> For the complete documentation index, see [llms.txt](https://captivatehelp.newbluelive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captivatehelp.newbluelive.com/design-and-customize-graphics/chapter-index/modify-a-template.md).

# Modify a template

The fastest way to a finished, on-air graphic is to start from a Captivate Library template and make it your own, rather than building from a blank canvas. This article walks the whole path: drop a template into your show, change what you need, and — if you want to keep it — save your version back to the Library.

There are two levels of change, and most of the time you only need the first:

* **Change its values** — the text, logos, and colors a template exposes — from the playout side, in seconds, without opening the Designer.
* **Change its design** — restyle layers, swap a logo, recolor, rearrange, or add and remove layers — in the Designer.

## Add a template to your show

1. Open the **Graphics Library** panel.
2. Browse for a template. Hover a thumbnail to preview it.
3. Drag the template into your **Project List**. It becomes a graphic in your show, ready to play.

For the full Library tour — browsing, previewing, and organizing — see [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md). To play a graphic on and off air, see [Play a graphic](/play-and-update-graphics/chapter-index/1-play-a-graphic.md).

## Change its values — the fast path

Most templates expose their text, images, and colors as **variables**. To rebrand a stock graphic — new wording, your logo, your team colors — you don’t need the Designer at all:

1. Select the graphic in the Project List.
2. Open the **Live Values** tab.
3. Edit the values. Watch the result in the Preview panel; you can even change values while the graphic is on air.

That’s all most customizations need. See [Customize its values](/play-and-update-graphics/chapter-index/2-customize-its-values.md) for a worked example, and [the Live Values tab](/control-your-show/chapter-index/live-data-tab.md) for the full reference.

When you want to change the **design** itself — not just the words and the logo — open the template in the Designer.

## Open the template in the Designer

Select the graphic and click **Edit Graphic** in the Preview panel. The template opens in the Designer with all of its layers, ready to edit.

## Make your changes

Reshape the template however you need. The most common edits, and where each one lives:

* **Recolor or restyle a layer** — select it and use the **Properties > Style** tab. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).
* **Swap a logo or background image** — select the layer, then in **Properties > Style** choose **Image/Video** and pick your file. See [Add styles to design layers](/design-and-customize-graphics/chapter-index-2/add-styles-to-design-layers.md).
* **Reposition, resize, or rotate** — use the [Workspace](/design-and-customize-graphics/chapter-index-1/designer-workspace-overview.md) handles, or **Properties > Transform** for exact values. See [Customize a design layer’s transform and additional properties](/design-and-customize-graphics/chapter-index-2/customize-motion-and-additional-properties.md).
* **Add or remove a layer** — use **Add Text** or **Add Shape** above the canvas, or delete a layer the template includes but you don’t need. See [Add and modify text layers](/design-and-customize-graphics/chapter-index-2/add-and-modify-text-layers.md) and [Add and modify shape layers](/design-and-customize-graphics/chapter-index-2/add-and-modify-shape-layers.md).
* **Expose or rename a variable** — so the playout operator can drive a field you’ve changed or added — use **Properties > Variables**. See [Create variables in graphics](/design-and-customize-graphics/chapter-index-4/create-variables-in-graphics.md).

**💡 TIP**\
When you’re done editing in the Designer, click the green checkmark at the bottom of the Timeline to commit your changes back to the playout interface.

## Save your customized template

To keep your version for reuse, save it back to the Library:

1. In the Designer, choose **File > Save to Library > Design…**.
2. Type a name in the **Design name** dialog, then click **OK**:
   * **A new name** saves your version as a **new** template and leaves the original stock template untouched — usually what you want.
   * **The same name as an existing template** prompts you to overwrite it; confirm to replace it.

Your saved design appears in the **Graphics Library**, ready to drop into any show. For the other things you can save to the Library — styles, shapes, effects, transitions, and lighting — see [Save graphics and presets to the library](/design-and-customize-graphics/chapter-index-8/save-graphics-and-presets-to-the-library.md).

{% hint style="info" %}
Saving to the Library doesn’t change the copy already in your show — it adds (or updates) a reusable template. The graphic you were editing keeps the changes you committed with the green checkmark.
{% endhint %}

## Related

* [Build a graphic from scratch](/design-and-customize-graphics/chapter-index-2.md) — when no template is close enough and you want to start from a blank canvas.
* [Graphics Library / Library overview](/design-and-customize-graphics/graphics-library-build-side-reference/graphics-library-overview.md)
* [Save graphics and presets to the library](/design-and-customize-graphics/chapter-index-8/save-graphics-and-presets-to-the-library.md)


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