output or bring an NDI camera in as a source. *Says:* NDI, Network Device Interface, video over IP, sumber NDI, output NDI. *On screen:* NDI. *Also in English:* Network Device Interface, IP video, video over network. See [Output graphics with NDI](/set-up-your-production/chapter-index/output-graphics-with-ndi.md), [NDI as a live source](/set-up-your-production/chapter-index-2/ndi-input.md).

**nle** — A non-linear editing application in which video is assembled and edited without regard to sequential order. *Says:* software editing non-linear, NLE, editing non-linier, penyuntingan non-linear, aplikasi editing video.

**off-air** — The state of a graphic or source that is not currently being shown on the program output. *Says:* off-air, off air, tidak on air, tidak tayang, di luar siaran.

**OMT** — A low-latency, NDI-class network video transport. In Captivate, use OMT output. *Says:* OMT, Open Media Transport, output OMT, sumber OMT. *Also in English:* Open Media Transport. See [Output graphics with OMT](/set-up-your-production/chapter-index/output-graphics-with-omt.md).

**on-air** — The state of a graphic or source being live in the program output and visible to the audience. *Says:* on air, mengudara, sedang tayang, tayang, siaran.

**outline** — A stroke drawn around the edge of text or a shape to increase legibility over video. *Says:* outline, garis tepi, garis luar, kontur, stroke. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**output** — A rendered signal or stream sent from the system to a switcher, encoder, display or recorder, typically with fill and alpha. *Says:* output, keluaran, output video, sinyal keluar, output SDI. *On screen:* Output.

**Over-the-shoulder** — A graphic box beside the presenter, as in a news set. Build it as a design placed to one side, or as a zone in a layout. *Says:* OTS, over-the-shoulder, grafis over-the-shoulder, grafis di samping presenter, kotak di atas bahu. *Also in English:* OTS, box over shoulder.

**overlay** — A graphic composited on top of the live video picture rather than replacing it. *Says:* overlay, hamparan, lapisan grafis, grafis overlay. *On screen:* Overlay. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**overlays** — Graphics composited on top of a live video picture, such as titles, bugs or scoreboards. *Says:* overlay, grafis overlay, hamparan, overlay grafis.

**pattern** — A repeating shape or texture used as a fill, wipe shape or matching rule. *Says:* pola, pattern, motif, tekstur, pola isian.

**peak** — The highest instantaneous audio level reached in a signal, monitored to avoid distortion. *Says:* puncak, level puncak, peak, nilai puncak, peak level. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**period** — A segment of play in a sporting contest, tracked and displayed by scoreboard graphics. *Says:* babak, periode, kuarter, set, paruh.

**Picture-in-picture** — A smaller video window placed over a background — one box for a single inset, dual-box for two side-by-side sources. In Captivate, the most flexible way to build a PIP is a **Live Video Variable**: a live source maps onto a design object, so the video inherits that design’s position, scale, and animation — including 3D moves. Because the DVE is integrated right into the graphic, a PIP that would normally need a switcher’s DVE plus careful graphics timing becomes a single animated design. A zone layout is a simpler alternative for fixed side-by-side boxes. *Says:* picture-in-picture, PiP, gambar dalam gambar, inset video, jendela kecil. *Also in English:* PIP, PiP, box, dual-box, double-box, inset. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md), [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**play** — To start playout of a graphic, animation, clip or sequence so it runs to air. *Says:* Putar, Play, Mainkan, Jalankan, Tayangkan. *On screen:* Putar. See [1. Play a graphic](/play-and-update-graphics/chapter-index/1-play-a-graphic.md).

**playback** — The running of recorded or prepared media and animation to air. *Says:* Pemutaran, Playback, Playout, Pemutaran materi, Putar ke udara.

**playback duration** — The length of time a clip or graphic plays from start to finish. *Says:* durasi pemutaran, durasi, lama tayang, playback duration, durasi tampil. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**playhead** — The marker indicating the current point in time within a timeline or clip during playback or editing. *Says:* playhead, penanda waktu, kursor pemutaran, kepala pemutar, penunjuk waktu.

**playhead position** — The current time location of the playhead within a timeline or clip. *Says:* posisi playhead, playhead, kursor pemutar, penanda waktu, posisi pemutaran.

**playout** — The act of playing graphics or media to air, including their timing, transitions and on-air state. *Says:* playout, penayangan, tayang ke udara, on air, output on air.

**playout sequence** — An ordered series of graphics playback steps that are executed in turn when going to air. *Says:* urutan playout, playout, urutan tayang, sekuens playout, urutan penayangan.

**plays** — Recorded segments of live action, or the act of running a graphic or clip to air. *Says:* plays, klip, cuplikan, aksi permainan, highlight.

**premultiplied** — An alpha convention in which colour values are already multiplied by their transparency, affecting how graphics composite over video. *Says:* premultiplied, alfa premultiplied, alpha premultiplied, pra-dikalikan, premultiplied alpha. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**Preview** — What Program will become when the operator takes the next action. A staging area before air. *Says:* preview, pratinjau, PVW, PST. *Also in English:* PVW, PST, preset, next. See [Preview panel](/get-started/chapter-index-2/preview-panel.md).

**preview area** — The display region showing graphics or video as they will appear before they are taken to air. *Says:* area pratinjau, pratinjau, preview, area preview, jendela preview, PVW.

**previews** — Rendered representations of graphics or video sources shown for checking before they are sent to air. *Says:* pratinjau, preview, pratayang, tampilan pratinjau, PVW.

**production** — The overall live show being created, including its video sources, graphics and equipment. *Says:* produksi, produksi live, program, acara, proyek. *On screen:* produksi.

**Program** — The final composited picture exactly as the audience sees it, with every graphic and effect. In Captivate, this is the **Program** output you send to a display, SDI, NDI, or a stream. *Says:* Program, PGM, output program, on air, keluaran program. *On screen:* Program. *Also in English:* PGM, on-air, line, take output. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**program monitor** — The display showing the composited output that is currently going to air. *Says:* monitor program, PGM, monitor PGM, program monitor, monitor siaran. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**program output** — The final on-air signal leaving the production system, containing the composited video and graphics seen by the audience. *Says:* output program, PGM, keluaran program, program out, output siaran.

**queue** — An ordered list of titles or graphics waiting to be played to air in sequence. *Says:* antrean, antrian, queue, antrean pemutaran, daftar putar.

**queued** — Describing a title or graphic that has been placed in the play list awaiting playout. *Says:* dalam antrean, diantrekan, sudah diantre, menunggu diputar, queued.

**Real-time data** — Live score, clock, and period information pushed from a scoreboard controller. In Captivate, a Data Controller reads it and binds it to your graphics. *Says:* data real-time, RTD, data waktu nyata, data langsung, data skor, data papan skor. *Also in English:* RTD, live scoring feed, scoreboard feed, game data. See [Data Controller catalog](/play-and-update-graphics/chapter-index-3.md).

**record** — (1) To capture live video, audio or graphics output to storage for later use (2) a single row of data in a data source. *Says:* rekam, merekam, rekaman, record, REC, baris data.

**recording** — Capture of program video and audio to a file for later playback or archive. *Says:* rekaman, perekaman, merekam, REC, file rekaman.

**rendering** — The process of generating final video frames of a graphic from its design, layers and effects. *Says:* rendering, render, merender, proses render. *On screen:* Rendering.

**replay** — Playing back recorded action, typically for sports review, often accompanied by graphics. *Says:* Replay, Tayangan ulang, replay instan, Ulangan, gerak lambat. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**replay playback** — Playback of previously recorded video or graphics segments for review or on-air replay. *Says:* Pemutaran replay, replay, tayangan ulang, playback rekaman, slow motion replay.

**replay recording** — A captured segment of program video that can be played back during production, typically for instant replay or review. *Says:* rekaman replay, replay, tayangan ulang, klip replay, rekaman tayangan ulang. See [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**Roll** — Text that scrolls vertically, as in end credits. In Captivate, use the Roll Conductor. *Says:* Roll, credit roll, teks bergulir vertikal, kredit akhir, gulir vertikal. *Also in English:* credit roll, rolling credits, scroll up. See [Roll Conductor](/design-and-customize-graphics/chapter-index-5/roll-conductor.md).

**Roster** — The list of players for a team, often supplied as a spreadsheet. In Captivate, load a roster into Tables and drive player graphics from it. *Says:* daftar pemain, roster, skuad, susunan pemain, line-up, daftar tim. *Also in English:* lineup, team sheet, player list. See [Drive a graphic with Tables: Row](/play-and-update-graphics/chapter-index-1/drive-a-graphic-with-tables-row.md).

**RTMP** — The common protocol for sending a finished stream to YouTube, Facebook, Twitch, and similar. In Captivate, set up streaming with your service’s URL and stream key. *Says:* RTMP, RTMPS, kunci stream, stream key, URL server, URL ingest. *Also in English:* RTMPS, stream key, ingest URL. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**safe** — Short for the title-safe or action-safe region of the frame that is guaranteed to remain visible on viewers' displays. *Says:* area aman, safe area, batas aman, area judul aman, title safe. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**safe margins** — Guide boundaries marking the title-safe and action-safe areas of the video frame so graphics are not cropped on air. *Says:* margin aman, safe margin, safe area, area aman, title safe, batas aman. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**scale** — The proportional resizing of a graphic element relative to its original dimensions. *Says:* Skala, Ukuran, Ubah ukuran, Perbesar/perkecil, Zoom. *On screen:* Skala.

**scoreboard** — An on-screen graphic that presents live game information such as scores, period and clock. *Says:* papan skor, scoreboard, skor, grafis skor, bar skor. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**Scoreboard controller** — The device courtside that operators use to run the venue scoreboard. Its live output is what a graphics tool reads to show the score. *Says:* pengontrol papan skor, konsol papan skor, scoreboard controller, panel kontrol papan skor, konsol pencatat waktu, All Sport. *Also in English:* scoreboard console, All Sport, game console, timing console. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**SDI** — Professional video over coax with locking BNC connectors, standard in broadcast. Carries embedded audio; two SDI feeds carry key + fill. In Captivate, SDI is both an output (with a DeckLink or AJA card) and an input — capture a live SDI source with the same card. *Says:* SDI, HD-SDI, 3G-SDI, 12G-SDI, BNC. *On screen:* SDI. *Also in English:* HD-SDI, 3G-SDI, 12G-SDI, serial digital, BNC. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md), [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**send live** — The action of pushing a prepared graphic to the live output so it appears on air. *Says:* kirim ke siaran, tayangkan, on air, kirim live, naikkan ke siaran, siarkan.

**shadow** — A darkened offset copy of a graphic or text element used to lift it visually from the background. *Says:* bayangan, shadow, drop shadow, efek bayangan, bayangan teks. *On screen:* Bayangan. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**short-term** — A loudness measurement taken over a short sliding window of audio, used alongside integrated loudness to monitor programme levels. *Says:* short-term, jangka pendek, loudness jangka pendek, S (short-term).

**Simulcast** — Sending one production to several streaming destinations at once. *Says:* simulcast, multistreaming, multistream, siaran serentak, streaming ke beberapa tujuan. *Also in English:* multistream, restream, multi-destination. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**solo** — A state that plays or shows only the selected layer or track while temporarily silencing or hiding the others. *Says:* solo, mode solo, hanya layer ini, isolasi, Solo (S). See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**source** — An origin of content for the production, whether a video feed, camera, media file or data provider. *Says:* sumber, sumber video, source, input, masukan. *On screen:* Sumber.

**sources** — (1) Video or audio feeds supplied to the system for display or compositing (2) data providers, such as feeds or files, that supply live values to on-screen graphics. *Says:* sumber, sumber video, sumber data, source, input, masukan. *On screen:* Sumber.

**Squeeze** — The on-air effect where the live video shrinks to part of the screen so graphics slide into the freed space, then expands back. This is the same DVE effect family as PIP and L-bar. In Captivate it is the squeeze, built from a zone layout. *Says:* squeeze, squeezeback, efek squeeze, efek DVE, perkecil gambar. *Also in English:* squeezeback, squeeze-back, squeeze and tease, DVE move, the Peruvian move. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**SRT** — A protocol for reliable low-latency streaming over unpredictable networks, including the public internet. In Captivate, SRT works as both an output and a live input, in either **Caller** mode (connect out to a remote device) or **Listener** mode (wait for a device to connect). *Says:* SRT, protokol SRT, Secure Reliable Transport, output SRT, input SRT. *On screen:* SRT. *Also in English:* Secure Reliable Transport. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**srt server** — An endpoint that sends or receives video using Secure Reliable Transport, a low-latency protocol for contributing streams over the public internet. *Says:* server SRT, SRT server, endpoint SRT, listener SRT, caller SRT.

**Stat feed** — A running feed of game statistics (often from stat software such as StatCrew). *Says:* feed statistik, stat feed, statistik langsung, data statistik pertandingan, umpan data statistik. *Also in English:* statistics feed, box score, live stats. See [Connect Stat Crew statistical data to a graphic](/play-and-update-graphics/chapter-index-3/connect-statcrew.md).

**still** — A single non-moving image used as a graphic or video source. *Says:* Gambar statis, Still, Still image, Gambar diam, Foto.

**Stinger** — A short full-frame animation (often with a logo) that covers the moment of a switch. *Says:* stinger, transisi stinger, transisi animasi, bumper animasi, bumper transisi. *Also in English:* sting, animated transition, DVE transition. See [Set up a stinger](/set-up-your-production/chapter-index-3/stinger-setup.md).

**stream** — A continuous flow of encoded video and audio sent to or received from a network destination. *Says:* stream, streaming, live streaming, siaran streaming. *On screen:* stream.

**stream key** — The secret credential issued by a streaming platform that authorises an encoder to publish a live stream to a specific channel. *Says:* stream key, kunci streaming, kunci stream, kode streaming. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming** — Delivery of live video and audio over a network using protocols such as SRT or RTMP. *Says:* Streaming, Live streaming, Siaran langsung internet, Stream, Streaming RTMP/SRT. *On screen:* Streaming. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming destinations** — The services or endpoints to which a live program is delivered for online distribution. *Says:* Tujuan streaming, Destinasi streaming, Platform streaming, Server RTMP, Tujuan siaran langsung. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md), [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**switch** — (1) To change which video source or graphic is shown on the program output, as a production switcher does (2) in general software use, a toggle that turns an option on or off. *Says:* alihkan, beralih, ganti sumber, switch, switcher, aktif/nonaktif.

**switcher** — The production device or software that selects and mixes video sources and applies keys for the program output. *Says:* switcher, video switcher, mixer video, switcher video, pemindah sumber video. *On screen:* switcher. See [Use the Switcher panel](/set-up-your-production/chapter-index-4/the-switcher-panel.md).

**switching** — The act of changing which video source or graphic is sent to program output during a live production. *Says:* switching, pengalihan, perpindahan sumber, ganti sumber, switch.

**take** — The command that puts a prepared graphic or source on air, replacing what is currently showing. *Says:* Take, tayangkan, on air, masukkan ke siaran, tombol Take.

**Tally** — The signal that marks a source live. In Captivate, the Live Monitor shows **NDI tally**: the NDI output lights up on-program (red) or on-preview (green) as the downstream NDI switcher reports it, and Captivate marks its own NDI input sources as on-program. Some switcher integrations, such as ATEM, also exchange tally. *Says:* tally, lampu tally, sinyal tally, lampu on-air, lampu merah. *Also in English:* tally light, on-air light, red light. See [Preparing your Blackmagic ATEM switcher](/solution-recipes/chapter-index/atem-integration.md).

**teams** — The competing sides in a sports event whose names, colours and scores drive scoreboard and leaderboard graphics. *Says:* tim, tim-tim, klub, tuan rumah / tamu, kesebelasan. *On screen:* Tim.

**Template** — A reusable graphic you customize with your own values. In Captivate, those values can be text and images, and also dynamic media clips, live video, and data graphs — and templates live in the Library. *Says:* template, templat, desain, preset, template grafis. *On screen:* Template. *Also in English:* title design, preset graphic, design. See [Modify a template](/design-and-customize-graphics/chapter-index/modify-a-template.md).

**Timecode** — A running clock stamped on video for synchronization and logging. *Says:* timecode, kode waktu, TC, SMPTE timecode, sinyal timecode. *Also in English:* TC, SMPTE timecode.

**timeline** — The time-based track along which animation and playback of graphic elements is arranged and sequenced. *Says:* timeline, garis waktu, lini masa, urutan waktu. *On screen:* Timeline. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**timing** — The durations, delays and hold points that govern when a graphic animates on, stays up and animates off air. *Says:* pengaturan waktu, timing, durasi, waktu tampil, penundaan, tempo. See [Optimize the timing of a graphic](/design-and-customize-graphics/chapter-index-3/optimize-timing.md).

**title** — An on-screen text graphic such as a name identification, headline or lower third overlaid on the video picture. *Says:* judul, title, lower third, running text, grafis teks, CG.

**title clip** — An individual title graphic instance with its own content and timing that can be played to air. *Says:* klip judul, title clip, klip title, judul, grafis judul.

**titles** — On-screen text graphics such as name keys, lower thirds and headlines used to identify and inform. *Says:* judul, title, teks judul, grafis teks, CG.

**transition** — The animated change used to bring a graphic or video source on and off screen, such as a cut, dissolve, wipe or fly-in. *Says:* Transisi, Transition, Efek transisi, Perpindahan, Dissolve. *On screen:* Transisi. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

**transition effect** — An animated change such as a dissolve, wipe or fly-on used to bring a graphic or source on and off screen. *Says:* efek transisi, transisi, efek perpindahan, dissolve, wipe. *On screen:* efek transisi.

**transitions** — Animated or instantaneous effects used to bring graphics or video sources on and off screen. *Says:* transisi, efek transisi, transition, perpindahan, wipe. *On screen:* transisi. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md), [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**trim** — Adjustment of the in and out points of a clip or animation so only the wanted portion plays. *Says:* pangkas, memangkas, trim, atur titik in/out, perpendek klip.

**true peak** — The maximum instantaneous level of an audio signal measured after reconstruction, used to ensure loudness compliance and avoid clipping. *Says:* True Peak, TP, dBTP, puncak sebenarnya, level puncak true peak. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**update while live** — The ability to change graphic content or data while it is currently on air, without taking it down. *Says:* perbarui saat siaran langsung, update saat live, update on air, perubahan saat on air, update saat siaran.

**upstream** — The point in a switcher’s signal chain before the downstream keyers, where keys are composited into the program mix. *Says:* upstream, USK, keyer upstream, sebelum DSK.

**Upstream keyer** — A keyer inside the M/E, upstream of the DSK, supporting more key types (chroma, DVE, pattern). Used for elements that read as part of the shot. *Says:* upstream keyer, USK, keyer, keyer upstream, keying upstream. *Also in English:* USK, effects keyer.

**video** — Moving picture content or signal carried into, through and out of the production system. *Says:* video, sinyal video, gambar. *On screen:* Video.

**video format** — The combination of frame size, frame rate and scanning method that defines a video signal standard, such as 1080i59.94. *Says:* format video, format sinyal, standar video, resolusi dan frame rate. *On screen:* format video. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**video inputs** — The incoming video sources available to the system, such as SDI, HDMI, NDI or OMT signals from cameras and other devices. *Says:* input video, masukan video, sumber video, sinyal masuk, input. *On screen:* input video. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**video source** — An incoming video signal or feed, such as a camera, capture device or network stream, that can be used inside a graphic or production. *Says:* sumber video, video source, input video, sinyal video. *On screen:* Sumber video. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**Virtual camera** — Making Captivate’s output appear as a webcam that Zoom, Teams, Meet, or a browser can select. *Says:* kamera virtual, virtual camera, webcam virtual, virtual cam, kamera virtual NDI. *Also in English:* virtual webcam, NDI/virtual cam, software camera. See [Output graphics as a Virtual Webcam](/set-up-your-production/chapter-index-6/output-graphics-as-a-virtual-webcam.md).

**visibility** — Whether a layer or graphic element is shown or hidden in the rendered output. *Says:* Visibilitas, Tampilkan/Sembunyikan, Terlihat, Ikon mata, Visibility. *On screen:* Visibilitas. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**while live** — A condition describing actions taken while a graphic or production is on air, so changes take effect during the live show rather than in preparation for it. *Says:* saat siaran langsung, saat live, sedang live, on air, saat tayang.

**Wipe** — A shaped transition that pushes one source off while revealing another. In Captivate, set transitions per graphic or per shot; for a retro play-in / play-out or update animation — familiar to operators coming from older character generators — use **FX Transitions** (a Properties tab). *Says:* wipe, transisi wipe, transisi, sapuan, efek transisi. *Also in English:* transition, pattern wipe. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

## Captivate product terms

**about newblue** — Information identifying NewBlue, the vendor of the software, and the installed version. *Says:* Tentang NewBlue, Info NewBlue, Informasi NewBlue, Versi. *On screen:* Tentang NewBlue.

**action** — An operation bound to a control, trigger or automation step that causes the graphics system to do something, such as play or update a graphic. *Says:* aksi, action, tindakan, perintah.

**actions** — Configurable operations that run automatically in response to a trigger, such as taking a graphic to air or advancing data. *Says:* aksi, tindakan, action, perintah, otomatisasi.

**animations** — Motion behaviours applied to title elements that control how graphics move on, hold and move off screen. *Says:* animasi, animation, efek animasi, animasi masuk/keluar. *On screen:* Animasi.

**application manager** — The NewBlue utility that installs, updates, licenses and launches the company’s applications and content. *Says:* Application Manager, NewBlue Application Manager, pengelola aplikasi, manajer aplikasi, app manager. *On screen:* Application Manager. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**assets** — The reusable media and design resources, such as images, fonts, videos and templates, that a production draws on. *Says:* aset, aset media, assets, materi, berkas media.

**atem** — Blackmagic Design’s family of production switchers that Captivate can drive and exchange keying and tally information with. *Says:* ATEM, switcher ATEM, ATEM Mini, Blackmagic ATEM, mixer video ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md), [Use Captivate with ATEM](/set-up-your-production/chapter-index-7/use-with-atem.md).

**atem still** — A still image stored in the media pool of a Blackmagic ATEM switcher, which can be loaded or updated from the software. *Says:* still ATEM, gambar still ATEM, gambar statis, ATEM still, gambar di media pool. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition** — A transition performed by a Blackmagic ATEM switcher that Captivate can trigger as part of a graphics playout. *Says:* transisi ATEM, ATEM transition, transisi Blackmagic, transisi switcher, perpindahan ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition effect** — The specific effect style, such as mix, dip or wipe, applied to a transition on a Blackmagic ATEM switcher. *Says:* Efek transisi ATEM, transisi ATEM, efek transisi, ATEM transition, wipe/mix ATEM. *On screen:* Efek transisi ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transitions** — Transitions performed by a connected Blackmagic ATEM switcher that the graphics system can trigger or synchronise with. *Says:* transisi ATEM, transisi di ATEM, efek transisi ATEM, ATEM transitions. *On screen:* transisi ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**attributes** — The set of adjustable characteristics belonging to a graphic element or layer, such as position, colour or text content. *Says:* Atribut, properti, parameter, pengaturan. *On screen:* Atribut.

**beam** — A directional light source used to illuminate 3D graphics and text within a design. *Says:* beam, berkas cahaya, sinar, lampu sorot, cahaya terarah.

**bevel** — A shaped edge applied to text or graphic objects to give them a three-dimensional profile. *Says:* bevel, tepi miring, kemiringan tepi, serong, bevel tepi. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**blackmagic** — Blackmagic Design, the manufacturer of production switchers and capture hardware such as ATEM and DeckLink that the software integrates with. *Says:* Blackmagic Design, Blackmagic, BMD, ATEM, DeckLink. *On screen:* Blackmagic Design. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**blueprint** — A reusable structural template that defines how a graphic or layout is constructed so it can be reproduced with different content. *Says:* blueprint, cetak biru, templat struktur, kerangka, rancangan.

**bundle** — A packaged collection of graphics, media and settings distributed and installed as a single unit. *Says:* paket, bundel, bundle, pack, paket grafis.

**caching step** — An individual stage in the process of pre-rendering graphics into memory so they can play back smoothly on air. *Says:* langkah caching, tahap caching, langkah cache, tahap pra-render, proses caching.

**caller mode** — An operating mode for a network stream in which this system initiates the connection to a remote listener, as used with SRT transport. *Says:* Mode Caller, Caller, mode pemanggil, SRT caller, mode inisiator. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**camera keyframe** — A recorded camera position and orientation at a point in time, used to animate the virtual viewpoint of a 3D scene. *Says:* keyframe kamera, keyframe, bingkai kunci kamera, key frame kamera. *On screen:* keyframe kamera.

**camera keyframing** — Animating the virtual camera view of a graphic scene by setting keyframes for its position and orientation over time. *Says:* keyframing kamera, animasi keyframe kamera, animasi kamera, menambahkan keyframe kamera.

**captivate** — NewBlue Captivate, the professional live broadcast graphics application used to create and play out real-time, data-driven titles and scoreboards. *Says:* NewBlue Captivate, Captivate, NewBlue. *On screen:* NewBlue Captivate. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**cloud recording** — A recording of a conference session stored on the provider’s servers rather than locally, which can be retrieved for use in production. *Says:* rekaman cloud, perekaman di cloud, cloud recording, rekaman di cloud.

**color label** — A colour tag applied to an item to help operators visually group and identify it during a show. *Says:* Label warna, warna label, penanda warna, tag warna, color label. *On screen:* Label warna. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**composition** — The assembled arrangement of layers, animation and timing that makes up a graphic. *Says:* komposisi, comp, composition, proyek, scene.

**conductor** — The live control surface in Captivate that operators use to cue, trigger and sequence shots on air. *Says:* Conductor, panel Conductor, tampilan Conductor, control surface, Conductor Captivate. *On screen:* Conductor.

**connected titles** — Title graphics linked to a shared data source or to each other so that changes propagate automatically between them. *Says:* title terhubung, title tertaut, connected titles, grafis title terhubung, judul terhubung.

**connection mode** — The method chosen for linking to an external device or data service, such as network, serial or direct connection. *Says:* mode koneksi, jenis koneksi, metode koneksi, mode sambungan. *On screen:* mode koneksi.

**content package** — A distributable set of graphic templates and assets that can be imported into a project as a unit. *Says:* paket konten, content package, paket template, paket grafis, paket materi. *On screen:* paket konten.

**controller** — An operator-facing control surface or panel definition used to trigger graphics, enter data and drive playout during a live show. *Says:* controller, kontroler, panel kontrol, panel kendali, control surface.

**controllers** — The operator-facing control panels used to trigger graphics, enter data and manage playout during a live show. *Says:* controller, panel kontrol, pengendali, panel kendali, kontroler. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**create production** — The action of starting a new production, the container that holds the graphics, data and playout configuration for a show. *Says:* Buat produksi, Produksi baru, Membuat produksi, Bikin produksi, Create production. *On screen:* Buat produksi.

**create production kit** — The action of building a production kit, a packaged bundle of graphics, styles and data settings reusable across shows. *Says:* Buat kit produksi, Kit produksi, Paket produksi, Production kit, Membuat kit produksi.

**data** — Live values drawn from feeds, files, spreadsheets or services that are bound to graphics so on-air text and imagery update automatically. *Says:* data, sumber data, data langsung, data real-time. *On screen:* Data.

**data controller** — A component that connects to an external data source and delivers its values into graphics for live updating. *Says:* pengontrol data, data controller, sumber data, konektor data, pengendali data. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data controllers** — The components that connect to external data sources and deliver their values into graphics for live updating. *Says:* data controller, data controllers, pengontrol data, pengendali data, konektor data. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data graph** — A visual network of connected nodes that routes and transforms incoming live data before it reaches on-screen graphics. *Says:* graf data, data graph, graf node, jaringan node, editor node. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data graph variable** — A variable in the data flow graph whose value is computed or passed between nodes and can be bound to on-screen graphics. *Says:* variabel graf data, variabel graf, variabel node, data graph variable. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data source** — A live or external supply of information, such as a scoring system, spreadsheet or web feed, whose values are bound to on-screen graphics. *Says:* sumber data, data source, feed data, umpan data. *On screen:* Sumber data.

**design** — A graphic composition of layers, text, media and animation that defines how a title or overlay looks and behaves. *Says:* Desain, Design, Templat, Template, Tata letak, Komposisi.

**design intents** — Declarations stored with a design that describe how it is meant to be used, so the right data and controls are offered when it is loaded. *Says:* design intents, intensi desain, maksud desain, tujuan penggunaan desain. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**design variables** — Named placeholders defined within a graphic design whose values are supplied at playout from operator input or live data. *Says:* variabel desain, variabel, field, kolom, placeholder.

**designer** — The authoring environment where designs are built from layers, text, media, animation and data bindings. *Says:* Designer, editor desain, perancang, mode desain, area desain. See [Designer overview & Workspace](/design-and-customize-graphics/chapter-index-1.md).

**designs** — The graphic templates authored in the product, containing layers, text, animation and data bindings that are played to air. *Says:* desain, template, templat, grafis, grafik.

**destination** — An output target to which rendered graphics or video are sent, such as a video device, network stream or file. *Says:* tujuan, tujuan keluaran, destination, output, tujuan output. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**device** — A hardware or software video interface, such as a capture card, switcher or network source, that the software sends to or receives from. *Says:* Perangkat, Device, Alat, Perangkat keras, Kartu capture. *On screen:* Perangkat.

**display preset** — A saved set of output and display settings that can be recalled for a given production setup. *Says:* preset tampilan, display preset, preset output, preset layar, preset.

**display regions** — Defined areas of the output canvas to which graphics can be assigned so they appear in a specific part of the screen or on a specific display. *Says:* Area tampilan, Region tampilan, Wilayah tampilan, Area output, display region. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**duplicate effect** — The action of copying an effect, a processing or animation treatment applied to a graphic element. *Says:* Duplikat efek, Duplikasi efek, Gandakan efek, Salin efek, Buat salinan efek.

**editor** — A workspace for building and modifying an object such as a design, playout list or data set. *Says:* editor, jendela editor, area edit, ruang edit, editor desain. *On screen:* editor.

**editor timeline** — The time-based workspace in which graphics, media and animation are arranged and edited across tracks. *Says:* timeline, timeline editor, garis waktu, lini masa, garis waktu editor. *On screen:* timeline editor.

**element** — An individual object such as text, shape, image or video placed within a design. *Says:* Elemen, Objek, Element, Layer. *On screen:* Elemen.

**event** — A scheduled or triggered occurrence, such as a game or show instance, that drives graphics and data in a production. *Says:* event, acara, pertandingan, program, gelaran. *On screen:* event.

**export project** — The action of writing a project, the saved collection of designs and settings for a show, out to a transferable file. *Says:* Ekspor proyek, Mengekspor proyek, Export project, Ekspor projek, Ekspor proyek ke file. *On screen:* Ekspor proyek. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**external data** — Information supplied to graphics from a source outside the project, such as a spreadsheet, feed, scoring system or web service, so on-air text and images update automatically. *Says:* data eksternal, sumber data eksternal, sumber data, data dari luar, external data. *On screen:* data eksternal.

**filter** — (1) A video or graphics effect applied to a layer to alter its appearance (2) a rule that limits which data records or items are shown. *Says:* filter, efek, penyaring, penyaringan, filter data.

**final render** — The full-quality rendering pass used for output or export, as opposed to a faster preview render. *Says:* render final, final render, rendering final, render akhir, render kualitas penuh.

**final render quality** — The quality setting used when producing the finished output, as distinct from lower-quality preview rendering. *Says:* Kualitas render final, kualitas render akhir, render final, kualitas ekspor, kualitas output akhir.

**finder** — The macOS file browser used to locate project and media files. *Says:* Finder, Finder macOS, pengelola berkas macOS, file manager macOS. *On screen:* Finder.

**fit mode** — The setting that determines how media or text is scaled and cropped to fill the area allotted to it. *Says:* mode penyesuaian, mode fit, fit mode, mode skala, penyesuaian ukuran. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**flow** — A connected arrangement of data and logic steps that moves live information through to the graphics that display it. *Says:* Flow, alur, alur data, diagram alur, node graph.

**global** — A setting or variable whose value applies across an entire project rather than to a single graphic. *Says:* global, pengaturan global, umum, seluruh proyek, tingkat proyek. *On screen:* global.

**gloss** — A shine or highlight styling layer applied to text or graphic surfaces to suggest reflected light. *Says:* Gloss, kilap, kilau, efek kilap, lapisan kilap. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**gloss face** — The gloss highlight applied specifically to the front surface of a text or graphic object. *Says:* Gloss permukaan depan, gloss face, kilap permukaan depan, gloss depan, kilap muka depan. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**graph** — A connected arrangement of nodes describing how data flows through a project. *Says:* graf node, graf, graph, diagram node, pohon node.

**graph variable** — A named value defined within a data graph that can be shared between nodes and bound to graphic properties. *Says:* variabel graf, variabel node, variabel graf data, graph variable.

**grid** — A tabular arrangement of data rows and fields that supplies text and values to on-screen graphics. *Says:* grid data, grid, tabel data, tabel, lembar data. See [Values Grid](/control-your-show/chapter-index/values-grid.md), [Values Grid tab](/get-started/chapter-index-2/values-grid-tab-reference.md).

**group** — A collection of layers or items treated as one so they can be moved, animated or controlled together. *Says:* grup, group, kelompok, pengelompokan, grup lapisan. *On screen:* Grup. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**groups** — Collections of related items, such as layers, variables or data records, that can be organised and acted on together. *Says:* Grup, Group, Kelompok, Grup layer, Pengelompokan. *On screen:* Grup. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**guidelines** — On-canvas reference lines used to align and position graphic elements consistently. *Says:* garis bantu, garis panduan, guide, guideline, garis acuan. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**import content** — The action of bringing external graphics templates, media or packages into the application’s content library. *Says:* Impor konten, Import konten, Impor materi, Impor template, Memasukkan konten. *On screen:* Impor konten.

**input definition** — A named specification of a data or video source, describing its fields and how they map into graphics. *Says:* definisi input, definisi masukan, definisi sumber, definisi sumber data, pengaturan input.

**install content** — The action of adding downloadable graphics packages or templates to the local content library so they are available for use. *Says:* Instal konten, Install konten, Pasang konten, Instal paket, Instal template. *On screen:* Instal konten.

**intents** — Declarations describing how a design is intended to be driven, guiding which data fields and controls are exposed. *Says:* Intents, intent, tujuan desain, maksud desain, pengaturan Intents. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**internet accounts** — Stored credentials and connections to online services that supply data or media to graphics. *Says:* Akun internet, Akun online, Akun, Kredensial, Layanan terhubung. *On screen:* Akun internet. See [Authenticate your Internet Accounts](/play-and-update-graphics/chapter-index-3/authenticate-your-internet-accounts.md).

**join meeting** — The action of connecting the software to an online meeting platform so participant names and video can feed live graphics. *Says:* gabung rapat, gabung ke rapat, ikut rapat, masuk ke rapat, join meeting, gabung meeting.

**kit** — A packaged collection of ready-made title designs, graphics and assets supplied for a production style or sport. *Says:* Kit, Paket, Paket grafis, Paket templat, Set templat.

**launcher** — A control surface of buttons used to trigger graphics to air during a live show. *Says:* launcher, panel launcher, panel tombol, peluncur, panel pemicu. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md).

**layer** — An individual element within a design — text, shape, image, video or group — stacked in compositing order. *Says:* layer, lapisan, urutan layer. *On screen:* Layer.

**layers** — The stacked elements that make up a design, ordered front to back for compositing. *Says:* layer, layers, lapisan, susunan layer. *On screen:* layer.

**layout** — An arrangement that positions and sizes multiple graphics or video sources together on screen. *Says:* layout, tata letak, tata letak layar, susunan, susunan layar. *On screen:* Layout.

**layout blueprint** — A template describing the arrangement and structure of elements in a layout so it can be applied to new content. *Says:* templat tata letak, template layout, blueprint, layout template, templat layout.

**layout preset** — A saved arrangement of layout settings that can be reapplied to graphics or the workspace. *Says:* preset layout, preset tata letak, prasetel tata letak, template layout, layout preset.

**layouts** — Saved arrangements of graphic elements or workspace panels that can be recalled to change how content or the workspace is presented. *Says:* layout, tata letak, susunan, tata letak panel. *On screen:* layout.

**leave meeting** — The action of disconnecting from a video conferencing session, such as Zoom, that is being used as a production source. *Says:* tinggalkan rapat, keluar dari rapat, keluar dari meeting, keluar meeting, keluar dari Zoom. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).

**library** — An organised collection of reusable designs, media and presets available to projects. *Says:* Library, pustaka, koleksi, galeri, perpustakaan media. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Library panel](/get-started/chapter-index-2/library-panel.md).

**light** — A virtual light source in a design that shades and highlights three-dimensional text and objects. *Says:* Cahaya, Light, sumber cahaya, pencahayaan, lampu.

**light angle** — The direction from which a virtual light strikes a graphic, controlling highlight and shadow placement. *Says:* sudut cahaya, sudut pencahayaan, arah cahaya, sudut lampu, light angle.

**light keyframe** — A recorded lighting state at a point in time, used to animate illumination of a scene. *Says:* keyframe cahaya, keyframe pencahayaan, keyframe lampu, bingkai kunci cahaya, keyframe lighting.

**lighting preset** — A saved combination of virtual light settings that can be applied to graphics for a consistent look. *Says:* preset pencahayaan, preset cahaya, preset lighting, prasetel pencahayaan, preset lampu.

**listener** — A component that waits for incoming data or control messages from an external source and passes them to the graphics system. *Says:* Listener, penerima data, modul listener, layanan listener, pendengar. *On screen:* Listener.

**manage activation** — The process of applying, transferring or releasing the software licence that authorises use of the product. *Says:* kelola aktivasi, manajemen aktivasi, kelola lisensi, manajemen lisensi, pindahkan aktivasi, nonaktifkan lisensi. *On screen:* kelola aktivasi. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**marking** — The act of tagging positions or regions in content, such as loop points or grid cells, for later reference. *Says:* penandaan, menandai, penanda, marker, tanda, beri tanda.

**marking grid** — An alignment grid used to position and register graphic elements consistently within the frame. *Says:* grid, garis grid, kisi, grid perataan. *On screen:* Grid. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**media** — Reusable asset content — images, video clips, audio and fonts — available to designs and shots. *Says:* Media, File media, Berkas media, Aset, Materi. *On screen:* Media.

**media sequence** — An ordered set of images or video clips played in turn within a graphic. *Says:* urutan media, sekuens media, media sequence, urutan klip, playlist. See [Create a media sequence](/design-and-customize-graphics/chapter-index-7/create-a-media-sequence.md), [Operate a media sequence](/control-your-show/chapter-index/operate-a-media-sequence.md).

**meeting** — A video conference session, such as a Zoom or Teams call, used as a participant source for on-air graphics and layouts. *Says:* rapat, meeting, panggilan video, konferensi video, zoom meeting, rapat online.

**message log** — A running record of system notifications, warnings and errors generated by the application. *Says:* log pesan, log, catatan pesan, log sistem, log kejadian. *On screen:* Log pesan. See [Read the Message Log](/troubleshooting/read-the-message-log.md).

**missing textures** — A condition where image or material files referenced by a graphic cannot be located and therefore cannot be rendered. *Says:* tekstur hilang, tekstur tidak ditemukan, tekstur tidak ada, berkas tekstur hilang, missing texture. *On screen:* Tekstur hilang.

**moment** — A saved point of interest in a production that can be recalled to trigger a graphic or state. *Says:* momen, moment, cue, penanda, marker.

**moments** — Saved points of interest in a production that can be recalled to trigger graphics or states. *Says:* momen, moments, penanda, titik penting, bookmark.

**move layers** — The operation of changing the position or stacking order of layers within a design. *Says:* pindahkan layer, memindahkan layer, geser layer, ubah urutan layer, pindahkan lapisan.

**nbtitle** — The NewBlue file format used to store a title design. *Says:* .nbtitle, nbtitle, file .nbtitle, format .nbtitle, file judul NewBlue. *On screen:* .nbtitle. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**newblue** — NewBlue, the vendor that develops Captivate and the Titler Live family of live graphics products. *Says:* NewBlue, NewBlueFX, NewBlue FX. *On screen:* NewBlue.

**newblue designer** — The NewBlue authoring environment used to build and animate graphic designs for live playout. *Says:* NewBlue Designer, Designer, aplikasi Designer, Captivate Designer. *On screen:* NewBlue Designer.

**newblue titler** — NewBlue Titler Live, the vendor’s live titling product that creates and plays data-driven broadcast graphics. *Says:* NewBlue Titler Live, Titler Live, Titler, NewBlue Titler. *On screen:* NewBlue Titler Live.

**newblue titler design** — A NewBlue design document containing the artwork, layers, animation and data bindings that make up a single graphic. *Says:* desain NewBlue Titler, desain Titler, desain, file desain, design.

**newblue titler pro** — NewBlue’s professional titling application for building animated titles and graphics for editing and production workflows. *Says:* NewBlue Titler Pro, Titler Pro, NewBlue TitlerPro, NB Titler Pro. *On screen:* NewBlue Titler Pro.

**newblue titler project** — A NewBlue project file that gathers the shots, designs, data connections and output settings for a production. *Says:* proyek NewBlue Titler, proyek Titler, proyek, file proyek, project. *On screen:* proyek NewBlue Titler.

**ntx** — A NewBlue file format used to package and exchange title projects and graphic content between NewBlue applications. *Says:* file NTX, berkas NTX, NTX, .ntx, format NTX. *On screen:* File NTX.

**object** — An individual manipulable element in a design, such as a text block, shape, image or light. *Says:* Objek, object, elemen, item. *On screen:* Objek.

**object following** — A behavior in which one graphic element automatically tracks the position of another object as it moves or resizes. *Says:* mengikuti objek, ikuti objek, object following, tracking objek, pelacakan objek.

**objects** — The individual elements such as text, shapes, images and video that make up a title design. *Says:* objek, obyek, elemen, object. *On screen:* Objek.

**page** — A discrete screenful of graphic content, such as one entry in a roll or a single displayed set of data values. *Says:* halaman, page, layar, entri, satu halaman. *On screen:* Halaman.

**panelist** — A named participant whose identity and details populate on-screen graphics such as name plates in a discussion or panel show. *Says:* panelis, narasumber, tamu, peserta, pembicara.

**paragraph box** — A text container element that flows and wraps multiple lines of copy within a defined area of a graphic. *Says:* kotak paragraf, paragraph box, kotak teks paragraf, kotak teks, blok teks. See [Customize a design layer’s transform and additional properties](/design-and-customize-graphics/chapter-index-2/customize-motion-and-additional-properties.md).

**pause point** — A defined stop in a graphic’s animation where playback holds until it is told to continue, allowing a title to stay on air indefinitely. *Says:* titik jeda, titik pause, pause point, jeda, penanda jeda. See [Create custom designs with flexible durations](/design-and-customize-graphics/chapter-index-3/create-custom-designs-with-flexible-durations.md).

**pop** — An animation behaviour that makes an element appear or scale abruptly onto the screen. *Says:* pop, efek pop, pop-in, muncul mendadak, muncul dengan skala.

**preset** — A saved set of parameter values that can be reapplied to a design, effect or device configuration. *Says:* preset, prasetel, pengaturan tersimpan, setelan bawaan, konfigurasi tersimpan.

**presets** — Saved configurations of settings, looks or animations that can be reapplied to graphics. *Says:* preset, prasetel, setelan siap pakai, preset tersimpan. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Save graphics and presets to the library](/design-and-customize-graphics/chapter-index-8/save-graphics-and-presets-to-the-library.md).

**pro** — A designation used in NewBlue product names and product tiers to indicate the professional-level version. *Says:* Pro, versi Pro, edisi Pro, Professional, Profesional. *On screen:* Pro.

**pro projects** — Project files created in NewBlue Titler Pro that can be brought into this product. *Says:* proyek Pro, proyek Titler Pro, file Titler Pro, file proyek Titler Pro.

**production kit** — A bundled collection of ready-made graphics designs, controllers and settings supplied for a particular style of production. *Says:* kit produksi, paket produksi, production kit, paket grafis, paket template.

**project** — The top-level Captivate document that holds the designs, shots, data sources and output settings for a production. *Says:* proyek, file proyek, project. *On screen:* Proyek.

**project panel** — The workspace area that organizes and lists the contents of the current project, such as its graphics, media and data sources. *Says:* Panel Proyek, panel project, jendela proyek, browser proyek. *On screen:* Panel Proyek.

**projects** — The top-level containers that hold all the designs, media, data links and playout settings for a production. *Says:* proyek, project, berkas proyek, file proyek. *On screen:* proyek.

**projects nbtitle** — The NewBlue project file format that stores a titling project, including its designs, data bindings and playout settings. *Says:* file proyek .nbtitle, file .nbtitle, proyek .nbtitle, proyek judul NewBlue. *On screen:* file proyek .nbtitle.

**properties** — The adjustable attributes of a selected object, layer or effect that control its appearance and behaviour. *Says:* properti, atribut, pengaturan, setelan, panel properti. *On screen:* Properti. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md), [Properties panel](/get-started/chapter-index-2/properties-panel.md).

**property** — A named, adjustable attribute of a graphic element, layer or effect that can be set manually or driven by live data. *Says:* properti, atribut, parameter, pengaturan, property. *On screen:* properti.

**publishers** — Components that send graphics, video or data output to configured destinations such as switchers, streaming services or network video feeds. *Says:* publisher, publishers, modul publikasi, modul keluaran, tujuan keluaran.

**re-cache** — To rebuild the pre-rendered version of a graphic after it has been altered, so playback stays smooth. *Says:* bangun ulang cache, buat ulang cache, cache ulang, re-cache, perbarui cache.

**reader** — A component that ingests data from an external source, such as a file or feed, so it can drive on-screen graphics. *Says:* reader, pembaca data, pembaca, data reader, sumber data.

**receiver** — An endpoint that accepts an incoming video, audio or data stream from the network for use in production. *Says:* receiver, penerima, penerima sinyal, receiver NDI, titik penerima.

**recent projects** — The list of recently opened project files for quick reopening. *Says:* Proyek Terbaru, Proyek terkini, Baru dibuka, Riwayat proyek.

**regions** — Bounded areas of the graphics canvas or output used to position and constrain what is displayed. *Says:* area, region, bidang, zona, wilayah.

**remote srt** — A connection to a distant SRT endpoint used to send or receive low-latency video over an unmanaged network. *Says:* SRT Remote, SRT jarak jauh, koneksi SRT jarak jauh, endpoint SRT, SRT. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**render quality** — The setting that trades image fidelity against processing load when generating graphics output. *Says:* kualitas render, kualitas rendering, render quality, kualitas output, mutu render. *On screen:* kualitas render.

**reserved system** — Pertaining to names or values set aside for the product’s built-in use and unavailable for user definition. *Says:* dicadangkan oleh sistem, dicadangkan sistem, khusus sistem, milik sistem, reserved sistem.

**reserved system variable** — A built-in variable whose name is set aside by the application and cannot be redefined by the user. *Says:* variabel sistem yang dicadangkan, variabel sistem, variabel yang dicadangkan, reserved system variable, variabel bawaan.

**scene** — A composed arrangement of graphic objects and layers that can be shown as a unit. *Says:* Scene, Adegan, Sen, Tata letak, Komposisi.

**sequence** — An ordered series of shots or animation steps that plays through in turn. *Says:* Sekuens, Sequence, Urutan, Rangkaian, Playlist.

**sequences** — Ordered series of graphic or animation steps that play out in a defined progression. *Says:* sequence, sekuens, urutan, rangkaian, playlist.

**shape** — A vector graphic element, such as a rectangle, ellipse or custom path, used as a design layer. *Says:* bentuk, shape, bangun, objek vektor, bentuk vektor. See [Add and modify shape layers](/design-and-customize-graphics/chapter-index-2/add-and-modify-shape-layers.md).

**shape preset** — A saved geometric form that can be applied to create or restyle a graphic object. *Says:* preset bentuk, shape preset, bentuk siap pakai, prasetel bentuk, templat bentuk.

**shared attributes** — Properties that are common to multiple selected elements and can be edited together in a single operation. *Says:* Atribut bersama, atribut yang sama, properti umum, shared attributes.

**shared data** — A pool of data values available to all designs and shots in a project so several graphics can read from the same source. *Says:* data bersama, shared data, data terbagi, kumpulan data bersama, data global.

**shot** — A ready-to-air instance of a design together with its data and timing, triggered as a single unit during a live show. *Says:* Shot, Take, Item, Halaman. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shot launcher** — A grid of trigger buttons that puts prepared shots on and off air during a live production. *Says:* Shot Launcher, peluncur shot, panel pemicu, tombol pemicu, shot box. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md), [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**shot layout** — A layout that determines how the graphics and video sources of a shot are positioned and sized on screen. *Says:* layout shot, tata letak shot, layout, susunan shot, tata letak layar. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shots** — Individual graphic states within a title design that are triggered in sequence to drive a live playout. *Says:* shots, shot, halaman, status, state. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**snapshot** — A saved capture of the current state of settings or data values that can be recalled later. *Says:* snapshot, cuplikan, simpan status, snapshot pengaturan.

**spreadsheet** — A tabular data source, such as an Excel or Google Sheets file, whose cells can drive text and images in live graphics. *Says:* spreadsheet, lembar kerja, Excel, file Excel, Google Sheets. *On screen:* Spreadsheet. See [4. Drive a graphic from a spreadsheet or file](/play-and-update-graphics/chapter-index/4-drive-from-spreadsheet.md).

**starter** — An entry-level product tier or a ready-made starting template supplied with the software. *Says:* Starter, edisi Starter, versi Starter, versi dasar, templat awal.

**store** — The online marketplace where additional graphics packages, templates and product licences are obtained. *Says:* Toko, Store, Toko online, Marketplace.

**stream labels** — Text files or data outputs containing live values, such as follower or donation counts, that streaming graphics can read and display. *Says:* Stream Labels, label stream, file stream labels, label siaran langsung, label Streamlabs.

**style** — A saved collection of appearance attributes, such as font, fill and outline, that can be applied consistently to text and graphics. *Says:* Gaya, Style, gaya teks, preset gaya. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style element** — An individual styling component, such as a face, edge, shadow or gloss, that contributes to the overall look of a graphic or text object. *Says:* elemen gaya, elemen style, komponen gaya, atribut gaya. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style layer** — A layer within a graphic that carries appearance attributes such as fill, edge or shadow rather than its own content. *Says:* Layer gaya, Lapisan gaya, Style layer, Layer style, Layer tampilan. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**styles** — Reusable sets of formatting attributes, such as font, colour and outline, that can be applied to text and graphic elements. *Says:* gaya, gaya teks, style, styles, format teks. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**support package** — A collected bundle of logs and system details generated to help technical support diagnose a problem. *Says:* paket dukungan, support package, paket diagnostik, file log, berkas log. See [Create a Support Package](/troubleshooting/report-a-problem-with-a-support-package.md).

**system variable** — A predefined variable supplied by the application, such as a clock or system value, that can be bound to graphics. *Says:* Variabel sistem, Variabel bawaan sistem, System variable, Variabel bawaan. *On screen:* Variabel sistem.

**tags** — Labels attached to designs, media or data records to organise and locate them. *Says:* tag, label, penanda, kata kunci, kategori. *On screen:* tag.

**template design** — A reusable graphic design containing editable placeholders so operators can populate it with new content for each on-air use. *Says:* desain templat, templat, template, desain template, templat grafis.

**template design variables** — The named editable fields within a template design that receive text, images or data at play time. *Says:* Variabel desain template, Variabel template, Bidang template, Field template, Variabel desain.

**templates** — Pre-built graphic designs with editable text, media and data fields that can be reused across productions. *Says:* templat, template, templat grafis, template desain. See [Library panel](/get-started/chapter-index-2/library-panel.md).

**timeline marker** — A labelled point placed on an animation timeline to identify a cue or hold position. *Says:* Penanda timeline, Marker timeline, Marker, Penanda, Penanda waktu. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**title designer** — The authoring environment in which broadcast titles, lower thirds and other graphics are created and animated. *Says:* Title Designer, desainer judul, editor judul, pembuat title, CG editor.

**titler** — NewBlue’s live titling application line, including Titler Live, from which Captivate designs and workflows derive. *Says:* Titler Live, Titler, software titling, pembuat judul, CG. See [Import Captivate and legacy Titler Live graphics](/design-and-customize-graphics/chapter-index-2/import-legacy-graphics.md).

**titler design** — A design document holding the artwork, layers, animation and data bindings for one graphic. *Says:* desain titler, desain, template titler, desain judul, desain CG.

**titler pro** — NewBlue’s titling application for creating animated titles and graphics within editing workflows. *Says:* Titler Pro, NewBlue Titler Pro, TitlerPro, Titler. *On screen:* Titler Pro.

**titler pro projects** — Project files authored in NewBlue Titler Pro that can be imported for use in this application. *Says:* proyek Titler Pro, file proyek Titler Pro, proyek NewBlue Titler Pro, project Titler Pro. *On screen:* proyek Titler Pro.

**titler project** — A project file that gathers the shots, designs, data connections and output settings used in a production. *Says:* proyek titler, proyek, file proyek, project titler. *On screen:* proyek titler.

**titlerlive** — NewBlue’s live titling application for creating and playing out real-time, data-driven broadcast graphics. *Says:* TitlerLive, Titler Live, NewBlue TitlerLive. *On screen:* TitlerLive.

**track** — A horizontal lane on a timeline that holds media, graphics or animation for a single element over time. *Says:* track, trek, lajur, jalur, layer.

**translation** — A mapping that converts incoming data values into the text or values displayed on air, and in a spatial sense the positional offset of an object. *Says:* konversi, pemetaan, mapping, konversi nilai, translasi, pergeseran. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**trial mode** — An evaluation state of the software in which functionality is time-limited or watermarked until a licence is activated. *Says:* mode uji coba, versi uji coba, mode percobaan, mode trial, trial. See [Trial mode](/reference/trial-mode.md).

**update live** — A mode in which changes to graphic content or data are pushed to the on-air output immediately as they are made. *Says:* pembaruan langsung, update langsung, update live, pembaruan real-time, langsung ke siaran.

**user tags** — User-defined labels applied to assets or items so they can be grouped, searched and filtered. *Says:* tag pengguna, tag, label pengguna, tag kustom, kata kunci. *On screen:* Tag pengguna.

**variable** — A named placeholder in a design whose value comes from data, operator entry or automation, letting one graphic serve many purposes. *Says:* Variabel, Variable, Placeholder, Bidang, Kolom data. *On screen:* Variabel. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variable translation** — A rule that converts the raw value of a data variable into a different display value, such as substituting text or formatting for incoming feed data. *Says:* konversi variabel, translasi variabel, pemetaan variabel, aturan konversi, variable translation. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variables** — The named data placeholders in a design or project whose values drive on-air text, images and behaviour. *Says:* variabel, variabel data, bidang data, field, placeholder. *On screen:* Variabel. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**video editor** — The editing environment used to assemble and refine video, graphics and animation before playout. *Says:* editor video, video editor, editing video, software editing, penyunting video. *On screen:* Editor video.

**video editor timeline** — The time-based track area of the video editor where clips, graphics and animation are arranged in sequence. *Says:* timeline, garis waktu, area trek, timeline editor. *On screen:* timeline.

**video preset** — A saved combination of video format and output settings that can be applied to a project or output in one step. *Says:* preset video, prasetel video, profil video, pengaturan preset, preset. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**visibility variable** — A variable whose value determines whether a graphic element is shown or hidden on air. *Says:* variabel visibilitas, variabel tampilan, variabel tampil/sembunyi, visibility variable. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**webinar** — A hosted online presentation session, such as a Zoom webinar, that can supply video and participant data to live graphics. *Says:* Webinar, Seminar online, Seminar daring, Webinar Zoom. *On screen:* Webinar.

**workbook** — A spreadsheet file, such as an Excel or Google Sheets document, used as a live data source for populating graphics. *Says:* buku kerja, workbook, file Excel, spreadsheet, Excel, Google Sheets.

**workbook component** — An individual element of a spreadsheet data source, such as a sheet, range or column, that is mapped to a graphic. *Says:* komponen buku kerja, elemen buku kerja, komponen workbook, lembar kerja, rentang, komponen spreadsheet.

**workspace** — A saved arrangement of panels and views tailored to a particular stage of production work. *Says:* ruang kerja, workspace, area kerja, tata letak panel, layout. See [Tour the Captivate interface](/get-started/chapter-index-2/the-playout-interface.md).

**workspace layout** — A saved arrangement of the application’s panels and windows that an operator can recall to suit a particular production task. *Says:* tata letak ruang kerja, layout ruang kerja, ruang kerja, workspace, layout. See [Customize Captivate’s layout](/get-started/chapter-index-2/customize-your-layout.md).

**zone** — A defined region of the output frame reserved for a particular graphic or video source within a layout. *Says:* zona, area, wilayah, bidang. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone assignment** — The mapping that determines which output zone or region a graphic or shot is sent to. *Says:* penetapan zona, penugasan zona, zona keluaran, zona, assign zona. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone layout** — A defined arrangement of screen regions that determines where individual graphics are positioned within the output frame. *Says:* tata letak zona, layout zona, susunan zona, penataan zona, zona. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**zones** — Defined regions of a design or output into which graphics are placed and managed independently. *Says:* zona, area, zona keluaran, bagian, region. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zoom** — (1) Magnification of the view or of a graphic element, changing displayed scale (2) Zoom, the video conferencing platform whose meetings and participants can feed graphics and layouts. *Says:* zoom, perbesaran, memperbesar, skala tampilan, zum. *On screen:* Zoom.

**zoom account** — The Zoom meeting-platform account credentials used to bring Zoom participants and information into the production. *Says:* akun Zoom, kredensial Zoom, login Zoom, Zoom account. *On screen:* Akun Zoom. See [Authenticate your Zoom account](/play-and-update-graphics/chapter-index-3/authenticate-zoom.md).

**zoom meeting** — A video conference session on the Zoom platform that can be used as a source of participant video and data for on-air graphics. *Says:* Zoom Meeting, rapat Zoom, meeting Zoom, panggilan Zoom, Zoom call. *On screen:* Zoom Meeting. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).


---

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