> For the complete documentation index, see [llms.txt](https://captivatehelp.newbluelive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captivatehelp.newbluelive.com/reference-knowledge/vocabulary-es.md).

# Spanish vocabulary bridge

This page maps Spanish wording for broadcast and Captivate concepts to the English terms used throughout this documentation.

When a question is asked in Spanish, match the asker’s wording against the **Says** list to identify the concept, then use the English term and definition to find the article that explains it — and answer in Spanish. Where an entry gives **On screen**, that is the wording Captivate’s own interface uses in Spanish, so use it when telling someone what to click.

## Broadcast and production terms

**Alpha** — The transparency information that says which pixels of a graphic are see-through. In Captivate, **Alpha Key** in Project Settings controls whether output carries transparency. *Says:* alfa, canal alfa, alpha, transparencia, señal de recorte. *On screen:* alfa. *Also in English:* alpha channel, transparency, cut signal. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**animate** — To make a graphic element change over time, such as moving, scaling or fading on and off screen. *Says:* animar, animación, añadir animación, animar entrada/salida, animado. *On screen:* animar. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**animation** — Time-based movement or change applied to graphic elements as they enter, hold and leave the screen. *Says:* animación, animaciones, efecto de animación, motion graphics, grafismo animado. *On screen:* animación.

**arm** — To prepare a graphic or action so that it is ready to be triggered on cue. *Says:* preparar, armar, activar, dejar listo, habilitar.

**aspect** — The proportional relationship between the width and height of an image or frame. *Says:* relación de aspecto, proporción de aspecto, formato de imagen, aspect ratio, proporción 16:9. *On screen:* relación de aspecto.

**audio** — Sound content or signal associated with media, inputs and outputs in the production chain. *Says:* audio, sonido, señal de audio, pista de audio. *On screen:* Audio. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Audio follows video** — A source’s audio turns on only while its video is live. In Captivate, set **Audio Follows** on the source. *Says:* el audio sigue al vídeo, audio sigue vídeo, AFV, audio follows video, audio vinculado al vídeo. *Also in English:* AFV, audio-follows-video. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**audio video** — The combined audio and video signal path handled by a production device or connection. *Says:* Audio y vídeo, audio/vídeo, AV, A/V, señal de audio y vídeo. *On screen:* Audio y vídeo.

**auto** — An automatic mode or command that performs a timed transition or setting without manual intervention. *Says:* Automático, Auto, transición automática, modo automático. *On screen:* Automático.

**background** — The imagery or video layer positioned behind foreground graphic elements. *Says:* Fondo, imagen de fondo, background, BG, BKGD. *On screen:* Fondo.

**Bitrate** — How much data per second a stream uses. Higher looks better but needs more bandwidth. *Says:* tasa de bits, bitrate, velocidad de bits, tasa de datos, kbps, Mbps. *Also in English:* data rate, kbps/Mbps. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**black** — (1) The colour black used in graphics (2) a full-black video signal used as a switcher source or fade target. *Says:* Negro, black, señal de negro, negro de vídeo, BLK. *On screen:* Negro.

**blur** — A softening effect applied to a graphic or video element to reduce sharpness. *Says:* Desenfoque, Desenfocar, Difuminado, Blur, Desenfoque gaussiano. *On screen:* Desenfoque. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**board** — An on-screen graphic panel presenting grouped information such as scores, standings or statistics. *Says:* panel, panel gráfico, tablero, marcador, board.

**broadcast** — The transmission of live program video, audio and graphics to an audience, and by extension the professional live-production workflow that produces it. *Says:* emisión, broadcast, retransmisión, difusión, radiodifusión, directo. *On screen:* Emisión.

**Bug** — A small persistent graphic, usually a logo in a corner. In Captivate, play it as a graphic and leave it on air. *Says:* mosca, mosca del canal, logotipo en pantalla, logo permanente, bug, marca de agua. *Also in English:* snipe, logo bug, DOG (digital on-screen graphic), watermark.

**caller** — A remote participant joining a live production by phone or video call, whose name and details can drive on-screen graphics. *Says:* invitado remoto, llamante, participante remoto, persona que llama, caller, conexión remota.

**camera** — A live picture source feeding the production, such as a studio or field camera arriving over SDI, HDMI or NDI. *Says:* cámara, cam, fuente de cámara, entrada de cámara, señal de cámara. *On screen:* Cámara. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**capture** — The recording of an incoming video or audio signal to storage for later playback. *Says:* Captura, Capturar, Grabación, Grabar, Captura de vídeo. *On screen:* Captura.

**card** — A video interface board installed in the host computer that provides SDI or HDMI capture and playout. *Says:* tarjeta de captura, tarjeta de vídeo, tarjeta SDI, tarjeta de E/S, placa de captura, capturadora. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md), [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**channel** — An independent output path through which graphics or video are played out, allowing multiple simultaneous streams from one system; also a single component of a colour or audio signal. *Says:* canal, canal de salida, channel, canal de color, canal de audio. *On screen:* canal. See [Channels](/get-started/chapter-index-2/channels.md).

**channels** — Discrete signal paths carrying video, audio or colour component data, such as individual audio channels or the alpha channel of an image. *Says:* canales, canales de audio, canal alfa, canales de color, vías de señal. *On screen:* Canales. See [Channels](/get-started/chapter-index-2/channels.md).

**Character generator** — The system that creates and plays on-screen text and graphics. Captivate is a character generator. *Says:* generador de caracteres, GC, CG, rotulador, titulador, generador de títulos. *Also in English:* CG, titler, title generator, graphics engine. See [Design & customize graphics](/design-and-customize-graphics/branch-index.md).

**chroma** — The colour information of a video signal, used for chroma keying and colour adjustment. *Says:* Croma, chroma, crominancia, información de color, señal de croma. *On screen:* Croma. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Chroma key** — Making a chosen color transparent so a background shows through. When Captivate feeds a compact HDMI switcher, it draws graphics over a solid color key and the switcher chroma-keys them. *Says:* croma, chroma key, incrustación por croma, pantalla verde, fondo verde, clave de croma. *Also in English:* green screen, blue screen, color key. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**Clean feed** — A Program feed without the keyed graphics and logos. Productions often take a clean feed for archive or re-broadcast and a "dirty" feed with graphics for air. *Says:* señal limpia, clean feed, programa limpio, PGM limpio, señal sin rótulos. *Also in English:* clean program, program clean, dirty/clean.

**clip** — A discrete segment of video or audio media used as a source in a production; also the clip level control that sets the threshold of a keyer. *Says:* clip, clip de vídeo, nivel de clip, medio, corte. *On screen:* clip.

**clips** — Short self-contained video or audio segments used as media within a production. *Says:* clips, clip, clips de vídeo, vídeoclip, clips de audio. *On screen:* clips.

**clock** — An on-screen time display, such as a time-of-day readout or game timer, that updates continuously. *Says:* reloj, hora en pantalla, cronómetro, temporizador, reloj de partido. *On screen:* reloj. See [Connect a custom clock to a graphic](/play-and-update-graphics/chapter-index-3/connect-a-custom-clock.md).

**Codec** — The compression format for video. H.264 is the safe default for playback and streaming; H.265 is smaller but needs newer hardware. *Says:* códec, codec, H.264, AVC, H.265 / HEVC, formato de compresión. *Also in English:* H.264, AVC, H.265, HEVC. See [Tune a graphic for performance](/design-and-customize-graphics/chapter-index-3/tune-a-graphic-for-performance.md).

**Crawl** — Text that scrolls horizontally across the screen. In Captivate, build it with the Crawl Conductor and feed it from data. *Says:* Crawl, ticker, rótulo deslizante, banda de texto en movimiento, cintillo. *Also in English:* ticker, news ticker, scroll, tickertape, bottom line. See [Crawl Conductor](/design-and-customize-graphics/chapter-index-5/crawl-conductor.md), [Crawls Controller](/play-and-update-graphics/chapter-index-1/crawls-controller.md).

**cut** — (1) An instantaneous transition between two video sources (2) the switcher command or button that performs that instantaneous change (3) the editing operation of removing a selected item to the clipboard. *Says:* corte, corte directo, corte seco, cut, cortar. *On screen:* Corte.

**Cut / Take** — An instant switch from one source to another with no transition. *Says:* corte, corte directo, cut, take, pinchar (jerga de realización). *Also in English:* hard cut, take to air.

**dbtp** — Decibels relative to true peak, a loudness measurement unit used to express the maximum instantaneous level of an audio signal in broadcast delivery. *Says:* dBTP, dB TP, true peak, pico real, dBTP (pico verdadero). *On screen:* dBTP. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**delay** — A deliberate offset in time applied before a graphic, action or signal is presented. *Says:* Retardo, Retraso, Delay, Tiempo de retardo, Demora.

**depth** — The extent of a graphic element along the Z axis in 3D space, or the number of bits used per colour sample. *Says:* profundidad, profundidad Z, eje Z, profundidad de color, profundidad de bits. *On screen:* Profundidad.

**destinations** — The outputs a production is sent to, such as a switcher input, streaming platform or recording target. *Says:* destinos, destinos de salida, salidas, destinos de streaming, destinos de emisión. *On screen:* destinos. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**direction** — The orientation in which an animation or scrolling graphic travels, such as left, right, up or down. *Says:* Dirección, sentido, sentido de desplazamiento, dirección del movimiento, direction. *On screen:* Dirección.

**downstream** — The position in a video signal chain after the main switcher mix, where graphics are keyed over the finished program output. *Says:* downstream, DSK, keyer downstream, posterior al mezclador, a la salida de programa.

**Downstream keyer** — A keyer applied last, on top of everything else on Program — the classic place for a logo bug or a lower third. In Captivate, your graphics can ride the switcher’s DSK via key + fill, or Captivate can **be** the downstream keyer itself — bringing the switcher’s program in as a live source, compositing your graphics on top, and sending the finished picture back out (if your license includes it). *Says:* downstream keyer, DSK, keyer de salida, incrustador DSK, clave downstream. *Also in English:* DSK, downstream key. See [Connecting Captivate to video switchers](/reference-knowledge/connect-to-video-switchers.md).

**downstream keying** — Compositing graphics over the final programme picture at the last stage of the signal chain, after all other mixing. *Says:* downstream keying, DSK, incrustación downstream, incrustación final, mezclador DSK.

**duration** — The length of time a graphic, animation or clip remains on air or takes to play. *Says:* Duración, Tiempo en pantalla, Longitud, Duración de la animación, Permanencia. *On screen:* Duración.

**DVE** — The engine that resizes, crops, repositions, rotates, and borders a live video source. Every "shrink the video and put something beside it" look is a DVE layout. Captivate does DVE two ways: as a **squeeze** using zone layouts (the video shrinks into a zone), or by mapping live video onto a **Live Video Variable** inside a graphic design — the video then follows the design’s animation, scaling, repositioning, and even moving in 3D, so a video box can fly in and out. The DVE is built into the graphic; no external DVE device is needed. *Says:* DVE, efecto digital de vídeo, efecto digital, squeeze, reducción de imagen. *Also in English:* digital video effect, digital effect, effects engine. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**effect** — A visual or animation treatment applied to a layer or graphic, such as a glow, blur, motion or reveal. *Says:* efecto, efectos, FX, filtro, efecto visual. *On screen:* efecto. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**effects** — Visual and animation treatments applied to graphics and video, such as glows, blurs, distortions and motion. *Says:* Efectos, efectos visuales, FX, VFX, filtros. *On screen:* Efectos. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Embedded audio** — audio carried inside the video signal; see **Signal, transport, and sync** above. Captivate embeds the Program mix in its SDI and NDI outputs. *Says:* audio embebido, audio incrustado, embedded audio, audio integrado en la SDI, audio empotrado. See [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**encoder** — A component or device that compresses video and audio into a stream or file format for delivery. *Says:* codificador, encoder, codificador de vídeo, codificación. *On screen:* codificador.

**face** — The front surface of a text or graphic element, distinct from its outline, edge or shadow treatments. *Says:* relleno, cara, face, frente, superficie frontal.

**fade** — A gradual transition in which an image or audio level rises from or falls to nothing. *Says:* fundido, fade, fundido de entrada, fundido de salida, fundido a negro, desvanecimiento. *On screen:* fundido.

**feed** — A continuous stream of incoming video, audio or data supplied to the production, such as a camera feed or a live data feed bound to graphics. *Says:* señal, feed, señal de entrada, flujo de datos, fuente, entrada.

**field** — (1) One of the two interlaced halves of a video frame (2) a named slot in a data record or form that holds a single value. *Says:* campo, campo de datos, campo de vídeo, semicuadro, casilla. *On screen:* campo.

**fill** — The visible colour and image portion of a keyed graphic signal, paired with a key or alpha signal that defines its transparency. *Says:* fill, señal de fill, relleno, señal de relleno, vídeo de relleno. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**final output** — The completed composited signal sent from the system to air, recording or downstream devices. *Says:* salida final, salida, salida de programa, PGM, señal de salida. *On screen:* salida final.

**Fly-in / fly-out** — A graphic animating onto and off screen rather than cutting. In Captivate, in and out animations and transitions on the design control this. *Says:* animación de entrada y salida, entrada/salida animada, fly-in / fly-out, aparición animada, entrar volando. *Also in English:* animate in, animate out, build on/off, reveal, exit. See [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**fps** — The number of video frames displayed each second, expressing the rate of a video signal or render. *Says:* fps, fotogramas por segundo, imágenes por segundo, frecuencia de fotogramas, cuadros por segundo. *On screen:* fps. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frame** — A single still picture in a video sequence, the basic unit of video timing and rate. *Says:* Fotograma, frame, cuadro, imagen, fps. *On screen:* Fotograma.

**frame rate** — The number of frames per second at which video is captured, rendered or played out, which must match across the production chain. *Says:* frecuencia de fotogramas, fps, fotogramas por segundo, velocidad de fotogramas, frame rate. *On screen:* frecuencia de fotogramas. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**frames** — The individual still images that make up a video sequence, used as the basic unit of video timing and duration. *Says:* fotogramas, frames, cuadros, imágenes por fotograma. *On screen:* fotogramas.

**freeze** — Holding a video or animation on a single frame so the image remains static on screen. *Says:* Congelar, congelar imagen, imagen congelada, congelar fotograma, freeze. *On screen:* Congelar.

**Full-frame** — A graphic that fills the whole screen, such as a stats page or sponsor slate. *Says:* gráfico a pantalla completa, pantalla completa, full screen, rótulo a pantalla completa, FS. *Also in English:* full-screen graphic, FS, full page.

**gain** — An adjustable amplification factor applied to an audio or video signal to raise or lower its level. *Says:* Ganancia, gain, nivel de ganancia, amplificación. *On screen:* Ganancia. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**Game clock / play clock / shot clock** — The running clocks a scoreboard reports. In Captivate, bind them to a clock graphic through a scoreboard Data Controller. *Says:* reloj de juego, cronómetro del partido, tiempo de juego, reloj de posesión, game clock, reloj de jugada. *Also in English:* period clock, timer.

**Genlock** — A shared timing reference that keeps sources frame-aligned. A facility-level concept; SDI hardware handles it. *Says:* genlock, sincronismo de referencia, referencia, black burst, sincronismo. *Also in English:* reference, black burst, sync, house sync.

**graphic** — A visual element overlaid on the program picture, such as a title, bug, scoreboard or lower third. *Says:* grafismo, gráfico, elemento gráfico, rótulo, grafismos.

**graphics** — The visual overlays used in a production, including titles, lower thirds, crawls, scoreboards and leaderboards. *Says:* gráficos, grafismo, rótulos, sobreimpresiones, graphics.

**HDMI** — Consumer/prosumer digital video, good for short runs to displays and compact switchers. In Captivate, the Display output feeds an HDMI or DisplayPort screen. *Says:* HDMI, salida HDMI, conector HDMI, salida de pantalla, salida de monitor. *On screen:* HDMI. *Also in English:* display output, monitor out. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**hold** — Keeping a graphic on screen, or pausing animation at its current state, until released. *Says:* mantener, mantener en pantalla, retención, pausa, hold.

**image sequence** — An ordered series of still image files played back in succession to form an animation. *Says:* Secuencia de imágenes, Secuencia de fotogramas, Image sequence, Secuencia PNG, Serie de imágenes. *On screen:* Secuencia de imágenes. See [Output graphics as an image sequence](/set-up-your-production/chapter-index-6/output-graphics-as-an-image-sequence.md).

**input** — An incoming signal or feed — such as video over SDI, HDMI, NDI or OMT — that the system receives for compositing or monitoring. *Says:* entrada, entrada de vídeo, señal de entrada, fuente, input. *On screen:* Entrada. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**input source** — The signal feed or device from which video, audio or data is brought into the system. *Says:* fuente de entrada, entrada, señal de entrada, fuente, input. *On screen:* fuente de entrada. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**inputs** — The video, audio or data sources fed into the system for use in or behind graphics. *Says:* entradas, inputs, señales de entrada, fuentes de entrada, fuentes. *On screen:* entradas. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**instant replay** — The immediate playback of recorded live action, often slowed, to review a moment just as it happened. *Says:* repetición instantánea, repetición, replay, instant replay, moviola. *On screen:* Repetición instantánea. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**integrated loudness** — The average perceived loudness of an entire audio programme, measured in LUFS to meet broadcast delivery standards. *Says:* sonoridad integrada, loudness integrado, LUFS, nivel de sonoridad, medición de loudness.

**integrated loudness lufs** — The average perceived loudness of an entire audio program measured in LUFS, used to meet broadcast loudness compliance targets. *Says:* Sonoridad integrada, Loudness integrado, LUFS, Nivel de sonoridad, Sonoridad del programa.

**interlaced** — A video format in which each frame is transmitted as two alternating fields of odd and even lines. *Says:* entrelazado, interlaced, vídeo entrelazado, barrido entrelazado, (i) entrelazado. *On screen:* entrelazado. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**key** — (1) A keying signal that combines a graphic with underlying video using fill and alpha, as on a switcher keyer (2) a licence or activation code, or a keyboard key used for shortcuts and triggering. *Says:* key, señal de key, incrustación, clave, clave de licencia, tecla. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**Key and fill** — A graphic delivered as two signals: the **fill** (the picture) and the **key** (also called the **alpha** or **cut** — the shape that cuts the hole the fill drops into). This is the highest-quality way to hand graphics to a hardware switcher. In Captivate, turn it on with SDI key + fill output (if your license includes it). *Says:* key y fill, fill y key, señal de recorte y relleno, key externo, alfa, llave y relleno. *Also in English:* fill + key, fill and cut, external key, key/fill over SDI. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**key fill** — The paired signals used in keying, where the fill carries the visible graphic image and the key carries the transparency information that tells the switcher which parts to overlay. *Says:* key y fill, key/fill, señal de key y fill, recorte y relleno, llave y relleno.

**keyer** — A processing stage that combines a graphic or foreground image over background video using a key signal to control transparency. *Says:* keyer, incrustador, DSK, chroma keyer, módulo de incrustación. See [Use Captivate with an SDI broadcast switcher](/set-up-your-production/chapter-index-7/use-with-an-sdi-broadcast-switcher.md).

**keyframe animation** — Motion created by defining property values at specific points in time and interpolating between them. *Says:* animación por fotogramas clave, fotogramas clave, keyframes, animación con keyframes, animación por keyframe. *On screen:* animación por fotogramas clave.

**Keyframe interval** — How often a stream sends a full frame; streaming services usually want about 2 seconds. *Says:* intervalo de fotogramas clave, intervalo de keyframes, keyframe interval, GOP, longitud de GOP. *Also in English:* GOP, keyframe, I-frame spacing.

**keyframing** — The technique of animating a property by setting its values at specific points in time and interpolating between them. *Says:* fotogramas clave, animación por fotogramas clave, keyframes, keyframing, poner keyframes. *On screen:* animación por fotogramas clave. See [Animate design layers with keyframes](/design-and-customize-graphics/chapter-index-3/animate-design-layers-with-keyframes.md).

**keying** — The process of combining a graphic or foreground image over background video by making part of it transparent. *Says:* incrustación, keying, key, croma, incrustación cromática, chroma key. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md).

**L-bar** — A squeeze where the video shrinks into a corner and graphics fill an L-shaped or side region around it — common for scores and stats. A **J-bar** is the right-hand-side version. Built the same way as a squeeze in Captivate. *Says:* L-bar, barra en L, marco en L, squeeze en L, sidebar, J-bar. *Also in English:* sidebar, side bar, J-bar, L-bar squeeze, sports wrap. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**Leaderboard** — A self-sorting ranked list of names and numbers. In Captivate, use the Leaderboard Conductor (if your license includes it), driven by data. *Says:* clasificación, tabla de clasificación, leaderboard, ranking, tabla de posiciones. *On screen:* Clasificación. *Also in English:* standings, results board, scoreboard list, ranked list. See [Leaderboard Conductor](/design-and-customize-graphics/chapter-index-5/leaderboard-conductor.md), [Leaderboard Controller](/play-and-update-graphics/chapter-index-1/leaderboard-controller.md).

**lighting** — The simulated illumination applied to 3D graphic elements to shape their shading and highlights. *Says:* Iluminación, Luces, Luz, Lighting. *On screen:* Iluminación. See [Customize lighting and camera settings](/design-and-customize-graphics/chapter-index-2/customize-lighting-and-camera-settings.md).

**live** — Content or operation happening in real time on air, as opposed to prepared or offline material. *Says:* En directo, Directo, En vivo, Live, Al aire. *On screen:* En directo.

**live audio** — An incoming real-time audio signal available to the production for monitoring, mixing or output. *Says:* audio en directo, audio en vivo, sonido en directo, señal de audio en directo, audio live. *On screen:* Audio en directo. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**live audio video** — A real-time incoming signal carrying both audio and video for use as a production source. *Says:* audio y vídeo en directo, audio/vídeo en directo, señal en directo, fuente en directo, AV en directo, live AV. *On screen:* audio y vídeo en directo.

**live video** — An incoming real-time video signal from a camera, switcher or network source that can be shown behind or within graphics. *Says:* vídeo en directo, vídeo en vivo, señal en directo, live, entrada en directo. *On screen:* vídeo en directo. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md), [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**live video source** — A real-time incoming video feed, such as a camera, SDI/HDMI input or NDI stream, used within a graphic or production. *Says:* fuente de vídeo en directo, fuente en directo, señal en directo, entrada de vídeo, fuente de vídeo en vivo, fuente live. *On screen:* fuente de vídeo en directo. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**loop** — Continuous repetition of an animation, clip or crawl so it plays without end until stopped. *Says:* bucle, en bucle, loop, reproducción continua, repetición continua. *On screen:* Bucle. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**loop end** — The point in an animation or clip at which playback returns to the loop start to repeat. *Says:* fin del bucle, final del bucle, fin de bucle, punto final del bucle, loop end, fin del loop. *On screen:* fin del bucle. See [Loop videos and animations in a graphic](/design-and-customize-graphics/chapter-index-3/loop-videos-and-animations-in-a-graphic.md).

**looping** — Continuous repetition of an animation or clip segment until it is stopped or advanced. *Says:* reproducción en bucle, bucle, en bucle, bucle continuo, looping, loop. *On screen:* reproducción en bucle.

**Loudness** — A perceptual measure of audio level that broadcasters normalize to. Captivate meters the Program mix in the Audio Mixer. *Says:* loudness, sonoridad, LUFS, LKFS, normalización de sonoridad, EBU R128. *Also in English:* LUFS, LKFS, loudness normalization. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**loudness lufs** — Perceived audio loudness expressed in Loudness Units relative to Full Scale, the standard scale for broadcast audio levels. *Says:* sonoridad (LUFS), LUFS, loudness, sonoridad, nivel de sonoridad, EBU R128. *On screen:* sonoridad (LUFS).

**Lower third** — A graphic in the lower area of the screen that identifies a speaker, place, or topic. ("Chyron" comes from the Chyron Corporation; "aston" from Aston in the UK — both used generically.) In Captivate, a lower third is a title design you play from the Library. *Says:* rótulo inferior, rótulo, faldón, sobreimpresión, chyron, lower third. *Also in English:* chyron, aston, name strap, name super, super, caption, banner, nameplate. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md).

**lufs** — A standardized unit for measuring perceived audio loudness relative to digital full scale, used to keep programme audio within broadcast delivery limits. *Says:* LUFS, LKFS, dB LUFS, sonoridad (LUFS), loudness. *On screen:* LUFS. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**luma** — The brightness component of a video signal, commonly used as the basis for luma keying and level measurement. *Says:* luma, luminancia, señal Y, luminosidad, canal de luma. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**Luma key** — Keying based on brightness rather than color — typically white text on black cut over a background. *Says:* luma key, clave de luminancia, incrustación por luminancia, recorte por luminancia, llave de luminancia. *Also in English:* luminance key. See [Use Captivate with an HDMI switcher](/set-up-your-production/chapter-index-7/use-with-an-hdmi-switcher.md).

**M/E** — A layer inside a switcher where sources are combined and keyed before reaching Program. *Says:* M/E, ME, bus M/E, mezcla/efectos, banco M/E. *Also in English:* mix/effects bus, ME bank.

**margins** — The inset boundaries that keep text and graphics inside a safe viewable area of the frame. *Says:* márgenes, margen, márgenes internos, márgenes de seguridad, margen del título. *On screen:* Márgenes. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**mask** — A shape or greyscale image that limits which parts of a graphic or video layer are visible. *Says:* máscara, mask, enmascaramiento, matte, recorte. *On screen:* Máscara. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**Matte** — A shape that limits where a key appears. A concept from switcher and compositing workflows. *Says:* máscara, mate, matte, garbage matte, máscara de recorte. *Also in English:* mask, garbage matte. See [Add effects to design layers](/design-and-customize-graphics/chapter-index-3/add-effects-to-design-layers.md).

**mix** — A transition that gradually blends one video source into another, and by extension the combining of audio or video signals into a single output. *Says:* mezcla, fundido, encadenado, fundido encadenado, mix, disolvencia.

**Mix-minus** — An audio feed to a remote guest that contains everything except their own voice, to avoid echo. A routing concept; set levels in the Audio Mixer. *Says:* mix-minus, N-1, envío limpio, retorno limpio, señal limpia. *Also in English:* clean feed audio, N-1.

**momentary** — A control or trigger behaviour in which the action stays active only while the button is held, reverting as soon as it is released. *Says:* momentáneo, pulsador, modo pulsador, sin retención, momentary. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**monitor** — A display used to view a video or graphics feed for checking and confirmation before or during air. *Says:* Monitor, Monitor de control, Monitor de previsualización, Pantalla de control, Previo. *On screen:* Monitor. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md).

**motion** — The movement applied to a graphic element over time as part of its animation. *Says:* movimiento, animación, motion, efecto de movimiento. *On screen:* Movimiento.

**motion blur** — A rendered smearing of moving objects that mimics camera exposure and makes animation appear smoother. *Says:* desenfoque de movimiento, motion blur, desenfoque por movimiento, difuminado de movimiento. *On screen:* Desenfoque de movimiento.

**mute** — Silencing an audio source or output without stopping it. *Says:* Silenciar, Silencio, Mute, Enmudecer, Sin audio. *On screen:* Silenciar. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**mute audio** — Silencing an audio signal or track without stopping playback. *Says:* silenciar audio, silenciar, poner en mudo, mute, quitar el sonido. *On screen:* Silenciar audio. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**NDI** — Video, audio, and optional alpha over a standard network, widely supported by software switchers. In Captivate, use NDI output or bring an NDI camera in as a source. *Says:* NDI, Network Device Interface, vídeo por IP, fuente NDI, salida NDI. *On screen:* NDI. *Also in English:* Network Device Interface, IP video, video over network. See [Output graphics with NDI](/set-up-your-production/chapter-index/output-graphics-with-ndi.md), [NDI as a live source](/set-up-your-production/chapter-index-2/ndi-input.md).

**nle** — A non-linear editing application in which video is assembled and edited without regard to sequential order. *Says:* NLE, editor no lineal, sistema de edición no lineal, programa de montaje no lineal, software de edición.

**off-air** — The state of a graphic or source that is not currently being shown on the program output. *Says:* fuera del aire, off air, off-air, no emitido, sin emisión. *On screen:* fuera del aire.

**OMT** — A low-latency, NDI-class network video transport. In Captivate, use OMT output. *Says:* OMT, Open Media Transport, salida OMT, fuente OMT. *Also in English:* Open Media Transport. See [Output graphics with OMT](/set-up-your-production/chapter-index/output-graphics-with-omt.md).

**on-air** — The state of a graphic or source being live in the program output and visible to the audience. *Says:* en antena, en el aire, al aire, en emisión, on air. *On screen:* en antena.

**outline** — A stroke drawn around the edge of text or a shape to increase legibility over video. *Says:* contorno, borde, trazo, perfilado, outline. *On screen:* Contorno. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**output** — A rendered signal or stream sent from the system to a switcher, encoder, display or recorder, typically with fill and alpha. *Says:* salida, output, salida de vídeo, salida de programa, salida SDI. *On screen:* Salida.

**Over-the-shoulder** — A graphic box beside the presenter, as in a news set. Build it as a design placed to one side, or as a zone in a layout. *Says:* gráfico sobre el hombro, OTS, over-the-shoulder, ventana sobre el hombro, recuadro sobre el hombro. *Also in English:* OTS, box over shoulder.

**overlay** — A graphic composited on top of the live video picture rather than replacing it. *Says:* superposición, overlay, sobreimpresión, gráfico superpuesto, capa superpuesta. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**overlays** — Graphics composited on top of a live video picture, such as titles, bugs or scoreboards. *Says:* superposiciones, overlays, sobreimpresiones, gráficos superpuestos, rótulos.

**pattern** — A repeating shape or texture used as a fill, wipe shape or matching rule. *Says:* patrón, motivo, trama, textura, patrón de relleno, patrón de cortinilla. *On screen:* Patrón.

**peak** — The highest instantaneous audio level reached in a signal, monitored to avoid distortion. *Says:* pico, nivel de pico, picos, valor de pico, peak. *On screen:* pico. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**period** — A segment of play in a sporting contest, tracked and displayed by scoreboard graphics. *Says:* periodo, período, cuarto, tiempo, parte. *On screen:* Periodo.

**Picture-in-picture** — A smaller video window placed over a background — one box for a single inset, dual-box for two side-by-side sources. In Captivate, the most flexible way to build a PIP is a **Live Video Variable**: a live source maps onto a design object, so the video inherits that design’s position, scale, and animation — including 3D moves. Because the DVE is integrated right into the graphic, a PIP that would normally need a switcher’s DVE plus careful graphics timing becomes a single animated design. A zone layout is a simpler alternative for fixed side-by-side boxes. *Says:* imagen en imagen, PiP, ventana insertada, doble ventana, recuadro. *Also in English:* PIP, PiP, box, dual-box, double-box, inset. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md), [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**play** — To start playout of a graphic, animation, clip or sequence so it runs to air. *Says:* Reproducir, Play, dar play, lanzar, iniciar reproducción. *On screen:* Reproducir. See [1. Play a graphic](/play-and-update-graphics/chapter-index/1-play-a-graphic.md).

**playback** — The running of recorded or prepared media and animation to air. *Says:* Reproducción, Playback, Playout, Reproducción a aire, Salida a emisión. *On screen:* Reproducción.

**playback duration** — The length of time a clip or graphic plays from start to finish. *Says:* duración de reproducción, duración, tiempo de reproducción, duración en pantalla, duración del clip. *On screen:* Duración de reproducción. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**playhead** — The marker indicating the current point in time within a timeline or clip during playback or editing. *Says:* cabezal de reproducción, cabezal, indicador de tiempo actual, cursor de reproducción, playhead. *On screen:* cabezal de reproducción.

**playhead position** — The current time location of the playhead within a timeline or clip. *Says:* posición del cabezal de reproducción, cabezal de reproducción, cursor de reproducción, indicador de tiempo actual, playhead.

**playout** — The act of playing graphics or media to air, including their timing, transitions and on-air state. *Says:* playout, emisión, salida a aire, puesta en el aire, continuidad.

**playout sequence** — An ordered series of graphics playback steps that are executed in turn when going to air. *Says:* secuencia de emisión, secuencia de playout, playout, secuencia de reproducción, lista de emisión.

**plays** — Recorded segments of live action, or the act of running a graphic or clip to air. *Says:* jugadas, plays, acciones, lances, clips. *On screen:* jugadas.

**premultiplied** — An alpha convention in which colour values are already multiplied by their transparency, affecting how graphics composite over video. *Says:* premultiplicado, alfa premultiplicado, canal alfa premultiplicado, premultiplicado (con máscara), premultiplied. *On screen:* premultiplicado. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**Preview** — What Program will become when the operator takes the next action. A staging area before air. *Says:* previsualización, previo, preview, PVW, PST. *Also in English:* PVW, PST, preset, next. See [Preview panel](/get-started/chapter-index-2/preview-panel.md).

**preview area** — The display region showing graphics or video as they will appear before they are taken to air. *Says:* área de previsualización, previsualización, ventana de previsualización, monitor de previo, preview, PVW. *On screen:* área de previsualización.

**previews** — Rendered representations of graphics or video sources shown for checking before they are sent to air. *Says:* vistas previas, vista previa, previsualizaciones, previo, preview, PVW.

**production** — The overall live show being created, including its video sources, graphics and equipment. *Says:* producción, producción en directo, programa, show, proyecto. *On screen:* producción.

**Program** — The final composited picture exactly as the audience sees it, with every graphic and effect. In Captivate, this is the **Program** output you send to a display, SDI, NDI, or a stream. *Says:* Programa, PGM, salida de programa, aire, señal de emisión. *On screen:* Programa. *Also in English:* PGM, on-air, line, take output. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**program monitor** — The display showing the composited output that is currently going to air. *Says:* monitor de programa, PGM, monitor PGM, monitor de emisión, monitor de aire. *On screen:* monitor de programa. See [Program Monitor panel](/get-started/chapter-index-2/program-monitor-panel.md), [Program Monitor audio controls](/reference/program-monitor-audio-controls.md).

**program output** — The final on-air signal leaving the production system, containing the composited video and graphics seen by the audience. *Says:* salida de programa, PGM, salida PGM, programa, salida a emisión, program out. *On screen:* salida de programa.

**queue** — An ordered list of titles or graphics waiting to be played to air in sequence. *Says:* cola, cola de reproducción, cola de emisión, lista de reproducción, playlist. *On screen:* cola.

**queued** — Describing a title or graphic that has been placed in the play list awaiting playout. *Says:* en cola, en la cola, encolado, en espera, puesto en cola. *On screen:* en cola.

**Real-time data** — Live score, clock, and period information pushed from a scoreboard controller. In Captivate, a Data Controller reads it and binds it to your graphics. *Says:* datos en tiempo real, RTD, datos del marcador, datos de juego, feed del marcador, datos en directo. *Also in English:* RTD, live scoring feed, scoreboard feed, game data. See [Data Controller catalog](/play-and-update-graphics/chapter-index-3.md).

**record** — (1) To capture live video, audio or graphics output to storage for later use (2) a single row of data in a data source. *Says:* grabar, grabación, REC, registro, fila de datos. *On screen:* Grabar.

**recording** — Capture of program video and audio to a file for later playback or archive. *Says:* grabación, grabar, REC, grabación del programa, archivo de grabación. *On screen:* grabación.

**rendering** — The process of generating final video frames of a graphic from its design, layers and effects. *Says:* renderizado, renderización, render, renderizar, procesado de vídeo. *On screen:* Renderizado.

**replay** — Playing back recorded action, typically for sports review, often accompanied by graphics. *Says:* Repetición, Replay, repetición instantánea, moviola, la repe. *On screen:* Repetición. See [Set up Instant Replay](/set-up-your-production/chapter-index-4/instant-replay-configure.md), [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**replay playback** — Playback of previously recorded video or graphics segments for review or on-air replay. *Says:* Reproduccion de la repeticion, repeticion, replay, moviola, reproduccion de replay.

**replay recording** — A captured segment of program video that can be played back during production, typically for instant replay or review. *Says:* grabación de repetición, repetición, repetición instantánea, replay, grabación de replay. See [Instant Replay during the show](/set-up-your-production/chapter-index-4/instant-replay-during-show.md).

**Roll** — Text that scrolls vertically, as in end credits. In Captivate, use the Roll Conductor. *Says:* Roll, créditos, créditos rodantes, títulos de crédito, desplazamiento vertical. *Also in English:* credit roll, rolling credits, scroll up. See [Roll Conductor](/design-and-customize-graphics/chapter-index-5/roll-conductor.md).

**Roster** — The list of players for a team, often supplied as a spreadsheet. In Captivate, load a roster into Tables and drive player graphics from it. *Says:* plantilla, lista de jugadores, convocatoria, alineación, roster, plantel. *Also in English:* lineup, team sheet, player list. See [Drive a graphic with Tables: Row](/play-and-update-graphics/chapter-index-1/drive-a-graphic-with-tables-row.md).

**RTMP** — The common protocol for sending a finished stream to YouTube, Facebook, Twitch, and similar. In Captivate, set up streaming with your service’s URL and stream key. *Says:* RTMP, RTMPS, clave de emisión, clave de stream, URL de ingesta, servidor RTMP. *Also in English:* RTMPS, stream key, ingest URL. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**safe** — Short for the title-safe or action-safe region of the frame that is guaranteed to remain visible on viewers' displays. *Says:* zona segura, área segura, márgenes de seguridad, título seguro, safe area. *On screen:* zona segura. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**safe margins** — Guide boundaries marking the title-safe and action-safe areas of the video frame so graphics are not cropped on air. *Says:* márgenes seguros, márgenes de seguridad, zonas seguras, área segura de títulos, title safe, safe area. *On screen:* márgenes seguros. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**scale** — The proportional resizing of a graphic element relative to its original dimensions. *Says:* Escala, Escalar, Escalado, Tamaño, Zoom. *On screen:* Escala.

**scoreboard** — An on-screen graphic that presents live game information such as scores, period and clock. *Says:* marcador, marcador en pantalla, rótulo de marcador, scoreboard, grafismo de marcador. *On screen:* marcador. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**Scoreboard controller** — The device courtside that operators use to run the venue scoreboard. Its live output is what a graphics tool reads to show the score. *Says:* controlador del marcador, consola del marcador, pupitre del marcador, consola de cronometraje, scoreboard controller, All Sport. *Also in English:* scoreboard console, All Sport, game console, timing console. See [Connect a hardware scoreboard via serial port](/play-and-update-graphics/chapter-index-3/connect-a-hardware-scoreboard.md).

**SDI** — Professional video over coax with locking BNC connectors, standard in broadcast. Carries embedded audio; two SDI feeds carry key + fill. In Captivate, SDI is both an output (with a DeckLink or AJA card) and an input — capture a live SDI source with the same card. *Says:* SDI, HD-SDI, 3G-SDI, 12G-SDI, BNC. *On screen:* SDI. *Also in English:* HD-SDI, 3G-SDI, 12G-SDI, serial digital, BNC. See [Output graphics with SDI](/set-up-your-production/chapter-index/output-graphics-with-sdi.md), [Cameras and capture cards as a live source](/set-up-your-production/chapter-index-2/camera-as-a-live-source.md).

**send live** — The action of pushing a prepared graphic to the live output so it appears on air. *Says:* enviar a directo, poner en directo, sacar a emisión, emitir, enviar al aire, pinchar.

**shadow** — A darkened offset copy of a graphic or text element used to lift it visually from the background. *Says:* sombra, sombra paralela, sombra proyectada, drop shadow, sombra de texto. *On screen:* Sombra. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**short-term** — A loudness measurement taken over a short sliding window of audio, used alongside integrated loudness to monitor programme levels. *Says:* a corto plazo, sonoridad a corto plazo, loudness a corto plazo, short-term, S (corto plazo).

**Simulcast** — Sending one production to several streaming destinations at once. *Says:* simulcast, multistreaming, emisión simultánea, difusión simultánea, multidestino. *Also in English:* multistream, restream, multi-destination. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**solo** — A state that plays or shows only the selected layer or track while temporarily silencing or hiding the others. *Says:* solo, modo solo, escucha en solo, aislar, solo (S). *On screen:* Solo. See [Audio Mixer panel](/set-up-your-production/chapter-index-5/the-audio-mixer.md).

**source** — An origin of content for the production, whether a video feed, camera, media file or data provider. *Says:* fuente, fuente de vídeo, señal de origen, entrada, source. *On screen:* Fuente.

**sources** — (1) Video or audio feeds supplied to the system for display or compositing (2) data providers, such as feeds or files, that supply live values to on-screen graphics. *Says:* fuentes, fuentes de vídeo, fuentes de datos, entradas, señales, sources. *On screen:* Fuentes.

**Squeeze** — The on-air effect where the live video shrinks to part of the screen so graphics slide into the freed space, then expands back. This is the same DVE effect family as PIP and L-bar. In Captivate it is the squeeze, built from a zone layout. *Says:* squeeze, squeezeback, efecto squeeze, efecto DVE, reducción de imagen. *Also in English:* squeezeback, squeeze-back, squeeze and tease, DVE move, the Peruvian move. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**SRT** — A protocol for reliable low-latency streaming over unpredictable networks, including the public internet. In Captivate, SRT works as both an output and a live input, in either **Caller** mode (connect out to a remote device) or **Listener** mode (wait for a device to connect). *Says:* SRT, Secure Reliable Transport, protocolo SRT, salida SRT, entrada SRT. *On screen:* SRT. *Also in English:* Secure Reliable Transport. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**srt server** — An endpoint that sends or receives video using Secure Reliable Transport, a low-latency protocol for contributing streams over the public internet. *Says:* servidor SRT, SRT server, endpoint SRT, listener SRT, caller SRT. *On screen:* servidor SRT.

**Stat feed** — A running feed of game statistics (often from stat software such as StatCrew). *Says:* feed de estadísticas, estadísticas en directo, datos de estadísticas, stat feed, flujo de estadísticas. *Also in English:* statistics feed, box score, live stats. See [Connect Stat Crew statistical data to a graphic](/play-and-update-graphics/chapter-index-3/connect-statcrew.md).

**still** — A single non-moving image used as a graphic or video source. *Says:* Imagen fija, Fija, Still, Imagen estática, Foto. *On screen:* Imagen fija.

**Stinger** — A short full-frame animation (often with a logo) that covers the moment of a switch. *Says:* stinger, transición stinger, transición animada, cortinilla animada, cortinilla. *Also in English:* sting, animated transition, DVE transition. See [Set up a stinger](/set-up-your-production/chapter-index-3/stinger-setup.md).

**stream** — A continuous flow of encoded video and audio sent to or received from a network destination. *Says:* stream, streaming, flujo de vídeo, señal de streaming, directo.

**stream key** — The secret credential issued by a streaming platform that authorises an encoder to publish a live stream to a specific channel. *Says:* clave de transmisión, stream key, clave de stream, clave de emisión, clave de directo. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming** — Delivery of live video and audio over a network using protocols such as SRT or RTMP. *Says:* Streaming, Emisión en streaming, Directo por internet, Stream, Transmisión en streaming. *On screen:* Streaming. See [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**streaming destinations** — The services or endpoints to which a live program is delivered for online distribution. *Says:* Destinos de streaming, Plataformas de streaming, Destinos de emisión en directo, Servidores RTMP, Destinos de publicación. *On screen:* Destinos de streaming. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md), [Streaming with Captivate](/set-up-your-production/chapter-index-6/set-up-streaming.md).

**switch** — (1) To change which video source or graphic is shown on the program output, as a production switcher does (2) in general software use, a toggle that turns an option on or off. *Says:* conmutar, cambiar de fuente, mezclador, switcher, interruptor, activar/desactivar.

**switcher** — The production device or software that selects and mixes video sources and applies keys for the program output. *Says:* mezclador de vídeo, mezclador, mesa de mezclas de vídeo, switcher, realización. *On screen:* mezclador de vídeo. See [Use the Switcher panel](/set-up-your-production/chapter-index-4/the-switcher-panel.md).

**switching** — The act of changing which video source or graphic is sent to program output during a live production. *Says:* conmutación, conmutar, cambio de fuente, switching, corte. *On screen:* conmutación.

**take** — The command that puts a prepared graphic or source on air, replacing what is currently showing. *Says:* Take, pasar a aire, sacar a aire, corte a aire, botón Take.

**Tally** — The signal that marks a source live. In Captivate, the Live Monitor shows **NDI tally**: the NDI output lights up on-program (red) or on-preview (green) as the downstream NDI switcher reports it, and Captivate marks its own NDI input sources as on-program. Some switcher integrations, such as ATEM, also exchange tally. *Says:* tally, luz de tally, señal de tally, luz roja de aire, piloto de cámara. *Also in English:* tally light, on-air light, red light. See [Preparing your Blackmagic ATEM switcher](/solution-recipes/chapter-index/atem-integration.md).

**teams** — The competing sides in a sports event whose names, colours and scores drive scoreboard and leaderboard graphics. *Says:* equipos, teams, clubes, local / visitante, selecciones. *On screen:* Equipos.

**Template** — A reusable graphic you customize with your own values. In Captivate, those values can be text and images, and also dynamic media clips, live video, and data graphs — and templates live in the Library. *Says:* plantilla, template, plantilla de gráficos, diseño, preajuste. *On screen:* Plantilla. *Also in English:* title design, preset graphic, design. See [Modify a template](/design-and-customize-graphics/chapter-index/modify-a-template.md).

**Timecode** — A running clock stamped on video for synchronization and logging. *Says:* código de tiempo, timecode, TC, código de tiempo SMPTE, TC SMPTE. *Also in English:* TC, SMPTE timecode.

**timeline** — The time-based track along which animation and playback of graphic elements is arranged and sequenced. *Says:* línea de tiempo, timeline, línea temporal, escala de tiempo, secuencia. *On screen:* Línea de tiempo. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**timing** — The durations, delays and hold points that govern when a graphic animates on, stays up and animates off air. *Says:* temporización, tiempos, timing, duración, retardos, ajustes de tiempo. See [Optimize the timing of a graphic](/design-and-customize-graphics/chapter-index-3/optimize-timing.md).

**title** — An on-screen text graphic such as a name identification, headline or lower third overlaid on the video picture. *Says:* rótulo, título, chyron, faldón, gráfico de texto, mosca.

**title clip** — An individual title graphic instance with its own content and timing that can be played to air. *Says:* clip de título, clip de rótulo, rótulo, title clip, grafismo de título.

**titles** — On-screen text graphics such as name keys, lower thirds and headlines used to identify and inform. *Says:* títulos, rótulos, sobreimpresiones, gráficos de texto, chyron. *On screen:* Títulos.

**transition** — The animated change used to bring a graphic or video source on and off screen, such as a cut, dissolve, wipe or fly-in. *Says:* Transición, Efecto de transición, Cortinilla, Encadenado, Fundido. *On screen:* Transición. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

**transition effect** — An animated change such as a dissolve, wipe or fly-on used to bring a graphic or source on and off screen. *Says:* efecto de transición, transición, cortinilla, encadenado, fundido. *On screen:* efecto de transición.

**transitions** — Animated or instantaneous effects used to bring graphics or video sources on and off screen. *Says:* transiciones, efectos de transición, cortinillas, transitions, fundidos. *On screen:* transiciones. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md), [Add transitions to design layers](/design-and-customize-graphics/chapter-index-3/add-transitions-to-design-layers.md).

**trim** — Adjustment of the in and out points of a clip or animation so only the wanted portion plays. *Says:* recortar, recorte, trim, ajustar puntos de entrada y salida, trimar.

**true peak** — The maximum instantaneous level of an audio signal measured after reconstruction, used to ensure loudness compliance and avoid clipping. *Says:* True Peak, pico real, TP, dBTP, nivel de pico real. See [Loudness Panel](/set-up-your-production/chapter-index-5/loudness-panel.md).

**update while live** — The ability to change graphic content or data while it is currently on air, without taking it down. *Says:* actualizar en directo, actualización en directo, actualizar en emisión, actualizar al aire, update en directo. *On screen:* actualizar en directo.

**upstream** — The point in a switcher’s signal chain before the downstream keyers, where keys are composited into the program mix. *Says:* upstream, USK, keyer upstream, incrustación upstream, antes de los DSK.

**Upstream keyer** — A keyer inside the M/E, upstream of the DSK, supporting more key types (chroma, DVE, pattern). Used for elements that read as part of the shot. *Says:* keyer upstream, USK, keyer, keyer de efectos, incrustador upstream. *Also in English:* USK, effects keyer.

**video** — Moving picture content or signal carried into, through and out of the production system. *Says:* vídeo, video, señal de vídeo, imagen. *On screen:* Vídeo.

**video format** — The combination of frame size, frame rate and scanning method that defines a video signal standard, such as 1080i59.94. *Says:* formato de vídeo, formato de señal, norma de vídeo, resolución y frecuencia de cuadro, formato video. *On screen:* formato de vídeo. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**video inputs** — The incoming video sources available to the system, such as SDI, HDMI, NDI or OMT signals from cameras and other devices. *Says:* entradas de vídeo, entradas, fuentes de vídeo, inputs de vídeo, señales de entrada. *On screen:* entradas de vídeo. See [How live video inputs work](/set-up-your-production/chapter-index-2/live-video-input-pipeline.md).

**video source** — An incoming video signal or feed, such as a camera, capture device or network stream, that can be used inside a graphic or production. *Says:* fuente de vídeo, fuente, entrada de vídeo, señal de vídeo, source. *On screen:* Fuente de vídeo. See [Use live video sources](/set-up-your-production/chapter-index-2/play-live-video-source-layers.md).

**Virtual camera** — Making Captivate’s output appear as a webcam that Zoom, Teams, Meet, or a browser can select. *Says:* cámara virtual, webcam virtual, cámara web virtual, virtual cam, salida como webcam. *Also in English:* virtual webcam, NDI/virtual cam, software camera. See [Output graphics as a Virtual Webcam](/set-up-your-production/chapter-index-6/output-graphics-as-a-virtual-webcam.md).

**visibility** — Whether a layer or graphic element is shown or hidden in the rendered output. *Says:* Visibilidad, Mostrar/Ocultar, Visible, Ver capa, ojo (icono). *On screen:* Visibilidad. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**while live** — A condition describing actions taken while a graphic or production is on air, so changes take effect during the live show rather than in preparation for it. *Says:* en directo, durante el directo, durante la emisión, al aire, en vivo, on air.

**Wipe** — A shaped transition that pushes one source off while revealing another. In Captivate, set transitions per graphic or per shot; for a retro play-in / play-out or update animation — familiar to operators coming from older character generators — use **FX Transitions** (a Properties tab). *Says:* cortinilla, wipe, transición de cortinilla, barrido, cortinilla de patrón. *Also in English:* transition, pattern wipe. See [Set up transitions](/set-up-your-production/chapter-index-3/setting-up-transitions.md).

## Captivate product terms

**about newblue** — Information identifying NewBlue, the vendor of the software, and the installed version. *Says:* Acerca de NewBlue, Información sobre NewBlue, Sobre NewBlue, Versión. *On screen:* Acerca de NewBlue.

**action** — An operation bound to a control, trigger or automation step that causes the graphics system to do something, such as play or update a graphic. *Says:* acción, action, comando, orden, acción del disparador. *On screen:* Acción.

**actions** — Configurable operations that run automatically in response to a trigger, such as taking a graphic to air or advancing data. *Says:* acciones, acción, comandos, automatizaciones, actions. *On screen:* Acciones.

**animations** — Motion behaviours applied to title elements that control how graphics move on, hold and move off screen. *Says:* animaciones, animación, efectos de entrada y salida, animaciones de entrada/salida. *On screen:* Animaciones.

**application manager** — The NewBlue utility that installs, updates, licenses and launches the company’s applications and content. *Says:* Application Manager, NewBlue Application Manager, gestor de aplicaciones, administrador de aplicaciones, app manager. *On screen:* Application Manager. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**assets** — The reusable media and design resources, such as images, fonts, videos and templates, that a production draws on. *Says:* recursos, activos, medios, elementos multimedia, assets.

**atem** — Blackmagic Design’s family of production switchers that Captivate can drive and exchange keying and tally information with. *Says:* ATEM, mezclador ATEM, ATEM Mini, Blackmagic ATEM, switcher ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md), [Use Captivate with ATEM](/set-up-your-production/chapter-index-7/use-with-atem.md).

**atem still** — A still image stored in the media pool of a Blackmagic ATEM switcher, which can be loaded or updated from the software. *Says:* imagen fija de ATEM, still de ATEM, still, imagen del media pool, imagen fija. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition** — A transition performed by a Blackmagic ATEM switcher that Captivate can trigger as part of a graphics playout. *Says:* transición ATEM, transición del ATEM, transición de Blackmagic, transición del mezclador, ATEM transition. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transition effect** — The specific effect style, such as mix, dip or wipe, applied to a transition on a Blackmagic ATEM switcher. *Says:* Efecto de transición ATEM, transición ATEM, efecto de transición, cortinilla ATEM, mezcla ATEM. *On screen:* Efecto de transición ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**atem transitions** — Transitions performed by a connected Blackmagic ATEM switcher that the graphics system can trigger or synchronise with. *Says:* transiciones ATEM, transiciones del ATEM, transiciones de mezclador ATEM, ATEM transitions. *On screen:* transiciones ATEM. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**attributes** — The set of adjustable characteristics belonging to a graphic element or layer, such as position, colour or text content. *Says:* Atributos, propiedades, parámetros, ajustes. *On screen:* Atributos.

**beam** — A directional light source used to illuminate 3D graphics and text within a design. *Says:* haz de luz, haz, luz direccional, foco, beam. *On screen:* haz de luz.

**bevel** — A shaped edge applied to text or graphic objects to give them a three-dimensional profile. *Says:* bisel, biselado, chaflán, bevel, borde biselado. *On screen:* bisel. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**blackmagic** — Blackmagic Design, the manufacturer of production switchers and capture hardware such as ATEM and DeckLink that the software integrates with. *Says:* Blackmagic Design, Blackmagic, BMD, ATEM, DeckLink. *On screen:* Blackmagic Design. See [Blackmagic ATEM integration](/solution-recipes/chapter-index/atem-integration.md).

**blueprint** — A reusable structural template that defines how a graphic or layout is constructed so it can be reproduced with different content. *Says:* blueprint, plantilla estructural, plano, esquema, plantilla base.

**bundle** — A packaged collection of graphics, media and settings distributed and installed as a single unit. *Says:* paquete, bundle, pack, paquete de gráficos, paquete de plantillas. *On screen:* paquete.

**caching step** — An individual stage in the process of pre-rendering graphics into memory so they can play back smoothly on air. *Says:* paso de caché, etapa de caché, fase de almacenamiento en caché, paso de pre-renderizado, cacheo.

**caller mode** — An operating mode for a network stream in which this system initiates the connection to a remote listener, as used with SRT transport. *Says:* Modo Caller, Caller, modo llamante, SRT caller, modo iniciador. *On screen:* Modo Caller. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**camera keyframe** — A recorded camera position and orientation at a point in time, used to animate the virtual viewpoint of a 3D scene. *Says:* fotograma clave de cámara, keyframe de cámara, fotograma clave, keyframe, clave de cámara. *On screen:* fotograma clave de cámara.

**camera keyframing** — Animating the virtual camera view of a graphic scene by setting keyframes for its position and orientation over time. *Says:* animación de cámara con fotogramas clave, keyframing de cámara, animación de cámara, poner fotogramas clave a la cámara.

**captivate** — NewBlue Captivate, the professional live broadcast graphics application used to create and play out real-time, data-driven titles and scoreboards. *Says:* NewBlue Captivate, Captivate, NewBlue. *On screen:* NewBlue Captivate. See [Choose how Captivate fits your production](/set-up-your-production/how-it-fits-your-production.md).

**cloud recording** — A recording of a conference session stored on the provider’s servers rather than locally, which can be retrieved for use in production. *Says:* grabación en la nube, cloud recording, grabación en cloud, grabación en la nube de Zoom. *On screen:* Grabación en la nube.

**color label** — A colour tag applied to an item to help operators visually group and identify it during a show. *Says:* Etiqueta de color, color de etiqueta, marcador de color, etiqueta cromática, color label. *On screen:* Etiqueta de color. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**composition** — The assembled arrangement of layers, animation and timing that makes up a graphic. *Says:* composición, comp, proyecto, escena, gráfico. *On screen:* Composición.

**conductor** — The live control surface in Captivate that operators use to cue, trigger and sequence shots on air. *Says:* Conductor, panel Conductor, vista Conductor, superficie de control, Conductor de Captivate. *On screen:* Conductor.

**connected titles** — Title graphics linked to a shared data source or to each other so that changes propagate automatically between them. *Says:* títulos conectados, títulos vinculados, rótulos conectados, rótulos vinculados, connected titles.

**connection mode** — The method chosen for linking to an external device or data service, such as network, serial or direct connection. *Says:* modo de conexión, tipo de conexión, modalidad de conexión, método de conexión. *On screen:* modo de conexión.

**content package** — A distributable set of graphic templates and assets that can be imported into a project as a unit. *Says:* paquete de contenido, paquete de contenidos, pack de contenido, content package, paquete de plantillas. *On screen:* paquete de contenido.

**controller** — An operator-facing control surface or panel definition used to trigger graphics, enter data and drive playout during a live show. *Says:* controlador, controller, panel de control, superficie de control, control.

**controllers** — The operator-facing control panels used to trigger graphics, enter data and manage playout during a live show. *Says:* controladores, controlador, panel de control, superficie de control, controllers. *On screen:* controladores. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**create production** — The action of starting a new production, the container that holds the graphics, data and playout configuration for a show. *Says:* Crear producción, Nueva producción, Crear una producción, Crear programa, Crear show. *On screen:* Crear producción.

**create production kit** — The action of building a production kit, a packaged bundle of graphics, styles and data settings reusable across shows. *Says:* Crear kit de producción, Nuevo kit de producción, Kit de producción, Crear production kit, Crear paquete de producción.

**data** — Live values drawn from feeds, files, spreadsheets or services that are bound to graphics so on-air text and imagery update automatically. *Says:* datos, origen de datos, fuente de datos, datos en directo, datos en vivo. *On screen:* Datos.

**data controller** — A component that connects to an external data source and delivers its values into graphics for live updating. *Says:* controlador de datos, data controller, conector de datos, origen de datos, fuente de datos. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data controllers** — The components that connect to external data sources and deliver their values into graphics for live updating. *Says:* controladores de datos, data controllers, conectores de datos, controlador de datos, módulos de datos. See [How Data Controllers work](/play-and-update-graphics/chapter-index-3/how-data-controllers-work.md).

**data graph** — A visual network of connected nodes that routes and transforms incoming live data before it reaches on-screen graphics. *Says:* grafo de datos, data graph, grafo de nodos, red de nodos, editor de nodos. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data graph variable** — A variable in the data flow graph whose value is computed or passed between nodes and can be bound to on-screen graphics. *Says:* variable del grafo de datos, variable de grafo, variable del grafo, variable de nodo, data graph variable. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**data source** — A live or external supply of information, such as a scoring system, spreadsheet or web feed, whose values are bound to on-screen graphics. *Says:* fuente de datos, origen de datos, data source, feed de datos, flujo de datos. *On screen:* Fuente de datos.

**design** — A graphic composition of layers, text, media and animation that defines how a title or overlay looks and behaves. *Says:* Diseño, Plantilla, Plantilla gráfica, Composición, Grafismo.

**design intents** — Declarations stored with a design that describe how it is meant to be used, so the right data and controls are offered when it is loaded. *Says:* intenciones de diseño, intención del diseño, design intents, propósito del diseño, uso previsto del diseño. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**design variables** — Named placeholders defined within a graphic design whose values are supplied at playout from operator input or live data. *Says:* variables de diseño, variables, campos, campos editables, marcadores de posición.

**designer** — The authoring environment where designs are built from layers, text, media, animation and data bindings. *Says:* Diseñador, editor de diseño, Designer, modo diseño, editor gráfico. See [Designer overview & Workspace](/design-and-customize-graphics/chapter-index-1.md).

**designs** — The graphic templates authored in the product, containing layers, text, animation and data bindings that are played to air. *Says:* diseños, plantillas, gráficos, grafismos, templates.

**destination** — An output target to which rendered graphics or video are sent, such as a video device, network stream or file. *Says:* destino, destino de salida, salida, destination. *On screen:* destino. See [Stream to multiple destinations](/set-up-your-production/chapter-index-6/streaming-to-multiple-destinations.md).

**device** — A hardware or software video interface, such as a capture card, switcher or network source, that the software sends to or receives from. *Says:* Dispositivo, Dispositivos, Device, Hardware, Tarjeta de captura. *On screen:* Dispositivo.

**display preset** — A saved set of output and display settings that can be recalled for a given production setup. *Says:* preajuste de visualización, preset de visualización, preajuste de salida, preset, configuración de pantalla guardada.

**display regions** — Defined areas of the output canvas to which graphics can be assigned so they appear in a specific part of the screen or on a specific display. *Says:* Regiones de visualización, Zonas de pantalla, Áreas de visualización, Regiones de salida, display regions. See [Output graphics to a display](/set-up-your-production/chapter-index/output-graphics-to-a-display.md).

**duplicate effect** — The action of copying an effect, a processing or animation treatment applied to a graphic element. *Says:* Duplicar efecto, Duplicar el efecto, Copiar efecto, Crear una copia del efecto, Clonar efecto. *On screen:* Duplicar efecto.

**editor** — A workspace for building and modifying an object such as a design, playout list or data set. *Says:* editor, ventana de edición, espacio de edición, área de edición, editor de diseño. *On screen:* editor.

**editor timeline** — The time-based workspace in which graphics, media and animation are arranged and edited across tracks. *Says:* línea de tiempo, línea de tiempo del editor, timeline, línea temporal, escala de tiempo. *On screen:* línea de tiempo del editor.

**element** — An individual object such as text, shape, image or video placed within a design. *Says:* Elemento, Objeto, Elemento gráfico, Capa. *On screen:* Elemento.

**event** — A scheduled or triggered occurrence, such as a game or show instance, that drives graphics and data in a production. *Says:* evento, partido, programa, emisión, evento programado. *On screen:* evento.

**export project** — The action of writing a project, the saved collection of designs and settings for a show, out to a transferable file. *Says:* Exportar proyecto, Exportar el proyecto, Exportación de proyecto, Exportar proyecto a archivo, Sacar el proyecto. *On screen:* Exportar proyecto. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**external data** — Information supplied to graphics from a source outside the project, such as a spreadsheet, feed, scoring system or web service, so on-air text and images update automatically. *Says:* datos externos, fuente de datos externa, origen de datos externo, datos de origen externo, feed de datos. *On screen:* datos externos.

**filter** — (1) A video or graphics effect applied to a layer to alter its appearance (2) a rule that limits which data records or items are shown. *Says:* filtro, efecto, filtro de vídeo, filtro de datos, filtrado. *On screen:* Filtro.

**final render** — The full-quality rendering pass used for output or export, as opposed to a faster preview render. *Says:* renderizado final, render final, renderización final, exportación final. *On screen:* renderizado final.

**final render quality** — The quality setting used when producing the finished output, as distinct from lower-quality preview rendering. *Says:* Calidad de renderizado final, calidad de render final, calidad final de renderizado, calidad de exportación, calidad de salida final. *On screen:* Calidad de renderizado final.

**finder** — The macOS file browser used to locate project and media files. *Says:* Finder, el Finder, Finder de macOS, gestor de archivos de macOS. *On screen:* Finder.

**fit mode** — The setting that determines how media or text is scaled and cropped to fill the area allotted to it. *Says:* modo de ajuste, ajuste, modo de encaje, modo de escalado, escalar para ajustar. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**flow** — A connected arrangement of data and logic steps that moves live information through to the graphics that display it. *Says:* Flujo, Flow, flujo de datos, gráfico de nodos, esquema de flujo.

**global** — A setting or variable whose value applies across an entire project rather than to a single graphic. *Says:* global, ajuste global, general, de todo el proyecto, a nivel de proyecto. *On screen:* global.

**gloss** — A shine or highlight styling layer applied to text or graphic surfaces to suggest reflected light. *Says:* Brillo, efecto de brillo, gloss, brillo especular, capa de brillo. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**gloss face** — The gloss highlight applied specifically to the front surface of a text or graphic object. *Says:* Brillo frontal, brillo de la cara frontal, brillo de la superficie frontal, gloss face, brillo de la cara. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**graph** — A connected arrangement of nodes describing how data flows through a project. *Says:* grafo, grafo de nodos, árbol de nodos, graph, esquema de nodos. *On screen:* grafo.

**graph variable** — A named value defined within a data graph that can be shared between nodes and bound to graphic properties. *Says:* variable de grafo, variable del grafo, variable de nodo, graph variable, variable del grafo de datos.

**grid** — A tabular arrangement of data rows and fields that supplies text and values to on-screen graphics. *Says:* cuadrícula de datos, cuadrícula, tabla de datos, grid, hoja de datos. See [Values Grid](/control-your-show/chapter-index/values-grid.md), [Values Grid tab](/get-started/chapter-index-2/values-grid-tab-reference.md).

**group** — A collection of layers or items treated as one so they can be moved, animated or controlled together. *Says:* grupo, agrupación, agrupar, grupo de capas. *On screen:* Grupo. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**groups** — Collections of related items, such as layers, variables or data records, that can be organised and acted on together. *Says:* Grupos, Grupo, Agrupaciones, Agrupar, Conjuntos. *On screen:* Grupos. See [Group design layers in a graphic](/design-and-customize-graphics/chapter-index-2/group-design-layers-in-a-graphic.md).

**guidelines** — On-canvas reference lines used to align and position graphic elements consistently. *Says:* guías, líneas guía, líneas de referencia, guías de alineación, guías inteligentes. *On screen:* guías. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**import content** — The action of bringing external graphics templates, media or packages into the application’s content library. *Says:* Importar contenido, Importar contenidos, Importación de contenido, Importar plantillas, Importar. *On screen:* Importar contenido.

**input definition** — A named specification of a data or video source, describing its fields and how they map into graphics. *Says:* definicion de entrada, definicion de la fuente, definicion de origen de datos, configuracion de entrada, entrada.

**install content** — The action of adding downloadable graphics packages or templates to the local content library so they are available for use. *Says:* Instalar contenido, Instalar paquetes, Instalación de contenido, Instalar plantillas, Añadir contenido a la biblioteca. *On screen:* Instalar contenido.

**intents** — Declarations describing how a design is intended to be driven, guiding which data fields and controls are exposed. *Says:* Intents, intenciones, intenciones de diseño, propósitos. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md).

**internet accounts** — Stored credentials and connections to online services that supply data or media to graphics. *Says:* Cuentas de Internet, Cuentas en línea, Cuentas online, Credenciales, Servicios conectados. *On screen:* Cuentas de Internet. See [Authenticate your Internet Accounts](/play-and-update-graphics/chapter-index-3/authenticate-your-internet-accounts.md).

**join meeting** — The action of connecting the software to an online meeting platform so participant names and video can feed live graphics. *Says:* unirse a la reunión, entrar en la reunión, conectarse a la reunión, unirse a un meeting, incorporarse a la reunión. *On screen:* Unirse a la reunión.

**kit** — A packaged collection of ready-made title designs, graphics and assets supplied for a production style or sport. *Says:* Kit, Paquete, Paquete de gráficos, Colección de plantillas, Set.

**launcher** — A control surface of buttons used to trigger graphics to air during a live show. *Says:* lanzador, launcher, panel de lanzamiento, panel de botones, panel de disparo. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md).

**layer** — An individual element within a design — text, shape, image, video or group — stacked in compositing order. *Says:* capa, layer, capas, orden de capas. *On screen:* Capa.

**layers** — The stacked elements that make up a design, ordered front to back for compositing. *Says:* capas, layers, capa, niveles. *On screen:* capas.

**layout** — An arrangement that positions and sizes multiple graphics or video sources together on screen. *Says:* layout, composición de pantalla, disposición, diseño de pantalla, plantilla de pantalla.

**layout blueprint** — A template describing the arrangement and structure of elements in a layout so it can be applied to new content. *Says:* plantilla de diseño, blueprint, plantilla de composición, plantilla de layout, esquema de diseño.

**layout preset** — A saved arrangement of layout settings that can be reapplied to graphics or the workspace. *Says:* preajuste de diseño, preset de diseño, preajuste de layout, plantilla de diseño, ajuste predefinido de diseño.

**layouts** — Saved arrangements of graphic elements or workspace panels that can be recalled to change how content or the workspace is presented. *Says:* diseños, layouts, disposiciones, distribución de paneles, composiciones.

**leave meeting** — The action of disconnecting from a video conferencing session, such as Zoom, that is being used as a production source. *Says:* salir de la reunión, abandonar la reunión, salir de la videollamada, salir de Zoom, desconectarse de la reunión. *On screen:* Salir de la reunión. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).

**library** — An organised collection of reusable designs, media and presets available to projects. *Says:* Biblioteca, librería, library, mediateca, colección. *On screen:* Biblioteca. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Library panel](/get-started/chapter-index-2/library-panel.md).

**light** — A virtual light source in a design that shades and highlights three-dimensional text and objects. *Says:* Luz, fuente de luz, foco, light. *On screen:* Luz.

**light angle** — The direction from which a virtual light strikes a graphic, controlling highlight and shadow placement. *Says:* ángulo de luz, ángulo de iluminación, dirección de la luz, ángulo de incidencia de la luz, ángulo del foco. *On screen:* Ángulo de luz.

**light keyframe** — A recorded lighting state at a point in time, used to animate illumination of a scene. *Says:* fotograma clave de luz, keyframe de luz, fotograma clave de iluminación, key de luz, fotograma clave del foco.

**lighting preset** — A saved combination of virtual light settings that can be applied to graphics for a consistent look. *Says:* preajuste de iluminación, preset de iluminación, preajuste de luz, preset de luces, ajuste de iluminación predefinido.

**listener** — A component that waits for incoming data or control messages from an external source and passes them to the graphics system. *Says:* Listener, escucha, servicio de escucha, receptor de datos, escuchador.

**manage activation** — The process of applying, transferring or releasing the software licence that authorises use of the product. *Says:* gestionar la activación, gestión de la activación, administrar la activación, gestionar la licencia, gestión de licencias, desactivar/transferir licencia. *On screen:* gestionar la activación. See [About the NewBlue Application Manager](/get-started/chapter-index/application-manager.md).

**marking** — The act of tagging positions or regions in content, such as loop points or grid cells, for later reference. *Says:* marcado, marcar, marcas, marcadores, colocar marcadores, marcaje. *On screen:* marcado.

**marking grid** — An alignment grid used to position and register graphic elements consistently within the frame. *Says:* cuadrícula, cuadrícula de alineación, rejilla, grid. *On screen:* Cuadrícula. See [Designer Workspace panel](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md).

**media** — Reusable asset content — images, video clips, audio and fonts — available to designs and shots. *Says:* Medios, Media, Archivos multimedia, Recursos, Clips. *On screen:* Medios.

**media sequence** — An ordered set of images or video clips played in turn within a graphic. *Says:* secuencia de medios, secuencia multimedia, secuencia de clips, secuencia de imágenes, lista de reproducción. See [Create a media sequence](/design-and-customize-graphics/chapter-index-7/create-a-media-sequence.md), [Operate a media sequence](/control-your-show/chapter-index/operate-a-media-sequence.md).

**meeting** — A video conference session, such as a Zoom or Teams call, used as a participant source for on-air graphics and layouts. *Says:* reunión, videollamada, videoconferencia, meeting, llamada de Zoom, reunión de Teams. *On screen:* reunión.

**message log** — A running record of system notifications, warnings and errors generated by the application. *Says:* registro de mensajes, registro, log, log de mensajes, registro de eventos. *On screen:* Registro de mensajes. See [Read the Message Log](/troubleshooting/read-the-message-log.md).

**missing textures** — A condition where image or material files referenced by a graphic cannot be located and therefore cannot be rendered. *Says:* texturas no encontradas, texturas ausentes, faltan texturas, texturas que faltan, texturas faltantes.

**moment** — A saved point of interest in a production that can be recalled to trigger a graphic or state. *Says:* momento, cue, marcador, punto de disparo, instantanea.

**moments** — Saved points of interest in a production that can be recalled to trigger graphics or states. *Says:* momentos, moments, marcadores, puntos de interés, puntos guardados.

**move layers** — The operation of changing the position or stacking order of layers within a design. *Says:* mover capas, desplazar capas, reordenar capas, cambiar el orden de las capas, mover layers. *On screen:* Mover capas.

**nbtitle** — The NewBlue file format used to store a title design. *Says:* .nbtitle, nbtitle, archivo .nbtitle, archivo nbtitle, formato .nbtitle. *On screen:* .nbtitle. See [Save and package graphics or projects to your computer](/design-and-customize-graphics/chapter-index-8/save-and-package-graphics-or-projects.md).

**newblue** — NewBlue, the vendor that develops Captivate and the Titler Live family of live graphics products. *Says:* NewBlue, NewBlueFX, NewBlue FX. *On screen:* NewBlue.

**newblue designer** — The NewBlue authoring environment used to build and animate graphic designs for live playout. *Says:* NewBlue Designer, Designer, el Designer, Captivate Designer. *On screen:* NewBlue Designer.

**newblue titler** — NewBlue Titler Live, the vendor’s live titling product that creates and plays data-driven broadcast graphics. *Says:* NewBlue Titler Live, Titler Live, Titler, NewBlue Titler. *On screen:* NewBlue Titler Live.

**newblue titler design** — A NewBlue design document containing the artwork, layers, animation and data bindings that make up a single graphic. *Says:* diseño de NewBlue Titler, diseño de Titler, diseño, archivo de diseño, documento de diseño.

**newblue titler pro** — NewBlue’s professional titling application for building animated titles and graphics for editing and production workflows. *Says:* NewBlue Titler Pro, Titler Pro, NewBlue TitlerPro, NB Titler Pro. *On screen:* NewBlue Titler Pro.

**newblue titler project** — A NewBlue project file that gathers the shots, designs, data connections and output settings for a production. *Says:* proyecto de NewBlue Titler, proyecto de Titler, proyecto, archivo de proyecto. *On screen:* proyecto de NewBlue Titler.

**ntx** — A NewBlue file format used to package and exchange title projects and graphic content between NewBlue applications. *Says:* archivo NTX, NTX, .ntx, formato NTX, proyecto NTX. *On screen:* Archivo NTX.

**object** — An individual manipulable element in a design, such as a text block, shape, image or light. *Says:* Objeto, elemento, objeto de diseño, item. *On screen:* Objeto.

**object following** — A behavior in which one graphic element automatically tracks the position of another object as it moves or resizes. *Says:* seguimiento de objetos, seguir un objeto, tracking de objetos, vinculación a otro objeto.

**objects** — The individual elements such as text, shapes, images and video that make up a title design. *Says:* objetos, elementos, objetos gráficos, objects. *On screen:* objetos.

**page** — A discrete screenful of graphic content, such as one entry in a roll or a single displayed set of data values. *Says:* pagina, page, pantalla, ficha, entrada. *On screen:* Pagina.

**panelist** — A named participant whose identity and details populate on-screen graphics such as name plates in a discussion or panel show. *Says:* participante, invitado, tertuliano, panelista, contertulio.

**paragraph box** — A text container element that flows and wraps multiple lines of copy within a defined area of a graphic. *Says:* cuadro de párrafo, caja de párrafo, cuadro de texto de párrafo, marco de texto, bloque de texto. See [Customize a design layer’s transform and additional properties](/design-and-customize-graphics/chapter-index-2/customize-motion-and-additional-properties.md).

**pause point** — A defined stop in a graphic’s animation where playback holds until it is told to continue, allowing a title to stay on air indefinitely. *Says:* punto de pausa, punto de parada, marca de pausa, pausa, pause point. See [Create custom designs with flexible durations](/design-and-customize-graphics/chapter-index-3/create-custom-designs-with-flexible-durations.md).

**pop** — An animation behaviour that makes an element appear or scale abruptly onto the screen. *Says:* pop, efecto pop, aparición súbita, entrada pop, zoom de entrada.

**preset** — A saved set of parameter values that can be reapplied to a design, effect or device configuration. *Says:* preajuste, preset, ajuste preestablecido, configuración predefinida, predefinido.

**presets** — Saved configurations of settings, looks or animations that can be reapplied to graphics. *Says:* ajustes preestablecidos, preajustes, presets, valores predefinidos, preconfiguraciones. *On screen:* Ajustes preestablecidos. See [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md), [Save graphics and presets to the library](/design-and-customize-graphics/chapter-index-8/save-graphics-and-presets-to-the-library.md).

**pro** — A designation used in NewBlue product names and product tiers to indicate the professional-level version. *Says:* Pro, versión Pro, edición Pro, Profesional, Professional. *On screen:* Pro.

**pro projects** — Project files created in NewBlue Titler Pro that can be brought into this product. *Says:* proyectos Pro, proyectos de Titler Pro, archivos de Titler Pro, proyectos de Titler, Pro projects. *On screen:* proyectos Pro.

**production kit** — A bundled collection of ready-made graphics designs, controllers and settings supplied for a particular style of production. *Says:* kit de producción, paquete de producción, production kit, pack de gráficos, paquete gráfico.

**project** — The top-level Captivate document that holds the designs, shots, data sources and output settings for a production. *Says:* proyecto, archivo de proyecto, documento de proyecto, project. *On screen:* Proyecto.

**project panel** — The workspace area that organizes and lists the contents of the current project, such as its graphics, media and data sources. *Says:* Panel de proyecto, panel Proyecto, ventana de proyecto, explorador de proyecto, project panel. *On screen:* Panel de proyecto.

**projects** — The top-level containers that hold all the designs, media, data links and playout settings for a production. *Says:* proyectos, proyecto, archivos de proyecto, projects. *On screen:* proyectos.

**projects nbtitle** — The NewBlue project file format that stores a titling project, including its designs, data bindings and playout settings. *Says:* archivo de proyecto .nbtitle, archivo .nbtitle, proyecto .nbtitle, proyecto de titulacion NewBlue. *On screen:* archivo de proyecto .nbtitle.

**properties** — The adjustable attributes of a selected object, layer or effect that control its appearance and behaviour. *Says:* propiedades, atributos, ajustes, parámetros, panel de propiedades. *On screen:* Propiedades. See [Designer Properties panel](/design-and-customize-graphics/chapter-index-1/designer-properties-panel.md), [Properties panel](/get-started/chapter-index-2/properties-panel.md).

**property** — A named, adjustable attribute of a graphic element, layer or effect that can be set manually or driven by live data. *Says:* propiedad, propiedades, parámetro, atributo, ajuste. *On screen:* propiedad.

**publishers** — Components that send graphics, video or data output to configured destinations such as switchers, streaming services or network video feeds. *Says:* publicadores, publishers, módulos de publicación, salidas, destinos de salida.

**re-cache** — To rebuild the pre-rendered version of a graphic after it has been altered, so playback stays smooth. *Says:* regenerar caché, reconstruir la caché, volver a cachear, recachear, re-cache.

**reader** — A component that ingests data from an external source, such as a file or feed, so it can drive on-screen graphics. *Says:* lector de datos, lector, reader, módulo de lectura, importador de datos.

**receiver** — An endpoint that accepts an incoming video, audio or data stream from the network for use in production. *Says:* receptor, receiver, receptor NDI, receptor de flujo, punto de recepción. *On screen:* receptor.

**recent projects** — The list of recently opened project files for quick reopening. *Says:* Proyectos recientes, Abiertos recientemente, Proyectos usados recientemente, Historial de proyectos. *On screen:* Proyectos recientes.

**regions** — Bounded areas of the graphics canvas or output used to position and constrain what is displayed. *Says:* regiones, áreas, zonas, regions.

**remote srt** — A connection to a distant SRT endpoint used to send or receive low-latency video over an unmanaged network. *Says:* SRT remoto, conexion SRT remota, punto final SRT, destino SRT remoto, SRT. See [Stream with SRT](/set-up-your-production/chapter-index-6/streaming-with-srt.md).

**render quality** — The setting that trades image fidelity against processing load when generating graphics output. *Says:* calidad de renderizado, calidad de render, calidad del render, render quality, calidad de salida. *On screen:* calidad de renderizado.

**reserved system** — Pertaining to names or values set aside for the product’s built-in use and unavailable for user definition. *Says:* reservado por el sistema, reservado del sistema, reservado para el sistema, nombre reservado, de sistema.

**reserved system variable** — A built-in variable whose name is set aside by the application and cannot be redefined by the user. *Says:* variable de sistema reservada, variable del sistema reservada, variable reservada, variable de sistema, variable integrada. *On screen:* variable de sistema reservada.

**scene** — A composed arrangement of graphic objects and layers that can be shown as a unit. *Says:* Escena, Escenas, Scene, Composición. *On screen:* Escena.

**sequence** — An ordered series of shots or animation steps that plays through in turn. *Says:* Secuencia, Serie de pasos, Lista de reproducción, Rundown. *On screen:* Secuencia.

**sequences** — Ordered series of graphic or animation steps that play out in a defined progression. *Says:* secuencias, secuencia, series de pasos, secuencias de animación, playlist. *On screen:* secuencias.

**shape** — A vector graphic element, such as a rectangle, ellipse or custom path, used as a design layer. *Says:* forma, figura, forma vectorial, shape, objeto vectorial. *On screen:* Forma. See [Add and modify shape layers](/design-and-customize-graphics/chapter-index-2/add-and-modify-shape-layers.md).

**shape preset** — A saved geometric form that can be applied to create or restyle a graphic object. *Says:* preajuste de forma, preset de forma, forma predefinida, ajuste preestablecido de forma, plantilla de forma.

**shared attributes** — Properties that are common to multiple selected elements and can be edited together in a single operation. *Says:* Atributos compartidos, propiedades comunes, atributos comunes, propiedades compartidas. *On screen:* Atributos compartidos.

**shared data** — A pool of data values available to all designs and shots in a project so several graphics can read from the same source. *Says:* datos compartidos, shared data, datos comunes, conjunto de datos compartido, pool de datos.

**shot** — A ready-to-air instance of a design together with its data and timing, triggered as a single unit during a live show. *Says:* Shot, Take, Pieza, Página, Elemento. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shot launcher** — A grid of trigger buttons that puts prepared shots on and off air during a live production. *Says:* Shot Launcher, lanzador de tomas, botonera de tomas, panel de disparo, shot box. See [Build a Shot Launcher-centered layout](/control-your-show/chapter-index-1/shot-launcher-mode.md), [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md).

**shot layout** — A layout that determines how the graphics and video sources of a shot are positioned and sized on screen. *Says:* diseño de plano, layout de plano, disposición de la toma, layout, composición del plano. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**shots** — Individual graphic states within a title design that are triggered in sequence to drive a live playout. *Says:* shots, shot, estados, páginas, pases. See [Create Shot Layouts](/control-your-show/chapter-index-1/creating-shot-layouts.md), [How Shot Layouts are structured](/control-your-show/chapter-index-1/shot-layouts-data-model.md).

**snapshot** — A saved capture of the current state of settings or data values that can be recalled later. *Says:* instantánea, snapshot, captura de estado, instantánea de ajustes, snap. *On screen:* instantánea.

**spreadsheet** — A tabular data source, such as an Excel or Google Sheets file, whose cells can drive text and images in live graphics. *Says:* hoja de cálculo, hoja Excel, Excel, Google Sheets, spreadsheet. *On screen:* Hoja de cálculo. See [4. Drive a graphic from a spreadsheet or file](/play-and-update-graphics/chapter-index/4-drive-from-spreadsheet.md).

**starter** — An entry-level product tier or a ready-made starting template supplied with the software. *Says:* Starter, edición Starter, versión Starter, versión inicial, plantilla de inicio.

**store** — The online marketplace where additional graphics packages, templates and product licences are obtained. *Says:* Tienda, Store, Tienda online, Marketplace, Tienda de plantillas. *On screen:* Tienda.

**stream labels** — Text files or data outputs containing live values, such as follower or donation counts, that streaming graphics can read and display. *Says:* stream labels, etiquetas de stream, etiquetas de directo, archivos de stream labels, etiquetas de Streamlabs.

**style** — A saved collection of appearance attributes, such as font, fill and outline, that can be applied consistently to text and graphics. *Says:* Estilo, estilo de texto, preajuste de estilo, style, preset. *On screen:* Estilo. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style element** — An individual styling component, such as a face, edge, shadow or gloss, that contributes to the overall look of a graphic or text object. *Says:* elemento de estilo, componente de estilo, atributo de estilo, elemento del look. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**style layer** — A layer within a graphic that carries appearance attributes such as fill, edge or shadow rather than its own content. *Says:* Capa de estilo, Capa de estilos, Capa de apariencia, Style layer. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**styles** — Reusable sets of formatting attributes, such as font, colour and outline, that can be applied to text and graphic elements. *Says:* estilos, estilos de texto, styles, estilos de carácter, formatos. *On screen:* Estilos. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).

**support package** — A collected bundle of logs and system details generated to help technical support diagnose a problem. *Says:* paquete de soporte, paquete de diagnóstico, informe de diagnóstico, archivo de registro, logs de soporte. See [Create a Support Package](/troubleshooting/report-a-problem-with-a-support-package.md).

**system variable** — A predefined variable supplied by the application, such as a clock or system value, that can be bound to graphics. *Says:* Variable de sistema, Variable del sistema, Variables del sistema, Variable predefinida. *On screen:* Variable de sistema.

**tags** — Labels attached to designs, media or data records to organise and locate them. *Says:* etiquetas, tags, palabras clave, marcas, categorías. *On screen:* etiquetas.

**template design** — A reusable graphic design containing editable placeholders so operators can populate it with new content for each on-air use. *Says:* diseño de plantilla, plantilla, plantilla gráfica, template, diseño de la plantilla. *On screen:* diseño de plantilla.

**template design variables** — The named editable fields within a template design that receive text, images or data at play time. *Says:* Variables de diseño de plantilla, Variables de plantilla, Campos de la plantilla, Variables de diseño, Campos editables.

**templates** — Pre-built graphic designs with editable text, media and data fields that can be reused across productions. *Says:* plantillas, templates, plantillas gráficas, plantillas de diseño. *On screen:* Plantillas. See [Library panel](/get-started/chapter-index-2/library-panel.md).

**timeline marker** — A labelled point placed on an animation timeline to identify a cue or hold position. *Says:* Marcador de la línea de tiempo, Marcador, Marca, Marcador de timeline, Marcador de la escala de tiempo. *On screen:* Marcador de la línea de tiempo. See [Designer Timeline panel](/design-and-customize-graphics/chapter-index-1/designer-timeline-overview.md).

**title designer** — The authoring environment in which broadcast titles, lower thirds and other graphics are created and animated. *Says:* diseñador de títulos, Title Designer, editor de títulos, editor de rótulos, generador de caracteres.

**titler** — NewBlue’s live titling application line, including Titler Live, from which Captivate designs and workflows derive. *Says:* Titler Live, Titler, generador de títulos, rotulador, generador de rótulos. See [Import Captivate and legacy Titler Live graphics](/design-and-customize-graphics/chapter-index-2/import-legacy-graphics.md).

**titler design** — A design document holding the artwork, layers, animation and data bindings for one graphic. *Says:* diseño de rótulo, diseño, diseño del rotulador, plantilla de rótulo, diseño de título.

**titler pro** — NewBlue’s titling application for creating animated titles and graphics within editing workflows. *Says:* Titler Pro, NewBlue Titler Pro, TitlerPro, Titler. *On screen:* Titler Pro.

**titler pro projects** — Project files authored in NewBlue Titler Pro that can be imported for use in this application. *Says:* proyectos de Titler Pro, proyectos Titler Pro, archivos de Titler Pro, proyectos de NewBlue Titler Pro. *On screen:* proyectos de Titler Pro.

**titler project** — A project file that gathers the shots, designs, data connections and output settings used in a production. *Says:* proyecto de rotulación, proyecto, archivo de proyecto, proyecto del rotulador, proyecto de GC.

**titlerlive** — NewBlue’s live titling application for creating and playing out real-time, data-driven broadcast graphics. *Says:* TitlerLive, Titler Live, NewBlue TitlerLive. *On screen:* TitlerLive.

**track** — A horizontal lane on a timeline that holds media, graphics or animation for a single element over time. *Says:* pista, track, capa, pista de la línea de tiempo. *On screen:* pista.

**translation** — A mapping that converts incoming data values into the text or values displayed on air, and in a spatial sense the positional offset of an object. *Says:* traducción, asignación, mapeo, conversión de valores, traslación, desplazamiento. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**trial mode** — An evaluation state of the software in which functionality is time-limited or watermarked until a licence is activated. *Says:* modo de prueba, versión de prueba, modo demo, modo de evaluación, modo trial. *On screen:* modo de prueba. See [Trial mode](/reference/trial-mode.md).

**update live** — A mode in which changes to graphic content or data are pushed to the on-air output immediately as they are made. *Says:* actualización en directo, actualizar en directo, actualización en vivo, actualización en tiempo real, live update. *On screen:* actualización en directo.

**user tags** — User-defined labels applied to assets or items so they can be grouped, searched and filtered. *Says:* etiquetas de usuario, etiquetas, tags, tags de usuario, etiquetas personalizadas. *On screen:* Etiquetas de usuario.

**variable** — A named placeholder in a design whose value comes from data, operator entry or automation, letting one graphic serve many purposes. *Says:* Variable, Marcador de posición, Campo, Campo de datos, Comodín. *On screen:* Variable. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variable translation** — A rule that converts the raw value of a data variable into a different display value, such as substituting text or formatting for incoming feed data. *Says:* traducción de variables, conversión de variables, asignación de valores, mapeo de variables, regla de traducción. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**variables** — The named data placeholders in a design or project whose values drive on-air text, images and behaviour. *Says:* variables, variable, campos, campos de datos, marcadores de posición. *On screen:* Variables. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**video editor** — The editing environment used to assemble and refine video, graphics and animation before playout. *Says:* editor de vídeo, editor de video, editor, programa de edición, edición de vídeo, montaje. *On screen:* Editor de vídeo.

**video editor timeline** — The time-based track area of the video editor where clips, graphics and animation are arranged in sequence. *Says:* línea de tiempo, timeline, escala de tiempo, línea de edición, pistas. *On screen:* línea de tiempo.

**video preset** — A saved combination of video format and output settings that can be applied to a project or output in one step. *Says:* preajuste de vídeo, preset de vídeo, ajuste predefinido de vídeo, perfil de vídeo, predefinido. See [Set the project format](/set-up-your-production/set-up-your-project.md).

**visibility variable** — A variable whose value determines whether a graphic element is shown or hidden on air. *Says:* variable de visibilidad, variable de mostrar/ocultar, variable de visualización, visibility variable. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**webinar** — A hosted online presentation session, such as a Zoom webinar, that can supply video and participant data to live graphics. *Says:* Webinar, Seminario web, Seminario en línea, Webinario, Seminario online. *On screen:* Webinar.

**workbook** — A spreadsheet file, such as an Excel or Google Sheets document, used as a live data source for populating graphics. *Says:* libro de trabajo, libro, hoja de cálculo, archivo de Excel, Excel, hoja de Google. *On screen:* libro de trabajo.

**workbook component** — An individual element of a spreadsheet data source, such as a sheet, range or column, that is mapped to a graphic. *Says:* componente del libro, componente del libro de cálculo, elemento del libro de Excel, hoja de cálculo, rango, componente de la hoja.

**workspace** — A saved arrangement of panels and views tailored to a particular stage of production work. *Says:* espacio de trabajo, área de trabajo, workspace, disposición de paneles, diseño de paneles. *On screen:* espacio de trabajo. See [Tour the Captivate interface](/get-started/chapter-index-2/the-playout-interface.md).

**workspace layout** — A saved arrangement of the application’s panels and windows that an operator can recall to suit a particular production task. *Says:* diseño del espacio de trabajo, espacio de trabajo, disposición de paneles, layout, workspace. See [Customize Captivate’s layout](/get-started/chapter-index-2/customize-your-layout.md).

**zone** — A defined region of the output frame reserved for a particular graphic or video source within a layout. *Says:* zona, área, región, recuadro. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone assignment** — The mapping that determines which output zone or region a graphic or shot is sent to. *Says:* asignación de zona, asignación de zonas, zona de salida, zona, asignar zona. See [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zone layout** — A defined arrangement of screen regions that determines where individual graphics are positioned within the output frame. *Says:* diseño de zonas, distribución de zonas, disposición de zonas, layout de zonas, zonas. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md).

**zones** — Defined regions of a design or output into which graphics are placed and managed independently. *Says:* zonas, zona, áreas, regiones, áreas de salida. See [Create a squeeze (squeezeback)](/set-up-your-production/create-a-squeeze.md), [Move and resize items for Program](/set-up-your-production/position-and-fit-items-in-program.md).

**zoom** — (1) Magnification of the view or of a graphic element, changing displayed scale (2) Zoom, the video conferencing platform whose meetings and participants can feed graphics and layouts. *Says:* zoom, ampliación, acercar, alejar, escala de visualización. *On screen:* Zoom.

**zoom account** — The Zoom meeting-platform account credentials used to bring Zoom participants and information into the production. *Says:* cuenta de Zoom, cuenta Zoom, credenciales de Zoom, usuario de Zoom. *On screen:* Cuenta de Zoom. See [Authenticate your Zoom account](/play-and-update-graphics/chapter-index-3/authenticate-zoom.md).

**zoom meeting** — A video conference session on the Zoom platform that can be used as a source of participant video and data for on-air graphics. *Says:* reunión de Zoom, reunión Zoom, videollamada de Zoom, sesión de Zoom, Zoom meeting. *On screen:* reunión de Zoom. See [Connect to a Zoom Meeting](/play-and-update-graphics/chapter-index-3/connect-zoom-meeting.md).


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