> For the complete documentation index, see [llms.txt](https://captivatehelp.newbluelive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captivatehelp.newbluelive.com/reference-knowledge/vocabulary-hi.md).

# Hindi vocabulary bridge

This page maps Hindi wording for broadcast and Captivate concepts to the English terms used throughout this documentation.

When a question is asked in Hindi, match the asker’s wording against the **Says** list to identify the concept, then use the English term and definition to find the article that explains it — and answer in Hindi. Where an entry gives **On screen**, that is the wording Captivate’s own interface uses in Hindi, so use it when telling someone what to click.

## Broadcast and production terms

**Alpha** — The transparency information that says which pixels of a graphic are see-through. In Captivate, **Alpha Key** in Project Settings controls whether output carries transparency. *Says:* अल्फा, Alpha, अल्फा चैनल, पारदर्शिता, की सिग्नल. *Also in English:* alpha channel, transparency, cut signal. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**animate** — To make a graphic element change over time, such as moving, scaling or fading on and off screen. *Says:* एनिमेट करें, एनिमेट, एनिमेशन, एनिमेशन जोड़ें, मूवमेंट देना. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**animation** — Time-based movement or change applied to graphic elements as they enter, hold and leave the screen. *Says:* एनिमेशन, ऐनिमेशन, एनिमेशन इफेक्ट, animation, मोशन ग्राफ़िक्स.

**arm** — To prepare a graphic or action so that it is ready to be triggered on cue. *Says:* आर्म करना, तैयार करना, स्टैंडबाय पर रखना, सक्रिय करना, रेडी करना.

**aspect** — The proportional relationship between the width and height of an image or frame. *Says:* आस्पेक्ट रेशियो, aspect ratio, पक्षानुपात, चौड़ाई-ऊंचाई अनुपात, 16:9.

**audio** — Sound content or signal associated with media, inputs and outputs in the production chain. *Says:* ऑडियो, audio, ध्वनि, आवाज़, ऑडियो सिग्नल. *On screen:* ऑडियो. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Audio follows video** — A source’s audio turns on only while its video is live. In Captivate, set **Audio Follows** on the source. *Says:* ऑडियो फॉलोज़ वीडियो, AFV, audio follows video, ऑडियो फॉलो, ऑडियो वीडियो के साथ चालू. *Also in English:* AFV, audio-follows-video. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**audio video** — The combined audio and video signal path handled by a production device or connection. *Says:* ऑडियो वीडियो, ऑडियो/वीडियो, AV, audio video, ऑडियो-वीडियो सिग्नल.

**auto** — An automatic mode or command that performs a timed transition or setting without manual intervention. *Says:* ऑटो, Auto, स्वचालित, ऑटोमैटिक.

**background** — The imagery or video layer positioned behind foreground graphic elements. *Says:* बैकग्राउंड, पृष्ठभूमि, background, BG, बैकग्राउंड इमेज.

**Bitrate** — How much data per second a stream uses. Higher looks better but needs more bandwidth. *Says:* बिटरेट, bitrate, डेटा दर, kbps, Mbps. *Also in English:* data rate, kbps/Mbps. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**black** — (1) The colour black used in graphics (2) a full-black video signal used as a switcher source or fade target. *Says:* काला, ब्लैक, black, काला सिग्नल, BLK.

**blur** — A softening effect applied to a graphic or video element to reduce sharpness. *Says:* ब्लर, धुंधला, धुंधला करें, धुंधलापन, blur. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**board** — An on-screen graphic panel presenting grouped information such as scores, standings or statistics. *Says:* बोर्ड, इन्फो बोर्ड, स्कोरबोर्ड, पैनल, ग्राफ़िक बोर्ड.

**broadcast** — The transmission of live program video, audio and graphics to an audience, and by extension the professional live-production workflow that produces it. *Says:* प्रसारण, ब्रॉडकास्ट, लाइव प्रसारण, ऑन-एयर, टेलीकास्ट. *On screen:* प्रसारण.

**Bug** — A small persistent graphic, usually a logo in a corner. In Captivate, play it as a graphic and leave it on air. *Says:* चैनल लोगो, लोगो बग, bug, DOG, वॉटरमार्क, स्क्रीन लोगो. *Also in English:* snipe, logo bug, DOG (digital on-screen graphic), watermark.

**caller** — A remote participant joining a live production by phone or video call, whose name and details can drive on-screen graphics. *Says:* कॉलर, रिमोट प्रतिभागी, फ़ोन पर जुड़े व्यक्ति, रिमोट अतिथि, वीडियो कॉल गेस्ट.

**camera** — A live picture source feeding the production, such as a studio or field camera arriving over SDI, HDMI or NDI. *Says:* कैमरा, camera, कैम, कैमरा इनपुट, कैमरा सोर्स. *On screen:* कैमरा. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**capture** — The recording of an incoming video or audio signal to storage for later playback. *Says:* कैप्चर, कैप्चर करना, वीडियो कैप्चर, रिकॉर्डिंग, इनजेस्ट.

**card** — A video interface board installed in the host computer that provides SDI or HDMI capture and playout. *Says:* कैप्चर कार्ड, capture card, वीडियो कार्ड, SDI कार्ड, इनपुट/आउटपुट कार्ड. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md), [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**channel** — An independent output path through which graphics or video are played out, allowing multiple simultaneous streams from one system; also a single component of a colour or audio signal. *Says:* चैनल, channel, आउटपुट चैनल, कलर चैनल, ऑडियो चैनल. *On screen:* चैनल. See [Channels](/get-started/chapter-index-2/channels.md).

**channels** — Discrete signal paths carrying video, audio or colour component data, such as individual audio channels or the alpha channel of an image. *Says:* चैनल, चैनल्स, ऑडियो चैनल, अल्फा चैनल, कलर चैनल. *On screen:* चैनल. See [Channels](/get-started/chapter-index-2/channels.md).

**Character generator** — The system that creates and plays on-screen text and graphics. Captivate is a character generator. *Says:* कैरेक्टर जेनरेटर, CG, character generator, टाइटलर, ग्राफ़िक्स जेनरेटर, अक्षर जनित्र. *Also in English:* CG, titler, title generator, graphics engine. See [Design & customize graphics](/design-and-customize-graphics/branch-index.md).

**chroma** — The colour information of a video signal, used for chroma keying and colour adjustment. *Says:* क्रोमा, chroma, क्रोमिनेंस, रंग सूचना, क्रोमा की. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Chroma key** — Making a chosen color transparent so a background shows through. When Captivate feeds a compact HDMI switcher, it draws graphics over a solid color key and the switcher chroma-keys them. *Says:* क्रोमा की, chroma key, क्रोमा, ग्रीन स्क्रीन, हरा पर्दा, ब्लू स्क्रीन. *Also in English:* green screen, blue screen, color key. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**Clean feed** — A Program feed without the keyed graphics and logos. Productions often take a clean feed for archive or re-broadcast and a "dirty" feed with graphics for air. *Says:* क्लीन फीड, clean feed, साफ सिग्नल, बिना ग्राफिक्स वाला सिग्नल, प्रोग्राम क्लीन. *Also in English:* clean program, program clean, dirty/clean.

**clip** — A discrete segment of video or audio media used as a source in a production; also the clip level control that sets the threshold of a keyer. *Says:* क्लिप, वीडियो क्लिप, फुटेज, क्लिप लेवल, शॉट.

**clips** — Short self-contained video or audio segments used as media within a production. *Says:* क्लिप, क्लिप्स, वीडियो क्लिप, clips, फ़ुटेज.

**clock** — An on-screen time display, such as a time-of-day readout or game timer, that updates continuously. *Says:* घड़ी, क्लॉक, समय, टाइमर, मैच घड़ी. See [Connect a custom clock to a graphic](/play-and-update-graphics/chapter-index-3/connect-a-custom-clock.md).

**Codec** — The compression format for video. H.264 is the safe default for playback and streaming; H.265 is smaller but needs newer hardware. *Says:* कोडेक, codec, H.264, AVC, H.265 / HEVC, कम्प्रेशन फॉर्मेट. *Also in English:* H.264, AVC, H.265, HEVC. See [Tune a graphic for performance](/design-and-customize-graphics/chapter-index-3/tune-a-graphic-for-performance.md).

**Crawl** — Text that scrolls horizontally across the screen. In Captivate, build it with the Crawl Conductor and feed it from data. *Says:* स्क्रॉल, टिकर, scroll, crawl, चलती पट्टी. *Also in English:* ticker, news ticker, scroll, tickertape, bottom line. See [Crawl Conductor](/design-and-customize-graphics/chapter-index-5/crawl-conductor.md), [Crawls Controller](/play-and-update-graphics/chapter-index-1/crawls-controller.md).

**cut** — (1) An instantaneous transition between two video sources (2) the switcher command or button that performs that instantaneous change (3) the editing operation of removing a selected item to the clipboard. *Says:* कट, cut, कट ट्रांज़िशन, काटना, सीधा कट.

**Cut / Take** — An instant switch from one source to another with no transition. *Says:* कट, टेक, cut, हार्ड कट, सीधा स्विच. *Also in English:* hard cut, take to air.

**dbtp** — Decibels relative to true peak, a loudness measurement unit used to express the maximum instantaneous level of an audio signal in broadcast delivery. *Says:* dBTP, dB TP, ट्रू पीक, डेसिबल ट्रू पीक, true peak. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**delay** — A deliberate offset in time applied before a graphic, action or signal is presented. *Says:* देरी, डिले, विलंब, विलंब समय, delay.

**depth** — The extent of a graphic element along the Z axis in 3D space, or the number of bits used per colour sample. *Says:* गहराई, डेप्थ, depth, बिट डेप्थ, कलर डेप्थ, Z गहराई.

**destinations** — The outputs a production is sent to, such as a switcher input, streaming platform or recording target. *Says:* डेस्टिनेशन, destinations, आउटपुट डेस्टिनेशन, आउटपुट, स्ट्रीमिंग डेस्टिनेशन. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**direction** — The orientation in which an animation or scrolling graphic travels, such as left, right, up or down. *Says:* दिशा, डायरेक्शन, direction, मूवमेंट की दिशा, स्क्रॉल दिशा.

**downstream** — The position in a video signal chain after the main switcher mix, where graphics are keyed over the finished program output. *Says:* downstream, डाउनस्ट्रीम, DSK, स्विचर के बाद, प्रोग्राम आउटपुट पर.

**Downstream keyer** — A keyer applied last, on top of everything else on Program — the classic place for a logo bug or a lower third. In Captivate, your graphics can ride the switcher’s DSK via key + fill, or Captivate can **be** the downstream keyer itself — bringing the switcher’s program in as a live source, compositing your graphics on top, and sending the finished picture back out (if your license includes it). *Says:* डाउनस्ट्रीम कीयर, DSK, downstream keyer, डाउनस्ट्रीम की, DSK लेयर. *Also in English:* DSK, downstream key. See [Connecting Captivate to video switchers](/reference-knowledge/connect-to-video-switchers.md).

**downstream keying** — Compositing graphics over the final programme picture at the last stage of the signal chain, after all other mixing. *Says:* डाउनस्ट्रीम कीइंग, DSK, डाउनस्ट्रीम की, downstream keying, अंतिम कीइंग.

**duration** — The length of time a graphic, animation or clip remains on air or takes to play. *Says:* अवधि, ड्यूरेशन, समय, लंबाई, स्क्रीन पर समय.

**DVE** — The engine that resizes, crops, repositions, rotates, and borders a live video source. Every "shrink the video and put something beside it" look is a DVE layout. Captivate does DVE two ways: as a **squeeze** using zone layouts (the video shrinks into a zone), or by mapping live video onto a **Live Video Variable** inside a graphic design — the video then follows the design’s animation, scaling, repositioning, and even moving in 3D, so a video box can fly in and out. The DVE is built into the graphic; no external DVE device is needed. *Says:* DVE, डीवीई, डिजिटल वीडियो इफेक्ट, वीडियो स्क्वीज़, वीडियो छोटा करना. *Also in English:* digital video effect, digital effect, effects engine. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**effect** — A visual or animation treatment applied to a layer or graphic, such as a glow, blur, motion or reveal. *Says:* इफ़ेक्ट, इफेक्ट, प्रभाव, effect, विज़ुअल इफेक्ट, FX. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**effects** — Visual and animation treatments applied to graphics and video, such as glows, blurs, distortions and motion. *Says:* इफेक्ट्स, प्रभाव, विजुअल इफेक्ट्स, VFX, effects. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Embedded audio** — audio carried inside the video signal; see **Signal, transport, and sync** above. Captivate embeds the Program mix in its SDI and NDI outputs. *Says:* एम्बेडेड ऑडियो, embedded audio, अंतर्निहित ऑडियो, SDI में ऑडियो, एम्बेड किया गया ऑडियो. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**encoder** — A component or device that compresses video and audio into a stream or file format for delivery. *Says:* एनकोडर, एन्कोडर, encoder, कूटलेखक, एनकोडिंग.

**face** — The front surface of a text or graphic element, distinct from its outline, edge or shadow treatments. *Says:* फ़ेस, फेस, सतह, भराव, अग्र सतह.

**fade** — A gradual transition in which an image or audio level rises from or falls to nothing. *Says:* फ़ेड, fade, फ़ेड इन, फ़ेड आउट, धीरे-धीरे लुप्त होना.

**feed** — A continuous stream of incoming video, audio or data supplied to the production, such as a camera feed or a live data feed bound to graphics. *Says:* फ़ीड, feed, इनपुट सिग्नल, सिग्नल, स्रोत, डेटा फ़ीड.

**field** — (1) One of the two interlaced halves of a video frame (2) a named slot in a data record or form that holds a single value. *Says:* फ़ील्ड, फील्ड, डेटा फ़ील्ड, field, आधा फ़्रेम.

**fill** — The visible colour and image portion of a keyed graphic signal, paired with a key or alpha signal that defines its transparency. *Says:* फिल, फिल सिग्नल, fill, फिल/की, fill and key. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**final output** — The completed composited signal sent from the system to air, recording or downstream devices. *Says:* फ़ाइनल आउटपुट, आउटपुट, अंतिम आउटपुट, प्रोग्राम आउटपुट, PGM.

**Fly-in / fly-out** — A graphic animating onto and off screen rather than cutting. In Captivate, in and out animations and transitions on the design control this. *Says:* फ्लाई-इन / फ्लाई-आउट, इन/आउट एनिमेशन, प्रवेश/निकास एनिमेशन, स्लाइड इन / स्लाइड आउट, एनिमेशन के साथ आना-जाना. *Also in English:* animate in, animate out, build on/off, reveal, exit. See [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**fps** — The number of video frames displayed each second, expressing the rate of a video signal or render. *Says:* fps, एफपीएस, फ्रेम प्रति सेकंड, फ़्रेम दर, प्रति सेकंड फ्रेम. *On screen:* fps. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frame** — A single still picture in a video sequence, the basic unit of video timing and rate. *Says:* फ़्रेम, frame, fps, एक फ़्रेम. *On screen:* फ़्रेम.

**frame rate** — The number of frames per second at which video is captured, rendered or played out, which must match across the production chain. *Says:* फ़्रेम रेट, fps, फ़्रेम प्रति सेकंड, फ़्रेम दर, frame rate. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frames** — The individual still images that make up a video sequence, used as the basic unit of video timing and duration. *Says:* फ़्रेम, frames, फ्रेम्स, चित्र.

**freeze** — Holding a video or animation on a single frame so the image remains static on screen. *Says:* फ़्रीज़, फ़्रीज़ फ़्रेम, स्थिर चित्र, इमेज फ़्रीज़, freeze.

**Full-frame** — A graphic that fills the whole screen, such as a stats page or sponsor slate. *Says:* फ़ुल-स्क्रीन ग्राफ़िक, फुल स्क्रीन, full screen graphic, पूर्ण स्क्रीन ग्राफ़िक, FS. *Also in English:* full-screen graphic, FS, full page.

**gain** — An adjustable amplification factor applied to an audio or video signal to raise or lower its level. *Says:* गेन, gain, गेन लेवल, प्रवर्धन. *On screen:* गेन. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Game clock / play clock / shot clock** — The running clocks a scoreboard reports. In Captivate, bind them to a clock graphic through a scoreboard Data Controller. *Says:* गेम क्लॉक, game clock, मैच टाइमर, शॉट क्लॉक, खेल समय, टाइमर. *Also in English:* period clock, timer.

**Genlock** — A shared timing reference that keeps sources frame-aligned. A facility-level concept; SDI hardware handles it. *Says:* जेनलॉक, Genlock, सिंक, रेफरेंस सिग्नल, ब्लैक बर्स्ट. *Also in English:* reference, black burst, sync, house sync.

**graphic** — A visual element overlaid on the program picture, such as a title, bug, scoreboard or lower third. *Says:* ग्राफ़िक, ग्राफ़िक्स, ग्राफ़िक एलिमेंट, graphic, सुपर.

**graphics** — The visual overlays used in a production, including titles, lower thirds, crawls, scoreboards and leaderboards. *Says:* ग्राफ़िक्स, ग्राफ़िक, स्क्रीन ग्राफ़िक्स, सुपर, टाइटल.

**HDMI** — Consumer/prosumer digital video, good for short runs to displays and compact switchers. In Captivate, the Display output feeds an HDMI or DisplayPort screen. *Says:* HDMI, एचडीएमआई, HDMI आउटपुट, एचडीएमआई आउट, मॉनिटर आउट. *On screen:* HDMI. *Also in English:* display output, monitor out. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**hold** — Keeping a graphic on screen, or pausing animation at its current state, until released. *Says:* होल्ड, hold, बनाए रखना, स्क्रीन पर रखना, पॉज़.

**image sequence** — An ordered series of still image files played back in succession to form an animation. *Says:* इमेज सीक्वेंस, इमेज सिक्वेंस, image sequence, चित्र अनुक्रम, PNG सीक्वेंस. See [Output graphics as an image sequence](/set-up-your-production/chapter-index-6/output-graphics-as-an-image-sequence.md).

**input** — An incoming signal or feed — such as video over SDI, HDMI, NDI or OMT — that the system receives for compositing or monitoring. *Says:* इनपुट, इनपुट सिग्नल, वीडियो इनपुट, स्रोत, निवेश. *On screen:* इनपुट. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**input source** — The signal feed or device from which video, audio or data is brought into the system. *Says:* इनपुट सोर्स, input source, इनपुट, सोर्स, इनपुट स्रोत. *On screen:* इनपुट सोर्स. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**inputs** — The video, audio or data sources fed into the system for use in or behind graphics. *Says:* इनपुट, inputs, इनपुट सिग्नल, स्रोत, इनपुट स्रोत. *On screen:* इनपुट. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**instant replay** — The immediate playback of recorded live action, often slowed, to review a moment just as it happened. *Says:* इंस्टेंट रीप्ले, रीप्ले, instant replay, तत्काल रीप्ले, स्लो मोशन. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**integrated loudness** — The average perceived loudness of an entire audio programme, measured in LUFS to meet broadcast delivery standards. *Says:* इंटीग्रेटेड लाउडनेस, समेकित लाउडनेस, लाउडनेस, LUFS, औसत लाउडनेस.

**integrated loudness lufs** — The average perceived loudness of an entire audio program measured in LUFS, used to meet broadcast loudness compliance targets. *Says:* इंटीग्रेटेड लाउडनेस, लाउडनेस, LUFS, समेकित लाउडनेस, औसत लाउडनेस.

**interlaced** — A video format in which each frame is transmitted as two alternating fields of odd and even lines. *Says:* इंटरलेस्ड, interlaced, इंटरलेस, अंतर्वेशित स्कैनिंग. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**key** — (1) A keying signal that combines a graphic with underlying video using fill and alpha, as on a switcher keyer (2) a licence or activation code, or a keyboard key used for shortcuts and triggering. *Says:* की, की सिग्नल, कीइंग, लाइसेंस की, कीबोर्ड की, कुंजी. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**Key and fill** — A graphic delivered as two signals: the **fill** (the picture) and the **key** (also called the **alpha** or **cut** — the shape that cuts the hole the fill drops into). This is the highest-quality way to hand graphics to a hardware switcher. In Captivate, turn it on with SDI key + fill output (if your license includes it). *Says:* की और फिल, key and fill, फिल/की, अल्फा, एक्सटर्नल की. *Also in English:* fill + key, fill and cut, external key, key/fill over SDI. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**key fill** — The paired signals used in keying, where the fill carries the visible graphic image and the key carries the transparency information that tells the switcher which parts to overlay. *Says:* Key/Fill, की और फिल, की सिग्नल और फिल सिग्नल, की-फिल, फिल और की.

**keyer** — A processing stage that combines a graphic or foreground image over background video using a key signal to control transparency. *Says:* कीयर, keyer, कीइंग, क्रोमा की, DSK. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**keyframe animation** — Motion created by defining property values at specific points in time and interpolating between them. *Says:* कीफ़्रेम एनिमेशन, कीफ्रेम, keyframe animation, कीफ़्रेम एनीमेशन, मुख्य फ़्रेम.

**Keyframe interval** — How often a stream sends a full frame; streaming services usually want about 2 seconds. *Says:* कीफ़्रेम इंटरवल, keyframe interval, कीफ्रेम अंतराल, GOP, GOP लंबाई. *Also in English:* GOP, keyframe, I-frame spacing.

**keyframing** — The technique of animating a property by setting its values at specific points in time and interpolating between them. *Says:* कीफ़्रेम, कीफ़्रेमिंग, keyframing, कीफ़्रेम एनिमेशन, की-फ़्रेम. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**keying** — The process of combining a graphic or foreground image over background video by making part of it transparent. *Says:* कीइंग, keying, क्रोमा की, chroma key, की करना. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**L-bar** — A squeeze where the video shrinks into a corner and graphics fill an L-shaped or side region around it — common for scores and stats. A **J-bar** is the right-hand-side version. Built the same way as a squeeze in Captivate. *Says:* L-bar, एल-बार, साइडबार, L शेप ग्राफ़िक, J-bar. *Also in English:* sidebar, side bar, J-bar, L-bar squeeze, sports wrap. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**Leaderboard** — A self-sorting ranked list of names and numbers. In Captivate, use the Leaderboard Conductor (if your license includes it), driven by data. *Says:* लीडरबोर्ड, अंक तालिका, रैंकिंग सूची, स्टैंडिंग्स, leaderboard. *Also in English:* standings, results board, scoreboard list, ranked list. See [Leaderboard Conductor](/design-and-customize-graphics/chapter-index-5/leaderboard-conductor.md), [Leaderboard Controller](/play-and-update-graphics/chapter-index-1/leaderboard-controller.md).

**lighting** — The simulated illumination applied to 3D graphic elements to shape their shading and highlights. *Says:* लाइटिंग, प्रकाश, रोशनी, Lighting. *On screen:* लाइटिंग. See [Customize lighting and camera settings](/design-and-customize-graphics/chapter-index-2/customize-lighting-and-camera-settings.md).

**live** — Content or operation happening in real time on air, as opposed to prepared or offline material. *Says:* लाइव, सीधा प्रसारण, ऑन एयर, रीयल टाइम, सजीव प्रसारण. *On screen:* लाइव.

**live audio** — An incoming real-time audio signal available to the production for monitoring, mixing or output. *Says:* लाइव ऑडियो, लाइव ऑडियो सिग्नल, लाइव ध्वनि, रीयल-टाइम ऑडियो, live audio. *On screen:* लाइव ऑडियो. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**live audio video** — A real-time incoming signal carrying both audio and video for use as a production source. *Says:* लाइव ऑडियो/वीडियो, लाइव AV, live audio video, लाइव सिग्नल, सजीव ऑडियो वीडियो, लाइव स्रोत.

**live video** — An incoming real-time video signal from a camera, switcher or network source that can be shown behind or within graphics. *Says:* लाइव वीडियो, लाइव फीड, लाइव सिग्नल, कैमरा फीड, live video. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md), [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**live video source** — A real-time incoming video feed, such as a camera, SDI/HDMI input or NDI stream, used within a graphic or production. *Says:* लाइव वीडियो सोर्स, लाइव सोर्स, लाइव वीडियो स्रोत, वीडियो इनपुट, live video source. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**loop** — Continuous repetition of an animation, clip or crawl so it plays without end until stopped. *Says:* लूप, लूप में, दोहराव, लगातार दोहराना, रिपीट. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**loop end** — The point in an animation or clip at which playback returns to the loop start to repeat. *Says:* लूप का अंत, लूप एंड, loop end, लूप समाप्ति बिंदु, चक्र का अंत. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**looping** — Continuous repetition of an animation or clip segment until it is stopped or advanced. *Says:* लूपिंग, लूप, looping, बार-बार चलाना, निरंतर दोहराव.

**Loudness** — A perceptual measure of audio level that broadcasters normalize to. Captivate meters the Program mix in the Audio Mixer. *Says:* लाउडनेस, loudness, LUFS, LKFS, लाउडनेस नॉर्मलाइज़ेशन, ध्वनि प्रबलता. *Also in English:* LUFS, LKFS, loudness normalization. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**loudness lufs** — Perceived audio loudness expressed in Loudness Units relative to Full Scale, the standard scale for broadcast audio levels. *Says:* लाउडनेस (LUFS), LUFS, loudness, लाउडनेस, ध्वनि प्रबलता, ऑडियो लेवल.

**Lower third** — A graphic in the lower area of the screen that identifies a speaker, place, or topic. ("Chyron" comes from the Chyron Corporation; "aston" from Aston in the UK — both used generically.) In Captivate, a lower third is a title design you play from the Library. *Says:* लोअर थर्ड, lower third, L3, पट्टी, एस्टन, नेम प्लेट. *Also in English:* chyron, aston, name strap, name super, super, caption, banner, nameplate. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md).

**lufs** — A standardized unit for measuring perceived audio loudness relative to digital full scale, used to keep programme audio within broadcast delivery limits. *Says:* LUFS, LKFS, dB LUFS, लाउडनेस, लाउडनेस स्तर. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**luma** — The brightness component of a video signal, commonly used as the basis for luma keying and level measurement. *Says:* लूमा, luma, ल्यूमिनेंस, चमक, चमक संकेत. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Luma key** — Keying based on brightness rather than color — typically white text on black cut over a background. *Says:* लुमा की, luma key, ल्यूमिनेंस की, luminance key, ब्राइटनेस की. *Also in English:* luminance key. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**M/E** — A layer inside a switcher where sources are combined and keyed before reaching Program. *Says:* M/E, ME, एम/ई, मिक्स/इफेक्ट्स बस, M/E बस. *Also in English:* mix/effects bus, ME bank.

**margins** — The inset boundaries that keep text and graphics inside a safe viewable area of the frame. *Says:* मार्जिन, margins, हाशिया, किनारों से दूरी, सेफ़ मार्जिन. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**mask** — A shape or greyscale image that limits which parts of a graphic or video layer are visible. *Says:* मास्क, mask, मास्किंग, मास्क करना. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Matte** — A shape that limits where a key appears. A concept from switcher and compositing workflows. *Says:* मैट, matte, मास्क, mask, garbage matte. *Also in English:* mask, garbage matte. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**mix** — A transition that gradually blends one video source into another, and by extension the combining of audio or video signals into a single output. *Says:* मिक्स, मिक्सिंग, डिज़ॉल्व, मिश्रण, mix.

**Mix-minus** — An audio feed to a remote guest that contains everything except their own voice, to avoid echo. A routing concept; set levels in the Audio Mixer. *Says:* mix-minus, मिक्स माइनस, N-1, clean feed, क्लीन फीड. *Also in English:* clean feed audio, N-1.

**momentary** — A control or trigger behaviour in which the action stays active only while the button is held, reverting as soon as it is released. *Says:* मोमेंटरी, momentary, दबाए रखने तक, क्षणिक, नॉन-लैच. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**monitor** — A display used to view a video or graphics feed for checking and confirmation before or during air. *Says:* मॉनिटर, मॉनीटर, प्रीव्यू मॉनिटर, स्क्रीन, चेक मॉनिटर. *On screen:* मॉनिटर. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md).

**motion** — The movement applied to a graphic element over time as part of its animation. *Says:* मोशन, गति, एनिमेशन, मूवमेंट.

**motion blur** — A rendered smearing of moving objects that mimics camera exposure and makes animation appear smoother. *Says:* मोशन ब्लर, motion blur, गति धुंधलापन, मोशन ब्लर इफ़ेक्ट.

**mute** — Silencing an audio source or output without stopping it. *Says:* म्यूट, म्यूट करें, मौन, आवाज़ बंद, mute. *On screen:* म्यूट. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**mute audio** — Silencing an audio signal or track without stopping playback. *Says:* ऑडियो म्यूट करें, म्यूट, म्यूट करना, आवाज़ बंद करें, ध्वनि बंद करना. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**NDI** — Video, audio, and optional alpha over a standard network, widely supported by software switchers. In Captivate, use NDI output or bring an NDI camera in as a source. *Says:* NDI, एनडीआई, Network Device Interface, IP वीडियो, NDI आउटपुट. *On screen:* NDI. *Also in English:* Network Device Interface, IP video, video over network. See [Output graphics with NDI](/set-up-your-production/chapter-index/output-graphics-with-ndi.md), [NDI as a live source](/set-up-your-production/chapter-index-2/ndi-input.md).

**nle** — A non-linear editing application in which video is assembled and edited without regard to sequential order. *Says:* NLE, नॉन-लीनियर एडिटिंग, नॉन-लीनियर एडिटिंग सॉफ़्टवेयर, एडिटिंग सॉफ़्टवेयर, एडिट सॉफ़्टवेयर.

**off-air** — The state of a graphic or source that is not currently being shown on the program output. *Says:* ऑफ-एयर, off air, ऑन-एयर नहीं, प्रसारण में नहीं, ऑफ एयर.

**OMT** — A low-latency, NDI-class network video transport. In Captivate, use OMT output. *Says:* OMT, Open Media Transport, OMT आउटपुट, ओएमटी. *Also in English:* Open Media Transport. See [Output graphics with OMT](/set-up-your-production/chapter-index/output-graphics-with-omt.md).

**on-air** — The state of a graphic or source being live in the program output and visible to the audience. *Says:* ऑन एयर, on air, प्रसारण में, लाइव, ऑन-एयर. *On screen:* ऑन एयर.

**outline** — A stroke drawn around the edge of text or a shape to increase legibility over video. *Says:* आउटलाइन, रूपरेखा, किनारा, बॉर्डर, स्ट्रोक. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**output** — A rendered signal or stream sent from the system to a switcher, encoder, display or recorder, typically with fill and alpha. *Says:* आउटपुट, आउटपुट सिग्नल, output, निर्गम, वीडियो आउटपुट. *On screen:* आउटपुट.

**Over-the-shoulder** — A graphic box beside the presenter, as in a news set. Build it as a design placed to one side, or as a zone in a layout. *Says:* OTS, ओटीएस, ओवर-द-शोल्डर, कंधे के ऊपर ग्राफ़िक, एंकर के साथ बॉक्स. *Also in English:* OTS, box over shoulder.

**overlay** — A graphic composited on top of the live video picture rather than replacing it. *Says:* ओवरले, overlay, ऊपरी लेयर, सुपरइम्पोज़, ग्राफ़िक ओवरले. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**overlays** — Graphics composited on top of a live video picture, such as titles, bugs or scoreboards. *Says:* ओवरले, overlays, ग्राफ़िक ओवरले, सुपर, ओवरले ग्राफ़िक्स.

**pattern** — A repeating shape or texture used as a fill, wipe shape or matching rule. *Says:* पैटर्न, pattern, डिज़ाइन, नमूना, बुनावट.

**peak** — The highest instantaneous audio level reached in a signal, monitored to avoid distortion. *Says:* पीक, पीक लेवल, peak, शिखर स्तर, अधिकतम स्तर. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**period** — A segment of play in a sporting contest, tracked and displayed by scoreboard graphics. *Says:* पीरियड, क्वार्टर, हाफ, अवधि, चरण.

**Picture-in-picture** — A smaller video window placed over a background — one box for a single inset, dual-box for two side-by-side sources. In Captivate, the most flexible way to build a PIP is a **Live Video Variable**: a live source maps onto a design object, so the video inherits that design’s position, scale, and animation — including 3D moves. Because the DVE is integrated right into the graphic, a PIP that would normally need a switcher’s DVE plus careful graphics timing becomes a single animated design. A zone layout is a simpler alternative for fixed side-by-side boxes. *Says:* PIP, पिक्चर-इन-पिक्चर, पीआईपी, इनसेट, छोटी विंडो, डबल बॉक्स. *Also in English:* PIP, PiP, box, dual-box, double-box, inset. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md), [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**play** — To start playout of a graphic, animation, clip or sequence so it runs to air. *Says:* चलाएँ, प्ले करें, प्ले, Play, चलाना. See [1. Play a graphic](/play-and-update-graphics/chapter-index/1-play-a-graphic.md).

**playback** — The running of recorded or prepared media and animation to air. *Says:* प्लेबैक, Playback, चलाना, पुनरुत्पादन, प्लेआउट.

**playback duration** — The length of time a clip or graphic plays from start to finish. *Says:* प्लेबैक अवधि, अवधि, प्लेबैक ड्यूरेशन, चलने का समय, डिस्प्ले टाइम. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**playhead** — The marker indicating the current point in time within a timeline or clip during playback or editing. *Says:* प्लेहेड, playhead, प्लेबैक हेड, वर्तमान समय सूचक, प्ले हेड.

**playhead position** — The current time location of the playhead within a timeline or clip. *Says:* प्लेहेड की स्थिति, प्लेहेड, प्लेहेड पोज़िशन, playhead position, वर्तमान समय संकेतक.

**playout** — The act of playing graphics or media to air, including their timing, transitions and on-air state. *Says:* प्लेआउट, playout, ऑन-एयर प्लेबैक, ऑन एयर, प्रसारण आउटपुट.

**playout sequence** — An ordered series of graphics playback steps that are executed in turn when going to air. *Says:* प्लेआउट सीक्वेंस, playout sequence, प्लेआउट, प्रसारण क्रम, प्लेलिस्ट.

**plays** — Recorded segments of live action, or the act of running a graphic or clip to air. *Says:* प्ले, प्लेज़, खेल के दृश्य, क्लिप, हाइलाइट्स.

**premultiplied** — An alpha convention in which colour values are already multiplied by their transparency, affecting how graphics composite over video. *Says:* प्रीमल्टिप्लाइड अल्फा, प्रीमल्टिप्लाइड, premultiplied alpha, पूर्व-गुणित अल्फा, पहले से गुणा किया गया अल्फा. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**Preview** — What Program will become when the operator takes the next action. A staging area before air. *Says:* प्रीव्यू, पूर्वावलोकन, PVW, PST. *Also in English:* PVW, PST, preset, next. See [Preview panel](/get-started/chapter-index-2/preview-panel.md).

**preview area** — The display region showing graphics or video as they will appear before they are taken to air. *Says:* प्रीव्यू एरिया, प्रीव्यू, preview area, पूर्वावलोकन क्षेत्र, प्रीव्यू विंडो.

**previews** — Rendered representations of graphics or video sources shown for checking before they are sent to air. *Says:* प्रीव्यू, पूर्वावलोकन, preview, झलक, PVW.

**production** — The overall live show being created, including its video sources, graphics and equipment. *Says:* प्रोडक्शन, निर्माण, शो, कार्यक्रम, लाइव प्रोडक्शन. *On screen:* प्रोडक्शन.

**Program** — The final composited picture exactly as the audience sees it, with every graphic and effect. In Captivate, this is the **Program** output you send to a display, SDI, NDI, or a stream. *Says:* प्रोग्राम, PGM, प्रोग्राम आउटपुट, ऑन एयर, फ़ाइनल आउटपुट. *Also in English:* PGM, on-air, line, take output. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**program monitor** — The display showing the composited output that is currently going to air. *Says:* प्रोग्राम मॉनिटर, PGM, PGM मॉनिटर, program monitor, ऑन-एयर मॉनिटर. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**program output** — The final on-air signal leaving the production system, containing the composited video and graphics seen by the audience. *Says:* प्रोग्राम आउटपुट, PGM, प्रोग्राम आउट, ऑन-एयर आउटपुट, program output.

**queue** — An ordered list of titles or graphics waiting to be played to air in sequence. *Says:* क्यू, कतार, queue, प्लेबैक कतार, प्लेलिस्ट.

**queued** — Describing a title or graphic that has been placed in the play list awaiting playout. *Says:* कतार में, क्यू में, क्यू में जोड़ा गया, कतारबद्ध, queued.

**Real-time data** — Live score, clock, and period information pushed from a scoreboard controller. In Captivate, a Data Controller reads it and binds it to your graphics. *Says:* रियल-टाइम डेटा, RTD, लाइव डेटा, स्कोर डेटा, स्कोरबोर्ड डेटा, मैच डेटा. *Also in English:* RTD, live scoring feed, scoreboard feed, game data. See [Data Controller catalog](/play-and-update-graphics/chapter-index-3.md).

**record** — (1) To capture live video, audio or graphics output to storage for later use (2) a single row of data in a data source. *Says:* रिकॉर्ड, रिकॉर्ड करें, रिकॉर्डिंग, REC, रिकॉर्ड (डेटा पंक्ति).

**recording** — Capture of program video and audio to a file for later playback or archive. *Says:* रिकॉर्डिंग, रिकॉर्ड करना, recording, REC, रिकॉर्डिंग फ़ाइल. *On screen:* रिकॉर्डिंग.

**rendering** — The process of generating final video frames of a graphic from its design, layers and effects. *Says:* रेंडरिंग, rendering, रेंडर, रेंडर करना.

**replay** — Playing back recorded action, typically for sports review, often accompanied by graphics. *Says:* रिप्ले, Replay, इंस्टेंट रिप्ले, दोबारा दिखाना, पुनःप्रसारण. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**replay playback** — Playback of previously recorded video or graphics segments for review or on-air replay. *Says:* रिप्ले प्लेबैक, रिप्ले, रीप्ले, रिकॉर्डिंग प्लेबैक, स्लो मोशन रिप्ले.

**replay recording** — A captured segment of program video that can be played back during production, typically for instant replay or review. *Says:* रीप्ले रिकॉर्डिंग, रीप्ले, replay recording, रीप्ले क्लिप, रिकॉर्डिंग. See [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**Roll** — Text that scrolls vertically, as in end credits. In Captivate, use the Roll Conductor. *Says:* रोल, Roll, क्रेडिट रोल, वर्टिकल स्क्रॉल, अंतिम क्रेडिट. *Also in English:* credit roll, rolling credits, scroll up. See [Roll Conductor](/design-and-customize-graphics/chapter-index-5/roll-conductor.md).

**Roster** — The list of players for a team, often supplied as a spreadsheet. In Captivate, load a roster into Tables and drive player graphics from it. *Says:* खिलाड़ियों की सूची, रोस्टर, टीम लिस्ट, स्क्वाड, प्लेयर लिस्ट, लाइनअप. *Also in English:* lineup, team sheet, player list. See [Drive a graphic with Tables: Row](/play-and-update-graphics/chapter-index-1/drive-a-graphic-with-tables-row.md).

**RTMP** — The common protocol for sending a finished stream to YouTube, Facebook, Twitch, and similar. In Captivate, set up streaming with your service’s URL and stream key. *Says:* RTMP, RTMPS, स्ट्रीम की, स्ट्रीम कुंजी, सर्वर URL, इनजेस्ट URL. *Also in English:* RTMPS, stream key, ingest URL. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**safe** — Short for the title-safe or action-safe region of the frame that is guaranteed to remain visible on viewers' displays. *Says:* सेफ एरिया, safe area, सुरक्षित क्षेत्र, टाइटल सेफ, सेफ ज़ोन. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**safe margins** — Guide boundaries marking the title-safe and action-safe areas of the video frame so graphics are not cropped on air. *Says:* सेफ मार्जिन, सेफ एरिया, टाइटल सेफ, एक्शन सेफ, सुरक्षित सीमा, safe area. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**scale** — The proportional resizing of a graphic element relative to its original dimensions. *Says:* स्केल, आकार, आकार बदलना, अनुपात, ज़ूम.

**scoreboard** — An on-screen graphic that presents live game information such as scores, period and clock. *Says:* स्कोरबोर्ड, स्कोर बोर्ड, scoreboard, स्कोर ग्राफ़िक, स्कोर पट्टी. *On screen:* स्कोरबोर्ड. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**Scoreboard controller** — The device courtside that operators use to run the venue scoreboard. Its live output is what a graphics tool reads to show the score. *Says:* स्कोरबोर्ड कंट्रोलर, स्कोरबोर्ड कंसोल, स्कोरबोर्ड कंट्रोल पैनल, टाइमिंग कंसोल, स्कोरिंग कंसोल, All Sport. *Also in English:* scoreboard console, All Sport, game console, timing console. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**SDI** — Professional video over coax with locking BNC connectors, standard in broadcast. Carries embedded audio; two SDI feeds carry key + fill. In Captivate, SDI is both an output (with a DeckLink or AJA card) and an input — capture a live SDI source with the same card. *Says:* SDI, एसडीआई, HD-SDI, 3G-SDI, BNC. *On screen:* SDI. *Also in English:* HD-SDI, 3G-SDI, 12G-SDI, serial digital, BNC. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md), [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**send live** — The action of pushing a prepared graphic to the live output so it appears on air. *Says:* लाइव भेजें, ऑन एयर करें, लाइव करें, ऑन-एयर भेजें, प्रसारित करें.

**shadow** — A darkened offset copy of a graphic or text element used to lift it visually from the background. *Says:* छाया, शैडो, ड्रॉप शैडो, परछाई, टेक्स्ट शैडो. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**short-term** — A loudness measurement taken over a short sliding window of audio, used alongside integrated loudness to monitor programme levels. *Says:* शॉर्ट-टर्म, शॉर्ट टर्म लाउडनेस, short-term, अल्पकालिक लाउडनेस, S (शॉर्ट-टर्म).

**Simulcast** — Sending one production to several streaming destinations at once. *Says:* simulcast, सिमुलकास्ट, मल्टीस्ट्रीमिंग, multistream, एक साथ कई प्लेटफ़ॉर्म पर स्ट्रीमिंग. *Also in English:* multistream, restream, multi-destination. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**solo** — A state that plays or shows only the selected layer or track while temporarily silencing or hiding the others. *Says:* सोलो, Solo, सोलो मोड, अकेला चलाना, केवल यही ट्रैक. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**source** — An origin of content for the production, whether a video feed, camera, media file or data provider. *Says:* स्रोत, source, इनपुट स्रोत, वीडियो स्रोत, इनपुट. *On screen:* स्रोत.

**sources** — (1) Video or audio feeds supplied to the system for display or compositing (2) data providers, such as feeds or files, that supply live values to on-screen graphics. *Says:* स्रोत, सोर्स, sources, वीडियो स्रोत, डेटा स्रोत, इनपुट.

**Squeeze** — The on-air effect where the live video shrinks to part of the screen so graphics slide into the freed space, then expands back. This is the same DVE effect family as PIP and L-bar. In Captivate it is the squeeze, built from a zone layout. *Says:* squeeze, स्क्वीज़, squeeze back, DVE इफ़ेक्ट, स्क्रीन छोटा करना. *Also in English:* squeezeback, squeeze-back, squeeze and tease, DVE move, the Peruvian move. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**SRT** — A protocol for reliable low-latency streaming over unpredictable networks, including the public internet. In Captivate, SRT works as both an output and a live input, in either **Caller** mode (connect out to a remote device) or **Listener** mode (wait for a device to connect). *Says:* SRT, एसआरटी, SRT प्रोटोकॉल, Secure Reliable Transport, SRT आउटपुट. *On screen:* SRT. *Also in English:* Secure Reliable Transport. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**srt server** — An endpoint that sends or receives video using Secure Reliable Transport, a low-latency protocol for contributing streams over the public internet. *Says:* SRT सर्वर, SRT server, एसआरटी सर्वर, SRT एंडपॉइंट, SRT लिसनर.

**Stat feed** — A running feed of game statistics (often from stat software such as StatCrew). *Says:* stat feed, स्टैट फ़ीड, लाइव स्टैट्स, आंकड़ों की फ़ीड, मैच के आंकड़े. *Also in English:* statistics feed, box score, live stats. See [Connect Stat Crew statistical data to a graphic](/play-and-update-graphics/chapter-index-3/connect-statcrew.md).

**still** — A single non-moving image used as a graphic or video source. *Says:* स्टिल इमेज, स्टिल, स्थिर चित्र, तस्वीर, इमेज.

**Stinger** — A short full-frame animation (often with a logo) that covers the moment of a switch. *Says:* stinger, स्टिंगर, स्टिंगर ट्रांज़िशन, एनिमेटेड ट्रांज़िशन, लोगो एनिमेशन ट्रांज़िशन. *Also in English:* sting, animated transition, DVE transition. See [Set up a stinger](/set-up-your-production/chapter-index-3/stinger-setup.md).

**stream** — A continuous flow of encoded video and audio sent to or received from a network destination. *Says:* स्ट्रीम, स्ट्रीमिंग, लाइव स्ट्रीम, वीडियो स्ट्रीम.

**stream key** — The secret credential issued by a streaming platform that authorises an encoder to publish a live stream to a specific channel. *Says:* स्ट्रीम की, stream key, स्ट्रीम कुंजी, स्ट्रीमिंग की. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming** — Delivery of live video and audio over a network using protocols such as SRT or RTMP. *Says:* स्ट्रीमिंग, लाइव स्ट्रीमिंग, Streaming, ऑनलाइन लाइव, इंटरनेट पर प्रसारण. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming destinations** — The services or endpoints to which a live program is delivered for online distribution. *Says:* स्ट्रीमिंग डेस्टिनेशन, Streaming destinations, स्ट्रीमिंग प्लेटफ़ॉर्म, स्ट्रीमिंग सर्वर, RTMP डेस्टिनेशन. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md), [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**switch** — (1) To change which video source or graphic is shown on the program output, as a production switcher does (2) in general software use, a toggle that turns an option on or off. *Says:* स्विच करना, स्विच, सोर्स बदलना, बदलना, switch, चालू/बंद.

**switcher** — The production device or software that selects and mixes video sources and applies keys for the program output. *Says:* स्विचर, वीडियो स्विचर, switcher, वीडियो मिक्सर, स्विचर पैनल. See [Use the Switcher panel](/set-up-your-production/chapter-index-4/the-switcher-panel.md).

**switching** — The act of changing which video source or graphic is sent to program output during a live production. *Says:* स्विचिंग, सोर्स स्विचिंग, स्विच करना, switching, बदलाव.

**take** — The command that puts a prepared graphic or source on air, replacing what is currently showing. *Says:* Take, टेक, ऑन एयर करना, एयर पर लेना, लाइव करना.

**Tally** — The signal that marks a source live. In Captivate, the Live Monitor shows **NDI tally**: the NDI output lights up on-program (red) or on-preview (green) as the downstream NDI switcher reports it, and Captivate marks its own NDI input sources as on-program. Some switcher integrations, such as ATEM, also exchange tally. *Says:* tally, टैली, टैली लाइट, ऑन-एयर लाइट, लाल लाइट. *Also in English:* tally light, on-air light, red light. See [Preparing your Blackmagic ATEM switcher](/solution-recipes/chapter-index/atem-integration.md).

**teams** — The competing sides in a sports event whose names, colours and scores drive scoreboard and leaderboard graphics. *Says:* टीमें, टीम, दोनों टीमें, होम / अवे, क्लब. *On screen:* टीमें.

**Template** — A reusable graphic you customize with your own values. In Captivate, those values can be text and images, and also dynamic media clips, live video, and data graphs — and templates live in the Library. *Says:* टेम्पलेट, टेम्प्लेट, template, खाका, प्रारूप. *Also in English:* title design, preset graphic, design. See [Modify a template](/design-and-customize-graphics/chapter-index/modify-a-template.md).

**Timecode** — A running clock stamped on video for synchronization and logging. *Says:* timecode, टाइमकोड, TC, SMPTE टाइमकोड, समय कोड. *Also in English:* TC, SMPTE timecode.

**timeline** — The time-based track along which animation and playback of graphic elements is arranged and sequenced. *Says:* टाइमलाइन, timeline, समयरेखा, टाइम लाइन. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**timing** — The durations, delays and hold points that govern when a graphic animates on, stays up and animates off air. *Says:* टाइमिंग, timing, समय निर्धारण, अवधि, देरी, स्क्रीन समय. See [Optimize the timing of a graphic](/design-and-customize-graphics/chapter-index-3/optimize-timing.md).

**title** — An on-screen text graphic such as a name identification, headline or lower third overlaid on the video picture. *Says:* टाइटल, शीर्षक, लोअर थर्ड, नेम प्लेट, सुपर, ग्राफ़िक्स.

**title clip** — An individual title graphic instance with its own content and timing that can be played to air. *Says:* टाइटल क्लिप, शीर्षक क्लिप, टाइटल, ग्राफ़िक टाइटल, title clip.

**titles** — On-screen text graphics such as name keys, lower thirds and headlines used to identify and inform. *Says:* टाइटल, टाइटल्स, titles, सुपर, टेक्स्ट ग्राफिक्स.

**transition** — The animated change used to bring a graphic or video source on and off screen, such as a cut, dissolve, wipe or fly-in. *Says:* ट्रांज़िशन, ट्रांजिशन, ट्रांज़िशन इफ़ेक्ट, डिज़ॉल्व, वाइप. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

**transition effect** — An animated change such as a dissolve, wipe or fly-on used to bring a graphic or source on and off screen. *Says:* ट्रांज़िशन इफ़ेक्ट, ट्रांज़िशन, transition effect, डिज़ॉल्व, वाइप. *On screen:* ट्रांज़िशन इफ़ेक्ट.

**transitions** — Animated or instantaneous effects used to bring graphics or video sources on and off screen. *Says:* ट्रांज़िशन, ट्रांजिशन, ट्रांज़िशन इफेक्ट, transitions, दृश्य परिवर्तन. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md), [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**trim** — Adjustment of the in and out points of a clip or animation so only the wanted portion plays. *Says:* ट्रिम, ट्रिम करना, इन/आउट पॉइंट सेट करना, छोटा करना, काटना.

**true peak** — The maximum instantaneous level of an audio signal measured after reconstruction, used to ensure loudness compliance and avoid clipping. *Says:* True Peak, ट्रू पीक, TP, dBTP, वास्तविक शिखर स्तर. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**update while live** — The ability to change graphic content or data while it is currently on air, without taking it down. *Says:* लाइव अपडेट, ऑन-एयर अपडेट, प्रसारण के दौरान अपडेट, लाइव रहते हुए बदलाव, live update.

**upstream** — The point in a switcher’s signal chain before the downstream keyers, where keys are composited into the program mix. *Says:* अपस्ट्रीम, upstream, USK, अपस्ट्रीम कीयर, DSK से पहले.

**Upstream keyer** — A keyer inside the M/E, upstream of the DSK, supporting more key types (chroma, DVE, pattern). Used for elements that read as part of the shot. *Says:* अपस्ट्रीम कीयर, USK, कीयर, upstream keyer, अपस्ट्रीम कीइंग. *Also in English:* USK, effects keyer.

**video** — Moving picture content or signal carried into, through and out of the production system. *Says:* वीडियो, वीडियो सिग्नल, दृश्य, फ़ीड. *On screen:* वीडियो.

**video format** — The combination of frame size, frame rate and scanning method that defines a video signal standard, such as 1080i59.94. *Says:* वीडियो फ़ॉर्मैट, video format, सिग्नल फ़ॉर्मैट, वीडियो प्रारूप, रेज़ॉल्यूशन और फ़्रेम रेट. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**video inputs** — The incoming video sources available to the system, such as SDI, HDMI, NDI or OMT signals from cameras and other devices. *Says:* वीडियो इनपुट, video inputs, इनपुट सोर्स, वीडियो स्रोत, इनपुट सिग्नल. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**video source** — An incoming video signal or feed, such as a camera, capture device or network stream, that can be used inside a graphic or production. *Says:* वीडियो सोर्स, वीडियो स्रोत, इनपुट, वीडियो इनपुट, सोर्स. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**Virtual camera** — Making Captivate’s output appear as a webcam that Zoom, Teams, Meet, or a browser can select. *Says:* वर्चुअल कैमरा, virtual camera, वर्चुअल वेबकैम, वर्चुअल कैम, आभासी कैमरा. *Also in English:* virtual webcam, NDI/virtual cam, software camera. See [Output graphics as a Virtual Webcam](/set-up-your-production/chapter-index-6/output-graphics-as-a-virtual-webcam.md).

**visibility** — Whether a layer or graphic element is shown or hidden in the rendered output. *Says:* दृश्यता, विज़िबिलिटी, दिखाएँ/छिपाएँ, आँख आइकन, विज़िबल. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**while live** — A condition describing actions taken while a graphic or production is on air, so changes take effect during the live show rather than in preparation for it. *Says:* लाइव के दौरान, ऑन एयर, लाइव में, प्रसारण के दौरान, on air.

**Wipe** — A shaped transition that pushes one source off while revealing another. In Captivate, set transitions per graphic or per shot; for a retro play-in / play-out or update animation — familiar to operators coming from older character generators — use **FX Transitions** (a Properties tab). *Says:* वाइप, wipe, वाइप ट्रांज़िशन, ट्रांज़िशन, पैटर्न वाइप. *Also in English:* transition, pattern wipe. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

## Captivate product terms

**about newblue** — Information identifying NewBlue, the vendor of the software, and the installed version. *Says:* NewBlue के बारे में, NewBlue बारे में, प्रोग्राम की जानकारी, संस्करण जानकारी. *On screen:* NewBlue के बारे में.

**action** — An operation bound to a control, trigger or automation step that causes the graphics system to do something, such as play or update a graphic. *Says:* एक्शन, action, क्रिया, कार्य, कमांड.

**actions** — Configurable operations that run automatically in response to a trigger, such as taking a graphic to air or advancing data. *Says:* एक्शन, actions, क्रियाएँ, कमांड, स्वचालित क्रियाएँ.

**animations** — Motion behaviours applied to title elements that control how graphics move on, hold and move off screen. *Says:* एनिमेशन, animation, एनिमेशन इफ़ेक्ट, इन/आउट एनिमेशन. *On screen:* एनिमेशन.

**application manager** — The NewBlue utility that installs, updates, licenses and launches the company’s applications and content. *Says:* Application Manager, NewBlue Application Manager, एप्लिकेशन मैनेजर, ऐप मैनेजर, अनुप्रयोग प्रबंधक. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**assets** — The reusable media and design resources, such as images, fonts, videos and templates, that a production draws on. *Says:* एसेट्स, assets, मीडिया फ़ाइलें, सामग्री, संसाधन.

**atem** — Blackmagic Design’s family of production switchers that Captivate can drive and exchange keying and tally information with. *Says:* ATEM, ATEM स्विचर, ATEM Mini, Blackmagic ATEM, एटीईएम. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md), [Use Captivate with ATEM](/set-up-your-production/chapter-index-7/use-with-atem.md).

**atem still** — A still image stored in the media pool of a Blackmagic ATEM switcher, which can be loaded or updated from the software. *Says:* ATEM स्टिल, ATEM still, स्टिल, स्टिल इमेज, स्थिर छवि. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition** — A transition performed by a Blackmagic ATEM switcher that Captivate can trigger as part of a graphics playout. *Says:* ATEM ट्रांज़िशन, ATEM ट्रांजिशन, ATEM स्विचर ट्रांज़िशन, Blackmagic ट्रांज़िशन, ATEM transition. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition effect** — The specific effect style, such as mix, dip or wipe, applied to a transition on a Blackmagic ATEM switcher. *Says:* ATEM ट्रांज़िशन इफ़ेक्ट, ATEM ट्रांज़िशन, ट्रांज़िशन इफेक्ट, ATEM transition effect, वाइप/मिक्स. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transitions** — Transitions performed by a connected Blackmagic ATEM switcher that the graphics system can trigger or synchronise with. *Says:* ATEM ट्रांज़िशन, ATEM ट्रांजिशन, ATEM transitions, ATEM स्विचर ट्रांज़िशन. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**attributes** — The set of adjustable characteristics belonging to a graphic element or layer, such as position, colour or text content. *Says:* एट्रिब्यूट, एट्रिब्यूट्स, प्रॉपर्टीज़, गुण, विशेषताएँ.

**beam** — A directional light source used to illuminate 3D graphics and text within a design. *Says:* बीम, प्रकाश किरण, स्पॉटलाइट, दिशात्मक प्रकाश, लाइट बीम.

**bevel** — A shaped edge applied to text or graphic objects to give them a three-dimensional profile. *Says:* बेवल, तिरछा किनारा, ढलवां किनारा, बेवल एज. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**blackmagic** — Blackmagic Design, the manufacturer of production switchers and capture hardware such as ATEM and DeckLink that the software integrates with. *Says:* Blackmagic Design, Blackmagic, ब्लैकमैजिक, ब्लैकमैजिक डिज़ाइन, ATEM, DeckLink. *On screen:* Blackmagic Design. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**blueprint** — A reusable structural template that defines how a graphic or layout is constructed so it can be reproduced with different content. *Says:* ब्लूप्रिंट, Blueprint, संरचना टेम्पलेट, खाका, डिज़ाइन ढाँचा.

**bundle** — A packaged collection of graphics, media and settings distributed and installed as a single unit. *Says:* बंडल, पैकेज, पैक, ग्राफ़िक्स पैकेज, टेम्पलेट पैक.

**caching step** — An individual stage in the process of pre-rendering graphics into memory so they can play back smoothly on air. *Says:* कैशिंग स्टेप, caching step, कैश चरण, कैशिंग चरण, प्री-रेंडर चरण.

**caller mode** — An operating mode for a network stream in which this system initiates the connection to a remote listener, as used with SRT transport. *Says:* Caller मोड, कॉलर मोड, Caller, SRT caller, कनेक्शन शुरू करने वाला मोड. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**camera keyframe** — A recorded camera position and orientation at a point in time, used to animate the virtual viewpoint of a 3D scene. *Says:* कैमरा कीफ़्रेम, कीफ़्रेम, कैमरा की-फ़्रेम, मुख्य फ़्रेम.

**camera keyframing** — Animating the virtual camera view of a graphic scene by setting keyframes for its position and orientation over time. *Says:* कैमरा कीफ़्रेमिंग, कीफ़्रेमिंग, कैमरा एनिमेशन, कैमरा कीफ़्रेम सेट करना.

**captivate** — NewBlue Captivate, the professional live broadcast graphics application used to create and play out real-time, data-driven titles and scoreboards. *Says:* NewBlue Captivate, Captivate, कैप्टिवेट, NewBlue. *On screen:* NewBlue Captivate. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**cloud recording** — A recording of a conference session stored on the provider’s servers rather than locally, which can be retrieved for use in production. *Says:* क्लाउड रिकॉर्डिंग, cloud recording, क्लाउड पर रिकॉर्डिंग, क्लाउड सेव रिकॉर्डिंग. *On screen:* क्लाउड रिकॉर्डिंग.

**color label** — A colour tag applied to an item to help operators visually group and identify it during a show. *Says:* कलर लेबल, रंग लेबल, लेबल कलर, रंगीन मार्कर, color label. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**composition** — The assembled arrangement of layers, animation and timing that makes up a graphic. *Says:* कंपोज़िशन, कॉम्प, composition, प्रोजेक्ट, सीन.

**conductor** — The live control surface in Captivate that operators use to cue, trigger and sequence shots on air. *Says:* Conductor, कंडक्टर, Conductor पैनल, कंट्रोल सरफेस, कंडक्टर पैनल.

**connected titles** — Title graphics linked to a shared data source or to each other so that changes propagate automatically between them. *Says:* कनेक्टेड टाइटल, लिंक्ड टाइटल, जुड़े हुए टाइटल, कनेक्टेड टाइटल्स.

**connection mode** — The method chosen for linking to an external device or data service, such as network, serial or direct connection. *Says:* कनेक्शन मोड, कनेक्शन का प्रकार, कनेक्शन विधि, संयोजन मोड.

**content package** — A distributable set of graphic templates and assets that can be imported into a project as a unit. *Says:* कंटेंट पैकेज, कॉन्टेंट पैकेज, content package, सामग्री पैकेज, टेम्पलेट पैकेज.

**controller** — An operator-facing control surface or panel definition used to trigger graphics, enter data and drive playout during a live show. *Says:* कंट्रोलर, controller, नियंत्रक, कंट्रोल पैनल, कंट्रोल सरफेस.

**controllers** — The operator-facing control panels used to trigger graphics, enter data and manage playout during a live show. *Says:* कंट्रोलर, controller, कंट्रोल पैनल, नियंत्रक, पैनल. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**create production** — The action of starting a new production, the container that holds the graphics, data and playout configuration for a show. *Says:* प्रोडक्शन बनाएं, नया प्रोडक्शन, प्रोडक्शन क्रिएट करें, प्रोडक्शन बनाना, शो बनाएँ.

**create production kit** — The action of building a production kit, a packaged bundle of graphics, styles and data settings reusable across shows. *Says:* प्रोडक्शन किट बनाएं, नई प्रोडक्शन किट, प्रोडक्शन किट, प्रोडक्शन किट क्रिएट करें, production kit.

**data** — Live values drawn from feeds, files, spreadsheets or services that are bound to graphics so on-air text and imagery update automatically. *Says:* डेटा, डेटा स्रोत, लाइव डेटा, आँकड़े, डाटा. *On screen:* डेटा.

**data controller** — A component that connects to an external data source and delivers its values into graphics for live updating. *Says:* डेटा कंट्रोलर, data controller, डेटा स्रोत, डेटा कनेक्टर, डेटा लिंक. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data controllers** — The components that connect to external data sources and deliver their values into graphics for live updating. *Says:* डेटा कंट्रोलर, data controllers, डेटा कंट्रोलर्स, डेटा नियंत्रक, डेटा कनेक्टर. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data graph** — A visual network of connected nodes that routes and transforms incoming live data before it reaches on-screen graphics. *Says:* डेटा ग्राफ, Data Graph, नोड ग्राफ, नोड नेटवर्क, डेटा फ़्लो. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data graph variable** — A variable in the data flow graph whose value is computed or passed between nodes and can be bound to on-screen graphics. *Says:* डेटा ग्राफ़ वेरिएबल, ग्राफ़ वेरिएबल, data graph variable, डेटा ग्राफ़ चर, नोड वेरिएबल. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data source** — A live or external supply of information, such as a scoring system, spreadsheet or web feed, whose values are bound to on-screen graphics. *Says:* डेटा स्रोत, डेटा सोर्स, data source, डेटा फ़ीड.

**design** — A graphic composition of layers, text, media and animation that defines how a title or overlay looks and behaves. *Says:* डिज़ाइन, डिजाइन, टेम्पलेट, टेम्प्लेट, लेआउट, ग्राफ़िक टेम्पलेट.

**design intents** — Declarations stored with a design that describe how it is meant to be used, so the right data and controls are offered when it is loaded. *Says:* डिज़ाइन इंटेंट, डिज़ाइन का उद्देश्य, डिज़ाइन आशय, design intents. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**design variables** — Named placeholders defined within a graphic design whose values are supplied at playout from operator input or live data. *Says:* डिज़ाइन वेरिएबल, वेरिएबल, फ़ील्ड, प्लेसहोल्डर, design variables.

**designer** — The authoring environment where designs are built from layers, text, media, animation and data bindings. *Says:* डिज़ाइनर, डिज़ाइन एडिटर, डिज़ाइन विंडो, एडिटर, डिज़ाइन मोड. See [Designer overview & Workspace](/design-and-customize-graphics/chapter-index-1.md).

**designs** — The graphic templates authored in the product, containing layers, text, animation and data bindings that are played to air. *Says:* डिज़ाइन, टेम्पलेट, ग्राफ़िक्स, ग्राफ़िक टेम्पलेट, designs.

**destination** — An output target to which rendered graphics or video are sent, such as a video device, network stream or file. *Says:* डेस्टिनेशन, आउटपुट डेस्टिनेशन, गंतव्य, आउटपुट, destination. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**device** — A hardware or software video interface, such as a capture card, switcher or network source, that the software sends to or receives from. *Says:* डिवाइस, उपकरण, यंत्र, हार्डवेयर, कैप्चर कार्ड.

**display preset** — A saved set of output and display settings that can be recalled for a given production setup. *Says:* डिस्प्ले प्रीसेट, प्रीसेट, आउटपुट प्रीसेट, प्रदर्शन प्रीसेट, सेव किया गया डिस्प्ले सेटिंग.

**display regions** — Defined areas of the output canvas to which graphics can be assigned so they appear in a specific part of the screen or on a specific display. *Says:* डिस्प्ले क्षेत्र, डिस्प्ले रीजन, प्रदर्शन क्षेत्र, आउटपुट क्षेत्र, display regions. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**duplicate effect** — The action of copying an effect, a processing or animation treatment applied to a graphic element. *Says:* इफेक्ट डुप्लिकेट करें, इफेक्ट कॉपी करें, डुप्लिकेट इफेक्ट, इफ़ेक्ट की कॉपी बनाएँ, प्रभाव की प्रतिलिपि बनाएँ.

**editor** — A workspace for building and modifying an object such as a design, playout list or data set. *Says:* एडिटर, editor, संपादक, एडिटिंग विंडो, एडिटर विंडो.

**editor timeline** — The time-based workspace in which graphics, media and animation are arranged and edited across tracks. *Says:* टाइमलाइन, एडिटर टाइमलाइन, एडिटिंग टाइमलाइन, समयरेखा, timeline.

**element** — An individual object such as text, shape, image or video placed within a design. *Says:* एलिमेंट, तत्व, ऑब्जेक्ट, element, लेयर.

**event** — A scheduled or triggered occurrence, such as a game or show instance, that drives graphics and data in a production. *Says:* इवेंट, कार्यक्रम, मैच, आयोजन, शो.

**export project** — The action of writing a project, the saved collection of designs and settings for a show, out to a transferable file. *Says:* प्रोजेक्ट एक्सपोर्ट करें, एक्सपोर्ट प्रोजेक्ट, प्रोजेक्ट निर्यात करें, प्रोजेक्ट को फ़ाइल में एक्सपोर्ट करें, प्रोजेक्ट एक्सपोर्ट. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**external data** — Information supplied to graphics from a source outside the project, such as a spreadsheet, feed, scoring system or web service, so on-air text and images update automatically. *Says:* बाहरी डेटा, एक्सटर्नल डेटा, external data, बाहरी डेटा स्रोत, डेटा सोर्स.

**filter** — (1) A video or graphics effect applied to a layer to alter its appearance (2) a rule that limits which data records or items are shown. *Says:* फ़िल्टर, filter, इफ़ेक्ट, प्रभाव, छँटनी.

**final render** — The full-quality rendering pass used for output or export, as opposed to a faster preview render. *Says:* फ़ाइनल रेंडर, फाइनल रेंडरिंग, अंतिम रेंडर, अंतिम रेंडरिंग, final render.

**final render quality** — The quality setting used when producing the finished output, as distinct from lower-quality preview rendering. *Says:* फ़ाइनल रेंडर क्वालिटी, अंतिम रेंडर गुणवत्ता, रेंडर क्वालिटी, final render quality, आउटपुट क्वालिटी.

**finder** — The macOS file browser used to locate project and media files. *Says:* Finder, फाइंडर, macOS Finder, फ़ाइल मैनेजर. *On screen:* Finder.

**fit mode** — The setting that determines how media or text is scaled and cropped to fill the area allotted to it. *Says:* फ़िट मोड, fit mode, स्केलिंग मोड, समायोजन मोड, फ़िट करने का तरीका. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**flow** — A connected arrangement of data and logic steps that moves live information through to the graphics that display it. *Says:* फ़्लो, Flow, डेटा फ़्लो, प्रवाह, नोड ग्राफ़.

**global** — A setting or variable whose value applies across an entire project rather than to a single graphic. *Says:* ग्लोबल, ग्लोबल सेटिंग, वैश्विक, पूरे प्रोजेक्ट पर लागू, प्रोजेक्ट-स्तरीय.

**gloss** — A shine or highlight styling layer applied to text or graphic surfaces to suggest reflected light. *Says:* ग्लॉस, ग्लॉस इफ़ेक्ट, चमक, gloss, हाइलाइट. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**gloss face** — The gloss highlight applied specifically to the front surface of a text or graphic object. *Says:* फ़ेस ग्लॉस, ग्लॉस फ़ेस, फ्रंट ग्लॉस, अग्र सतह की चमक, gloss face. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**graph** — A connected arrangement of nodes describing how data flows through a project. *Says:* नोड ग्राफ़, ग्राफ़, graph, नोड ट्री, नोड संरचना.

**graph variable** — A named value defined within a data graph that can be shared between nodes and bound to graphic properties. *Says:* ग्राफ़ वेरिएबल, graph variable, ग्राफ़ चर, नोड वेरिएबल, डेटा ग्राफ़ वेरिएबल.

**grid** — A tabular arrangement of data rows and fields that supplies text and values to on-screen graphics. *Says:* डेटा ग्रिड, ग्रिड, तालिका, डेटा तालिका, शीट. See [Values Grid](/control-your-show/chapter-index/values-grid.md), [Values Grid tab](/get-started/chapter-index-2/values-grid-tab-reference.md).

**group** — A collection of layers or items treated as one so they can be moved, animated or controlled together. *Says:* ग्रुप, समूह, लेयर ग्रुप, ग्रुप करना. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**groups** — Collections of related items, such as layers, variables or data records, that can be organised and acted on together. *Says:* ग्रुप, ग्रुप्स, समूह, ग्रुपिंग, लेयर ग्रुप. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**guidelines** — On-canvas reference lines used to align and position graphic elements consistently. *Says:* गाइड, गाइडलाइन, गाइड लाइन, सहायक रेखाएँ, संदर्भ रेखाएँ. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**import content** — The action of bringing external graphics templates, media or packages into the application’s content library. *Says:* कंटेंट इंपोर्ट करें, कॉन्टेंट इम्पोर्ट, सामग्री आयात करें, इंपोर्ट करें, टेम्पलेट इंपोर्ट करें.

**input definition** — A named specification of a data or video source, describing its fields and how they map into graphics. *Says:* इनपुट परिभाषा, इनपुट डेफ़िनिशन, input definition, स्रोत परिभाषा, इनपुट सेटिंग.

**install content** — The action of adding downloadable graphics packages or templates to the local content library so they are available for use. *Says:* कंटेंट इंस्टॉल करें, कॉन्टेंट इंस्टाल, सामग्री स्थापित करें, इंस्टॉल करें, पैकेज इंस्टॉल करें.

**intents** — Declarations describing how a design is intended to be driven, guiding which data fields and controls are exposed. *Says:* Intents, इंटेंट, इंटेंट्स, उद्देश्य, डिज़ाइन उद्देश्य. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**internet accounts** — Stored credentials and connections to online services that supply data or media to graphics. *Says:* इंटरनेट अकाउंट, इंटरनेट अकाउंट्स, ऑनलाइन अकाउंट, इंटरनेट खाते, लॉगिन जानकारी. See [Authenticate your Internet Accounts](/play-and-update-graphics/chapter-index-3/authenticate-your-internet-accounts.md).

**join meeting** — The action of connecting the software to an online meeting platform so participant names and video can feed live graphics. *Says:* मीटिंग में शामिल हों, मीटिंग जॉइन करें, बैठक में शामिल हों, join meeting, मीटिंग से जुड़ें.

**kit** — A packaged collection of ready-made title designs, graphics and assets supplied for a production style or sport. *Says:* किट, पैकेज, ग्राफ़िक्स पैकेज, टेम्पलेट किट, सेट.

**launcher** — A control surface of buttons used to trigger graphics to air during a live show. *Says:* लॉन्चर, launcher, लॉन्च पैनल, बटन पैनल, ट्रिगर पैनल. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md).

**layer** — An individual element within a design — text, shape, image, video or group — stacked in compositing order. *Says:* लेयर, लेयर्स, परत, स्तर. *On screen:* लेयर.

**layers** — The stacked elements that make up a design, ordered front to back for compositing. *Says:* लेयर, लेयर्स, layers, परतें, परत.

**layout** — An arrangement that positions and sizes multiple graphics or video sources together on screen. *Says:* लेआउट, layout, स्क्रीन लेआउट, व्यवस्था, स्क्रीन व्यवस्था.

**layout blueprint** — A template describing the arrangement and structure of elements in a layout so it can be applied to new content. *Says:* लेआउट टेम्पलेट, layout template, ब्लूप्रिंट, लेआउट खाका, टेम्पलेट.

**layout preset** — A saved arrangement of layout settings that can be reapplied to graphics or the workspace. *Says:* लेआउट प्रीसेट, लेआउट प्रीसेट सेटिंग, विन्यास प्रीसेट, लेआउट टेम्पलेट, layout preset.

**layouts** — Saved arrangements of graphic elements or workspace panels that can be recalled to change how content or the workspace is presented. *Says:* लेआउट, लेआउट्स, layout, विन्यास, स्क्रीन लेआउट.

**leave meeting** — The action of disconnecting from a video conferencing session, such as Zoom, that is being used as a production source. *Says:* मीटिंग छोड़ें, मीटिंग से बाहर निकलें, लीव मीटिंग, ज़ूम कॉल से निकलें, बैठक छोड़ें. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).

**library** — An organised collection of reusable designs, media and presets available to projects. *Says:* लाइब्रेरी, library, मीडिया लाइब्रेरी, संग्रह. *On screen:* लाइब्रेरी. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Library panel](/get-started/chapter-index-2/library-panel.md).

**light** — A virtual light source in a design that shades and highlights three-dimensional text and objects. *Says:* लाइट, प्रकाश, प्रकाश स्रोत, light.

**light angle** — The direction from which a virtual light strikes a graphic, controlling highlight and shadow placement. *Says:* लाइट एंगल, प्रकाश कोण, रोशनी का कोण, प्रकाश का कोण, light angle.

**light keyframe** — A recorded lighting state at a point in time, used to animate illumination of a scene. *Says:* लाइट कीफ़्रेम, प्रकाश कीफ़्रेम, कीफ़्रेम (लाइट), light keyframe, कीफ्रेम.

**lighting preset** — A saved combination of virtual light settings that can be applied to graphics for a consistent look. *Says:* लाइटिंग प्रीसेट, लाइट प्रीसेट, प्रकाश प्रीसेट, रोशनी की प्रीसेट सेटिंग, lighting preset.

**listener** — A component that waits for incoming data or control messages from an external source and passes them to the graphics system. *Says:* लिसनर, listener, रिसीवर, इवेंट लिसनर, श्रोता.

**manage activation** — The process of applying, transferring or releasing the software licence that authorises use of the product. *Says:* एक्टिवेशन प्रबंधित करें, एक्टिवेशन प्रबंधन, लाइसेंस प्रबंधन, सक्रियण प्रबंधित करें, manage activation, लाइसेंस ट्रांसफ़र. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**marking** — The act of tagging positions or regions in content, such as loop points or grid cells, for later reference. *Says:* मार्किंग, मार्कर लगाना, मार्कर, चिह्नित करना, निशान लगाना, marking.

**marking grid** — An alignment grid used to position and register graphic elements consistently within the frame. *Says:* ग्रिड, grid, अलाइनमेंट ग्रिड, जाली, ग्रिड लाइन. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**media** — Reusable asset content — images, video clips, audio and fonts — available to designs and shots. *Says:* मीडिया, मीडिया फ़ाइलें, सामग्री, एसेट, फ़ुटेज.

**media sequence** — An ordered set of images or video clips played in turn within a graphic. *Says:* मीडिया सीक्वेंस, media sequence, मीडिया क्रम, इमेज सीक्वेंस, क्लिप क्रम. See [Create a media sequence](/design-and-customize-graphics/chapter-index-7/create-a-media-sequence.md), [Operate a media sequence](/control-your-show/chapter-index/operate-a-media-sequence.md).

**meeting** — A video conference session, such as a Zoom or Teams call, used as a participant source for on-air graphics and layouts. *Says:* मीटिंग, वीडियो कॉल, वीडियो कॉन्फ़्रेंस, meeting, ऑनलाइन मीटिंग, बैठक. *On screen:* मीटिंग.

**message log** — A running record of system notifications, warnings and errors generated by the application. *Says:* मैसेज लॉग, लॉग, संदेश लॉग, इवेंट लॉग, message log. See [Read the Message Log](/troubleshooting/read-the-message-log.md).

**missing textures** — A condition where image or material files referenced by a graphic cannot be located and therefore cannot be rendered. *Says:* गुम टेक्सचर, टेक्सचर गायब, टेक्सचर नहीं मिले, अनुपलब्ध टेक्सचर, missing textures.

**moment** — A saved point of interest in a production that can be recalled to trigger a graphic or state. *Says:* मोमेंट, moment, क्षण, क्यू, मार्कर.

**moments** — Saved points of interest in a production that can be recalled to trigger graphics or states. *Says:* मोमेंट्स, moments, क्षण, मार्कर, सेव किए गए पॉइंट.

**move layers** — The operation of changing the position or stacking order of layers within a design. *Says:* लेयर मूव करें, लेयर हिलाना, लेयर का क्रम बदलें, परतें खिसकाना, move layers.

**nbtitle** — The NewBlue file format used to store a title design. *Says:* .nbtitle, nbtitle, .nbtitle फ़ाइल, nbtitle फ़ॉर्मैट, NewBlue टाइटल फ़ाइल. *On screen:* .nbtitle. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**newblue** — NewBlue, the vendor that develops Captivate and the Titler Live family of live graphics products. *Says:* NewBlue, न्यूब्लू, न्यू ब्लू, NewBlueFX.

**newblue designer** — The NewBlue authoring environment used to build and animate graphic designs for live playout. *Says:* NewBlue Designer, Designer, न्यूब्लू डिज़ाइनर, डिज़ाइनर. *On screen:* NewBlue Designer.

**newblue titler** — NewBlue Titler Live, the vendor’s live titling product that creates and plays data-driven broadcast graphics. *Says:* NewBlue Titler Live, Titler Live, न्यूब्लू टाइटलर लाइव, टाइटलर लाइव, Titler. *On screen:* NewBlue Titler Live.

**newblue titler design** — A NewBlue design document containing the artwork, layers, animation and data bindings that make up a single graphic. *Says:* NewBlue Titler डिज़ाइन, Titler डिज़ाइन, डिज़ाइन, डिज़ाइन फ़ाइल, design.

**newblue titler pro** — NewBlue’s professional titling application for building animated titles and graphics for editing and production workflows. *Says:* NewBlue Titler Pro, Titler Pro, न्यूब्लू टाइटलर प्रो, NB Titler Pro. *On screen:* NewBlue Titler Pro.

**newblue titler project** — A NewBlue project file that gathers the shots, designs, data connections and output settings for a production. *Says:* NewBlue Titler प्रोजेक्ट, Titler प्रोजेक्ट, प्रोजेक्ट, प्रोजेक्ट फ़ाइल, project.

**ntx** — A NewBlue file format used to package and exchange title projects and graphic content between NewBlue applications. *Says:* NTX फ़ाइल, NTX, .ntx, NTX फ़ॉर्मैट, एनटीएक्स फ़ाइल. *On screen:* NTX फ़ाइल.

**object** — An individual manipulable element in a design, such as a text block, shape, image or light. *Says:* ऑब्जेक्ट, वस्तु, तत्व, object.

**object following** — A behavior in which one graphic element automatically tracks the position of another object as it moves or resizes. *Says:* ऑब्जेक्ट फ़ॉलोइंग, object following, ऑब्जेक्ट ट्रैकिंग, ऑब्जेक्ट को फ़ॉलो करना.

**objects** — The individual elements such as text, shapes, images and video that make up a title design. *Says:* ऑब्जेक्ट, ऑब्जेक्ट्स, तत्व, एलिमेंट, objects.

**page** — A discrete screenful of graphic content, such as one entry in a roll or a single displayed set of data values. *Says:* पेज, पृष्ठ, page, स्क्रीन, एंट्री.

**panelist** — A named participant whose identity and details populate on-screen graphics such as name plates in a discussion or panel show. *Says:* पैनलिस्ट, पैनल, मेहमान, अतिथि, वक्ता, चर्चा में शामिल व्यक्ति.

**paragraph box** — A text container element that flows and wraps multiple lines of copy within a defined area of a graphic. *Says:* पैराग्राफ़ बॉक्स, अनुच्छेद बॉक्स, paragraph box, टेक्स्ट बॉक्स, टेक्स्ट फ़्रेम. See [Customize a design layer’s transform and additional properties](/design-and-customize-graphics/chapter-index-2/customize-motion-and-additional-properties.md).

**pause point** — A defined stop in a graphic’s animation where playback holds until it is told to continue, allowing a title to stay on air indefinitely. *Says:* पॉज़ पॉइंट, pause point, पॉज़, विराम बिंदु, ठहराव बिंदु. See [Create custom designs with flexible durations](/design-and-customize-graphics/chapter-index-3/create-custom-designs-with-flexible-durations.md).

**pop** — An animation behaviour that makes an element appear or scale abruptly onto the screen. *Says:* पॉप, पॉप इफ़ेक्ट, पॉप-इन, अचानक दिखना, स्केल के साथ आना.

**preset** — A saved set of parameter values that can be reapplied to a design, effect or device configuration. *Says:* प्रीसेट, preset, पूर्व-निर्धारित सेटिंग, सहेजी गई सेटिंग.

**presets** — Saved configurations of settings, looks or animations that can be reapplied to graphics. *Says:* प्रीसेट, प्रीसेट्स, पूर्व निर्धारित सेटिंग्स, सेव की गई सेटिंग्स. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Save graphics and presets to the library](/design-and-customize-graphics/chapter-index-8/save-graphics-and-presets-to-the-library.md).

**pro** — A designation used in NewBlue product names and product tiers to indicate the professional-level version. *Says:* Pro, प्रो, प्रो वर्शन, प्रो संस्करण, प्रोफेशनल. *On screen:* Pro.

**pro projects** — Project files created in NewBlue Titler Pro that can be brought into this product. *Says:* Pro प्रोजेक्ट, Titler Pro प्रोजेक्ट, Titler Pro प्रोजेक्ट फ़ाइल, प्रो प्रोजेक्ट.

**production kit** — A bundled collection of ready-made graphics designs, controllers and settings supplied for a particular style of production. *Says:* प्रोडक्शन किट, प्रोडक्शन पैक, ग्राफ़िक्स पैकेज, टेम्पलेट पैक.

**project** — The top-level Captivate document that holds the designs, shots, data sources and output settings for a production. *Says:* प्रोजेक्ट, प्रोजेक्ट फ़ाइल, परियोजना, project. *On screen:* प्रोजेक्ट.

**project panel** — The workspace area that organizes and lists the contents of the current project, such as its graphics, media and data sources. *Says:* प्रोजेक्ट पैनल, प्रोजेक्ट विंडो, परियोजना पैनल, project panel.

**projects** — The top-level containers that hold all the designs, media, data links and playout settings for a production. *Says:* प्रोजेक्ट, प्रोजेक्ट्स, projects, परियोजना, प्रोजेक्ट फ़ाइल. *On screen:* प्रोजेक्ट.

**projects nbtitle** — The NewBlue project file format that stores a titling project, including its designs, data bindings and playout settings. *Says:* .nbtitle प्रोजेक्ट फ़ाइल, .nbtitle फ़ाइल, nbtitle प्रोजेक्ट, NewBlue टाइटल प्रोजेक्ट. *On screen:* .nbtitle प्रोजेक्ट फ़ाइल.

**properties** — The adjustable attributes of a selected object, layer or effect that control its appearance and behaviour. *Says:* प्रॉपर्टीज़, गुण, विशेषताएँ, सेटिंग्स, प्रॉपर्टी पैनल. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md), [Properties panel](/get-started/chapter-index-2/properties-panel.md).

**property** — A named, adjustable attribute of a graphic element, layer or effect that can be set manually or driven by live data. *Says:* प्रॉपर्टी, गुण, विशेषता, एट्रिब्यूट, पैरामीटर.

**publishers** — Components that send graphics, video or data output to configured destinations such as switchers, streaming services or network video feeds. *Says:* पब्लिशर, publishers, आउटपुट मॉड्यूल, पब्लिशर मॉड्यूल, आउटपुट गंतव्य.

**re-cache** — To rebuild the pre-rendered version of a graphic after it has been altered, so playback stays smooth. *Says:* कैश दोबारा बनाना, री-कैश, कैश रीबिल्ड, कैश फिर से बनाएँ, re-cache.

**reader** — A component that ingests data from an external source, such as a file or feed, so it can drive on-screen graphics. *Says:* डेटा रीडर, रीडर, reader, data reader, रीडिंग मॉड्यूल.

**receiver** — An endpoint that accepts an incoming video, audio or data stream from the network for use in production. *Says:* रिसीवर, receiver, NDI रिसीवर, प्राप्तकर्ता, रिसीविंग एंड. *On screen:* रिसीवर.

**recent projects** — The list of recently opened project files for quick reopening. *Says:* हाल के प्रोजेक्ट, हाल ही में खोले गए प्रोजेक्ट, रीसेंट प्रोजेक्ट्स, प्रोजेक्ट हिस्ट्री.

**regions** — Bounded areas of the graphics canvas or output used to position and constrain what is displayed. *Says:* क्षेत्र, रीजन, एरिया, भाग.

**remote srt** — A connection to a distant SRT endpoint used to send or receive low-latency video over an unmanaged network. *Says:* रिमोट SRT, रिमोट SRT कनेक्शन, SRT एंडपॉइंट, दूरस्थ SRT, SRT. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**render quality** — The setting that trades image fidelity against processing load when generating graphics output. *Says:* रेंडर क्वालिटी, रेंडरिंग क्वालिटी, render quality, रेंडर गुणवत्ता, रेंडरिंग गुणवत्ता.

**reserved system** — Pertaining to names or values set aside for the product’s built-in use and unavailable for user definition. *Says:* सिस्टम रिज़र्व्ड, सिस्टम आरक्षित, आरक्षित, reserved system, सिस्टम द्वारा आरक्षित.

**reserved system variable** — A built-in variable whose name is set aside by the application and cannot be redefined by the user. *Says:* रिज़र्व्ड सिस्टम वेरिएबल, सिस्टम वेरिएबल, रिज़र्व्ड वेरिएबल, आरक्षित सिस्टम वेरिएबल, बिल्ट-इन वेरिएबल.

**scene** — A composed arrangement of graphic objects and layers that can be shown as a unit. *Says:* सीन, दृश्य, Scene, लेआउट.

**sequence** — An ordered series of shots or animation steps that plays through in turn. *Says:* सीक्वेंस, Sequence, अनुक्रम, क्रम, प्लेलिस्ट.

**sequences** — Ordered series of graphic or animation steps that play out in a defined progression. *Says:* सीक्वेंस, sequence, अनुक्रम, क्रम, एनिमेशन सीक्वेंस.

**shape** — A vector graphic element, such as a rectangle, ellipse or custom path, used as a design layer. *Says:* शेप, आकृति, वेक्टर शेप, ज्यामितीय आकृति. See [Add and modify shape layers](/design-and-customize-graphics/chapter-index-2/add-and-modify-shape-layers.md).

**shape preset** — A saved geometric form that can be applied to create or restyle a graphic object. *Says:* शेप प्रीसेट, shape preset, आकार प्रीसेट, पूर्वनिर्धारित आकृति, शेप टेम्पलेट.

**shared attributes** — Properties that are common to multiple selected elements and can be edited together in a single operation. *Says:* साझा एट्रिब्यूट, साझा गुण, सामान्य गुण, कॉमन प्रॉपर्टीज़, शेयर्ड एट्रिब्यूट्स.

**shared data** — A pool of data values available to all designs and shots in a project so several graphics can read from the same source. *Says:* साझा डेटा, शेयर्ड डेटा, shared data, सामान्य डेटा, साझा डेटा पूल.

**shot** — A ready-to-air instance of a design together with its data and timing, triggered as a single unit during a live show. *Says:* शॉट, Shot, टेक, आइटम, पेज. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shot launcher** — A grid of trigger buttons that puts prepared shots on and off air during a live production. *Says:* शॉट लॉन्चर, shot launcher, शॉट बॉक्स, ट्रिगर पैनल. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md), [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**shot layout** — A layout that determines how the graphics and video sources of a shot are positioned and sized on screen. *Says:* शॉट लेआउट, shot layout, लेआउट, स्क्रीन लेआउट, शॉट व्यवस्था. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shots** — Individual graphic states within a title design that are triggered in sequence to drive a live playout. *Says:* शॉट्स, shots, शॉट, पेज, स्टेट. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**snapshot** — A saved capture of the current state of settings or data values that can be recalled later. *Says:* स्नैपशॉट, snapshot, सेटिंग्स स्नैपशॉट, स्थिति सहेजना.

**spreadsheet** — A tabular data source, such as an Excel or Google Sheets file, whose cells can drive text and images in live graphics. *Says:* स्प्रेडशीट, एक्सेल, एक्सेल फ़ाइल, गूगल शीट्स, शीट. *On screen:* स्प्रेडशीट. See [4. Drive a graphic from a spreadsheet or file](/play-and-update-graphics/chapter-index/4-drive-from-spreadsheet.md).

**starter** — An entry-level product tier or a ready-made starting template supplied with the software. *Says:* Starter, स्टार्टर, स्टार्टर एडिशन, स्टार्टर संस्करण, शुरुआती संस्करण, स्टार्टर टेम्पलेट.

**store** — The online marketplace where additional graphics packages, templates and product licences are obtained. *Says:* स्टोर, Store, ऑनलाइन स्टोर, टेम्पलेट स्टोर, दुकान. *On screen:* स्टोर.

**stream labels** — Text files or data outputs containing live values, such as follower or donation counts, that streaming graphics can read and display. *Says:* Stream Labels, स्ट्रीम लेबल्स, स्ट्रीम लेबल फ़ाइल, लाइव डेटा लेबल, Streamlabs लेबल.

**style** — A saved collection of appearance attributes, such as font, fill and outline, that can be applied consistently to text and graphics. *Says:* स्टाइल, शैली, टेक्स्ट स्टाइल, style. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style element** — An individual styling component, such as a face, edge, shadow or gloss, that contributes to the overall look of a graphic or text object. *Says:* स्टाइल एलिमेंट, style element, स्टाइल घटक, शैली तत्व, स्टाइल एट्रिब्यूट. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style layer** — A layer within a graphic that carries appearance attributes such as fill, edge or shadow rather than its own content. *Says:* स्टाइल लेयर, शैली लेयर, स्टाइल परत, Style layer. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**styles** — Reusable sets of formatting attributes, such as font, colour and outline, that can be applied to text and graphic elements. *Says:* स्टाइल, styles, शैली, शैलियाँ, टेक्स्ट स्टाइल. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**support package** — A collected bundle of logs and system details generated to help technical support diagnose a problem. *Says:* सपोर्ट पैकेज, support package, सहायता पैकेज, डायग्नोस्टिक पैकेज, लॉग फ़ाइल. See [Create a Support Package](/troubleshooting/report-a-problem-with-a-support-package.md).

**system variable** — A predefined variable supplied by the application, such as a clock or system value, that can be bound to graphics. *Says:* सिस्टम वेरिएबल, सिस्टम चर, System variable, बिल्ट-इन वेरिएबल.

**tags** — Labels attached to designs, media or data records to organise and locate them. *Says:* टैग, टैग्स, लेबल, कीवर्ड, श्रेणी. *On screen:* टैग.

**template design** — A reusable graphic design containing editable placeholders so operators can populate it with new content for each on-air use. *Says:* टेम्पलेट डिज़ाइन, टेम्प्लेट, template design, ग्राफिक टेम्प्लेट, डिज़ाइन टेम्प्लेट, प्रारूप.

**template design variables** — The named editable fields within a template design that receive text, images or data at play time. *Says:* टेम्पलेट डिज़ाइन वेरिएबल, टेम्पलेट वेरिएबल, टेम्पलेट फ़ील्ड, डिज़ाइन वेरिएबल, एडिटेबल फ़ील्ड.

**templates** — Pre-built graphic designs with editable text, media and data fields that can be reused across productions. *Says:* टेम्पलेट, टेम्प्लेट, templates, नमूना, ग्राफ़िक टेम्पलेट. *On screen:* टेम्पलेट. See [Library panel](/get-started/chapter-index-2/library-panel.md).

**timeline marker** — A labelled point placed on an animation timeline to identify a cue or hold position. *Says:* टाइमलाइन मार्कर, मार्कर, टाइमलाइन चिह्न, Timeline marker, क्यू पॉइंट. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**title designer** — The authoring environment in which broadcast titles, lower thirds and other graphics are created and animated. *Says:* टाइटल डिज़ाइनर, Title Designer, टाइटल एडिटर, ग्राफ़िक्स डिज़ाइनर, सुपर/CG.

**titler** — NewBlue’s live titling application line, including Titler Live, from which Captivate designs and workflows derive. *Says:* Titler Live, Titler, टाइटलर, टाइटलर लाइव, टाइटल सॉफ़्टवेयर. See [Import Captivate and legacy Titler Live graphics](/design-and-customize-graphics/chapter-index-2/import-legacy-graphics.md).

**titler design** — A design document holding the artwork, layers, animation and data bindings for one graphic. *Says:* टाइटलर डिज़ाइन, डिज़ाइन, titler design, टाइटल डिज़ाइन, ग्राफ़िक डिज़ाइन.

**titler pro** — NewBlue’s titling application for creating animated titles and graphics within editing workflows. *Says:* Titler Pro, NewBlue Titler Pro, टाइटलर प्रो, TitlerPro. *On screen:* Titler Pro.

**titler pro projects** — Project files authored in NewBlue Titler Pro that can be imported for use in this application. *Says:* Titler Pro प्रोजेक्ट, Titler Pro प्रोजेक्ट फ़ाइलें, NewBlue Titler Pro प्रोजेक्ट, टाइटलर प्रो प्रोजेक्ट. *On screen:* Titler Pro प्रोजेक्ट.

**titler project** — A project file that gathers the shots, designs, data connections and output settings used in a production. *Says:* टाइटलर प्रोजेक्ट, प्रोजेक्ट, प्रोजेक्ट फ़ाइल, titler project.

**titlerlive** — NewBlue’s live titling application for creating and playing out real-time, data-driven broadcast graphics. *Says:* TitlerLive, Titler Live, टाइटलर लाइव, NewBlue TitlerLive. *On screen:* TitlerLive.

**track** — A horizontal lane on a timeline that holds media, graphics or animation for a single element over time. *Says:* ट्रैक, track, लेयर, टाइमलाइन ट्रैक.

**translation** — A mapping that converts incoming data values into the text or values displayed on air, and in a spatial sense the positional offset of an object. *Says:* रूपांतरण, मैपिंग, वैल्यू कन्वर्ज़न, ट्रांसलेशन, स्थानांतरण, खिसकाव. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**trial mode** — An evaluation state of the software in which functionality is time-limited or watermarked until a licence is activated. *Says:* ट्रायल मोड, परीक्षण मोड, ट्रायल वर्ज़न, डेमो मोड, trial mode. See [Trial mode](/reference/trial-mode.md).

**update live** — A mode in which changes to graphic content or data are pushed to the on-air output immediately as they are made. *Says:* लाइव अपडेट, live update, रीयल-टाइम अपडेट, तुरंत अपडेट, ऑन-एयर अपडेट.

**user tags** — User-defined labels applied to assets or items so they can be grouped, searched and filtered. *Says:* यूज़र टैग, टैग, उपयोगकर्ता टैग, कस्टम टैग, कीवर्ड.

**variable** — A named placeholder in a design whose value comes from data, operator entry or automation, letting one graphic serve many purposes. *Says:* वेरिएबल, चर, फ़ील्ड, प्लेसहोल्डर, डेटा फ़ील्ड. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variable translation** — A rule that converts the raw value of a data variable into a different display value, such as substituting text or formatting for incoming feed data. *Says:* वेरिएबल ट्रांसलेशन, variable translation, वेरिएबल रूपांतरण, वेरिएबल मैपिंग, मान प्रतिस्थापन. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variables** — The named data placeholders in a design or project whose values drive on-air text, images and behaviour. *Says:* वेरिएबल, वेरिएबल्स, चर, डेटा फ़ील्ड, फ़ील्ड. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**video editor** — The editing environment used to assemble and refine video, graphics and animation before playout. *Says:* वीडियो एडिटर, एडिटर, एडिटिंग सॉफ़्टवेयर, वीडियो एडिटिंग, वीडियो संपादक. *On screen:* वीडियो एडिटर.

**video editor timeline** — The time-based track area of the video editor where clips, graphics and animation are arranged in sequence. *Says:* टाइमलाइन, timeline, समयरेखा, ट्रैक क्षेत्र. *On screen:* टाइमलाइन.

**video preset** — A saved combination of video format and output settings that can be applied to a project or output in one step. *Says:* वीडियो प्रीसेट, प्रीसेट, वीडियो प्रोफ़ाइल, पूर्व-निर्धारित सेटिंग, video preset. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**visibility variable** — A variable whose value determines whether a graphic element is shown or hidden on air. *Says:* विज़िबिलिटी वेरिएबल, दृश्यता वेरिएबल, visibility variable, दिखाने/छिपाने का वेरिएबल. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**webinar** — A hosted online presentation session, such as a Zoom webinar, that can supply video and participant data to live graphics. *Says:* वेबिनार, Webinar, ऑनलाइन सेमिनार, वेब सेमिनार, ज़ूम वेबिनार. *On screen:* वेबिनार.

**workbook** — A spreadsheet file, such as an Excel or Google Sheets document, used as a live data source for populating graphics. *Says:* वर्कबुक, workbook, एक्सेल फ़ाइल, स्प्रेडशीट, कार्यपुस्तिका, Excel.

**workbook component** — An individual element of a spreadsheet data source, such as a sheet, range or column, that is mapped to a graphic. *Says:* वर्कबुक कॉम्पोनेंट, वर्कबुक घटक, कार्यपुस्तिका घटक, workbook component, शीट, स्प्रेडशीट एलिमेंट.

**workspace** — A saved arrangement of panels and views tailored to a particular stage of production work. *Says:* वर्कस्पेस, कार्यक्षेत्र, workspace, लेआउट, पैनल लेआउट. See [Tour the Captivate interface](/get-started/chapter-index-2/the-playout-interface.md).

**workspace layout** — A saved arrangement of the application’s panels and windows that an operator can recall to suit a particular production task. *Says:* वर्कस्पेस लेआउट, workspace layout, लेआउट, कार्यक्षेत्र लेआउट, पैनल व्यवस्था. See [Customize Captivate’s layout](/get-started/chapter-index-2/customize-your-layout.md).

**zone** — A defined region of the output frame reserved for a particular graphic or video source within a layout. *Says:* ज़ोन, क्षेत्र, एरिया, भाग. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone assignment** — The mapping that determines which output zone or region a graphic or shot is sent to. *Says:* ज़ोन असाइनमेंट, zone assignment, ज़ोन, आउटपुट ज़ोन, ज़ोन निर्धारण. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone layout** — A defined arrangement of screen regions that determines where individual graphics are positioned within the output frame. *Says:* ज़ोन लेआउट, जोन लेआउट, क्षेत्र विन्यास, लेआउट. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**zones** — Defined regions of a design or output into which graphics are placed and managed independently. *Says:* ज़ोन, क्षेत्र, एरिया, zones, आउटपुट क्षेत्र. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zoom** — (1) Magnification of the view or of a graphic element, changing displayed scale (2) Zoom, the video conferencing platform whose meetings and participants can feed graphics and layouts. *Says:* ज़ूम, zoom, आवर्धन, बड़ा करना, ज़ूम स्तर.

**zoom account** — The Zoom meeting-platform account credentials used to bring Zoom participants and information into the production. *Says:* Zoom अकाउंट, ज़ूम अकाउंट, Zoom खाता, Zoom लॉगिन. See [Authenticate your Zoom account](/play-and-update-graphics/chapter-index-3/authenticate-zoom.md).

**zoom meeting** — A video conference session on the Zoom platform that can be used as a source of participant video and data for on-air graphics. *Says:* Zoom मीटिंग, ज़ूम मीटिंग, ज़ूम कॉल, Zoom meeting, ज़ूम बैठक. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).


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