> For the complete documentation index, see [llms.txt](https://captivatehelp.newbluelive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captivatehelp.newbluelive.com/design-and-customize-graphics/chapter-index-5/roll-conductor.md).

# Roll Conductor

A Roll Conductor turns one designed item — a credit line, a name and title, a roster entry — into a vertically scrolling stream of items, each fed by a connected data source. Items roll up the screen (or down, if you reverse direction), and the conductor asks the data source for the next row as the queue drains.

A Roll Conductor is the vertical-axis sibling of the [Crawl Conductor](/design-and-customize-graphics/chapter-index-5/crawl-conductor.md). It shares the same item-pool mechanics; only the scroll axis differs.

## Designer Setup

You build a Roll Conductor by wrapping one designed item (a group of layers) in a conductor. The conductor then rolls a stream of cloned items vertically, asking your data source for new content as it goes.

1. In Captivate’s playout interface, select the graphic in the Project List, then click the **Edit Graphic** button in the Preview panel to open the Designer.
2. Build **one item** — for example, a row of credits with a name on the left and a role on the right, or a vertical strip with a logo and a headline. Arrange the layers as the item should look as it rolls by.
3. Select all the layers that make up the item, right-click in the canvas (or in the Timeline panel) and choose **Create Conductor** > **Roll**. This combines the layers into one group and embeds the group in a Roll Conductor.

   If the **Create Conductor** menu is missing, your license doesn’t include the Roll conductor; check your entitlements with NewBlue support.
4. Click on the conductor in the canvas to select it. The Properties panel’s **Conductor** tab shows the conductor’s design-time settings — speed, spacing, direction, and more.

{% hint style="info" %}
The conductor’s item template is the group you wrapped. Edit anything in that group and every rolled item picks up the change.
{% endhint %}

When the conductor is built, commit your changes with the green checkmark and return to the playout interface. You connect the data source there, not in the Designer — see [Drive a graphic with Tables: Row](/play-and-update-graphics/chapter-index-1/drive-a-graphic-with-tables-row.md).

## Properties

A Roll Conductor’s settings appear in two places:

* **In the Designer**, when you select the Roll Conductor instance inside the title, the Properties panel shows a **Conductor** tab with **all** settings — including design-time-only fields like spacing, animation, and clipping that don’t appear at playout time.

  <div align="left"><figure><img src="https://352477438-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFCWMxradHcVjURnrXSYX%2Fuploads%2Fgit-blob-c7111b24111dbc211bae24684dc2f6df8e6c26f6%2Froll-conductor-settings.jpg?alt=media" alt="The Roll Conductor Settings in the Designer"><figcaption></figcaption></figure></div>
* **In the playout main view**, when you select the title that contains the Roll Conductor, the title’s Properties shows a **Roll** tab with the runtime-tunable subset (speed, reverse direction, repeat behavior, motion blur).

  <div align="left"><figure><img src="https://352477438-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFCWMxradHcVjURnrXSYX%2Fuploads%2Fgit-blob-0a4e9d3a6fd41b29152efb53e67db1df41a2caee%2Froll-tab-playout.jpg?alt=media" alt="The Roll tab in the playout Properties panel"><figcaption></figcaption></figure></div>

Fields marked *(Designer only)* below appear only in the Designer view.

### Name

The name your data source uses to address the conductor. The default is **Roll**. If you rename it to, for example, **Credits**, your data source must address conductor parameters as `Credits.Speed` instead of `Roll.Speed`. Item variable names (the columns in your data) are not affected by the conductor name.

Give each conductor a unique name when a graphic holds more than one of the same type — that’s how their data and parameters stay separate. You set the name here in the Designer; in the playout Properties it’s read-only.

### Speed

Roll velocity. Default **10.00**. Range **0**–**100.00**, step **0.10**. **Higher values are faster** — 10 is slow, 100 is very fast.

### Reverse

When on, the roll moves top-to-bottom instead of the default bottom-to-top. Default **off**.

The default direction is bottom-to-top, the conventional credits direction.

### Spacing *(Designer only)*

Distance between consecutive roll items, expressed as a fraction of the project frame’s height. Default **0.05** (5% of height). Range **-0.05** to **1.00**, step **0.05**.

Negative values let consecutive items overlap by up to 5% of the height.

### Animate In *(Designer only)*

When on, each roll item plays its in-animation as it first enters. Default **off**.

### Animate Out *(Designer only)*

When on, each roll item plays its out-animation as it leaves. Default **off**.

### Clip to Bounds *(Designer only)*

When on, the roll is clipped to the conductor’s bounding box. Default **off**. Items outside the box are not drawn.

### Repeat Last Item

When on, the roll re-uses the most recent item value if the data source has nothing new to send — useful for keeping a roll cycling on the same final row. When off, the roll pauses and waits for fresh content.

Default **off**. (Note: this is the opposite of the Crawl Conductor’s default — a roll has a sense of completion that a crawl doesn’t.) Turn on when you want the last row to keep cycling.

### Motion Blur Aperture

Shutter angle in degrees applied to the roll’s motion blur. Default **180** (cinema standard). Range **0**–**360**, step **1**.

* **0** — no motion blur
* **180** — cinema standard
* **360** — maximum blur

Motion blur only renders when **Motion Blur Quality** is greater than 0.

### Motion Blur Quality

Iteration count for the motion-blur sampler. Default **0** (off). Range **0**–**6**, step **1**.

Higher values produce smoother blur at higher render cost. Leave at 0 unless the roll is fast enough to show stepping.

## See also

* [Drive a graphic with Tables: Row](/play-and-update-graphics/chapter-index-1/drive-a-graphic-with-tables-row.md) — the most common data source for a Roll Conductor.
* [Crawls Controller](/play-and-update-graphics/chapter-index-1/crawls-controller.md) — General-menu variant of the same controller.
* [Crawl Conductor](/design-and-customize-graphics/chapter-index-5/crawl-conductor.md) — the horizontal-axis sibling
* [Leaderboard Conductor](/design-and-customize-graphics/chapter-index-5/leaderboard-conductor.md)


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